• Title/Summary/Keyword: Design pattern

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A study on the Development on the Basic Pattern for Pet Dog's Wear (애견복 원형 개발에 관한 연구)

  • Jung, Hwa-Sook;Moon, Myeng-Ok
    • Fashion & Textile Research Journal
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    • v.8 no.1
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    • pp.99-106
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    • 2006
  • With the growing interest in pet dogs and pet dog's wear I used this study to compare and analyze the pattern used by each supplier and developed a new pattern for pet dogs' wear which is appropriate for pet dogs' body lines and movement. Test subjects were 91 pet dogs in Busan and after comparing 3 patterns from different suppliers, I developed the pattern reflecting pet dogs' body shapes and movement. Results are as follows; 1) As a result of analyzing measurements, it was found that pet dogs motion in walking on four feet, is different from that of people on two feet. For center measurements, their waist to bust length is longer than their waist to back length. The result of analysis shows that bust circumference impacts most other measurement results and it seems that better results are achieved if the bust line is taken into consideration when measuring bust back length, bust front length, neck base circumference, front leg arc, the length between lateral shoulder etc. 2) As a result of comparing suppliers' patterns, it was discovered that each supplier has different sizes for the same patterns and those sizes are not standardized across the board. Even if the same size of pattern was actually used in the production of pet dogs' wear by the individual companies, there were many variations in size for each item. 3) To develop a more standard pattern of pet dogs' wear, I collected and analyzed 3 patterns from each supplier and designed a new pattern, revising it three times. After test-wearing of the experimental pattern and the studied patterns, and comparing and analyzing the results, the studied pattern had similarly better estimation than the experimental one.

Open Source Based Knitting Machine Pattern Program Interface Usability Study (오픈 소스 기반의 니팅기 패턴 프로그램 인터페이스 사용성 연구)

  • Park, Ji-Hoon;Nam, Won-Suk;Jang, Jung-Sik
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.109-118
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    • 2020
  • In recent years, the needs of consumers for personality and personalized clothing are increasing. Knitting machines, which produce clothing by the user at low cost, are a good way to meet consumer demand. However, the user is having difficulty in using the knitting machine pattern program, which is a software program, independently of the operation of the knitting machine. Therefore, this study conducted a literature review prior to the empirical research and evaluated the usability by selecting three kinds of frequently used knitting machine pattern programs as research subjects. Based on the nine usability evaluation principles derived from expert group discussions, the study found that the needs of users for nine evaluation principles: visibility, conciseness, operability, consistency, accuracy, flexibility, intuition, error recognition, and supplementary explanation (The purpose of this study is to identify the direction and alternatives of usability improvement for the interface of the knitting machine pattern program.

Prints Design Which Appeared in Women's Collections of Paris, Milan & New York from 2011S/S to 2013A/W - Focused on Geometric Pattern - (2011 S/S ~ 2013 A/W 까지 파리, 밀란, 뉴욕 여성복 패션 컬렉션에 나타난 문양디자인 - 기하학 문양을 중심으로 -)

  • Kwon, Haesook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.1
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    • pp.53-64
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    • 2014
  • The main objective of this research was to understand the characteristics of printed geometric patterns through the statistical & qualitative analysis of fashion appeared in contemporary female collections 2011 S/S to 2013 A/W. Data collection of 294 was done through review of 'pr$\hat{e}$t-$\grave{a}$-porter Collections' of three major fashion cities; Paris, Milan and NY. Statistical analysis of frequency was conducted. Also qualitative interpretation of natural print design' characteristics were completed. The main findings were as followed; 1,636 of the total 15,852 designs were printed patterns in 12 Collections and the occurrence rate of printed geometric patterns in three collections were 8.6% in Milan, 9.2% in Paris and 12.9% in N.Y. Most geometric patterns were the types of compact or medium density in a front patterns with a variety of sizes and mainly applied to the one piece dress or two piece clothing item combination styles. Formative Characteristics of printed geometric patterns were classified into four types. First, a variety of thicknesses and shapes, such as a line or a rectangle shape to take advantage of the types of the typical geometric pattern. Second types were using the motifs which inspired by geometric shapes such as point, circle star and other special geometric shapes and arranging them regularly with various sizes and density. The third was repeated particular motifs which based on complex and sophisticated mathematical formulas. Fourth were the specific diagram types of bold and free shapes or dividing the flat and arranging them without rules, or the combination type of various geometric motifs.

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Formative Characteristics of Eco T-shirt Design (에코티셔츠 디자인의 조형적 특성)

  • Lee, Kyoung-Hee;Lee, Ji-In;Kim, Sae-Bom
    • The Research Journal of the Costume Culture
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    • v.20 no.1
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    • pp.72-82
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    • 2012
  • The purpose of this research to look into formative characteristics of eco T-shirt design. Previous study researchers have mostly focused on overall eco fashion design, but on the other hand the research on eco product entity leaves much to be desired. We analyzed formative characteristics of eco T-shirt design that is easily accessible in real life and is easy to passing message. We selected 23 eco brands through internet and analyzed total 500 photos of eco T-shirt. Each photo was categorized by sex and the nations which belong to the eco fashion world associations. The content and statistical analysis was used for data analysis. The content of the research is as the following. First, it was found out that basic straight silhouette, achromatic color, human pattern, plant pattern, and eco-friendly organic material were used for the design of eco T-shirt. Second, it showed difference of silhouette, color, pattern according to nations. Third, it showed difference of silhouette, color, pattern according to sex. Fourth, symbolism of eco T-shirt was nature love, nature support, society ethicality, anti-sociality, and economics. This research aims for providing practical help and assistance to the development of eco T-shirt and its relevant industries.

The Development of Textile Pattern Designs for Car Seats Using Patterns Expressed on Nineteenth-century Blue and White Porcelain (19세기 청화백자에 표현된 문양을 활용한 자동차 시트 직물 패턴디자인 개발)

  • Jung, Jin-Soun
    • Fashion & Textile Research Journal
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    • v.24 no.4
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    • pp.372-385
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    • 2022
  • In this study, the patterns expressed on nineteenth-century blue and white porcelain among Joseon white porcelain were selected as the material for the development of the car seat fabric design. It was intended to be applied to car seat design by incorporating Korea's own traditional patterns to fit modern sensibility. First, seven pieces of nineteenth-century blue and white porcelain were selected through the literature, and motifs were produced using adobe illustrator, a computer graphic program. Seven car seat fabric designs were developed according to the construction method and development method of the produced motif. Work 1 was designed to elicit a soft and feminine atmosphere using the peony pattern shown in Table 1-1. Work 2 aimed to express a luxurious atmosphere using the image of the mountain expressed in Table 1-2 as a design material. Works 3 was designed by freely arranging the letters of luck expressed in Table 1-3 to form a free and dynamic image. Work 4 was intended to express a stable and rhythmic atmosphere by horizontally arranging the images of the gently curved wings, tail, and rhythmical tail feathers of the phoenix expressed in Table 1-4. Work 5 was designed in a vertical arrangement using the patterns and silhouettes of the tiger's back expressed in Table 1-5. Work 6 was designed using the wave pattern expressed in Table 1-6 to replicate the rhythmic atmosphere. Work 7 was designed using the images of rocks, waves, and the sun in Table 1-7 to express a calm and antique atmosphere.

A Content Analysis of Design Management Studies from 1989 to 2005

  • Kim, Yu-Jin;Chung, Kyung-Won
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.117-128
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    • 2007
  • Design management has become a critical facet of corporate management for leveraging strategic and competitive advantages. In order to identify the pattern and the development of design management studies, we investigated contents of the periodical journals published by Design Management Institute (DMI): the Design Management Review and the Academic Review. An in-depth analysis was performed on 64 themes, 722 articles, and 704 authors of these two journals between 1989 and 2005, and the primary research topics and authorship patterns were identified. Based on these findings, several directions for advancing design management studies were suggested.

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A Study on Making the Internet Website on the Order-made Fashion Design (I) (주문형 의상 디자인을 위한 웹사이트 구축에 관한 연구(I))

  • 이금희
    • The Research Journal of the Costume Culture
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    • v.10 no.2
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    • pp.200-212
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    • 2002
  • The purpose of this study is to make the internet website on the order-made fashion design so as to do meet the need of netizen in the 21st century. It made the consumer do the design which he or she wants by the combination of the compositions that do select the pattern of the skirt design to fit his or her size and body shape. For the set-up of website, the elements of composition must be considered, and also the planning and design must be done fur the order-made fashion design. With the internet website, it's possible to do reach the below points; first, it can make the consumer do the design which he or she wants by himself or herself; second, it can provide him or her the information of measuring his or her body shape to buy the design pattern which he or she wants. Third, it can be contributed to make the brand more active by improving his or her satisfaction with the design and pattern which he or she wants. Also it can bring up the effects as fellows; first, lashing power of the design can be increased by the order-made fashion design to attract his or her interest, and also it can make him or her more satisfied. Second, the competitiveness can be strengthened by the differentiation of the fashion site between the existing design and the order-made fashion design. Third, the production of design can be higher and also its expense can be reduced even for the small and medium-sized clothes maker or merchants. Finally, it is able to enlarge the applicable field into the design of small articles, home fashion, and textile which they want to sell the differentiated and order-made products.

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Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design (FPS게임 레벨디자인에서 Choke Point유형과 Cover Pattern속성의 관계)

  • Choi, GyuHyeok;Jin, HyungWoo;Kim, Mijin
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.27-36
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    • 2014
  • Accurate information on players, namely player analytics is one of the key factors in a game development environment where a scientific approach to user-oriented game analysis is in the spotlight. This study is intended to examine effects of relations between choke point types and cover pattern properties on level difficulties in FPS games. As for FPS games, interaction between players' behaviors and game levels is higher compared to other genres and choke point types as well as cover pattern properties are key factors of level design. Choke point is the main crossroad that must to pass for achieving the goal and Cover Pattern is the type of object on the level except buildings. Two elements directly or indirectly affect the level of difficulty. This study analyzed 10 types of representative FPS gameplays to classify choke point types and assigned 4 types of cover pattern properties to organize 16 target levels for the experiment. In addition, this study collected and analyzed players' 800 behavior data (video clips) from 5 repetitive plays performed by 10 players. In conclusion, analytical results obtained from the empirical study will contribute to realizing systematic game level development by providing specific information for a game level design phase. The findings are also meaningful in that they suggest efficient and effective methods of utilizing the existing academic study results for industrial applications.