• Title/Summary/Keyword: Design in Everyday Life

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THE FUKUSHIMA DISASTER - SYSTEMIC FAILURES AS THE LACK OF RESILIENCE

  • Hollnagel, Erik;Fujita, Yushi
    • Nuclear Engineering and Technology
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    • 제45권1호
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    • pp.13-20
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    • 2013
  • This paper looks at the Fukushima disaster from the perspective of resilience engineering, which replaces a search for causes with an understanding of how the system failed in its performance. Referring to the four resilience abilities of responding, monitoring, learning, and anticipating, the paper focuses on how inadequate engineering anticipation or risk assessment during the design, in combination with inadequate response capabilities, precipitated the disaster. One lesson is that systems such as nuclear power plants are complicated, not only in how they function during everyday or exceptional conditions, but also during their whole life cycle. System functions are intrinsically coupled synchronically and diachronically in ways that may affect the ability to respond to extreme conditions.

공학교육에서 비판적 사고와 창의적 문제해결력의 관계 (The Relation of Critical Thinking and Creative Problem-solving in Engineering Education)

  • 박승억
    • 공학교육연구
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    • 제24권2호
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    • pp.61-67
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    • 2021
  • The creative problem-solving becomes one of the most important cognitive skills in the engineering education. As AI and automation technology(of 4th Industrial Revolution) penetrate our everyday life, its role as a human ability is highlighted. In this paper, we examine the relation between the creative problem-solving and the critical thinking, and the usefulness of the latter in the engineering education. To sum up, the critical thinking is the pre-conditon of the creative problem-solving.

대장암 환자의 항암화학요법 관련 인지손상과 삶의 질: 심리적 디스트레스(우울·불안)의 매개효과 (Chemotherapy-related Cognitive Impairment and Quality of Life in People with Colon Cancer: The Mediating Effect of Psychological Distress)

  • 오복자;김정혜
    • 대한간호학회지
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    • 제46권1호
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    • pp.19-28
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    • 2016
  • Purpose: The purpose of this study was to test the mediating effect of psychological distress in the relationship between chemotherapy related cognitive impairment (CRCI) and quality of life (QOL) in people with cancer. Methods: A purposive sample of 130 patients undergoing chemotherapy was recruited for the cross-sectional survey design. Data were collected from November 2014 to June 2015. The instruments were K-MMSE (Korean Mini-Mental State Examination), Everyday Cognition (ECog), Hospital Anxiety Depression Scale (HADS), and Functional Assessment of Cancer Therapy-General (FACT-G). Data were analyzed using descriptive statistics, correlation, and multiple regression using Baron and Kenny steps for mediation. Results: The mean score for objective cognitive function was 27.95 and 69.32 for perceived cognitive decline. Overall quality of life was 91.74. The mean score was 17.52 for psychological distress. The prevalence was 56.2% for anxiety and 63.1% for depression, and 20.0% for CRCI. There were significant correlations among the variables, objective cognitive function and self-reported cognitive decline, psychological distress, and quality of life. Psychological distress was directly affected by CRCI. ($R^2=29%$). QOL was directly affected by CRCI. Psychological distress and CRCI effected QOL ($R^2=43%$). Psychological distress had a partial mediating effect (${\beta}=-.56$, p <.001) in the relationship between self-reported cognitive decline and quality of life (Sobel test: Z= -5.08, p <.001). Conclusion: Based on the findings of this study, nursing intervention programs focusing on managing cognitive decline, and decreasing psychological distress are highly recommended to improve quality of life in cancer patients.

고령자 정보접근성 향상을 위한 스마트 공공서비스 지표 (The Improvement Index of Smart Public Services to Advance Information Accessibility for the Elderly)

  • 김미연;변성준
    • 디지털융복합연구
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    • 제16권5호
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    • pp.43-53
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    • 2018
  • 최근 개방된 공공 데이터를 기반으로 안전, 노령화, 재난재해, 복지, 주택, 경제, 도시환경, 교통 등 삶의 질 향상 및 생활지원을 위한 공공서비스 개발이 활발히 진행되고 있으며, 네트워크 확산과 일상생활의 필수품인 스마트폰은 공공서비스를 제공하는 플랫폼 역할을 하고 있다. 과학의 발달로 인해 인간의 수명은 늘어나고 여러 사회적 여건 변화와 저출산 고령화 문제로 고령계층이 비대해지는 사회구조로 변화되고 있다. 그러나 정보접근이 쉽지 않은 노약자는 모바일폰을 통해 제공되는 공공서비스의 접근성과 활용도가 매우 낮고 휴대기기를 다루는데 미숙하다. 따라서 본 연구는 선행연구에서 제시된 고령층의 상태조건을 재분류하고 고령자를 위해 제공되는 사례분석을 통해 문제점을 파악한다. 또한 기존 인터페이스 설계의 핵심항목 위계를 정리하여 노인 정보접근성 향상을 위한 공공서비스 설계의 개선지표를 도출하고 모바일 기기를 통해 제공되는 서비스 활용도를 높이기 위한 방안을 제안하고자 한다.

보안 시스템 테스트를 위한 공격 발생 테스트슈트 구현 (Implementation of Attack Generation Test-Suite for Security System Testing)

  • 김환국;서동일;이상호
    • 한국사이버테러정보전학회:학술대회논문집
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    • 한국사이버테러정보전학회 2004년도 제1회 춘계학술발표대회
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    • pp.51-55
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    • 2004
  • 현재 인터넷은 이미 일상 생활에 깊게 자리 잡았다. 이러한 인터넷을 이용해서 실생활에서 수행하여야만 했던 많은 일들을 인터넷을 통해 수행할 수 있게 되었고, 인터넷의 편리함 때문에 인터넷 사용자가 늘어났다. 그러나 인터넷 사용자의 증가와 더불어 인터넷을 통한 각종 침해사고 역시 크게 증가하였다. 따라서, 이러한 침해 공격에 대응하는 보안 시스템 개발의 기능을 테스트하기 위해 다양한 공격 패턴과 트래픽을 자동적으로 발생시키는 공격 발생 테스트 슈트가 필요하다. 본 논문에서는 다중 에이전트를 이용하여 다양한 공격 패턴 발생 테스트슈트의 설계방법과 구현 결과를 기술하였다.

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서사적 디자인의 발현(I) - 레스토랑 양식을 통해 본 세계화 시대의 지역 디자인 - (Epic Design : Local Design in Globalization Era - based on Restaurant Style -)

  • 조현신
    • 디자인학연구
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    • 제19권1호
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    • pp.243-252
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    • 2006
  • This essay studies local design style in globalization era through investigation of the restaurants which are located at suburb of big cities in Korea. All regional memory and history is disappeared in 'The world time' and world design style in globalization era. Thus to study local design means to study the history of certain region and the memory of the people who lives in that area and how they represent their past and memory. Post colonial theory, everyday aesthetics and the way of using past and memory are preresearched for the theoretical background. Post colonial theory is discourse for the countries which have the experience of colonialism. History and memory are used for defining present political, social, economical and cultural situation. In this essay, the way using past and memory were classified in three dimension - by government, company, and individuals. The past which is represented by government is conceptual and defined as only sign without on going history. When it is represented by company, it is also uses as a sign and imitation without contextual meaning. However, when the past is used by individuals, it is alive in daily life. This essay argues that those restaurants which have the style of 'the Koreaness' symbolize the suppressed desire to represent the lost past and memory which are forced to be exduded during the colonial period and fast modern development. And the design style can be defined as epic design, for it has it's own main character, story, memory and plot too. This word 'epic' imply the main point of local design style. In conclusion, this essay will ask the role of design in the country which has colonial memory in globalization era.

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STEAM 프로그램이 예비 과학교사의 의사소통역량에 미치는 영향: STEAM 교육에 대한 경험과 성찰 (The Effects of STEAM Program on Preservice Science Teachers' Communication Competency: Their Experiences and Reflection on STEAM Education)

  • 김선영;전재형
    • 과학교육연구지
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    • 제43권1호
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    • pp.136-156
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    • 2019
  • 본 연구는 예비 과학교사들을 대상으로 STEAM 프로그램을 개발 적용한 후 의사소통역량에 미치는 영향을 살펴보았다. 또한 예비 과학교사들이 STEAM 프로그램을 경험한 후 그들의 경험에 대해 어떠한 성찰을 하는지 면밀히 살펴보았다. 본 연구는 단일그룹 사전-사후 검사 설계로 양적자료와 질적자료 모두를 활용한 혼합 연구이다. STEAM 프로그램은 STEAM에 대한 이론적 배경 소개(4차시), 과학기반 4가지 주제의 STEAM 활동에의 참여(16차시), 그리고 STEAM 프로그램에 대한 성찰(2차시)로 구성되었다. 예비 과학교사들은 STEAM 프로그램 후 의사소통역량이 향상되었다. 특히 예비 과학교사들은 의사소통역량의 하위요소 중 정보수집과 경청으로 이루어진 해석능력, 자기제시능력, 타인관점이해 능력이 향상되었다. 또한, 예비 과학교사들은 STEAM 프로그램에 대한 성찰을 통해 상황제시 단계에서 실생활과 관련되어 있거나 사회적 당면한 문제이기 때문에 문제해결의 필요성을 느끼고 호기심이 유발되었다고 하였다. 창의적 설계 단계에서 예비 과학교사들은 모둠원의 합의, 일상생활의 실용 가능성, 기존 경험에 의한 최상의 선택, 그리고 설득력 강한 주장에 의해 최종 아이디어가 선택되었다고 하였다. STEAM 활동에 몰입할 수 있었던 이유로는 융합적 사고의 적용, 실생활 관련 문제, 모둠원 간의 소통이라고 답하였다.

Development of self-expression activity class program for elementary school students to cultivate AI literacy

  • LEE, DoeYean;KIM, Yong
    • 4차산업연구
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    • 제2권1호
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    • pp.9-17
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    • 2022
  • Purpose -In general, elementary school is the time to take the first social step away from family relationships with parents or siblings. Recently, AI technology has been widely used in everyday life and society. The purpose of this study is to propose a program that can cultivate AI literacy and self-expression for elementary school students according to the trend of the times. Research design, data, and methodology - In this study, prior to developing a self-expression class program for cultivating AI literacy, we looked at the related literature on what AI literacy is. In addition, the digital learning program was analyzed considering that the current AI literacy is based on the cutting edge of digital technology and is located in the same area as digital literacy. Result -This study developed a curriculum for self-expression and AI literacy cultivation. The main feature of this study is that the education program of this study allows 3rd, 4th, and 5th graders of elementary school to express themselves and to express their career problems by combining culture and art with AI programs. Conclusion -Self-expression activity education for cultivating AI literacy should be oriented toward holistic education and should be education as a way to express oneself in order to improve the quality of life of learners

The Improvement of Usability for Train Toilet Design

  • Han Seok-Woo;Jin Mi-Ja
    • 디자인학연구
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    • 제19권3호
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    • pp.195-206
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    • 2006
  • Design for improved usability is to understand products from the user's point of view so eventually to enhance the pleasantness users by reflecting it into the design. The philosophy of user-oriented design is an essence of human-centered product planning, and its application is more important for railway vehicle design, which is closely connected with everyday life. This study focused to define basic elements of train interior design concept, which considers convenience and comfort for passengers, by extracting and interpreting ergonomic requirements, as usability factors, of train toilet design. The study on user-oriented design of trains consists of the practice of sensibility engineering for the management of customers' emotions and its harmonious use on design, and aims on the embodiment of new ergonomic design. In the center, it has analyzed the criteria and characteristics of the user-oriented design and has concluded the design direction and components to a concrete idea and proposed prototypes, which may become a good example for train interior design later on. In addition, it proposes a direction, which may become a guideline of ergonomic design, to secure competition capacity. Moreover this study is concentrated on the physical environment and human behavior of train toilet users, on the analysis of factors necessary for adequate toilet design, and on the understanding of interface between its users. What is more, it proposes a module of development process and methods of approaching the interface. The study presents a design standard, under which the concrete data of the characteristics and practicable range and the convergent demands accelerate to the module could be confirmed and criticized. The study on the usability is going to contribute to more pleasant and comfortable train environments and consequently, it's going to create new values of increased railway competitiveness by design.

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R&D Policy of the Korean Government for Aging Society

  • Suh, Jiyoung
    • STI Policy Review
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    • 제4권1호
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    • pp.14-26
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    • 2013
  • The $1^{st}$ National Plan for Aging Society with Low Fertility, which the Korean government announced in 2006, caused the gradual increase of R&D investment in order to prepare for an aging society in Korea. This study explores if the directions and strategies of R&D projects related to aging are suitable to improve the quality of life for elderly people and establish a sustainable aging society by analyzing the features of R&D investment from 2004 to 2010. The results show that most R&D projects conducted by departments focus on the development of assistive devices for the elderly to support everyday lives. The Korean government's R&D policy to prepare for an aging society is based on the narrow interpretation of Quality of Life (QoL) in an aging society that tries to resolve the socioeconomic problems of the elderly; however, the policies have ignored the independence of active elderly individuals and the social integration of the young and elderly generations. The research shows that a paradigm shift is required from a 'Senior' to 'Aging Society' because almost 1/3 of the Korean population is over 65 years old and the expansion of the research embraces from assistive technologies for the elderly to the design of social infrastructure such as transportation, education and work.