• Title/Summary/Keyword: Design Prototyping

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Integrated SolidWorks & Simscape Platform for the Model-Based Control Algorithms of Robot Manipulators

  • Ahn, Doo-Sung
    • Journal of Power System Engineering
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    • v.18 no.4
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    • pp.91-96
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    • 2014
  • The application of the recent model-based control schemes for robot manipulators require the solution of problems concerning various aspects, from the mechanical design to the necessity of determining a robot model suitable for control, and of experimentally testing the control performances. For one solution, integration of SolidWorks with Simscape for designing and controlling robot manipulators is presented in this paper. The integration provides a platform for rapid control prototyping of robot manipulators without the need for building real prototypes. Mechanical drawings of a robot are first created using Solidworks and imported into the Simscape, where a robot is represented by connected block diagrams based on the principle of physical modeling. Simulation examples for 7-DOF SAM ARM made by Berrett Technology Inc. are testified to show effectiveness of the presented platform.

Rapid Tooling of Aluminum Shoes Mold Using Porous Mold (통기성 세라믹형을 이용한 알루미늄 신발금형의 쾌속제작)

  • Chung, Sung-Il;Jeong, Du-Su;Kim, Do-Kyung;Jeong, Hae-Do;Cho, Ku-Kap
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.11
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    • pp.62-67
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    • 1999
  • The RP&M(Rapid Prototyping and Manufacturing) is the most appropriate technology for the small-lot production system, in which the production cycle is getting shorter owing to various needs from consumers. Recently RP products which are made of plastics, wax, and paper are used to verify the design of samples. But these products cannot be applied to the real mold because the strength enough to be a mold cannot be given by soft materials such as plastics. So RP products are copied to AFR(Al powder Filled Resin) molds or metal molds, which is called the RP&M. In this paper, RP&M is applied to a casting process. A porous casting mold, which is made from ceramic powder and binder, is used for rapid tooling of aluminum shoes molds.

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Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.

The Design and Implementation of RapidPLUS Based Virtual Prototyping for Multimedia Player (멀티미디어 플레이어를 위한 RapidPLUS 기반 가상 프로토타이핑 설계 및 구현)

  • Adu, Emmanuel;Ahn, SungSoon;Lee, Jeong B.;Choi, SungHee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.64-67
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    • 2010
  • 프로토타이핑 시스템 설계에서 프로토타이핑은 실제 모델과 같은 초기 모형을 뜻하는 것으로 개발 초기에 시스템의 모형을 간단히 만들어 사용자에게 제시하여 사용자로 하여금 실제 작동시켜 기능의 추가, 변경 내지 삭제를 요구하도록 하여 시스템을 점차적으로 개선시켜 나가도록 하는 방식을 말한다. 가상 프로토타이핑은 임베디드 소프트웨어 개발 초기단계에서 사용자 혹은 의뢰자의 요구사항들을 효과적으로 추출할 수 있도록 고안된 시스템 요구 및 제약조건 추출 방법론이다. 본 논문에서는 가상 프로토타이핑 기법을 이용하여 멀티미디어 플레이어의 다양한 기능을 시뮬레이션 할 수 있는 가상 프로토타입을 설계 및 구현한다.

Design and Site Installation of Outdoor Sculpture of Light Emotion Friendly Concrete (감성친화형콘크리트(LEFC) 실외 조형물 디자인 및 현장설치)

  • Seo, Seung-Hoon;Kim, Soo-Yeon;Kim, Byoung-Il
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2020.06a
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    • pp.142-143
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    • 2020
  • A study was conducted on the production of LEFC using the Precast method, not the on-site construction. LEFC, Light Emotion Friendly Concrete, has the advantage of plastic rods being inserted to allow light to transmit, but because of the lack of adhesion to concrete, it leads to a decline in mechanical performance and durability. Therefore, it is necessary to apply precasting techniques to ensure homogeneous and superior quality of LEFC. In this study, wooden molds were used and plastic rods were arranged on porous acrylic plates. Prototyping was carried out with a UHPC mix proportioning to ensure flowability, self-consolidating performance and mechanical performance.

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Case Study on Capstone Design Model for Computer Engineering (컴퓨터공학 분야의 캡스톤디자인 모델 사례 연구)

  • Kang, Hwan-Soo;Cho, Jin-Hyung;Kim, Hee-Chern
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.57-66
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    • 2016
  • In this paper, we describe capstone-related courses in the Computer information department of Dongyang-Mirae University and propose a capstone design model for computer engineering discipline based on operating experiences during the last year. Class schedules and contents, etc are presented from the case studies of two courses on system analysis and design and graduation work(capstone design) opened in 2015. Towards the successful operation of capstone design targeted to training practical and talented professionals with creative problem-solving skills, we propose six execution steps along with principal activities and outputs: Course plan, Project plan, Development, Reporting, Evaluation of students and coursework, and Course feedback. The capstone design model of this study is characterized by presenting the necessity and importance of pre and post steps such as 'Course Plan' and 'Course reflux' from a macroscopic view and by applying software engineering techniques such as prototyping, configuration managements, etc to it.

The Object-Oriented Class Hierarchy Structure Design Method using the Rapid Prototyping Techniques (래피드 프로토토입핑 기법을 사용한 객체 지향 클래스 계층 구조 설계 방법)

  • Heo, Kwae-Bum;Choi, Young-Eun
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.1
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    • pp.86-96
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    • 1998
  • The class hierarchy structure in an object-oriented design model is effective to the software reusabilily and lhe design of complex syslem. This paper suggests lhe objecl-orienled class hierarchy structure design melhod using lhe rapid prololyping lechniques. In this method, relationship recognition and similarity are estimated by the new class classification in object modeling level. Then lhe estimation of aUribute and method in class is needed. Each design module such as class hierarchy struclure which is generaled wilh inleractive and repealed work consisls of reference relationship, inheritance relationship and composite relationship. These information are slored in lhe table to maintenance lhe program and implementation, the class relationship is represented with graph and the node class is iconized. This method is effective in reslructuring of class hierarchy are reusing of design information, because of addition of new class and deletion with ease. The efficiency of syslem analysis, design and implementation is enhanced by converting into prololype system and real system.

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Basic Design of 40ft Class Pleasure Boat based on Digital Mock-up (디지털 목업 모델 기반 40ft 급 알루미늄 레저보트 설계)

  • Oh, Dae-Kyun;Lee, Kyung-Woo;Lee, Chang-Woo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.17 no.3
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    • pp.283-289
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    • 2011
  • As leisure boats become large-scaled and high value-added, their design requirements gradually get more complicated and accordingly their manufacturing processes get more complicated than those of existing ones. Leisure boat builders overseas make efforts to overcome this circumstance by establishing a 3-D model-based design system which is based on the concept of PLM. On the other hand, Korean shipbuilders still remain in the development process of traditional leisure boats which are mainly based on 2-D drawings. There have been some efforts made to have the 3-D model-based design system; however, they belong to a very early stage. This study carried out initial research to apply DMU technology to the development process of leisure boats. It established the design process based on a DMU model and proved its usefulness through a case study on the design of 40-ft class aluminum leisure boats.

Hybrid Multi-System-on-Chip Architecture as a Rapid Development Approach for a High-Flexibility System

  • Putra, Rachmad Vidya Wicaksana;Adiono, Trio
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.1
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    • pp.55-62
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    • 2016
  • In this paper, we propose a hybrid multi.system-on-chip (H-MSoC) architecture that provides a high-flexibility system in a rapid development time. The H-MSoC approach provides a flexible system-on-chip (SoC) architecture that is easy to configure for physical- and application-layer development. The physical- and application-layer aspects are dynamically designed and modified; hence, it is important to consider a design methodology that supports rapid SoC development. Physical layer development refers to intellectual property cores or other modular hardware (HW) development, while application layer development refers to user interface or application software (SW) development. H-MSoC is built from multi-SoC architectures in which each SoC is localized and specified based on its development focus, either physical or application (hybrid). Physical HW development SoC is referred to as physical-SoC (Phy-SoC) and application SW development SoC is referred to as application-SoC (App-SoC). Phy-SoC and App-SoC are connected to each other via Ethernet. Ethernet was chosen because of its flexibility, high speed, and easy configuration. For prototyping, we used a LEON3 SoC as the Phy-SoC and a ZYNQ-7000 SoC as the App-SoC. The proposed design was proven in real-time tests and achieved good performance.

Fabrication of 3-Dimensional Microstructures using Digital Micromirror Device (Digital Micromirror Device 를 이용한 3차원 마이크로구조물 제작)

  • Choi, Jae-Won;Ha, Young-Myoung;Choi, Kyung-Hyun;Lee, Seok-Hee
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.11 s.188
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    • pp.116-125
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    • 2006
  • MEMS and LIGA technologies have been used for fabricating microstructures, but their shape is not 3D because of difficulty for preparation of many masks. To fabricate 3D microstructures, microstereolithography technology based on Digital Micromirror Device($DMD^{TM}$) was introduced. It has no need of masks and is capable of fabricating high aspect ratio microstructures. In this technology, STL file is the standard format as the same of conventional rapid prototyping system, and 3D parts are fabricated by layer-by-layer according to 2D section sliced from STL file. The UV light source is illuminated to DMD which makes bitmap images of 2D section, and they are transferred and focused on resin surface. In this paper, we addressed optical design of microstereolithography system in consideration of light path according to DMD operation and image-forming on the resin surface using optical design program. To verify the performance of implemented microstereolithography system, 3D microstructures with complexity and high aspect ratio were fabricated.