• Title/Summary/Keyword: Development Case

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A Project on Development of HMR using Local Foods to Increase Local Food Consumption (지역농산물 활용성 증대를 위한 간편식 개발 사업)

  • Kim, Yangsuk
    • Journal of the FoodService Safety
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    • v.2 no.2
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    • pp.78-83
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    • 2021
  • According to the report of the Korea Agro-Fisheries and Food Trade Corporation (2019), the size of the HMR food market in 2019 exceeded 4 trillion won. On the other hand, the consumption of agricultural products continued to decrease. As reported by Woo (2020) who analyzed consumer panel survey data, when the 2010 agricultural product purchase index was 100, the crop purchase index in 2019 was 72 and the vegetable and special crop purchase index was 69. Therefore, the Rural Development Administration promoted the research projects to develop the technologies for producing stably raw materials of HMR and for optimizing local foods as HMR ingredients. Researches on the development of HMR using local agricultural products has been being promoted in Cheonan, Chungju, and Jeju in 2020. In the case of Jeju, it has been prepared and realized the B2B commercialization of Jeju agricultural products in connection with the convenience store ingredients supplier in the province. In the case of Cheonan, development of HMR foods like as Sundae, dumpling, sausage, and Tteokgalbi using willd chive, cherry tomatoes, shiitake mushroom, fortified perilla, and licopene fortified watermelon has been being promoted. Lastly, in the case of Chungju, a diverse HMR foods have been developed using beans, centella asatica, Japanese lady bell, apples and peaches such as blended juices, frozen boiled rice, and tofu kit. In the future, in connection with the regional specialized crop cultivation project promoted by the Rural Development Administration, we intend to support the convergence commercialization of R&D technology based on regional characteristics.

A Study on Measures to Improve Satisfaction with Vocational Competency Development Training (직업능력개발훈련 만족도 향상을 위한 방안 연구)

  • Tae-Bok Kim;Kwang-Soo Kim
    • Journal of the Korea Safety Management & Science
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    • v.25 no.2
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    • pp.167-174
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    • 2023
  • Currently, the budget for vocational competency development training has been expanded, but the number of participants has decreased. As the budget for the Vocational Competency Development Project increases, the participation of a large number of people becomes necessary. This study aims to derive factors that affect satisfaction by selecting factors related to respondent characteristics, training institutions, training types, and job performance for satisfaction with vocational competency development training, and to study ways to improve satisfaction. Data were collected through focus group interviews (FGI), and logistic regression analysis was conducted through feasibility review and reliability analysis. As a result, in the case of the model, it was confirmed that the degree of agreement between the case actually measured and the case predicted by the model was low in the Hosmer and Lemeshow test, but the overall classification accuracy was classified as 96.0% in the classification accuracy table. As for the influence of the factors, the result was derived that the application of knowledge technology, training institution facility equipment, Business Collaboration, long-term work plan, and satisfaction with work performed have an influence in the order.

A Comparative Study on the Local Governments' Environmental Impact Assessment Regulations in Korea (지방자치단체 환경영향평가 조례 비교 연구)

  • Sung, Hyun-Chan;Min, Soo-Hyun
    • Journal of Environmental Impact Assessment
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    • v.12 no.3
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    • pp.137-150
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    • 2003
  • This study aims to survey whether local governments have legislated laws and regulations on environment impact assessment system, to compare and analyze specific projects and their scale, assessment items, and procedures & discussion process, to identify issues and generate improvement plans, and to suggest a direction for future legislation to local governments that plan to legislate laws and regulations in the future. Major outcome of the study are as follows. First, terminologies used for environment impact assessment by local governments need to be unified. Also, laws and regulations need to be legislated soon. Second, in "urban development project" areas, a total of nine project areas including "quarrying of soil and stone, sand, gravel, and minerals" was essential common projects. A total of six project types were added or newly established compared to national systems. Among them, four project types were added within national-level project areas and two project types were not available under the national-level project areas and newly added due to the nature of local governments. Third, in terms of project scale, scale enhancement of "urban development project" was most common. Analysis showed that in case of clean natural environment such as Cheju Island, it is necessary to consider reinforcing project areas where development activities take place directly in forests or rivers such as "industrial base and complex development", "water resource development", and "development of tourism complex." Fourth, the discussion and review procedures of assessment reports were similar to those at government level. However, in case of Seoul city, it is required to write a "preparation plan" before drafting an assessment report. The city features partial introduction of scoping and screening, which allows to exempt discussion procedures if impact on environment is found to be minimal after drafting the assessment report. In case of national-level, it has a dual system that is split between Ministry of Construction and Transportation and Ministry of Environment. However, in case of environment impact assessment of local governments, it is a single system where city mayors and provincial governors are in charge of both project execution and environmental assessment. Therefore, the most important task is how to satisfy objectiveness and accountability.

A Development Case of 3D Game: Dream3D Prototype Game Contents (3차원 게임 개발 사례: Dream3D 시범 컨텐츠)

  • 이헌주;박태준;김현빈
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1431-1434
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    • 2003
  • Computer game has become the core part of multimedia and entertainment in our knowledge and information based society We are competitive in developing 2D games. However, we have difficulties in maintaining the competitive edge in the area of 3D game technologies owing to the limited funds and technologies. Game engines are very useful to develop high-quality 3D games. In this paper, we discuss game engines and development of contents, and also present a development case of 3D games using Dream3D.

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A Case Study of SW Development Productivity Improvement by MDD/MDA Technology Application in CBD Project (CBD 프로젝트에서의 MDD/MDA 기술 적용을 통한 개발생산성 향상 사례)

  • Choi, Jeong-Il
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.179-188
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    • 2006
  • MDD/MDA which recently raising its head is technology that increase software development productivity through automatic transformation form higer abstract model into lower abstract model, or from model to code. This paper analyzes the effect on productivity by measuring Function Point per MM(man-month) in a software development project which performed in CBD methodology, and introduce the method of applying MDD/MDA technology in the project.

Information-based NPD Organization Design : A Case Study (정보기반의 신제품개발 조직설계 : 사례 연구)

  • 안효정;김영배
    • Korean Management Science Review
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    • v.16 no.2
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    • pp.13-32
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    • 1999
  • Concurrent Engineering is one of the information-based product development approach. Yet, the method of organizing the project team for the concurrent engineering is not clear. This study focuses on deriving a method to organize an information-based project team. The model consists of 4 layers : IT infrastructure, organization of the information-based project team, operation of the project team, an organization culture. Based on an analysis of new product development case, this study attempts to verify the model and to suggest more effective way of organization design and management for new product development.

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A Case Study of Information System Auditing of CBD Project (CBD프로젝트의 정보시스템감리 사례연구)

  • 조남재;박기호;전순천;박준호
    • Journal of Information Technology Applications and Management
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    • v.11 no.2
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    • pp.167-178
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    • 2004
  • Different from traditional development methodologies like waterfall model, the CBD (component based development) methodology relies on a building block approach in the design and development of information system. The audit procedure and checklist for the traditional IS development methodology are required to be modified to be suitable for CBD. This research reviewed IS audit guidelines for the existing development process and analyzed multiple projects that employed the by component based development process. For the purpose of this study, we chose a governmental project and a next-generation IS project of a financial agency as sample cases. By comparing existing IS audit checklists and items actually reviewed in audit projects, this study identified appropriate check items for the CBD-centric audit program. New items were proposed as additional items such as project control in management phase, usage case and conceptual model establishment, component evaluation and design, in implementation phase, and so forth. The result of the research provides new guidelines for the audit CBD projects for the purposed of increased efficiency and qualify of application development projects.

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A Estimation of Software Development Effort for Distributed Control System by ANFIS

  • Kim, Dong-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.375-375
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    • 2000
  • Estimating software development effort remains a complex problem attracting considerable research attention. Improving the estimation techniques available to project managers would facilitate more effective control of time and budgets in software development as well as market. However, estimation is difficult because of its similarity to export judgment approaches and fur its potential as an expert assistant in support of human judgment. Especially, in software development for DCS (Distributed Control System), because of infrastructure software related to target-machines hardware and process characteristics should be considered, estimating software development effort is more complex. This paper suggests software development effort estimation technique using neural network. The methods considered are based on COCOMO and case-based projects. Estimation results applied to case-based project appeared to have value fur software development effort estimation models.

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Child Sandplay Therapy for Ego Development, a Case-Study (우울한 모를 둔 여아의 자아 발달을 위한 모래놀이치료 사례연구)

  • Choi, Jin-Ah
    • Journal of the Korean Home Economics Association
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    • v.46 no.3
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    • pp.87-101
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    • 2008
  • This research was based on a case study of a child who experienced difficulties in ego development due to her mother's compulsive and depressed behavior. Twenty-four therapeutic play sessions, including 16 sessions involving sandplay, were conducted. Based on discussions by Neumann and Kalff, the child's early psychic development and ego development were observed during these sandplay. As part af this investigation, I conducted counseling sessions in the sandbox where the atmosphere was free and safe. The sessions were based on mother-child unity with the therapist. As a result, the child exhibited restoration of mother-child unity and showed the journey of constellation of self and ego development. The results of this research indicate the effectiveness of sandplay in accelerating ego development.

Effectiveness of Model-Driven Development Process : Case Study (MDD 프로세스 효과성 측정을 위한 사례 연구)

  • Moon, Sung-Wook;Hong, Sane-Ung
    • Journal of Intelligence and Information Systems
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    • v.15 no.3
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    • pp.31-51
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    • 2009
  • Research on how to develop information systems efficiently and effectively since early 1960s has resulted in many techniques, methods and methodologies. Only a few of them, however, have been successfully practiced in the field. Model-Driven Development(MDD) is an innovative approach emphasizing the central role of model for development activities, attracting many practitioners' attention as well as researchers'. As MDD matures, many researchers have been trying to establish the evidence of its effectiveness. But many of them only suggest lessons learned or report limited evidence of effectiveness based on isolated case studies. This paper reports the state of the art of Model-Driven Engineering(MDE) and its major issues. We reviewed a number of papers and collected the conceptual definitions of MDE effectiveness from the technological and organizational perspectives. A case study in which MDD technology was adopted has been performed in order to measure the effectiveness of MDD quantitatively and qualitatively. This paper also analyzes and summarizes key considerations and lessons learned for IT organizations to adopt MDE successfully from the case study.

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