• 제목/요약/키워드: Design paradigm

검색결과 1,093건 처리시간 0.041초

Causal factors and symptoms of human behavior error domain in human-foftware interaction

  • Park, P.;Lee, K.S
    • 대한인간공학회지
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    • 제11권2호
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    • pp.35-45
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    • 1992
  • This study is to define a congitive paradigm including a new model of common cause human behavior error domain and to analyze their causal factors and their properties of common cause human error characteristics in software engineering. A laboratory study was performed to analyze the common causes of human behavior domain error in software development and to identify software design factors contributing to the common cause effects in common cause failure redundancy. The results and analytical paradigm developed in this research can be applied to reliabbility improvement and cost reduction in software development for many applications. Results are also expected to provide training guidelines for software engineers and for more effective design of ultra-high reliable software packages.

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디지털 문화로 인한 물리적 환경의 변화가능성 예측 연구 (Forecast of Man-Made Physical Environment in Digital Culture)

  • 이기정;이연숙
    • 한국실내디자인학회논문집
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    • 제27호
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    • pp.168-175
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    • 2001
  • This study focuses to enhance the general understanding on the new approach and to provide a clue for a new paradigm in man-made physical and residential environment of the 21st Century. Through case analysis, this study aims to examine the characteristics of digital culture itself and of its physical and residential environment and to ultimately forecast the changeability of physical and residential environment prompted by the new digital wave. Without having precedent study about digital culture related to environmental issues, this study aimed to analyze the effect of digital culture in the field of physical environment and residential environment, and to forecast the changability in those fields. On the other hand, this study also atoned to be applicable in construction of a new paradigm in designing physical & residential environment in the near future, so as to contribute to the development of a new environment which will eventually improve the quality of human life.

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Online Research와 응답자 행동모델 고찰 (Online Research and Response Behavior Model)

  • 안소현;서용한;고재중;강용수
    • 한국의류산업학회지
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    • 제2권3호
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    • pp.205-214
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    • 2000
  • With the increase of using Internet in clothing shopping, the gathering of customer information based on online research is emphasized. The purposes of this paper summarized the several aspects of on-line research as new data collection methods and investigate some characteristics through reviewing extant literature on online research. We explored a conceptual model of response behavior for the purpose of the literature in a manner which enhance a deeper understanding of online response behavior. This model was focused on exchange paradigm instead of a "help-the-sponsor" approach. The proposed conceptual framework included questionnaire design, response incentive, commitment, convenience, expertise, response behavior (satisfaction and attitude), and online research performance.

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유비쿼터스 주택에서의 사용자 행위에 따른 센서 기기 구성방법에 관한 연구 - 시나리오에 따른 사용자 행위 분석을 기반으로 - (A Configuration Methods of Sensor Reflecting User's Behaviors in the Ubiquitous House)

  • 이동화;박성준;이현수
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.111-114
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    • 2005
  • The purpose of this study is to suggest configuration methods of sensor according to user's behaviors in the ubiquitous house. Recently, with appearing the concept of 'Ubiquitous', the applications of ubiquitous technologies on the our environment adopt a new paradigm. This new paradigm leads to the possibility of creating more intellectual dwelling environment according to user's behaviors. This paper suggests to change our dwelling by considering both engineering technology and considering the character of dwelling, because the house should provide causes humans with comfortability. Therefore, we need to understand user's behaviors in the dwelling, towards user friendly environment.

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AN ASSESSMENT SYSTEM OF ECO-FRIENDLINESS OF CONSTRUCTED FACILITY IN THE DESIGN PHASE USING VALUE ENGINEERING

  • Byung-Soo, Kim;Dong-Eun, Lee;Suk-Hyun, Kwon;Min-Kwon, Choe
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.1625-1629
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    • 2009
  • The new paradigm called 'Low Carbon Green Growth' involved in reducing greenhouse gas is on the rise as a critical issue worldwide. The essential of Kyoto protocol issued in 1997 is to achieve the sustainable economic growth environments by converting existing production system to eco-friendly one. The protocol imposes the liability to reduce greenhouse gas to the countries joined to it. The paradigm is directly involved in the energy consumption and environmental pollution caused by construction activities. Value Engineering which are mainly applied in the design phase in practice is a measure to improve the value of a constructed facility by analyzing and/or appraising the functions and costs of it. However, an appropriate method which assesses eco-friendliness of constructed facility has not been propose by researchers. This paper proposes a method which assesses the performance involved in eco-friendliness of constructed facility using Value Engineering (VE) in the design phase. The method estimates the environmental cost relative to the amounts of energy consumption and environmental pollution occurred over the entire project life cycle. The database called "Life Cycle Inventory DB", which stores information about the amounts of environmental pollution, is used. The algorithm which retrieves the amounts of environmental pollutions from the DB and converts them into environmental costs is developed. The algorithm is implemented into a system which quantifies the eco-friendliness of constructed facility in the design phase using VE.

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소비자 중심의 현대 패션제품 디자인 개발에 대한 연구 (The Customized Modern Fashion Product Design)

  • 고현진
    • 복식
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    • 제58권3호
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    • pp.93-104
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    • 2008
  • The purposes of this study are to examine the concept of customized fashion product design as a new industrial paradigm reflecting individual customers' needs in modern society, and to grasp its sociocultural meaning. It is thought that this study will be helpful to investigate the cultural thinking of contemporaries represented through the consumption. For this, the documentary study and practical case study have been executed. As modern fashion business becomes more consumer-oriented due to the industrial paradigm shift, there appeared the prosumer as both consumer and producer. The type of customized fashion product design can be classified as 1) the traditional custom-made design in haute couture and classic tailoring 2) the tailor-made design in the prestige line of ready to wear 3) DIY custom design 4) mass customized design of customer involvement. The traditional custom-made design in haute couture and classic tailoring and the tailor-made design in the prestige line of ready to wear is to provide the distinguished product which has the best quality as well as the excellent beauty for VIP consumer. The DIY custom design is for creative consumer searching for the fun of craftsmanship to take part in producing personally. The mass customized design of customer involvement is to personalize product by selecting design module in mass production. Ultimately the sociocultural meaning of the customized fashion product design can be interpreted as (1)endowing special meaning to personal identity (2)distinguishing the privilege by rarefied authenticity (3)returning to analog sensibility 4)pursuing creative fun 5)thinking in a user-centered way.

철도문화디자인의 정체성 구현과 전략 시나리오 구축 (Building Identity and Strategic Scenarios for Railway Culture Design)

  • 한석우;진미자
    • 한국철도학회논문집
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    • 제5권4호
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    • pp.201-208
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    • 2002
  • This study suggests a new paradigm to build the identity of railway culture design, since it plays a critical role in enhancing competitiveness of culture and design. It is considered to be a valuable factor to improve users' satisfaction and to have a new effect on the railway industry. This study is focused on systematic study on the culture & design and competitiveness for railway industry, that emphasizing on making necessary strategic scenarios accordingly. Consequently, it is going to make higher added values to secure a footing and advanced images of railway industry.

철도문화디자인의 정체성 구현과 전략 시나리오 구축 (Building Identity and Strategic Scenarios for Railway Culture Design)

  • 한석우;진미자
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2002년도 추계학술대회 논문집(I)
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    • pp.326-334
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    • 2002
  • This study suggests a new paradigm to build the identity of railway culture design, since it plays a critical role in enhancing competitiveness of culture and design. It is considered to be a valuable factor to improve users' satisfaction and to have a new effect on the railway industry. This study is focused on systematic study on the culture and design, conditions and competitiveness for railway culture design, that emphasizing on making necessary strategic scenarios accordingly. Consequently, it is going to make higher added values to secure a footing and advanced images of railway industry.

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감성디자인으로 접근한 경관조명의 유형 분석 (Patterns Analysis of Outdoor Lighting by the Emotional Design)

  • 박병철;최안섭
    • 한국조명전기설비학회:학술대회논문집
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    • 한국조명전기설비학회 2006년도 춘계학술대회 논문집
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    • pp.180-183
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    • 2006
  • The recognition of emotionality becomes so important that it is called 'emotional consumption society'. The emotional design, which is mostly concerned about users consensus and experiences, is understood from a interactive point of view, human, and space. Today, the emotional design is a new paradigm. From this point of view, this paper, which presents patterns analysis of outdoor lighting by the emotional design, applies expression techniques of the emotional design in Analysis process of outdoor lighting patterns. Also, this paper shows examples at analysis process.

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북유럽 디자인 거버넌스의 사회혁신 패러다임 분석 -핀란드, 덴마크, 독일의 디자인 주도 사회혁신 사례를 중심으로- (Analysis of Social Innovation Paradigm of Northern European Design Governance - Focusing on Design-driven Social Innovation Cases in Finland, Denmark and Germany)

  • 전영옥
    • 디지털융복합연구
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    • 제15권9호
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    • pp.463-470
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    • 2017
  • 본 연구는 공동체 위협을 극복하는 북유럽 국가들의 전략적 디자인 협업체계 분석을 통해 사회공유 서비스와 삶의 질적 가치인식을 제고하는 디자인 거버넌스의 역할을 이해하는 데 목적이 있다. 핀란드의 시트라(Sitra), 덴마크의 마인드 랩(Mind Lab), 독일의 걸리버(Gulliver) 프로젝트에서 살펴본 디자인 거버넌스는 사회 현상을 분석하고 문제 해결의 전 과정에 디자인 방법론을 적용한 민 관 산 학 협의체의 개입을 장려하고 있다. 특히 시민은 정보 제공이나 일시적인 참여가 아니라 다른 거버넌스 구성원들과 함께 문제 해결 아이디어 개진과 새로운 정책 설계에 적극적으로 개입한다. 이 사례들에서 디자인 거버넌스는 사회 문제가 발생하는 현장 중심적 접근, 지역의 특수성과 다원주의, 다양성에 대한 존중을 바탕으로 정책 집행에 있어 불필요한 행정적 재정적 소모와 불편을 줄인다. 결과적으로 향후 디자인 정책 패러다임은 소수의 관계자들에 의한 정책 결정의 방식에서 민간 참여를 토대로 한 디자인 거버넌스 중심의 정책 설계와 다원적 모니터링의 개념으로 진화해야 할 것이다.