• 제목/요약/키워드: Design Sketch

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'열린경관'과 '가려진경관'의 이미지와 선호도 비교 - 패럴랙스(Parallax) 효과 유무를 중심으로 - (The Image and Preference Comparison between 'Opened Landscape' and 'Filtered Landscape' - Focused on With and Without Parallax Effect -)

  • 노재현
    • 한국조경학회지
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    • 제35권4호
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    • pp.105-118
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    • 2007
  • The purpose of this study is not only to compare between 'Opened Landscape' and 'Filtered Landscape' image and preference but also to suggests a guide line of planting design for progressive realization. For this, the image structures of photo-sketch simulation for parallax landscape have been investigated by Semantic Differential scale(S.D. scale) and the Factor analysis. The results could be summarized as follows. The results of S.D. scale values for landscape through parallax were greater than non-parallax landscape. The scenes through parallax were better preferred to direct view. Thus the results of photo-sketch simulation test support the expected hypothesis that the visual environment of complexity and variety is closely correlated with the parallax effect and monotonous or non-parallax environment, and parallax effect on close view more bigger than the distant view. Factors covering the spatial image of parallax landscape were found to be seven and Total values were 60.35 %. The most important factors determining the parallax effect were Factors I 'depth of space' and VI 'expectation of space and interest'. An outstanding view must be handled properly to be preserved or accentuated. In this sense, the parallax spatial beauty with tree could be improved through the visual aspects of plan arrangements and the progressive realization appeared to be one effective design technique for landscape planning and design.

산업디자인 관련 아이템의 전자상거래에 관한 연구 (A Study on Electronic Commerce for Industrial Design Related Items)

  • 이원영;김대운
    • 산업공학
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    • 제15권3호
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    • pp.218-229
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    • 2002
  • This paper proposes how to develop the EC(Electronic Commerce) for industrial-related items, which has not been tried yet in EC areas. Usually industrial design derives an idea and concept for a new product from the needs of end-users and manufacturers. Then this product is developed through the design process such as idea-sketch, rendering, and design modeling mock-up. The purpose of this paper is to vitalize the trade for some items which are necessary for the design process and are intermediate products. That is, the idea and concept from the needs and seeds can be dealt with as one item. Furthermore, the idea-sketch and rendering materializing from the idea can be an item also. By doing so, excellent design items which could be thrown away in the middle of the process can be made into valuable commodities. Then we can specify the role of Designer, Manufacturer, and End-User as a buyer or a seller.

NCS 실내디자인 과목의 '주거공간 계획하기' 단원에서 3차원 스케치 소프트웨어를 활용한 수업 프로그램 개발 및 적용 효과 (Development and Application of Instruction Program using 3D Sketching Software for 'Planning for Residential Space' Unit of NCS-based on Interior Design Subject)

  • 지애희;유현석
    • 대한공업교육학회지
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    • 제44권2호
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    • pp.1-27
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    • 2019
  • 최근 실내건축 분야의 실무 현장이나 대학의 실내건축 교육은 3차원 스케치 소프트웨어를 활용한 공간계획능력을 필수적으로 요구하고 있지만, 현재 특성화 고등학교에서의 교육은 수작업성 실기수업과 2D CAD 중심으로 구성되어 산업계의 변화에 적절하게 대응하지 못하고 있으며, 학생들의 공간계획 능력을 향상시킬 수 있는 3차원 스케치 소프트웨어 기반 수업 프로그램이 매우 부족한 실정이다. 따라서 이 연구의 목적은 특성화 고등학교 NCS 기반 실내디자인 과목의 '주거공간 계획하기' 단원에서 3차원 스케치 소프트웨어를 활용한 수업 프로그램을 개발하고, 특성화고 수업에 적용하여 학생들의 학업성취도에 미치는 효과를 알아보는 데 있다. 이 연구에서 개발한 3차원 스케치 소프트웨어 기반 수업 프로그램은 PDIE 모형 절차에 따라 준비, 개발, 실행, 평가의 4단계를 거쳐 개발되었으며, 실험설계 모형은 이질집단 사후검사설계를 사용하였다. 실험 처치는 건설 분야 특성화 고등학교 학생들을 대상으로 실시하였고, 총 9차시의 실내디자인 교과 수업에 적용하였다. 실험 처치 후에는 인지적, 정의적, 심동적 영역에 대한 학업성취도 검사를 실시하였으며, 독립표본 t-검정을 통해 개발된 수업 프로그램에 대한 효과를 분석하였다. 이 연구에서 개발된 3차원 스케치 프로그램을 활용한 수업 프로그램은 인지적, 정의적, 심동적 영역 모두에서 기존의 수작업성 실기 수업보다 학생들의 학업성취도를 향상시키는데 효과적인 것으로 나타났다.

m-shaper: 음악적 형태 생성을 위한 스케치 드로잉 시스템 (m-shaper: A Sketch Drawing System for Musical Shape Generation)

  • 권두영
    • 한국산학기술학회논문지
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    • 제16권2호
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    • pp.1381-1387
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    • 2015
  • 본 논문은 음악적 형태 생성을 위한 스케치 드로잉 시스템, 엠쉐이퍼 (이하 m-shaper)를 제안한다. 간단한 스케치 드로잉을 통해 사용자들은 컴퓨터로 바로 연주가 가능한 음악적 형태를 구성할 수 있다. m-shaper는 드로잉 특징을 규정하는 변수를 획득하고 이를 이용하여 음표와 형태를 제작한다. 타블렛을 이용하여 4가지 스케치 움직임 정보, 압력, 회전각도, 기울기 각도, 속도 정보를 감지한다. 형태를 구성하는 각각의 점은 악기 종류, 음길이, 음높낮이, 옥타브를 표현하는 특정음표에 매핑된다. 현재 m-shaper 시스템은 디자인 초기단계를 지원하는 컴퓨터 연산도구로 개발되었다. 디자이너는 음악적 영감을 받으며 기하학적인 스케치를 그리고 개념 형태를 탐색할 수 있다. 디자이너들은 관련 제어값을 조절하면서 결과물을 조절하고 스케치 드로잉을 변형할 수 있다.

얀센 메커니즘을 통한 보행 기구 설계 (Walking Apparatus Design through Jansen Mechanism)

  • 남웅식
    • EDISON SW 활용 경진대회 논문집
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    • 제5회(2016년)
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    • pp.473-476
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    • 2016
  • In this study, important design factors in Jansen leg mechanism by which two legs can be driven by only one input like a motor are considered through method of transmitting motion in three-bar linkage and Grashof law in four-bar linkage. In preliminary design, by using EDISON m-sketch and its simulation which can observe trace of feet, two identical four-bar linkages are initially designed and two three-bar linkages are added to four-bar linkages sequentially. By analyzing GL(Ground Length) and GAC(Ground Angle Coefficient), the adequacy of the preliminary design was estimated. Final design of walking apparatus is implemented using CAD software, Assembly2 of EDISON Designer. Finally, proposals to improve software used in this study are suggested.

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중국 윈난성(云南省) 소수민족 전통마을 청쯔고촌(城子古村)의 공간 인지 특성 연구 (A Study on the Spatial Cognition Characteristics at Minority Traditional Village of Chengzi in Yunnan Province of China)

  • 손영림;이인희;유재우
    • 대한건축학회논문집:계획계
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    • 제35권9호
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    • pp.101-108
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    • 2019
  • Chinese ethnic minorities are inheriting their own traditions based on thousands of years of community life. Yunnan province in china is a castle in which many ethnic minorities have been living on the basis of various natural environments. Their traditional village can be regarded as a place reflecting minorities' thousands year of history and culture, and elements of positive social spaces are seen from the old village. Streets and places of the village are accumulated as images for residents. Based on their imagination-concept, sketch maps, reflecting residents' cognitive perception were collected. Analysis of 21 sketch maps shows that architectural elements, forming a unique landscape and community life contribute to establish a unity of one nation. the oldest tree in the village has a strong specificity as a place with the belief that the tree protects all residents in the village. Space in the head of the residents and Social spaces, embedded in the memories of the residents living in the community continued organically and the roads of the village showed clear recognition. Following this, the analysis methodology of social spaces and sketch will be examined in depth.

부산·경남지역 읍성 마을에서의 사회적 공간의 인지 특성 - 가덕도 성북(城北)마을, 진해구 웅천(熊川)마을을 대상으로 - (Cognitive Characteristics of Social Space on Town Wall Villages in Busan and Gyeongnam Areas - The village of Seongbuk in Gadeok-Island and Ungcheon in Jinhae -)

  • 손영림;이인희;유재우
    • 대한건축학회논문집:계획계
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    • 제35권11호
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    • pp.109-116
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    • 2019
  • Seongbuk Village and Ungcheon Village are Town Wall Villages that reflect social and historical backgrounds. villagers have formed villages based on community life. The streets and places of the villages are accumulated as images in the memory of the inhabitants. Based on their imagination-concept, 30 sketch maps, reflecting residents' cognitive perception were collected. Analysis of 30 sketch maps shows that other forming of Collective maps. In the past, Villages historical facilities had changed roles, but the relationship between the place and the place has been continuous, and according to the development process of the villages, the relationship between streets and places has been formed. Following this, the analysis methodology of social spaces and sketch will be examined in depth.

테오 얀센 메커니즘을 이용한 다족 보행 로봇의 최적화 (The Optimization of Multi legged walking robot using Teo Jansen mechanism)

  • 고현진;박수빈
    • EDISON SW 활용 경진대회 논문집
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    • 제5회(2016년)
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    • pp.506-509
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    • 2016
  • In this paper, the multi-leg robot is designed using Teo Jansen mechanism. The purpose of this paper is to develop unique robot, which operates efficiently in any environment. In that case, speed and accuracy are required. The indication which evaluate the value is Ground Score according to the Jansen's mechanism. To optimize the Ground Score. Genetic Algorithm (GA) in MATLAB Toolbox is used, which is numerical analytic algorithm to quickly convergence into optimum point. The Optimization of value is visualized by M-Sketch. M-Sketch was useful for simulation and evaluation of mechanic's dynamic motion. The robot's draft is produced into finished product by Edison Designer.

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