• 제목/요약/키워드: Design Subjects

검색결과 4,579건 처리시간 0.03초

초등학생을 위한 약물남용예방 프로그램의 적용 효과 (The Effect of Drug Abuse Prevention Program for Elementary School Students)

  • 성정혜;박정숙
    • 대한간호학회지
    • /
    • 제34권3호
    • /
    • pp.421-429
    • /
    • 2004
  • Purpose: This study is to evaluate the effects of drug abuse prevention program for elementary school students. Method: The design of this study is nonequivalent control group pretest-posttest design. The subjects of experimental group were 27 students and the subjects of control group were 25 students in fifth grade of elementary school in C City, Gyeongsangbuk-do. The experimental group had Drug Abuse Prevention Program, which was two days per week program, for 5 weeks. And post-test was carried out in the same way as the pre-test. Data analysis was done using frequency, percentage, mean, standard deviation, Chi-square test, t-test, Paired Samples t-test using with SPSS WIN 11.0. Result: the experimental group, to which drug abuse prevention program was given, was improved in knowledge of drug and unacceptable attitude of drug compared to the control group, but there were no significant differences of self-esteem and assertiveness between two groups. Conclusion: The drug abuse prevention program was effective to increase knowledge and attitude of drug in elementary school students.

머리의 형태별 특성에 따른 모자류 치수체계 연구 (A Study on the Sizing System of Head Wears According to the Head Types)

  • 임지영
    • 대한가정학회지
    • /
    • 제43권1호
    • /
    • pp.105-113
    • /
    • 2005
  • The purpose of this study was to suggest a standard sizing system for college female students' head wears according to their head types. The subjects were 193 college women, of 20 to 25 years-old. The subjects were directly measured anthropometrically and indirectly analyzed photographically. In previous tudy (Lim, 2004), 3 clusters as their head types were categorized. the sizing system, which had frequencies more than $4\%$ was classified 6 cases, 7 cases and 9 cases, respectively, by head 3 types. 3 types of size system, which were 56-28-38, 56-30-38 and 57-28-38(Eds note: which of the measurements are head girth, surface length 1 and surface length 2), which were included in 3 clusters. Although head girths were as the same, head surface length was different in size. On the contrary, head surface length was same, head girth was different. The result will contribute to fitness of head wear fitness of consumer, and the amount of production.

브래지어 원형 설계 - 75A를 중심으로- (Development of the Basic brassiere pattern - focusing on 75A -)

  • 박유신;장은영
    • 패션비즈니스
    • /
    • 제12권1호
    • /
    • pp.109-119
    • /
    • 2008
  • The purpose of this study is to dvelop the basic pattern of wome which are fitting for 75A. The collected data were statistcally processed usig the SPSS 10.0 for Mans Standard Deiation, Cronbach's $\alpha$, etc. This study suggested a size chart for body measurement for constructing basic brssiere patterns with size of 75A. The construction of this experimental brassiere were lower cup, upper cup, front panel and wing and characterized by a round cup wired as well as a full cup embrcing the entire breasts. The drafting method for constructing basic brassiere patterns for 75A was completed by selecting a total of 11subjects, and two wearing tests were carried out with the subjects. the dimensions and shapes of the basic brassiere pattern suggested in this research proved to be fitting and to have a wearing effect that brings together and supports the breasts.

Effects of Disclosing Discount Code Commissions on Perceived Influencer Sincerity and Attitude Toward Discount Code Use

  • Mira Lee;Taehee Park
    • Asia Marketing Journal
    • /
    • 제25권1호
    • /
    • pp.26-36
    • /
    • 2023
  • This study examines the effects of disclosing sales commissions pertaining to an influencer discount code on perceived sincerity of an influencer and attitude toward using the discount code. In Study 1, consumers participated in a two-cell (commission disclosure: absent vs. present) between-subjects experimental design. In Study 2, consumers participated in a two (commission disclosure: absent vs. present) by two (discount level: low vs. high) between-subjects experimental design. The findings of Study 1 demonstrate that the sales commission disclosure pertaining to discount codes results in a higher perceived sincerity of the influencer. The results of Study 1 also reveal that the perceived sincerity of the influencer mediates the effect of the disclosure (vs. no disclosure) on attitude toward using the discount code. Further, the findings of Study 2 demonstrate the robustness of these disclosure effects regardless of whether the discount level is low or high.

구면 및 비구면 디자인 RGP 콘택트렌즈의 선호도와 경험적 피팅 성공률 비교 (Comparison of preference and Empirical Fit Success Rates for Spheric and Aspheric RGP Lenses)

  • 김재민;김수현
    • 한국안광학회지
    • /
    • 제13권2호
    • /
    • pp.9-16
    • /
    • 2008
  • 목적: 본 연구는 구면과 비구면 디자인 RGP렌즈를 착용하여 선호도와 경험적 피팅의 효용성을 비교하기 위해 시행하였다. 방법: 건강한 대학생 37명을 대상으로 우안에는 직경 9.3 mm의 구면 디자인, 좌안에는 직경 9.6 mm의 비구면 디자인렌즈로 피팅하였다. 경험적 피팅(on-K 피팅, 평균 K값-0.5D(또는 -1.0D) 피팅, 제조회사 가이드라인)의 베이스커브를 진단 피팅의 베이스커브와 비교하였다. 두 디자인 렌즈의 선호도와 피팅 형태(안검부착 피팅과 안검 사이 피팅)를 피팅 후 2주일에 조사하였다. 결과: 33명의 성공적인 RGP렌즈 착용자 중 구면 디자인 선호자는 76% 인 반면, 비구면 디자인 선호자는 24%로 나타났다. 안검 부착 피팅이 구면 디자인에서 67%이었고 비구면 디자인 에서는 64% 이었다. 진단 피팅과 비교하여 ${\pm}$0.50D이내 베이스커브의 수용할 수 있는 피팅 성공률은 구면 디자인 의 경우 on-K 피팅은 97%이고, 평균 K값-0.5D 피팅은 100%, 제조회사 가이드라인 피팅도 100%를 보였으나 비구면 디자인은 ${\pm}$0.50D 이내 베이스커브에 피팅이 되는 경우가 On-K 피팅은 91%, 평균 K값-1.0D 피팅은 79%, 제조 회사 가이드라인 피팅도 94%로 나타났다. 결론: 비구면 디자인의 시장 규모가 클지라도 여전히 검사 대상자들은 구면을 더 선호하였다. 경험적 피팅 중에서도 평균 K값-0.5D 피팅과 제조회사 가이드라인 피팅은 구면디자인에서 가장 적합한 피팅 방법일 수 있지만 비구면 디자인은 경험적 피팅 방법이 수용되기 어려운 것으로 나타났다.

  • PDF

PRACTICAL APPLICATION OF ARC WELDING ROBOT AND JOINT DESIGN FOR ROBOT WELDING OF STEEL STRUCTURES

  • Horikawa, Kohsuke
    • 대한용접접합학회:학술대회논문집
    • /
    • 대한용접접합학회 1992년도 특별강연 및 춘계학술발표 개요집
    • /
    • pp.3-9
    • /
    • 1992
  • This paper introduces the present status of application of arc welding robots, construction, engineering subjects, design requirement, example of design modification for welding by arc welding robot. As a conclusion closer cooperation of robot engineer, welding engineer and structural designer is emphasised. This is the summary of the work done by Working Group for IIW Commission XV, chaired by the author.

  • PDF

A study of Design Application in Tangible User Interface

  • 장효방;김세화
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
    • /
    • pp.943-948
    • /
    • 2009
  • In the research of HCI (Human-Computer Interaction), we always use the GUI(graphical user interface) of graphics input devices until we invent TUI (tangible user interface) which is used to control the computer by hand-touching or other subjects. In this study, we investigate and classify several TUI for the most part in business with the theory and concept of Tangible Bits by Hiroshi Ishii & Brygg Ullmer in order to research the development of TUI.

  • PDF

BIM을 적용한 건축설계 수업과정에 관한 연구 (A Study on Process of Architectural Design Education Using BIM)

  • 민영기;정광호
    • 한국디지털건축인테리어학회논문집
    • /
    • 제13권3호
    • /
    • pp.33-40
    • /
    • 2013
  • The purpose of this study is to propose an curriculum for architectural studio in university to implement BIM process, through the analysis of the advantages of the BIM tool. The limitation of this study was to analyze the case study of only half year a single university. University education in the design process, the design that can be used in applying BIM content should be universal, university education considering the special working conditions, excessive BIM-based application can be difficult. Therefore, a systematic and reliable design that can be applied to education applies BIM design process is necessary to establish. University education applying BIM design review and design proposal the various 3D visualization can be used effectively to determine. In addition, the planned representation for thinking about and drawing 3D model building, architectural space can be used for visualization, and other subjects in conjunction with structural analysis, environmental analysis, facility layout, etc. can be used.

버네큘라 디자인에 기초한 지역적 생태건축에 관한 연구 (A Study on Regional Ecological Architecture based on Vernacular Design)

  • 김자경
    • 한국실내디자인학회논문집
    • /
    • 제14권2호
    • /
    • pp.37-45
    • /
    • 2005
  • In the 21st century modem architecture, not only environmental problems and sustainable development but also two subjects, 'Globalization' and 'Localization', have become important issues. The modern application of vernacular design which is the design model including the characteristics of region, a people and tradition can be a solution for localization and sustainable development. Vernacular design gives many ideas in respect of organic art and design, the dilemma of modern architecture, and practical solution of its problems, and is considered as an important resource of modern ecological architecture. This study aims to investigate the meaning and types of vernacular design and confirm the development possibility of this design as the important element of modem regional ecological architecture. In addition, through case studies, it will demonstrate that the regional ecological architecture based on vernacular design can solve new multidimensional architectural problems in the 21st century.

비전공자를 위한 알고리즘씽킹 기반 소프트웨어 기초교육 설계 (Design of Algorithm Thinking-Based Software Basic Education for Nonmajors)

  • 박소현
    • 산경연구논집
    • /
    • 제10권11호
    • /
    • pp.71-80
    • /
    • 2019
  • Purpose: The purpose of this study is to design the curriculum of Basic College Software Programming to develop creative and logical-thinking. This course is guided by algorithmic thinking and logical thinking that can be solved by computing for problem-solving, and it helps to develop by software through basic programming education. Through the stage of problem analysis, abstraction, algorithm, data structure, and algorithm implementation, the curriculum is designed to help learners experience algorithm problem-solving in various areas to develop diffusion thinking. For Learners aim to achieve the balanced development of divergent and convergent-thinking needed in their creative problem-solving skills. Research design, data and methodology: This study is to design a basic software education for improving algorithm-thinking for non-major. The curriculum designed in this paper is necessary to non-majors students who have completed the 'Creative Thinking and Coding Course' Design Thinking based are targeted. For this, contents were extracted through advanced research analysis at home and abroad, and experts in computer education, computer engineering, SW education, and education were surveyed in the form of quasi-openness. Results: In this study, based on ADD Thinking's algorithm thinking, we divided the unit college majors into five groups so that students of each major could accomplish the goal of "the ability to internalize their own ideas into computing," and extracted and designed different content areas, content elements and sub-components from each group. Through three expert surveys, we established a strategy for characterization by demand analysis and major/textbook category and verified the appropriateness of the design direction to ensure that the subjects and contents of the curriculum are appropriate for each family in order to improve algorithm-thinking. Conclusions: This study helps develop software by enhancing the ability of students who practice various subjects and exercises to explore creative expressions in various areas, such as 'how to think like a computer' that can implement and execute their ideas in computing. And it helps increase the ability to think logical and algorithmic computing based on creative solutions, improving problem-solving ability based on computing thinking and fundamental understanding of computer coding and development of logical thinking ability through programming.