• Title/Summary/Keyword: Design of Information Systems

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Designer-User Interaction without Actual Users: A Lesson from a Field Study

  • Jaehyun Park
    • Asia pacific journal of information systems
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    • v.28 no.3
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    • pp.220-239
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    • 2018
  • The purpose of the paper is empirically to explore 'design manner', focusing on the designer's knowledge boundary on the designer-user interactions in the design process. This study conducts a field study and observed designer's interactions with actual users in a leading user-centered design firm over three months. The observations revealed how designers bring ideas about users into design without physically interacting with users during the design process. Based on Bourdieu's theory of practice and the concept of boundary objects, this study introduces the concept of 'design manner', by which designers incorporate user's ideas into the design process without actual involvement of users in the process. This paper contributes to the body of knowledge by introducing the design manner in-between designer's and user's knowledge boundaries and argue bridge between theoretical and actual designer-user interactions in the IS design process.

Designing and Building the Model of Fisheries Information Systems with Information Technology. (정보기술(IT)을 응용한 수산정보시스템모형의 설계 및 구축에 관한 연구)

  • 김하균
    • The Journal of Fisheries Business Administration
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    • v.29 no.2
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    • pp.65-76
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    • 1998
  • This paper tries to suggest the Model of Fisheries Information Systems(FIS) with information technology. The paper shows the analysis and design of FIS. FIS consists of three inportant parts. They are database system, modelbase system and networking. Database systems report to infer the statistic, institute, maket of fisheries. Modelbase systems are used to forecast and plan the automation of fisheries. Networking is needed to develop the Value-Added Networking(VAN). FIS will be highly possible to develop the biggest VAN in Korea.

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A Methodology for Designing Contents-Oriented Hypermedia (컨텐츠 지향적 하이퍼미디어 설계 방법론)

  • Suh, Woo-Jong;Lee, Hee-Seok
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.81-106
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    • 2000
  • Recently there have been many efforts to develop hypermedia systems. Hypermedia applications can be categorized into process-oriented or contents-oriented. However, it is not a trivial task to build contents-oriented hypermedia in a systematic fashion. The contents-oriented hypermedia systems are developed primarily for the applications of marketing or information services. This paper proposes a methodology for a contents-oriented hypermedia system. Hypermedia contents are typically structured in the form of hierarchies. An index node can be used in order to give an effective access to this hierarchical structure. The proposed methodology employs three types of nodes(contents, index and function) and various navigation mechanisms, and helps design contents-oriented hypermedia systematically. Furthermore, various design techniques are proposed for maintaining contents-oriented hypermedia systems that have an evolutionary feature. Two real-life cases are illustrated to demonstrate the applicability of the methodology.

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A Design of Mandatory Access Control Mechanism for Firewall Systems (침입차단시스템을 위한 강제적 접근통제 기법 설계)

  • Kim, Jae-Sung;Hong, Ki-Yoong;Kim, Hak-Beom;Sim, Joo-Geol
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.4
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    • pp.967-974
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    • 1998
  • Access control scheme of the firewall systems protects the systems from threats by using the conventional discretionary access control mechanism. The discretionary access control mechanism is insufficient to control secure information flow on the multievel network. Thus, it is necessary to provide the mandatory access control mechanism to the firewall systems for the multilevel security environment. In this paper, we present a design scheme of the security mechanisms concerning the sensitivity label and the mandatory access control for securely processing the multilevel information.

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Joint Lattice-Reduction-Aided Precoder Design for Multiuser MIMO Relay System

  • Jiang, Hua;Cheng, Hao;Shen, Lizhen;Liu, Guoqing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3010-3025
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    • 2016
  • Lattice reduction (LR) has been used widely in conventional multiple-input multiple-output (MIMO) systems to enhance the performance. However, LR is hard to be applied to the relay systems which are important but more complicated in the wireless communication theory. This paper introduces a new viewpoint for utilizing LR in multiuser MIMO relay systems. The vector precoding (VP) is designed along with zero force (ZF) criterion and minimum mean square error (MMSE) criterion and enhanced by LR algorithm. This implementable precoder design combines nonlinear processing at the base station (BS) and linear processing at the relay. This precoder is capable of avoiding multiuser interference (MUI) at the mobile stations (MSs) and achieving excellent performance. Moreover, it is shown that the amount of feedback information is much less than that of the singular value decomposition (SVD) design. Simulation results show that the proposed scheme using the complex version of the Lenstra--Lenstra--Lovász (LLL) algorithm significantly improves system performance.

Design of IG-based Fuzzy Models Using Improved Space Search Algorithm (개선된 공간 탐색 알고리즘을 이용한 정보입자 기반 퍼지모델 설계)

  • Oh, Sung-Kwun;Kim, Hyun-Ki
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.6
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    • pp.686-691
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    • 2011
  • This study is concerned with the identification of fuzzy models. To address the optimization of fuzzy model, we proposed an improved space search evolutionary algorithm (ISSA) which is realized with the combination of space search algorithm and Gaussian mutation. The proposed ISSA is exploited here as the optimization vehicle for the design of fuzzy models. Considering the design of fuzzy models, we developed a hybrid identification method using information granulation and the ISSA. Information granules are treated as collections of objects (e.g. data) brought together by the criteria of proximity, similarity, or functionality. The overall hybrid identification comes in the form of two optimization mechanisms: structure identification and parameter identification. The structure identification is supported by the ISSA and C-Means while the parameter estimation is realized via the ISSA and weighted least square error method. A suite of comparative studies show that the proposed model leads to better performance in comparison with some existing models.

A Value-oriented System Integration Project Sizing and Cost Estimation Model (가치중심의 SI (System Integration) 사업 규모 및 비용산정 모형 구축 연구)

  • Kim, Hyun-Soo
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.101-118
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    • 1998
  • The purpose of this study is to construct a value-oriented sizing and cost estimation model for system integration projects. In particular, this study is to build a system architecture design and integration cost model, and a network design and implementation cost model. Unlike software development projects, system integration projects include knowledge-intensive professional services on system architecture and network design areas. Because of these work's high invisibility, the cost of these services is hard to estimate and measure. Therefore, we need to develop value-oriented cost models. This study presents 6 value-oriented cost models, and tests statistical significance of these models with real system integration project data. The results show that cost factors on these models are valid, and models are statistically significant. Future work is needed to integrate various cost models and apply the whole model to field projects to increase model's prediction accuracy.

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On the Design of Distributed Time-Triggered Embedded Systems

  • Kopetz, Hermann
    • Journal of Computing Science and Engineering
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    • v.2 no.4
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    • pp.340-356
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    • 2008
  • The cognitive constraints of the human mind must drive the decisions in architecture and methodology design in order that the systems we build are comprehensible. This paper presents a methodology for the design of time-triggered embedded systems that leads to understandable artifacts. We lift the design process to a higher level of abstractionto the level of computational components that interact solely by the exchange of messages. The time-triggered architecture makes it possible to specify the temporal properties of component interfaces precisely and provides temporally predictable message communication, such that the precise behavior of a large design can be studied in the early phases of a design on the basis of the component interface specifications. This paper shows how the cognitive simplification strategies of abstraction, partitioning and segmentation are supported by the time-triggered architecture and its associated design methodology to construct evolvable embedded systems that can be readily understood and modified.