• 제목/요약/키워드: Design work

검색결과 8,378건 처리시간 0.046초

3D 가상착의 프로그램을 활용한 경상북도 한복근무복 디자인 (Gyeongsangbuk-do Hanbok Work Uniform Design Using 3D Virtual Dressing Program)

  • 임시은
    • 패션비즈니스
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    • 제27권4호
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    • pp.101-114
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    • 2023
  • This study aimed to create globally acceptable Hanbok-inspired work uniforms, by developing practical designs and providing useful resources for incorporating Hanbok characteristics into office attire. First, to establish the elements that the Hanbok work uniform should have, the definition and characteristics of service clothes and preferences for the process of modernization of traditional Hanbok were reviewed through a review of the preceding studies. For the Hanbok work uniform design, a total of 4 pieces, 2 for each male and female, were planned, a schematic diagram was created, and the design was modified after evaluation by fashion design experts. I made a pattern of the modified design with a CAD program, imported it into CLO 3D to produce a virtual costume, and confirmed the final design draft. Work uniform design has symbolism, functionality, and aesthetics as its characteristics. The functionality of the Hanbok work uniform designed in this study is suitable for the season, and it was designed to increase the efficiency of work when worn for a long time. The design was focused on the development of materials and patterns in consideration of comfort and activity. The esthetic nature of hanbok-inspired work clothes was intended to reveal details that could highlight the silhouette of the human body and reflect the beauty of hanbok.

Work Structuring에 의한 시공 프로세스 개선방안에 관한 연구 (A Study of Improving Construction Process by Work Structuring)

  • 나경철;김창덕;박동식
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2001년도 학술대회지
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    • pp.422-427
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    • 2001
  • 건설프로젝트에서 현재 사용되고 있는 작업분류체계(Work Breakdown Structure)는 프로세스 내의 세부작업간 선·후행 관계의 불확실성과 작업의 불합리한 상호 연계성에 기인한 문제점을 내포하고 있다. 이를 해결하기 위해서 본 논문에서는 Work Structuring을 제시하여 프로세스간에 투명성을 부여하고 세부작업간의 간섭을 제거시켜 작업신뢰성을 향상할 수 있는 방안을 도출하였고 프로세스를 개선하기 위한 프로세스 디자인 다이어그램을 개발하였다. WS에 의한 프로세스 개선의 목적은 고객에게 가치를 창출시켜주면서 보다 신속하고 신뢰성 있는 작업 흐름을 만드는 것을 목적으로 하고 있으며 비가치 창출작업의 감소, 프로세스의 명료화 및 투명성 향상 등에 의의가 있다.

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설계의 안전성 검토(DFS) 업무의 효율성 증대를 위한 공동주택 건설공사의 단위작업별 재해위험성 평가 (Disaster Risk Assessment by Work Unit of Construction Work for Improve the Efficiency of Design for Safety Task)

  • 김진원;김재준
    • 대한건축학회논문집:구조계
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    • 제34권6호
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    • pp.45-53
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    • 2018
  • The construction work to establish a safety management plan should be carried out Design for Safety(DFS) task by the designers from May 2016 according to the amendment of the Construction Technology Promotion Act. However, designers lack experience in construction work and lack of information on safety accidents, so it is not easy to predict a disaster that may occur during the construction phase. Therefore, the purpose of this study is to provide information about disasters that can occur in each construction work in order to enable designers to efficiently perform DFS task in the design phase. In this study, the construction work was classified by work unit and the disaster risk assessment was conducted using the Failure Mode and Effect Analysis technique. The disaster information by work unit analyzed in this study can be used to provide designers with an alternative to prevent disasters at the design stage. Disaster information by work unit of apartment construction can be used by designers to prepare an alternative for disaster prevention at the design stage.

디지털 기법의 창조적, 개념적 활용의 유형에 관한 사례 연구 - 공간디자인 프로세스를 중심으로 - (A Study on the Creative, Conceptual Using of Digital Technique)

  • 박영태
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.158-166
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    • 2001
  • e-revolution makes a lot of changes in the methodology all over the world. That is, the theory of real time showing helps people to access audio and visual wherever and whenever they are. In the pst computers were considered as only tools which could make us work easily. However, the meaning of computer is changing with e-revolution nowadays. Computers are not just computers as they were; they have done a lot of things which we thought impossible and they will do in the future as well. This new wave encourages people who are teaching the design to use computers whatever they do. For example, instead of using pencil and a drafting board, most people in the design field work with monitors, mouse and plotter. Therefore, most people who are in the design field need to have the ability of computer skills. They have to use computers not only in their class but also in their office. However, if we use computers for visual presenting in the class, it will not be enough to catch the e-revolution. That is, we should work with computers in the creative and conceptual design such as the using of the design information and the applying digital techniques in the early stage of the work. The purpose of this study is to show how to work with computers in the spacial design process especially th using of the DIS(Design Information System) and the applying digital techniques in the early stage of the work.

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테스트워크 순차이송금형 설계 및 제작 (Design and manufacturing of progressive die for Test Work)

  • 김영천;심응철;이현상;홍용수;정완진
    • Design & Manufacturing
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    • 제6권2호
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    • pp.17-23
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    • 2012
  • In April 2010, the die and mould grand prix for university student was held in Osaka as a special event of Inter Mold Japan. The students from Korea, China, and Japan participated to demonstrate the design and manufacturing skill of die and mould. Based on the given product drawing of Test Work, progressive die should be designed and manufactured. Also, production of Test Work should be carried out. This study had been conducted to participate in the grand prix and to learn practical knowledge and experience from real die design and making. Test Work is made of SPCC and includes piercing, blanking, deep drawing and burring. From the analysis of product drawing, process planning and die design was carried out. Progressive die for Test Work was manufactured using CNC milling, grinding, wire-cutting and polishing. The production was successfully completed using mechanical press and product showed very good accuracy satisfying all dimensional tolerances.

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한국조경학회지 게재논문 조경설계 분야의 연구경향 (Research Trends Concerning Landscape Design in the Journal of the Korean Institute of Landscape Architecture)

  • 김영대
    • 한국조경학회지
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    • 제31권6호
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    • pp.107-119
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    • 2004
  • special subjects, from basic data-building to applied design itself, and from how-why studies to theory building research. It seems that the research concerns are mainly the explanation of the processes of design projects rather than the application and expression of design theory and conceptual work itself. The articles do not show a clear trend or design concerns that would lead landscape architecture firms or its market. A few articles deal with aesthetical theory and with design criticism that could be one of landscape design's fundamental theories. It is not enough to regard the Journal of the Korean Institute of Landscape Architecture as the main stream of contemporary Korean landscape design trends. More research in the field of landscape design need to focus on pre-research work rather than on post-work reports. More research work in the field of landscape aesthetics is also required. The format of the journal needs to be reformed to include more design research papers that are of a free-presentation style in nature.

업무유형에 따른 워크스테이션 선호도에 관한 연구 (A study on workstation design and preference based on work-style)

  • 김정은;하미경
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.163-172
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    • 2001
  • An office is understood as a system consisted of three subsystem : office work, technology and organization. In the age of information, an office is a complicated device in an organization to create, process, modify and deliver various information for organizational goals. The purpose of this study is to provide design guidelines on office workstations based on the analysis of employees' preference and work-style responding to current changes of an organization and work process. Through a literature survey, the study briefly reviewed characteristics of interior design to find changing factors and directions of office interior. Work characteristics in an office are analyzed based on information, activity and communication characteristics while office environment is analyzed based on physical and technological factors. Finally, questionnaire items are derived from a critical comparison between work characteristics and workstation organization(furniture etc) factor. workplace strategies by preference are suggested to increase office productivity, employee satisfaction and to reduce space costs.

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워크스마트를 위한 감성적 '어메니티 퍼니쳐' 특성에 관한 연구 (A Study on Design Concepts of Emotional Amenity Furniture for Work Smart)

  • 신응선;송은정;나혜정
    • 한국가구학회지
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    • 제24권4호
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    • pp.309-317
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    • 2013
  • In the recent society of knowledge industry, a changed phenomenon of domestic corporate culture, Work Smart working in creative and various ways beyond time and space is emerged from Work Hard working just hard. Thus, many corporations are trying to configure the emotional space beside the work space to make effective and creative achievements in free work environment out of rigid organizational culture in the past. This space is called Amenity space which enables to implement physical and psychological healings simultaneously and this is not a place for rest like in the past industry society. This research suggests distinctive characteristics of other amenity furniture unlike general furniture by analyzing the variously suggested change of forms of amenity furniture for Work Smart and the changes of configuring key factors such as forms, structures and functions of amenity furniture.

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핸드 워크 감각(感覺)의 패션 디자인 연구(硏究) (A Study on the Fashion Design imaged by Hand Work)

  • 염혜정
    • 패션비즈니스
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    • 제10권2호
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    • pp.166-180
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    • 2006
  • The purpose of this study is to analyze the fashion images and the aesthetic characteristics of hand work imaged design. The 'hand work' has not only affected the contemporary life style but also the current fashion trend. The primary source of data has been a collection of recent books, news repots, and many articles from various kinds of mass media and fashion magazines since the year 2000. The results of this study can be summarized as follow. First, hand work imaged fashion design can be divided the background into three parts : post-materialism, aesthetics of slowness, personalize trend. Second, hand work imaged fashion design can be identified with the following images : folklore & craft image, second hand image, high touch image. Third, the aesthetic characteristics of hand work image reflects the concepts of sustainability and process communication.