• Title/Summary/Keyword: Design paradigm

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Suggestion from Trade 2.0 Paradigm of Global Business Education for Strategic Trade in Korea (무역2.0 교육 도입과 전략무역의 제안)

  • Park, Moon-Suh
    • International Commerce and Information Review
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    • v.10 no.2
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    • pp.89-114
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    • 2008
  • It is said that global business education in Korea must be a kind of good investment on the future of Korea, because Korea's degree of dependence upon global trade is very high. But, despite great significance of trade in economic aspect, education system on global business in Korea still remains in old paradigm focused mainly on trade in goods. The purpose of this paper is to analyse key environment of trade in Korea relating to global business education system, and to suggest some trade-friendly measures to improve the global economic environment being worse. Methodology used in this study depends on descriptive analysis by literature study. As all the paradigm of global business has shifted from 20C's trade environment to that of 21C's and still more borderless trend has progressed, it is high time Korea to design the new education system of global business to conform with the trade mode of Korea, and to execute the mode of strategic trade which is new conception of trade strategy derived from Web 2.0 trend. Major findings of this study can be summarized as follows : It is suggested that Korea should convert basic composition of trade strategy to strategic trade irrespective of company size, nationality, public or private sector, etc., and launch new instructional model considering the trade 2.0 concepts. Also, Korea's trade policies which have been based on 'trade in goods' should be changed to the frame of strategic trade so that can include various trade process such as trade in services, trade in technology, cultural contents, global investment(TRIMs), TRIPS, etc.

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Design of Framework for Implementation of the New Paradigm Map (신 패러다임 맵 구현을 위한 프레임워크 설계)

  • Kim, Sun-Woo;Yang, Kwang-Ho;Park, Ki-Shik;Park, Ju-Young;Ra, In-Ho
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.32-39
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    • 2015
  • In this paper, We propose the futuristic map using variety technology of advanced ICT-based. The futuristic maps are expected to developed into a new format of user participation to express the results in various formats through the understanding and interpretation of the facts and phenomena of tangible and intangible that exist in the real world. In the future, the map is expected to be developed into form of a new paradigm map made in real time that economy, industry, the collection of information necessary for everyday life, processing, usage, analysis, distribution and sharing. In this paper, we provide a real-time personalized contents to digitize the information of the real space based on the concept of map, databases, spatial analysis and describes the key technologies that characterized by the representation of time-series data by analyzing and prediction every field macro phenomena of society, economy, culture and etc. And we establish the concepts of the 'New Paradigm Map' for future creative economy.

A Study on the Trend of the International Furniture Expo $K\ddot{o}ln$ - Focused on the Living Funiture in 2004-2006 imm- (퀼른 국제가구 박람회를 통해서 본 가구디자인의 경향에 대한 연구 - 2004 - 2006 imm의 리빙가구를 중심으로 -)

  • Yoo, Yeon-Sook
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.287-294
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    • 2007
  • [ $K\ddot{o}ln$ ] IMM (International Mobel Messe Koln) is traditionally one of the advanced Exhibitions with International Expo of Furniture in Milan. IMM is not only the furniture exhibition but also well known international event that shows novel idea and the newest trend of interior design field. This event displays from the traditional style reaches to the newest trend, and also presents the world various Interior design spectrum with the forecast of interior design industry. This study analyze out the trend of the nm in year 2004, 2005 and 2006. It analyzed each year's design with form, material, color and general feature. Thus, it suggests demanding and persistent design of modern society, This chart shows the characteristics of the furniture design from 2004 to 2006 Result of the study shows that the trend of the furniture design would be process with the relationship of simple design, multi-cultural character, and practical paradigm.

Design of Global Buffer Managerin Cluster Shared File Syste (클러스터 공유파일 시스템의 전역버퍼 관리기 설계)

  • 이규웅;차영환
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.101-108
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    • 2004
  • As the dependency to network system and demands of efficient storage systems rapidly grows in every networking filed, the current trends initiated by explosive networked data grow due to the wide-spread of internet multimedia data and internet requires a paradigm shift from computing-centric to data-centric in storagesystems. Furthermore, the new environment of file systems such as NAS(Network Attached Storage) and SAN(Storage Area Network) is adopted to the existing storage paradigm for Providing high availability and efficient data access. We describe the design issues and system components of SANiqueTM, which is the cluster file system based on SAN environment. SANiqueTM has the capability of transferring the user data from the network-attached SAN disk to client applications directly We, especially, present the protocol and functionality of the global buffer manager in our cluster file system.

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Test Scheduling of NoC-Based SoCs Using Multiple Test Clocks

  • Ahn, Jin-Ho;Kang, Sung-Ho
    • ETRI Journal
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    • v.28 no.4
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    • pp.475-485
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    • 2006
  • Network-on-chip (NoC) is an emerging design paradigm intended to cope with future systems-on-chips (SoCs) containing numerous built-in cores. Since NoCs have some outstanding features regarding design complexity, timing, scalability, power dissipation and so on, widespread interest in this novel paradigm is likely to grow. The test strategy is a significant factor in the practicality and feasibility of NoC-based SoCs. Among the existing test issues for NoC-based SoCs, test access mechanism architecture and test scheduling particularly dominate the overall test performance. In this paper, we propose an efficient NoC-based SoC test scheduling algorithm based on a rectangle packing approach used for current SoC tests. In order to adopt the rectangle packing solution, we designed specific methods and configurations for testing NoC-based SoCs, such as test packet routing, test pattern generation, and absorption. Furthermore, we extended and improved the proposed algorithm using multiple test clocks. Experimental results using some ITC'02 benchmark circuits show that the proposed algorithm can reduce the overall test time by up to 55%, and 20% on average compared with previous works. In addition, the computation time of the algorithm is less than one second in most cases. Consequently, we expect the proposed scheduling algorithm to be a promising and competitive method for testing NoC-based SoCs.

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Authoring Personal Virtual Studio Using Tangible Augmented Reality (탠저블 증강현실을 활용한 개인용 가상스튜디오 저작)

  • Rhee, Gue-Won;Lee, Jae-Yeol;Nam, Ji-Seung;Hong, Sung-Hoon
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.2
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    • pp.77-88
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    • 2008
  • Nowadays personal users create a variety of multi-media contents and share them with others through various devices over the Internet since the concept of user created content (UCC) has been widely accepted as a new paradigm in today's multi-media market, which has broken the boundary of contents providers and consumers. This paradigm shift has also introduced a new business model that makes it possible for them to create their own multi-media contents for commercial purpose. This paper proposes a tangible virtual studio using augmented reality to author multi-media contents easily and intuitively for personal broadcasting and personal content generation. It provides a set of tangible interfaces and devices such as visual markers, cameras, movable and rotatable arms carrying cameras, and miniaturized set. They can offer an easy-to-use interface in an immersive environment and an easy switching mechanism between tangible environment and virtual environment. This paper also discusses how to remove inconsistency between real objects and virtual objects during the AR-enabled visualization with a context-adaptable tracking method. The context-adaptable tracking method not only adjusts the locations of invisible markers by interpolating the locations of existing reference markers, but also removes a jumping effect of movable virtual objects when their references are changed from one marker to another.

Design and Implementation of Hadoop-based Big-data processing Platform for IoT Environment (사물인터넷 환경을 위한 하둡 기반 빅데이터 처리 플랫폼 설계 및 구현)

  • Heo, Seok-Yeol;Lee, Ho-Young;Lee, Wan-Jik
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.194-202
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    • 2019
  • In the information society represented by the Fourth Industrial Revolution, various types of data and information that are difficult to see are produced, processed, and processed and circulated to enhance the value of existing goods. The IoT(Internet of Things) paradigm will change the appearance of individual life, industry, disaster, safety and public service fields. In order to implement the IoT paradigm, several elements of technology are required. It is necessary that these various elements are efficiently connected to constitute one system as a whole. It is also necessary to collect, provide, transmit, store and analyze IoT data for implementation of IoT platform. We designed and implemented a big data processing IoT platform for IoT service implementation. Proposed platform system is consist of IoT sensing/control device, IoT message protocol, unstructured data server and big data analysis components. For platform testing, fixed IoT devices were implemented as solar power generation modules and mobile IoT devices as modules for table tennis stroke data measurement. The transmission part uses the HTTP and the CoAP, which are based on the Internet. The data server is composed of Hadoop and the big data is analyzed using R. Through the emprical test using fixed and mobile IoT devices we confirmed that proposed IoT platform system normally process and operate big data.

Diagramming Tool for Object-Oriented Modeling on $C^{+ +}$ ($C^{+ +}$에서의 객체 지향 모델링을 위한 다이아그래밍 툴)

  • 하수철;원유헌
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.2
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    • pp.9-17
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    • 1992
  • In recent years, object-orientation is rising to notice as a new paradigm for developing software. This paper suggests the diagramming technique and a tool for developing C++ program effectively. This technique can represent the modularity and the interactions of classes definitely by emphasizing the characteristics of classes of C++. It can do the direct mapping from the logical idea to the physical screen image, so programmers can reuse the design resources in design phase as well as transforming the resources into chode in the implementation phase.

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Conceptual Design of Cutting System by Qualitative Reaoning (정성 추론에 의한 절삭 시스넴의 개념 설계)

  • 김성근;최영석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.04a
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    • pp.531-535
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    • 1996
  • Computer aided conceptual solution of engineering problems can be effectively implemented by qualitative reasoning based on a physical model. Qualitative reasoning needs modeling paradigm which provides intellignet control of modeling assumptions and robust inferences without quantitative information about the system. We developed reasoning method using new algebra of qualitative mathematics. The method is applied to a conceptual design scheme of anadaptive control system of cutting process. The method identifies differences between proportional and proportional-integral control scheme of cutting process. It is shown that unfeasible investment could be prevented in the early conceptual stage by the qualitative reasoning procedures proposed in this paper.

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