• 제목/요약/키워드: Design Prototyping

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Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • 제8권1호
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

디지털 트윈 개념을 적용한 프로토타이핑 기반 디자인 프로세스: 기초연구 (Prototyping-based Design Process Integrated with Digital-Twin: A Fundamental Study)

  • 김진웅;김성아
    • 한국BIM학회 논문집
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    • 제9권4호
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    • pp.51-61
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    • 2019
  • In the general manufacturing sector, prototyping used to reduce the risks that can arise with new conceptual products. However, in AEC area, it does not mass-produce a building, so the prototype itself becomes a building. Therefore, it is challenging to have prototyping of the same scale as the real thing, and the prototyping process in architecture is very inefficient. The prototyping process in the design stage typically assumes making a scaled model, partial model, or digital model. However, it is difficult for these models to correspond to the actual building and the environment of time and space such as scale, material, environment, load, physical properties and deformation, corrosion, etc., unlike the actual building. When using the digital twin concept in the prototyping process, it is possible to measure performance from the design stage to the operation stage. The digital twin was found by a method for monitoring based on physical twins and real-time linkage in the operation stage. Therefore, if the digital twin concept is applied at the design stage, it is possible to predict performance using not only current performance but also history information using real-time information. In order to apply the digital twin concept to the prototyping design process, we analyze the theoretical considerations and the prototyping design process of the digital twin, analyze the cases and research results where the prototyping design was applied, Provide an applied prototyping design process. The proposed process is tested through a pilot project and analyzed for potential use.

건축 산업에서의 신속조형기술 응용과 교육 연구 -미국의 중소규모 사무소와 대학원 CAAD 교육을 중심으로- (Research of Application of Rapid Prototyping in Architectural Industry and Its Educational Status - With Focus on the Mid-size Firm and Graduate CAAD Education in U.S-)

  • Jung, C. H.
    • 한국CDE학회논문집
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    • 제9권1호
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    • pp.77-91
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    • 2004
  • Integrating computer-aided design with computer-aided fabrication and construction will fundamentally redefine the relationship between design and construction. Rapid prototyping(RP) is evaluated as one of the integration method available but it has been regarded as very expensive and complex design evaluation tool and is only suitable for large mechanical design shops in automobile and aerospace industry. However current status of rapid prototyping is changing since the new generation of RP equipment, less expensive and more user-friendlier, now can be installed and use in design firms. Simultaneously increasing use of 3D CAAD software is also helping to use rapid prototyping widely. It is crucial to acknowledge rapid prototyping technologies are not only for avant-garde architect such as Frank O. Gehry but ordinary 90% architects, who can have benefit from fast and cost-effective technology. With its fast development and adaptation in architectural industry, it is quite necessary to include rapid prototyping education in regular CAAD courses either undergraduate or graduate level.

인터랙티브 제품 디자인을 위한 프로토타이핑 도구 조사 (Survey of Prototyping Tools for Interactive Product Design)

  • 남택진;임지동
    • 디자인학연구
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    • 제18권4호
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    • pp.165-174
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    • 2005
  • 디지털 기술의 발전으로 디자인 대상, 대상의 속성, 디자이너의 역할이 변화하고 있다. 본 논문에서는 변화된 디자인 환경의 새로운 디자인 도구로써 프로토타이핑의 역할을 재조명하고 인터랙티브 디지털 제품을 디자인하는 과정에 디자이너들이 적극적으로 활용할 수 있는 다양한 프로토타이핑 도구들을 조사 분석하였다. 관련 분야의 프로토타이핑 방법을 분석하여 프로토타입의 완성도, 디자인 프로세스, 디자인 대상과의 연계성을 중심으로 체계화하였다. 프로토타이핑 도구의 연구들에 대한 분석을 바탕으로 효과적인 프로토타이핑 도구의 활용에 대한 시사점을 도출하였다. 주요 분석 결과로 컨셉 디자인 단계에 중요한 역할을 하는 새로운 프로토타이핑 방법과 도구를 숙지해야 하며, 디자인 대상과 목표에 부합하는 다양한 프로토타이핑 방법들을 활용해야 한다는 점을 파악하였다. 그리고 구현기술에 얽매이지 않고 새로운 컨셉의 탐색에 기여할 수 있는 프로토타이핑 도구에 과한 추가적인 연구가 필요함을 알 수 있었다. 타 분야 전문가들과의 긴밀한 협업으로 프로토타이핑의 효율화를 꾀할 수 있으며 디자이너들이 주로 활용하는 기존 도구를 기반으로 하는 구현 환경을 적절히 활용하는 것이 효과적이다. 조사분석 결과는 디자이너들이 새로운 문제에 직면했을 때 적절한 프로토타이핑 도구를 선택해서 활용학 수 있는 기초로 활용될 수 있다. 또한 디자인 프로세스의 효율성 개선과 교육에 실질적인 기여를 할 수 있을 것으로 기대된다.

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재사용 가능한 컴포넌트 기반의 임베디드 시스템 통합 프로토타이핑 기법 (Embedded System Integrated Prototyping Mechanism Based on Reusable Component)

  • ;이정배;임기욱;황영섭;김영진;안성순
    • 정보처리학회논문지A
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    • 제16A권3호
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    • pp.199-208
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    • 2009
  • 최근에 임베디드 시스템 개발자들을 위한 프로토타이핑 시스템 도구가 시장에 많이 출시되고 있다. 일찍부터 임베디드 시스템 설계에서 사용자의 요구사항을 분석하고 사용자 편의 인터페이스를 만드는데 있어서 프로토타입은 중요한 요소이다. 프로토타이핑 도구는 다음과 같이 Physical Prototyping (PP), Virtual Prototyping (VP), Modeling Prototyping (MP) 3가지로 나눌 수 있다. 이러한 프로토타이핑 기술을 통합하면 개발에 소모되는 비용내지 시간이 절약되므로써 시장진입시점이 빨라지고 제품의 경쟁력이 향상된다. 하지만 이러한 프로토타이핑을 통합하는데 있어서 여러가지 문제점이 존재한다. 본 논문에서는 여러 프로토타이핑 도구를 통합하는데 있어서 Javabean, ActiveX등과 같이 유연하고 재사용성이 용의한 컴포넌트를 이용하여 문제점을 해결하는 모습을 보여준다. 이러한 기술은 여러 임베디드 시스템을 개발시 재사용성과 유연성을 통한 편리성을 가질 수 있다.

A Prototyping Tool of Free-Coding-Type Microcontroller Board for Design Education

  • Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • 제6권3호
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    • pp.129-141
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    • 2018
  • As the scope of social expectations and roles in the design field has expanded, the demand for education to cope with changes in the technology environment is increasing in design education. In response to this trend, microcontroller board-type design-prototyping tools have also been introduced into design education, and much educational content is being developed. However, there is the perception that students who are majoring in design without engineering knowledge are still barred from entry. A variety of educational content and tools have been developed to solve these difficulties, although there are several limitations to their practical application. Especially, in the design education courses in universities, the functional expectation level for prototyping is high, but most of the content developed for solving the difficulties has been developed for the lower education levels, and it could be said that a great deal of learning is necessary to solve the problem. In this study, students were asked about microcontroller board utilization and their satisfaction with their design through questionnaires and with the developed microcontroller board development direction via Focus Group Interviews. Based on this, we tested microcontroller boards that eliminate the coding process and which students can use to create and prototype their work as a suggestion to fulfil demand. After using the board, both the usability and improvement of the product were checked. Confirmation of the usefulness of the free- coding-type microcontroller was obtained through this study along with the possibility of responding to various educational demands by applying the application design related to this product.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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사용자 인터페이스 디자인에서 프로토타입의 의미와 프로토타이핑 전략에 대한 연구 (A Study on the Meaning of Prototypes and Prototyping Strategy in User Interface Design)

  • 박정순
    • 디자인학연구
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    • 제13권3호
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    • pp.145-152
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    • 2000
  • 사용자와의 상호작용이 중요한 인터렉티브 시스템의 디자인 프로세스는 곧 연속적인 프로토타이핑을 통한 검증과 피드백 과정이라 할 수 있다. 이런 프로토타이핑을 기반으로 한 디자인 프로세스는 프로토타입을 매개체로 하여 디자인 문제를 탐색하고 학제적 개발팀의 다른 구성원과 커뮤니케이션할 뿐 아니라 사용성 테스트를 통하여 사용자의 의견을 수렴한다. 따라서 시스템과 프로젝트의 목적에 따라 그것에 적합한 프로토타이핑 전략이 필요하며 이런 프로토타이핑 전략에 따라 최종 결과물의 질이 달라질 수 있다. 따라서 본 연구에서는 최적의 프로토타이핑 전략을 수립하기 위하여 프로토타입을 둘러싼 여러 문제점들을 밝히고 이를 통해 프로토타입을 보다 광범위하게 이해하고자 하였으며 프로토타이핑 전략을 수립하기위한 하나의 틀로서 프로토타입 모델을 제시하였다.

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