• 제목/요약/키워드: Design paradigm

검색결과 1,093건 처리시간 0.03초

이러닝을 할용한 디자인 기술교육 (Design Technical Education using e-Learning)

  • 박춘명
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 추계학술대회
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    • pp.637-638
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    • 2013
  • 디지털화된 새로운 패러다임(paradigm)은 교수 미디어에 있어서도 많은 변화를 가져오고 있다. 과거의 일방적 지식전달방식에서 탈피하여 피교육자 스스로 선택적으로 강의를 찾아다니면서 본인의 능력에 맞도록 수업을 할 수 있으며, 각종 e-Learning 컨텐츠의 활용은 물론 피드백이 가능한 커뮤니케이션을 요구하게 되었다. 본 연구에서는 디자인 기술 분야의 교과목에서 도입중인 e-Learning을 중심으로 고려되어야 할 사항 및 효율적인 학습방법과 그 활성화 방안의 한 가지를 제시하였다.

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생태적 건축 관점에서 본 도요 이토 건축에 관한 연구 (A Study of the Toyo Ito's Architecture on the Perspective of Ecology)

  • 유연숙
    • 한국가구학회지
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    • 제23권4호
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    • pp.372-380
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    • 2012
  • Architecture is the result of reflecting paradigm. As the paradigms and architectures are changing, architect between them are not free by no means. As changes occur continuously, it is important to acknowledge the flows of change and to do some roles in that flows. Toyo Ito is one of the architects who confront the contemporary situations, find the problem and struggle to containing it in his architectural world. He tries to accept and reorganize the phenomenon that appears today's society. Contemporary architecture is showing many aspects on the ground of ecological paradigm. Therefore fresh architectural methods are being quested. This study point at one aspect of Toyo Ito's architectural feature - eco-friendly- which have domiant influences on his architecture philosophy. This notion also has important role on Toyo Ito's past and present activities.

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User Perception of Ai Self-Organizing Natural Image Generation Analyzed by Cognitive Paradigm

  • Soo-Jin Lee
    • International Journal of Advanced Culture Technology
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    • 제12권3호
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    • pp.67-72
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    • 2024
  • The algorithm is applied on the premise that the image generated by AI can be recognized and used smoothly by the user. Other assets are not exposed to the user or discarded because they are unnecessary or unfamiliar. This study aims to expand the scope of the utility of the image generated by AI, which is used as a high-level tool in the design field. To this end, we first examined human information processing and reflection in AI by the cognitive paradigm by examining previous studies and cases, and discussed the value of expansion by focusing on creativity and bottom-up processing of AI's self-organization. Considering the human recogmition process that instinctively grasps an object, the following AI usability was proposed. It is to utilize AI as a high-level tool applied appropriately to human perception, or to utilize the derivative itself by bottom-up self-organization. In addition, it is to set the algorithm to the minimum intervention so that basic elements such as shape, color, size, texture, and movement are composed of figure-ground according to the human perception process that instinctively grasps an object, and to utilize the results. Limiting the use of AI to a tool suitable for human perception and information processing or production by designers or general users is to operate only a part of the convenience and usability of AI. The image creation through AI's self-organization, as seen from the cognitive paradigm, is a step toward opening a new era of design where technical aesthetics meets devices, just as design has been constantly developing in pursuit of novelty and differentiation due to its nature.

이세이 미야케 컬렉션에 나타난 A-POC의 특성에 관한연구 (Characteristics of A-POC in Issey Miyake Collection)

  • 주성금;정재철
    • 한국의류산업학회지
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    • 제19권3호
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    • pp.259-266
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    • 2017
  • In a contemporary fashion along with the advance of high technology, development of a new material is being increasingly emphasized and the need of creative convergence using a computer is being expanded. As a global designer who appeared through association between Japan and the West, Issey Miyake has been continually pursuing a new challenge and a solution using high technology, leading the globalization of Japanese fashion. This research aims at examining design characteristics of Issey Miyake collection's A-POC showing a new paradigm, that is, an innovative clothing manufacture system to input information on materials, colors and shapes into a textile machine based on the computer program and manufacture a cylindrical fabric for completion of seamless clothing without sewing or cutting. A-POC is evolving continually through the development of new materials including recycled fibers and organics together with diversification of processing technology. Besides, it shows design characteristics including an integrated manufacturing method, autonomy for customers' selection, practicality for comfortable wearing by the majority, environment friendly idea to reduce waste of fabrics and materials and a new presentation through convergence of exhibition concepts of modern art. This research on Issey Miyake's A-POC characteristics is expected to present a role of fashion designers in a new design idea and paradigm of contemporary clothing using high technology.

UML을 이용한 화상 대화 시스템의 설계 (A Design of Video Conversation System Using the UML)

  • 장재명;김윤호
    • 한국정보통신학회논문지
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    • 제9권3호
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    • pp.561-569
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    • 2005
  • 현재 소프트웨어 개발의 주요한 패러다임인 객체지향 설계를 많은 시스템들이 채택하고 있으나, 화상 대화를 대상으로 한 연구들에서 본격적인 객체지향 설계의 적용은 그리 많지 않은 실정이다. 따라서 본 논문에서는 화상 대화 시스템에 대한 객체지향 설계를 위한 UML을 이용한 체계적인 아키텍처의 설계를 제시한다. 화상 대화 시스템에 대하여 체계적인 기능/비기능적 요구사항을 포착하고, '4+1 View Model'을 적용하여 객체지향 설계를 함으로써, 컴포넌트들은 재사용성을 담보하며, 이후 필요에 따라 컴포넌트들을 추가하여 시스템을 확장하는 것이 가능하다. 또한, 본 논문에서 설계한 화상 대화 애플리케이션의 컴포넌트들은 다른 여러 화상 대화 시스템에 활용 가능하며, 웹 환경에서의 서비스로도 확장될 것으로 기대된다.

전통 복식 조형미의 현대적 수용에 관한 연구 (A Study on the Modem Accomodation of Formative Beauty of Traditional Dress Styles)

  • 김인경
    • 복식문화연구
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    • 제15권4호
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    • pp.713-725
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    • 2007
  • This treatise is designed to discover the principle of timeless continuity of Korean design from the perspective of modem accomodation of formative beauty of tractional dress style with the focus on measurement analysis of dress from visual perspective. For this purpose in this research the following subjects are studied with concentration: the 1st phase debate on the dress style appearing in the Kokuryo murals and genre painting during the later period of Chosun Dynasty regarding the formative beauty of dress style. 2nd phase debate on the points of changes and transformations during given age and given principle of Korean designs being maintained across the span of time in the context of madern accomodation of such traditional dress. From historical perspective characteristics of each given age and principles of visual formative principles appear in various ways variety attributable to mutually interactive principles according to historical background and culture. For this reason it can be said that they are determined by different paradigm or forms from characteristics of Korean style design in the present and future and those for traditional forms of dress in the past.

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공용 공간의 패러다임 변화와 질적 공간 분석 - 500병상 이상 국내 종합병원 진입층을 중심으로 - (A Study on the Change of Paradigm and Analysis of Qualitative Space in Public Space - Focused on the Entrance Floor in General Hospital over 500 beds in Korea -)

  • 손지혜;양내원
    • 한국실내디자인학회논문집
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    • 제23권6호
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    • pp.212-220
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    • 2014
  • Entrance floor in hospital has became important space for medical service in holistic perspective and image enhancement. However, basically a discussion of the qualitative properties and the role of public space is paucity in change of public spaces paradigm. In accordance with this problem, this study consider the change of paradigm in public space based on earlier studies and create classification criterion of space. According to the criterion, G/D ratio and the qualitative spatial area ratio of 26 general hospitals which were planned over 500 beds are analyzed by case study method. The conclusion of this study is as follows. 1) The space according to the medical function is variable element. So the public space should be planned from function-subordinate space to self-reliance space in the future. 2) There is no correlation between the high G/D ratio and the high ratio of qualitative spacial area. In other word It's hard to say that the public space which G/D ratio is high is qualitative space. 3) Since 2000, various types in accordance with the circulation system is applied to public space. And ratio of qualitative spacial area is relatively high in the street type and the concourse type. 4) The qualitative spatial area ratio of stay space is higher than passage's one.

사회적 역할을 위한 디자인 액티비즘(Design Activism)의 패션유형연구 (A Study on the Fashion Type of Design Activism for Social Roles)

  • 노윤아;이영재
    • 패션비즈니스
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    • 제21권5호
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    • pp.1-14
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    • 2017
  • As the design of the day focuses more on human-centered design, this shift creates value for society and also fulfills on a sense of social responsibility. In the area of fashion, the design activity is used as a type of fashion design to realize the social value of design in a changed society; this concept was defined as Fashion Design Activism. The objective of this study is to empirically research design activity as a practical value of the day when the social contributions of fashion design are rising in the overall society through the research on the practice of Fashion Design Activity which is adapting to changes in the fashion design paradigm. Regarding the study method, the literature research and case study were combined. We examined the meaning of social design by reviewing the literature related to this social paradigm, and we analyzed cases in which the effects of fashion design on society were realized through practical activities. Also, we defined the role of fashion design based on an analysis of design types based on previous research. This study divided the roles of fashion design in a pattern based on the social roles that design inhabited, in terms of how 'fashion design fulfilled on social responsibility', 'anthropocentric fashion design putting emphasis on users', and 'fashion design aiming for eco-efficient changes'. This study aimed to seek measures to develop fashion design that could promote changes focusing on society, humans, and the environment.

생태적 실내건축 디자인 지침에 관한 연구 (A Study for guideline of the Eco-Design in Interior Architecture)

  • 조현미
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.23-29
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    • 2000
  • As the environmental paradigm is the major issue today, the guideline of the ecological design in the interior architectural field is needed. One on the knowledge necessary to plan the ecological interior architecture as a designer is the spectification related factors for planning, which should be applied in materialistic matters. In this paper, the knowledge of materials and products needed to design interior space considering the ecological factors is studied. And, a guideline for the eco-design is investigated for the expression of the environmentally friendly perception.

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후레임 모델에 의한 연삭가공용 데이터 베이스의 설계 (Design of Grinding Database by Taking Frame-Based Model)

  • 김건희
    • 한국정밀공학회지
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    • 제15권2호
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    • pp.107-113
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    • 1998
  • Grinding operation has difficulty in satisfying the qualitative knowledge based on the skilful expert as well as the quantitative data for all user. Design of grinding database based on the frame-based model is more effective method for utilizing the empirical and qualitative knowledge. In this paper. basic strategy to develop the grinding database by taking frame-based model, which is strongly dependent upon experience and intuition, is described. Grinding database based on the frame based model for designing the interaction and inference among the slots is accomplised by the object-oriented paradigm system.

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