• Title/Summary/Keyword: Design artifact

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Concepts of Reincarnation in Field of Visual Arts (시각예술에서의 리인커네이션의 개념)

  • Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.96-103
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    • 2007
  • Reincarnation, literally means "to be made flesh again". It is a mystical belief that the soul lives again in a new body after death. In this study, both material and spiritual elements are reincarnated in the form of the formative art in our life. This is similar to the notion of transmigration of the souls in Buddism and Taoism. Even a work of low merit can be an artifact when we give a new meaning and value through the reincarnation. Reincarnation opens another dimension in the formative art and it can be a new source of energy Andy Warhol, who is a central figure in the pop art movement, seems to have an idea of reincarnation in the base of his work. In Korea, there are many experimental arts in design and advertising which shows reincarnation. In the modem society, the activity and mind of reincarnation have been enhanced through Internet and digital medium and people consider reincarnation as a universal philosophy in the art. Especially, the reincarnation as a continuum of design has many implementations. Now the object will be freely adopted, and transformed and it will open a new age in the formative art. We should be ready to enjoy the arts.

A Study on Extraction of Factors and Evaluation of Satisfaction on the Visual Environment of an Urbanized Area in a Local City - Focused on Nohyung Area, Jeju-Do - (지방도시의 도심지역에 있어서 시환경 만족도 평가 및 요인추출에 관한 연구 - 제주도 노형 일대를 중심으로-)

  • Byun, Kyeong Hwa
    • Journal of the Korean Institute of Rural Architecture
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    • v.14 no.3
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    • pp.85-92
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    • 2012
  • This study aims to evaluate the residential exterior environment and ascertain the factors having an effect on the visual environment viewed through the living room window. This study is based on a questionnaire on the exterior environment targeting residents living in the area of Nohyunng in Jeju city, Jeju-do. The results are as follows. First, residents are satisfied with the exterior environment as a whole; however, the longer-term residents' level of satisfaction is found to be relatively low while dissatisfaction is high. Additionally, there is a difference in satisfaction and dissatisfaction levels between the residents in their own housing and those in rental housing. The residents living in rental housing were found to have a relatively low level of satisfaction and high dissatisfaction. Second, in the case where the living room window faces roads, low satisfaction and high dissatisfaction levels with the visual environment were found, where the living room is on the first or second floor. Third, satisfaction and dissatisfaction with the exterior environment have a close correlation to the impression or nature elements of 26 questions but they show low correlation in size, height, color, design, traffic, artifact elements. Finally, as a result of extracting the factors influencing satisfaction and dissatisfaction with the visual environment, four factors were extracted including "Impression & Nature factor", "Building factor", "Design factor", and "Traffic volume & Artifacts factor". "Impression & Nature factors" is the most influencing factor with satisfaction and dissatisfaction and "Traffic volume & Artifacts factor" was found to have an effect on satisfaction, but not as clearly on dissatisfaction.

An Empirical Evaluation of Stone-shaped Physiological Sensing Interface (돌 형태의 휴대용 생체신호 측정 인터페이스의 경험적인 평가 및 분석)

  • Choi, Ah-Young;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.1-7
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    • 2008
  • Recently researchers have studied mobile physiological sensing device. However, previous works focused on multiple and real time physiological sensing method, instead of aesthetic shape of sensing devices, sensing comfort during monitoring and sensing reliability against the hand motion artifact. In this work, we propose a stone shaped physiological sensing device to monitor the physiological status in a daily life which maximize the aesthetic feeling and sensing comfort and sensing reliability. We proposed stepwise user centered design process for user centric physiological sensing device and evaluated appropriate sensing positions against the hand motion artifacts and pressure from sensors. From the usability test and experiments, we verified the proposed sensing device provides the aesthetic appeals, sensing comfort and sensing reliability. We expect that this work can be applied in the various health care applications in near future.

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An Approach to the Theoretical Design Standard and Effective Practice of Museum Showcase Lighting (진열장 조명의 이론적 기준과 시설에 대한 고찰)

  • Kim, Hong-Bum
    • 보존과학연구
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    • s.17
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    • pp.123-160
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    • 1996
  • There have been many studies and experiments regarding exhibition lighting. Many experiments on photochemical damaging effect and visibility resulted in a practice limited to assigning light levels and adjusting annual exposure time. The three damaging factors to the artifacts are intrinsicsusceptibility to absorb radiant energy, spectral distribution of light source and intensity of illumination and time of exposure. Dividing all the artfacts into three categories to suggest a recommended illuminance level causes some problems. Blue wool, for example, used as the reference material for susceptibility, is not a standard material representing museum artifacts. In the most light sensitive category, ISO class I or anything below have been excluded. The exposure time of one soure can be three times more than another sourece. The spectral distribution of the light source and the relative spectral responsibility of the artifact are not considered in the practice. So in case of very light sensitive material, the recommended illuminance is only the referring value and it is indispensable to check the characteristic of susceptibility of each artifacts. Daylighting is prevailing method to solve the psychological need of the visitors. However, it sould transparent, and should not diffused, and the green-house effect must be considered. llluminance uniformity should based on the maximum illuminance to handle the limitation of exposure for the conservation of a large sensitive object such as a painting. Damage index is not absolute reference for selecting the lighting source because it is experimented from the paper of low grade then calculated. Visibility should be increased by reducing the visual noiseand by planning of appropriate luminance contrast. This paper reviews the problems with the previous studies and experiment sand the current exhibition lighting design practice. The plan for museum showcase lighting is to check the susceptibility and to raise the visibility simultaneously.

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Development of Silk Knits and Modern Hanbok Products Inspired by Traditional "Ra(羅)" (전통 라(羅)를 모방한 실크 편물 및 현대 한복 제품 개발)

  • Jeong Min Kim;Kyung Sun Lee;Seo-Young Kang
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.3
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    • pp.163-177
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    • 2024
  • Korea has preserved a highly sophisticated silk fabric culture throughout its history. Among these fabrics, Ra (羅) was considered to be a premium gauze fabric that required advanced skill and dedication to utilize. Ra is a complex gauze fabric in which four warp threads are twisted together and intersect with the weft to form intricate holes. This unique structure gives Ra its distinctive transparency and elasticity among silk textiles. It was widely used for veils, garments, and various items from the Three Kingdoms period to the Joseon Dynasty. However, its complex weaving process limited production efficiency, leading to its decline. Today, Ra has become obsolete. This study focuses on the elastic characteristics of Ra, where intersecting warp threads create net-like structured holes. This stucturre was emulated by developing a silk knit using a Raschel knitting machine. The developed product consists of three types: one replicating the alternating complex structure present in the traditional patterns of Munra (紋羅), another reproducing the distinctive hexagonal holes of the 4-end complex gauze, and the last expressing the hexagonal holes with the weft passing through them. Inspired by Ra's traditional uses in clothing and everyday items, various products were designed and produced. These include a women's coat with Akjureum, a 17th-century Joseon-style women's Jeogori, a modern market-style Jeogori, and a envelope inspired by a Goryeo Dynasty pouch artifact. These items confirm the potential and applicability of the developed silk knit as a material for modern Hanbok products. This study underscores the significance of developing new textiles that incorporate traditional materials, highlighting how tradition can be preserved in diverse ways.

A Development of System Design Approval Criteria for GBAS Operation in Korea (국내 GBAS 운용을 위한 시스템 설계 및 제작 승인 기준 개발)

  • Yun, Young-Sun;Kim, Joo-Kyoung;Cho, Jeong-Ho;Nam, Gi-Wook;Heo, Moon-Beom
    • Journal of Advanced Navigation Technology
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    • v.17 no.6
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    • pp.625-632
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    • 2013
  • Since GBAS is a navaid facility to provide precision approach service to aircrafts landing at airports, it must be approved by the air navigation service provider or the aviation regulator to be declared operational. However, Korea has no experience in developing or operating the system so there is no approval criteria for GBAS. In order to develop the criteria in case of the future GBAS procurement, Korea Aerospace Research Institute has been testing the installed commercial GBAS station, SLS-4000, in Gimpo International Airport. This paper summarizes the criteria development results focusing on the system design approval. The criteria have been outlined based on the other leading nations' cases and documentations and established in detail on the basis of the FAA SDA artifacts. Those will be directly used for GBAS approval procedure in Korea and are expected to be useful in system requirement analysis, design, development and artifact management in case of own GNSS-based navaid system development in the future.

The Influence of Artwork-provoked Response Types on Art Infusion Effect (명화가 유발하는 반응유형이 명화주입효과에 미치는 영향)

  • Jung, Bohee;Bae, Jungho
    • Journal of Distribution Science
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    • v.17 no.1
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    • pp.95-103
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    • 2019
  • Purpose - Recently, many theoretical researches suggested that arts-based marketing strategies provide many benefits for marketers to differentiate their brand or product from others. However, there has been little research focusing on consumers' response types from artwork (artifact-emotion appraisal; A-emotion vs. represented world-emotion appraisal; R-emotion). In order to deepen our understanding of arts-based marketing strategies, we addressed a research question related to how artwork-provoked consumers' emotional response can impact the perceived evaluation of art infused products. Research design, data, and methodology - To answer the research question, we conducted a pretest and one experimental study. The experimental study was 2(art-provoked response type: A-emotion vs. R-emotion) by 2(emotional valence: positive vs. negative) by 2(produce type: hedonic vs. utilitarian) mixed design. The art-provoked response type and emotional valence were between-subject design and product type was within subject design. For the experimental study, 108 undergraduate students and graduate students were randomly assigned to one of 4 conditions (A-emotion-positive, A-emotion-negative, R-emotion-positive, R-emotion-negative). Participants reported their evaluation of art-infused product and other items for a manipulation check. Results - The major results from the experimental study are as follow. First, participant's art-provoked response type influenced evaluation of art infused products differently. More specifically, the effect of emotional valence of artwork on product evaluation was not significant in A-emotion. However, in R-emotion, relative to the product with artwork provoked negative emotional valence, the product with artwork provoked positive emotional valence elicited significantly higher product evaluation. Second, product type also affected the art infusion effect significantly. Particularly, the differential effect of participant's art-provoked response type on product evaluation revealed when it is for a utilitarian product, but not for a hedonic product. Conclusions - Theoretically, the findings of this study expand academic research on art infusion. And the findings also can be extrapolated to generate lots of implication for marketers. In sum, when they plan art marketing strategies to build the favorable relationship with their customers, they need to consider customers' response type of an infused art and product type.

Changes in attitudes and efficacy of AI learners according to the level of programming skill and project interest in AI project (AI 프로젝트 수업에서 프로그래밍 언어 활용 수준 및 프로젝트 흥미에 따른 AI에 대한 태도 및 효능감 변화)

  • Han, eongyun
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.391-400
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    • 2020
  • While artificial intelligence (AI) is attracting attention as a core technology in the era of the 4th industrial revolution, needs for artificial intelligence education to cultivate AI literacy is emerging. In this regard, we developed and applied a project-based AI education program for elementary and middle school students, and analyzed its effects. Participants were assigned into teams with three members, and each team engaged in a project-based AI education program for two nights and three days. In the project, they selected an real-world problem they wanted and devised an AI-enabled artifact to solve it. The effectiveness of the program was investigated with the changes in attitude and efficacy of learners toward artificial intelligence. The results showed that the AI project learning positively changed both attitudes and efficacy toward artificial intelligence at a statistically significant level. This change was more pronounced as the level of perceived programming skills increased, and the level of interest in the project learning increased.

Adaptive Deringing filter's Design and Performance Analysis on Edge Region Classification (윤곽 영역 분류에 기반한 적응형 디링잉 필터의 설계 및 성능 분석)

  • Cho Young;Park Chang-Han;Namkung Jae-Chan
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1378-1388
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    • 2004
  • This paper proposes method to improve the image quality degradation that show when reconstructing compressed images at low bit rate by using wavelet transform. The image quality distortion is blocking artifacts and noise in DCT's compression but blocking artifacts of wavelet transform does not appear and ringing artifacts was appeared near the edge. This proposed technique is classified to part which is ringing artifacts of the edge vicinity appears which is not, apply adaptive filter to each region improved image. A edge region which is harsh to the eye is applied by Canny mask and finding strong edge region, search the neighborhood classify the flat region and the texture region, and apply to each region suitable filter, As experiment result, PSNR value of method that is proposed in that low bit rate compression image that ringing artifact appears became low about 0.05db, but 0.023db degree rose strong edge region and nat region's image. Also, showed picture quality improved more than ringing artifacts in nat region when see from subjective viewpoint of human.

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Design of Filter to remove motion artifacts of PPG signal using Amplitude Modulation of Optical Power and Independent Components Analysis (광전력 진폭변조와 ICA를 이용한 PPG 신호의 동잡음 제거 필터 설계)

  • Lee, Ju-Won;Lee, Byoung-Ro
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.691-697
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    • 2013
  • Recently, u-healthcare device is developed and commercialized for healthcare management and emergency medical. The kinds of the measurable biomedical signals on the device are electrocardiogram, skin temperature, pulse oxygen, heart rate, respiration, etc. Specially, the photoplethysmograph(PPG) signal of these signals is the important signal in measuring oxygen, heart rate and peripheral vascular compliance. The accuracy of PPG signal reduce from influence of the motion artifacts that generated from the movements of user or patient. Therefore, this study suggests a new method to remove the motion artifact that is using optical power modulation and ICA(Independent Component Analysis). For analyzing the proposed method, we used variety of noises made by artificially. In the results of experiments, the proposed method showed good performances than an adaptive filter.