• Title/Summary/Keyword: Design-Build Process

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Modeling of the Cell Gap Process Characteristic on the Polymer Substrate for Flexible Liquid Crystal Display Applications

  • Ko, Young-Don;Hwang, Jeoung-Yeon;Seo, Dae-Shik;Yun, Il-Gu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.502-505
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    • 2005
  • The modeling for the cell gap process characteristic on the flexible liquid crystal display (LCD) process was investigated by response surface methodology (RSM). D-optimal design is carried out to build the design matrix. The analysis of variance (ANOVA) technique was used to analyze the significance level. The statistical analysis was used to verify the response surface model. The desirability function was used in the design-space optimization.

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A Study on the Efficiency of Fashion Design Classes Using Humanities Self-Reflection Writing (인문학적 자기성찰 글쓰기를 활용한 패션디자인 수업의 효율성 연구)

  • Kim, Jin Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.4
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    • pp.600-612
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    • 2022
  • This study analyzed the learning effect, through a satisfaction survey and NVivo qualitative analysis, of fashion design classes using humanities self-reflection writing. The results are as follows. First, with regard to learning satisfaction, learners perceived the class as efficient and showed overall satisfaction. Second, learners' opinions were classified into self-reflection writing, design process, new experience of expression, and the understanding of class activities. Third, in self-reflection writing, learners discovered their tendencies and values while exploring their identity through deep thinking. Fourth, in the design process, learners set the design concept consistently through writing. Fifth, in the new experience of expression, learners recognized the idea produced through writing as the result of thought and considered it a new expression method for design. Sixth, in the understanding of class activities, learners were interested in the process and considered it an activity through which to build their own style in design expression. Design class activities using self-reflection writing drew a positive response and presented the possibility of educational use. The teaching method of this study is expected to be used as a humanistic method for expressions in various design fields.

Response Surface Methodology based on the D-optimal Design for Cell Gap Characteristic for Flexible Liquid Crystal Display (D-optimal Design을 이용한 Flexible 액정 디스플레이용 셀 갭 특성에 대한 반응 표면 분석)

  • Ko, Young-Don;Hwang, Jeoung-Yeon;Seo, Dae-Shik;Yun, Il-Gu
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2004.11a
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    • pp.510-513
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    • 2004
  • This paper represents the response surface model for the cell gap on the flexible liquid crystal display (LCD) process. Using response surface methodology (RSM). D-optimal design is carried out to build the design space and the cell gap is characterized by the quadratic model. The statistical analysis is used to verify the response surface model. This modeling technique can predict the characteristics of the desired response, cell gap, varying with process conditions.

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A Study on Laminated Furniture for Organic Form and Utility of Fullscale Model (합판 적층재 가구의 유기적 조형을 위한 실물대 모델의 효율성 연구)

  • Kim, Ji-Geon
    • Journal of the Korea Furniture Society
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    • v.19 no.5
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    • pp.319-327
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    • 2008
  • As art of lamination by plywood got to be generally used, it became a suitable material for expressing live curves that were not able to be expressed on wood furniture made of plank and timber, as well as, openwork deep in curved space, heavy quality of material, and changing contour line-looking wave lines with different process angles. As an alternative, it would be good to build a full scale model, since it would provide practice in form-building and it would also provide a chance to correct the form. Less material can be used and reduce the cutting process by Properly trimming models made of soft formal structure such as Styrofoam Iso-pink and adhesive Styrofoam, and separating the layers and using them on shape cutting of plywood with the same thickness. And by attaching the model veneer that was used in shape cutting of the model and using it as a cutting guide, we can reduce the error of work and successively build the planned form. Since this study is about the need of a full scale model for a laminated wood model and an efficient process, this study concentrates more on process.

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Technical Issues in Pattern Machining (패턴 가공에서의 기술적인 고려사항)

  • 김보현;최병규
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.4
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    • pp.263-270
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    • 2001
  • In stamping-die manufacturing, the first step is to build die patterns for lost wax casting process. A recent industry trend is to manufacture the die pattern using 3-axis NC machining. This study identifies technical considerations of the pattern machining caused by the characteristics of Styrofoam material, and proposes technical methods related to establishing a process plan and generating tool paths for optimizing the pattern machining. In this paper, the process plan includes the fellowing three items: 1) deter-mining a global machining sequence-a sequence of profile, top, bottom machining and two set-ups, 2) extracting machining features from a pattern model and merging them, and 3) determining a machining sequence of machining features. To each machining feature, this study determines the machining start point, generates the approach tool path, and proposes a tool path linking method fur reducing the distance of the cutter rapid motion. Finally, a smooth tool path generation and an automatic feedrate adjustment (AFA) method are introduced far raising the machining efficiency.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Analysis of Form and Space Changes in Design Process of Free-form Architecture of Culture-Related Facilities in South Korea

  • Ha, Jihee;Jung, Sungwon;Baek, Hyemi;Lee, Hyunjee;Nguyen, Khoa Tan
    • Architectural research
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    • v.16 no.4
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    • pp.157-166
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    • 2014
  • This research investigates the design process of free-form architecture to understand the design strategy and changing factors during the development phase and the cause for them. It is aimed to foresee the changing factors from the design process and to reduce design changes. It analyzes the design changes of free-form architecture based on projects with finalized documentation or under construction in South Korea. Many free-form shapes of the free-form architectures have to be adjusted to rigid-form in order to satisfy function and be economical to build. The research finds three patterns in design changes. First, from the factors for design changes: function, constructability, design, program add/subtract, efficiency, circulation; Function and Constructability are the higher factors compared with the rest. The two are the design changes suitable for actual usage and cost savings. Second, each project has different predominant factors for design changes as the degree of free-form is different. Contrary to initial expectation, the greater the degrees of free-form of the competition scheme, the higher the rate of Function among the factors for design changes. Constructability is higher when the degree of the free-form is less than others. It means that the lower the degree of the free-form, the more properly planned the space of the building is. Last, Constructability of free-form architecture is considered during the earlier design phase than definite-form, one by which the design changes by comparing 'Before fixed Space Program' (BSP) and 'After fixed Space Program' (ASP) design changes. The research would be helpful as a reference for setting up competition guidelines to reduce trial and error during the design process.

Design of Transmission Gear Machining Line for Developing Countries Based on Thinking Process and Simulation Method (사고 프로세스와 시뮬레이션 기법 기반의 저임금국가에 적합한 변속기 기어가공라인의 설계)

  • Park, Hong-Seok;Park, Jin-Woo;Choi, Hung-Won
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.4
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    • pp.260-267
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    • 2011
  • Nowadays, automobile manufacturers are faced with increasing global competition which is required low cost as well as high quality. To reduce shipping and handling cost and delivery time, lots of automobile manufactures tried to build their new factory in the neighborhood of market. Simultaneously, many factories are under construction in developing countries to make efficient use of low-wage workers. However, because systems are installed in developing countries as the same type of domestic facilities, systems have lots of problems such as high installation cost and inefficient use of manpower. To find core problems and generate optimal solution of these problems, thinking process of TOC(Theory Of Constrains) is used. In case of transmission gear machining system, semi-auto system is proposed as the best solution to increase manpower efficiency and system utilization. Semi-auto system consists of automatic machining process and manual transporting process. The system layout is generated based on semi-auto process concept. And, 3D simulation method using QUEST is used to verify production volume of generated system.

Investigation into Development of Transfer Type for Variable Lamination Manufacturing Process and Apparatus (단속형 재료 공급식 가변 적층 쾌속조형공정 및 장치 개발에 관한 연구)

  • Yang, Dong-Yol;Ahn, Dong-Gyu;Lee, Sang-Ho;Choi, Hong-Seok;Park, Seung-Kyo;Chae, Hee-Chang
    • Proceedings of the KSME Conference
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    • 2001.11a
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    • pp.760-765
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    • 2001
  • A new rapid prototyping process, as a transfer type of Variable Lamination Manufacturing by using expandable polystyrene foam (VLM-ST), has been developed to reduce building time, apparatus cost including the introduction and the maintenance and additional post-processing. The objective of this study is to propose a VLM-ST process and to develop an apparatus for implementation of the process. Design criteria of the apparatus were defined and the techniques were proposed to satisfy the design criterion. In order to examine the efficiency and applicability of the developed process, various three-dimensional shapes, such as a world-cup logo, a knob shape and a character, Son-o-kong, were fabricated on the apparatus in which unit shape layer (USL) was generated to build up each layer.

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