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A Study on Hybrid material of Making Dental restorations by CAD/CAM System (치과 CAD/CAM용 복합소재를 이용한 치과보철물의 제작에 대한 연구)

  • Choi, Beom-Jin
    • Journal of the Korean Academy of Esthetic Dentistry
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    • v.23 no.2
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    • pp.86-94
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    • 2014
  • In recent years, perhaps the biggest driver in new material development is the desire to improve crown and bridge esthetics compared to the traditional PFM or all-metal restorations. As such, zirconia, leucite-containing glass ceramic and lithium disilicate glass ceramic have become prominent in the dental practice. Each material type performs differently regarding strength, toughness, ease of machining and the final preparation of the material prior to placement. For example, glass ceramic are typically weaker materials which limits its use to single-unit restorations. On the other hand, zirconia has a high fracture toughness which enables multi-unit restorations. This material requires a long sintering procedure which excludes its use for fast chair side production. Developed hybrid material of CAD/CAM is contained nano ceramic elements. This new material, called a Resin Nano Ceramic is unique in durability and function. The material is not a resin or composite. It is also not a pure ceramic. The material is a mixture of both and consists of ceramic. Like a composite, the material is not brittle and is fracture resistant. Like a glass ceramic, the material has excellent polish retention for lasting esthetics. The material is easily machined chair side or in a dental lab, polishes quickly to an esthetic finish and if necessary, can be useful restoratives.

An analysis of a statistical difference of acoustic Parameters' distribution between normal voice and pathological voice (병적 음성과 정상 음성의 음향학적 파라미터 분포에 대한 통계적 분석)

  • 김용주;권순복;김기련;신민철;조철우;왕수건
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.249-252
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    • 2001
  • The most basic means of communication among humans is a voice. Without speaking of voice technologies, we found it is important and convenient to use a voice in everyday life. But. in consideration to speech recognition systems, we can't always desire a normal voice input as input signal to the system. Generally speaking. a pathological voice as against a normal which is a voice with a problem in the larynx. could be also special case of input voice. Of course, but the distortion of a speech signal by environmental effects i.e., noise or transmission channel was a raised problem. we will take up a pathological voices with laryngeal disease which is essential distortion factor in voice. Also, we are to find out the difference of acoustic parameters distribution between normal and pathological voice by a statistical method in our research.

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A Study on the Customer Emotional DB Design for Sports Shoes (스포츠화에 대한 소비자의 감성 DB 구축에 관한 연구)

  • Yoon Hoon Yong;Lim Gi Young;Yoon Woo Soon
    • Proceedings of the Society of Korea Industrial and System Engineering Conference
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    • 2002.05a
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    • pp.285-290
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    • 2002
  • The goods development considering the foot characteristics of Korean and design of the sports shoes need to satisfy the customer emotion. For this, the sports shoes have to give the customer desire and satisfaction and be accomplished the distinction and luxury of goods for sports shoes. This study obtained a basic data on the customer preference and emotion with human sensibility ergonomics approach and formed the database to use easily. Also based on the database, this study developed an interface which the customer be able to select the sports preferred shoes.

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Development of Tool selection System for Machining Model Part of Injection Mold (사출금형 형상부 가공을 위한 공구 선정 시스템 개발)

  • 양학진;김성근;허영무;양진석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.569-574
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    • 2002
  • As consumer's desire becomes various, agility of mold manufacturing is most important factor for competence of manufacturer. In common works to use commercial CAM system to generate tool path, some decision making process is required to produce optimal result of CAM systems, The paper proposes a methodology for computer-assisted tool selection procedures for various cutting type, such as rough, semi-rough and finish cuts. The system provides assist-tool-items for machining of design model part of injection meld die by analyzing sliced CAD model of die cavity and core. Also, the generating NC-code of the tool size is used to calculate machining time. The system is developed with commercial CAM using API. This module will be used for optimization of tool selection and planning process.

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Implementation of real time VJing responding to user's motion

  • Jung, Haehyun;Kim, Hyunggi
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.41-50
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    • 2015
  • As various media have developed in modern society, frequency of use of interactive media has increased which makes interactive function that uses and handles projection mapping and LED screen in set design of broadcasting, concert, play, musical and EDM(Electronic dance music) in real time possible. Development of various media led today's viewers to have higher cultural desire and the need of various interactive performance contents to receive more attention.[1]. This thesis implemented real time VJing that responds to user's motion based on existing H/W by utilizing real time interactive elements.

On the Application af Robust Multivariable Controller to Distillation Column (증류탑 제어에 있어서 로바스트 다변수 제어 응용에 관한 연구)

  • 고재욱;이원규
    • 제어로봇시스템학회:학술대회논문집
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    • 1986.10a
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    • pp.238-243
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    • 1986
  • Distillation columns are widely used in almost every chemical plant. The use of multivariable control for such units is attractive because of the strong interactions exhibited between outputs and inputs and the desire to control simultaneously both top and bottom products. In this research design of a robust multivariable controller for distillation column was considered; output feedback controller with proportional and integral modes was designed using pole assignment. The transfer function matrix was obtained by fitting the step response realtions between single input double output pairs of variables. This matrix was then converted to linear time invariant state space model by multivariable realization technique. With the proposed multivariable proportional and integral controller applied to the process, the result of the digital computer simulation showed a good performance of asymtotic tracking. The limited experimental performance of this multivariable control was compared with the result from simulation. It was found that the proposed controller performed satisfactorily for the distillation column which separated binary mixture of methanol and water.

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Study on Korean Design based on Traditional Striped Clothes (Saikdong) (1) (색동을 응용한 한국적 디자인의 개발(1) - 복식 디자인에의 응용 -)

  • 조희래;김영인
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.5
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    • pp.718-727
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    • 1996
  • "Saikdong" is a material that represents the Korean aesthetic behavioral pattern of colors. It shows the unique harmony of the color combination with the use of simple combined colors. The objective of this paper is two-folded. First, it is to explore the direction of Korean Design. Secondly, it is to find out aesthetic charateristics and consciousness in Saikdong. 17 traditional costumes made with the designs of Saikdong were selected from three museums in Seoul. The most properly matched color hues selected after comparing each color with the Pantone Textile Color Specifier. The results were shown as follows. 1. Korean design is to recreate the traditional objects considering the contemporary circumstances. 2. Contrast effects in lightness and saturation are very noticeable in Saikdong. Saikdong maintains the same widths of color stripes with the asymmetric balance of hues which give the rhythmical arrangement of colors. 3. Sikdong contains the shamanic wishes that everything is going well and the desire for the beauty. 4. The aesthetic consciousness of Saikdong has turned out to be happiness and harmonizing.rmonizing.

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유기농 조제분유 제품의 제조 기술 현황과 소비 전망

  • Jin, Hyeon-Seok
    • 한국유가공학회:학술대회논문집
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    • 2006.06a
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    • pp.47-56
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    • 2006
  • The common recognition which the organic product is compared as safe to baby does not mean there is especially plentiful nutrition in organic product. The part mineral content of agricultural products follows in soil quality, therefore plentiful chemical fertilizer-use to change soil quality results in the possibility of the mineral content change. The vitamin, carbohydrate, protein and fatty acid composition does not change largely from original nutrition facts. Rather than, the most advantage of organic product is relieving baby from agricultural chemical harms. It will be a strong desire for consumers to eat safe, believable and healthy food like organic foods. Furthermore, it will be sincerely good to environment and ecosystem.

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A Negotiation Mechanism for Resolving Conflicts in Resource-bounded Agents Environments (한정된 자원을 가진 에이전트 환경에서의 충돌해결을 위한 협상기법)

  • 이명진;김진상
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.250-252
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    • 2002
  • In most Multi-Agent Systems (MAS), agents are required to achieve their own goals. An agent's goals, however, can conflict with others either when agents compete with earth other to achieve a common goal or when they have to use a set of limited resources to accomplish agents'divergent goals. In this paper, we consider that a BDI architecture, as a shorthand fur belief, desire, and intention in any agent-based systems, is a core component of agents' mental attitudes and represent resource-bounded BDI agents in logic programming framework. We propose an algorithm in which BDI agents with different goals solve their problems through negotiation resolving goal conflicts.

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Study of Player Attitudes Regarding MMORPG Avatar Customization in the Transformation Stage (MMORPG 아바타 커스터마이징의 변형 과정에서 플레이어 태도 연구)

  • Paik, Paul Chul-ho
    • Journal of Korea Game Society
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    • v.17 no.3
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    • pp.7-20
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    • 2017
  • MMORPG users can create their own identity that they will use to act through in the virtual world utilizing the avatar creation system. The MMORPG customization process, divided into the creation and transformation stages, provides a sandbox for the identity play by users. In this study, analysis of the users' customization attitudes using the Q methodology especially in the transformation stage was conducted. The users' attitudes were found to be categorized into 4 types: 1) fulfilling attitude, 2) customization immersed attitude, 3) customization challenging attitude, and 4) community oriented attitude. Of particular interest are the immersed customization type, where the attitude is driven by the internal motivation of "self-satisfaction" unlike the fulfillment and community oriented attitudes which are driven by instrumental motivation of the avatar, and the continuous desire towards transformation revealed by the challenging customization attitude. This study provides valuable insight in the design perspective for developers in instilling critical immersion elements to the users while preparing to update the level.