• Title/Summary/Keyword: Design idea

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Idea Exploration for Product Innovation based on Product-User Interaction Modeling (제품-사용자 인터렉션 모델링을 통한 제품개선 아이디어탐색)

  • 박정순;이건표
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.28-29
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    • 1999
  • 제품을 사용한다는 것은 어떤 목적을 달성하기 위한 제품과 사용자 사이의 입력과 출력과정으로 해석할 수 있다. 이런 측면에서 제품과 사용자와의 관계를 고찰해 볼 때 최근에 부쩍 그 수가 늘어난 지능형 제품들은 이전의 제품들이 물리적이고 신체적인 자원의 투입과 이에 따른 기계적인 제품반응에 의해 사용자와 직접적이고 단순한 제어-피제어의 관계를 가졌던 것과는 달리 지적인 자원의 투입과 함께 제품으로부터 지적인 결과물을 출력받아 사용자가 이를 다시 해석해야하는 간접적이면서도 쌍방향적인 교류관계를 가진다.(중략)

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A Study on furniture Design of craft consilience- Furniture design using embroidery techniques and folk tales (공예적 융합(Craft Consilience)의 가구디자인 연구 -자수기법 및 민화를 이용한 가구디자인-)

  • Song, Yoon-Sup;Choi, Ki
    • Journal of the Korea Furniture Society
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    • v.21 no.4
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    • pp.293-303
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    • 2010
  • With changing systems of wealth creation around the 21st century, crafts(traditional and industrial crafts) are affected by the trend of changes or lead the trend, that is to say, a turning point of paradigm has come. Values of crafts give the value of users, and the tradition and modern coexists in the trend of times changing from the tradition to the modern so crafts artists’ works are diversified and used in design industries. Based on a place of expression showing various beauty of crafts, identity of design is established through ‘Craft Consilience’ of intangible cultural assets, master craftsman, crafts artists, crafts industries, and crafts departments. As master craftsman and furniture designers meet together to mix master craftsman’s idea with designers’ idea, the new Korean crafts furniture is suggested.

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A Study of Ecology for Development of Industrial Designer's Basic Course (산업디자인 기초학문 개발을 위한 생태원리 연구)

  • 고석천
    • Archives of design research
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    • v.4 no.1
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    • pp.7-30
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    • 1991
  • From the past to the future, the great nature has been long standing good text and has never been behind the fashion. All problems of human being had been occured and been solved by 'Lives' and the biological chemistry ststem which are inside the nature. They say that "Ecology is the applications of biological shape in man made system design." We should find out the basic principles of nature and apply to the necessity of study. Biology, Ecology, and the other relational theory of design have abundant sources of idea in which designers can take new policy and creativities. When designers design new products they should consider socialogy and psychological circumstances that are related to them, and should find out various possibilities trying to contact biological systems and ecological systems which are chosen in the nature. The seed of ash samara can be applied to firehydrant for mountain on fire and application of the spider's web can lead to the device for road work. As soon as possible, we should find out the methods introducing the nautre which supplies infinite sources of idea to the basic theory of design.of design.

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The Design of Gamification to Improve Youth's Creativity : The Cases of 'Idea League' and 'Idea Company' (청소년의 창의성 향상을 위한 게이미피케이션 설계 방안 : '아이디어 리그' 및 '아이디어 컴퍼니' 사례)

  • Chung, Do-Bum;Jang, Hye-Jeong;Lee, Kyuhong;Lee, Hwanjoo
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.47-60
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    • 2019
  • This study presents the cases of 'Idea League' and 'Idea Company' designed to improve the creativity of youth, the protagonist of the future startup in 'Idea Maru' platform. The 'Idea League' is a service where youths suggest ideas about questions that require creativity, and it can be fun to compete rankings of ideas or directly evaluate other ideas. Besides, 'Idea Company' is a service for youths to establish a virtual company, and they can receive mentoring and simulated investment for the established virtual company. The result of this study suggests that gamification can be applied in non-game areas, and it will contribute to spreading positive perception of the game.

Model Development of Capstone Design for Technological and Humanities Convergence by Using Idea Box (아이디어박스를 활용한 기술인문융합형 캡스톤디자인 모형개발)

  • Kyung, Jong-soo;Choi, Chang-ha
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.35-43
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    • 2018
  • In many universities, the Capstone Design course aims to educate creativity, teamwork and leadership, and ultimately aims to cultivate practitioners with practical ability required in the industry. Since the introduction of capstone design as a regular course, it has spread not only to engineering but also to the humanities and social sciences. A typical capstone design is usually carried out within a limited range of schedules and budgets within the scope of a major and a subject. In the case of a special-purpose capstone design, it is necessary to find out excellent items aiming at start-up and commercialization at an early stage, It contributes to the achievement of international convention participation, start-up and commercialization. The teaching styles of capstone design such as multidisciplinary capstone design, fusion capstone design, and global capstone design are developed and operated in various ways. Depending on each type, objectives, curriculum, scope of participation, operation method, performance and so on. In the case of capstone design, it is contributing to increase the achievements such as participation in international conventions, establishment of business and commercialization by early detection of excellent items aiming at start-up and commercialization, development and establishment of support process. Technological and Humanities Convergence Capstone Design Moel is named as the process of designing a four-level idea called "Idea Factory-based Technology-Humannities Fusion Capstone Design Process", and it is used to generate ideas, elaborate ideas, advanced ideas, and commercialization.

A Study on the Dimension of Design Idea through the Analysis of Words that Remind of Fashion Image Words -Focusing on Classic and Avant-garde Imaged Language- (패션 이미지어(語)의 연상 어휘 분석을 통한 디자인 발상차원에 관한 연구 -클래식, 아방가르드 이미지어를 중심으로-)

  • Kim, Yoon Kyoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.3
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    • pp.413-426
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    • 2020
  • This study researches the association between associative vocabulary and fashion image language in order to extract ideas that can be used as basic data for design ideas. Classic - avant-garde imaged language were chosen as theme words and each 70 questionnaires per a final image word were used for analysis. We obtained the following results by researching keywords that explained classic image words through a word cloud technique. It was found to have high central representation in the order of suit, classical, basic, music, Chanel, black and traditional. The core key words explaining avant-garde image language were found to have a central representation in the order of : peculiar, huge, Comme des Garçons, artistic, creative, deconstruction and individuality. We extracted the necessary idea dimensions needed for design ideas through associative network graph analysis. In the case of classical image language, it was named as the Mannish Item, Music, Modern Color, and the Traditional Classicality dimensions. In the case of avant-garde image language, it was named as the Key Image, Artistic Aura, Key Design and Designers dimensions.

A Study on the Architectural Thought and Its Construction shown in F. L. Wright's Taliesin West' (프랭크 로이드 라이트의 '텔리에센 웨스트'의 건축화 과정에 관한 연구)

  • Park, Jong-Sung
    • Korean Institute of Interior Design Journal
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    • v.16 no.3 s.62
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    • pp.3-9
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    • 2007
  • Taliesin West is a meaningful historic site in architecture field, because its place had still been existing only one in the world as a ideal architectural community for working and living as well as learning by doing for Taliesin Fellowships and others based on F. L. Wright's idea of Organic Architecture. The main purpose of this study was to follow up the architectural thought and its construction shown in F. L. Wright's 'Taliesin West'. A study on the key notes are as follows; 1) The key-clue of the construction background for Taliesin West was based on the project of 'Complex Campus Building' which was early planed by F. L. Wright. 2) A basic design idea for Taliesin West was admiring from its own site characters as well as the Experimental construction methods and materials. 3) Design motive of Taliesin West was based on American Indian's movable shelter which called 'Tepee.' 4) A construction of F. L. Wright's temporary studio, Ocotilla, was a good opportunity to construct for Taliesin West which construction methods, covered and framed, were same as Ocotilla. 5) A concept idea of the master plan for Taliesin West came from combining Taliesin's Hillside Home School and Complex Campus Building project. 6) Construction of Taliesin West was a final accomplished place as F. L. Wright's utopia architecture and community.

The extension of the IDEA Methodology for a multilevel secure schema design (다단계 보안 스키마 설계를 위한 IDEA 방법론의 확장)

  • Kim, Jung-Jong;Park, Woon-Jae;Sim, Gab-Sig
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.879-890
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    • 2000
  • Designing a multilevel database application is a complex process, and the entities and their associated security levels must be represented using an appropriate model unambiguously. It is also important to capture the semantics of a multilevel databse application as accurate and complete as possible. Owing to the focus of the IDEA Methodology for designing the non-secure database applications on the data-intensive systems, the Object Model describes the static structure of the objects in an application and their relationships. That is, the Object Model in the IDEA Methodology is an extended Entity-Relationship model giving a static description of objects. The IDEA Methodology has not been developed the multilevel secure database applications, but by using an existing methodology we could take advantage of the various techniques that have already been developed for that methodology. That is, this way is easier to design the multilevel secure schema than to develop a new model from scratch. This paper adds the security features 새? Object Model in the IDEA Methodology, and presents the transformation from this model to a multilevel secure object oriented schema. This schema will be the preliminary work which can be the general scheme for the automatic mapping to the various commercial multilevel secure database management system such as Informix-Online/Secure, Trusted ORACLE, and Sybase Secure SQL Server.

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A Study on the Digital Architectural Form expressed on the Movement, Force and Time - focused on the works based on the Deleuze.Guattari's idea of 'Simulacre' - (힘과 움직임 그리고 시간을 표현하는 디지털건축형태에 관한 연구 - 들뢰즈.가타리의 시뮬라크르 사유를 표출하는 사례를 중심으로 -)

  • Kang, Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.5-12
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    • 2008
  • Since the past, an attempt of figuration which is for movement, time and force has existed constantly. A process of representative from expressed on the movement, time and force creates events, and the process through the events expresses the idea of a simulacre. Furthermore, Architectural works for potentiality to give a demonstration are in common with hybrid characteristics, and have lasting creation of flux architecture. Ignoring the gravity of the floating figuration, so it appears unrealistic hyperphysical virtual space that easily could make the life of creation. For this reason, the form generation based on the digital design method is expressed the important method. In conclusion, actualizing the virtual is the suitable way for 'devenir architecture' based upon the Deleuze Guattari's idea of 'simulacre' and creating the from generation on the contemporary digital architecture design in a similar way.

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A study on the Formative Effect of the paper operation in the Modern Fashion (현대 패션에 나타난 종이 작업의 조형효과 연구)

  • 김정신
    • Journal of the Korean Home Economics Association
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    • v.35 no.1
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    • pp.31-46
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    • 1997
  • This study aims to give a new modern light to a paper and search for a possibility of a paper as a new formative material. And then this study wants to suggest the formative effect of the paper operation as one technique which creates the idea of fashion design and to contribute in enlarging the possibility of expression of fashion design. The results of this study are as follow Firstly a paper is found to be expressed in new moulding forms by the various formative experiments because a paper can be easily and variously used as the material of expression. So the moulding images of paper operation are provided for the idea of fashion design and give much influences on the development of fashion design. Seccondly through the new light on a paper as the formative material it is demonstrated that a paper can be used for the development of many forms and the enlargement of the area of expression in the fashion design. Thirdly in the fashion design the formative effect of the paper operation not only give a variety to silhouette but also forms one technique of creation of new materials

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