• Title/Summary/Keyword: Design Prototyping

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Concurrent Engineering Approach to the Die Design of Metal Forming Process using Rapid Prototyping and Finite Element Analysis (쾌속 3차원 조형법과 유한요소해석을 연계한 소성가공 금형설계의 동시공학적 접근방법)

  • Part, K.;Yoon, J.W.;Cho, J.R.
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.8
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    • pp.146-154
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    • 1996
  • In this work, rapid prototyping and three-dimensional finite element analysis are simultaneously applied to the die design of metal forming processes. Rapid prototyping is a new prototyping technology which produces three-dimensional part models directly from CAD data and has been extensively applied to various manufacturing processes. There are many types of rapid prototyping systems due to their building principles and materials. In this work, Stereolithography Apparatus(SLA), which is the most widely used rapidprototyping system, is introduced to manufacture the die set. For general preparation of STL file, which is the standard input file of rapid prototyping system, mesh data which are used in describing the die surface in finite element analysis are translated so that rapid prototyping and finite element analysis are dffectively connected. A die set for spider forging and a clover punch for deep drawing section are manufactured effciently using SLA prototypes, and metal forming experiments are carried out using them. Comparing the result of experiments with that of analyses, the processes can be predicted and designed successfully.

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Development of Interactive Prototyping Methods applying Behavioral Prototyping Methods for Interactive Experience Design (인터랙티브 경험 디자인에 있어서 행위모형 기법을 응용한 인터랙티브 묘형 기법 개발)

  • 이태일
    • Archives of design research
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    • v.17 no.2
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    • pp.253-260
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    • 2004
  • As the need for more variety of interactive media grows, alternative interaction methods beyond conventional ones such as mice and keyboards are vigorously explored recently. In particular, these new approaches are getting attentions because they can enhance the user experiences in the interaction. Howerver, since they are case-dependent and specific, it still becomes crucial to consider and evaluate the effects and possibilities of interactions. The study aims to explore the ways to design the interactions by applying Behavioral Prototyping Methods in the initial stage of design development, which it calls 'Interactive Prototyping Method'. With the case project, 'Shadow Theater', which is an interactive installation for children, children can play and participate in interactive story-making by wearing hand puppets, casting shadows of hand puppets, and interacting with virtual objects on screen. To explore and design the interactions of Shadow Theater at the initial design process, the study builds an interactive prototype which borrows puppet theater settings and lets children play with hand puppets and other objects. The session of user try-outs with the prototype help to understand what and how they interact with virtual objects, and to improve the interactions.

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VIP/Sim : Design and Implementation of Virtual Prototyping Simulator based on Statecharts (VIP/Sim : Statecharts에 기반을 둔 가상 프로토타이핑 시뮬레이터 설계 및 구현)

  • Kim, Cheol-Ung;Han, Sang-Yong;Choe, Jin-Yeong;Lee, Jeong-A
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.891-900
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    • 2000
  • A Visual development framework for embedded system is presented based on virtual prototyping. Embedded systems often are used in life critical situation, where reliability is very important. Time_to_market, correctness, user_friendly_design are another features required for embedded system design. However, embedded systems are today designed with an ad hoc approach that is heavily based on earlier experience with similar products. We believe that new design paradigm is needed and it should be based on the use of formal model and visual system to describe the behavior of the system at a high level abstraction. Virtual prototyping has all the required features. It has the following advantages; correct design, clear interface definition, idea experimentation, increased communication. In this paper, we describe the design and implementation of VIP/Sim(Virtual Prototyping Simulator), a visionary development framework for embedded system design. New feature such as state polymorphism is augmented to the de_facto standard formal language, statechart, for enhanced dynamic modeling. Actual design experience with VIP/Sim is also discussed.

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