• Title/Summary/Keyword: Design Platform

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Design and implementation of Mobile U-health Service Platform - Feces and Urine Sensing U-Care Scheme -

  • Min, Byoung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • v.5 no.4
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    • pp.62-68
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    • 2009
  • This paper presents a novel method to design and implement mobile u-health system by defining the essential elements of mobile healthcare services. We choose common service elements for the proposed u-healthcare scheme and design the service platform. Especially we focus on automatic feces or urine sensing u-care scheme to prove the effectiveness of our platform. We construct the system with sensing part with a manikin and a diaper wireless communication part with feces or urine sensing data, and coordinator system based on the u-health platform defined in this paper. Experimental results show that our scheme is useful in the area of u-care service for the handicapped, the elderly, and patients who can hardly move by themselves. In addition the designed scheme offers a realized u-care scheme with the purpose of advanced developing tools for application or service developers.

Development of an ICT Car Service Applying a Human-Centered Design

  • Cha, Yesool;Kim, Jinman;Park, Byoungha;Park, Youngchoong;Kim, Seong-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.6
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    • pp.3071-3085
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    • 2017
  • Currently, various technological models and services are emerging because of the development of information and communication technology and the convergence of industries. The ICT car field is expanding because of technological convergence in the automobile industry. However, ICT convergence services are still being developed based solely on technology; characterization of users and their needs is lacking. Therefore, two types of ICT car services that apply human-centered design processes are developed in this study. These processes create services and models while considering the quality and functions of products based on users (instead of technology) when developing products or services. Usability evaluation was performed on the developed services; a human-centered design process was applied to the results to confirm that the derived services resulted in high satisfaction. In the future, these research results will provide useful applications when developing ICT car services and strategies.

A design of parallel mechanism to improve the workspace of platform (플랫폼의 운동성을 향상시킨 병렬 기구의 설계)

  • 유재명;최기훈;김영탁
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1655-1658
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    • 2003
  • The application area of parallel mechanism is limited in spite of many advantages of that because the workspace of platform is a very small. Thus enlargement of workspace is important issue in design of parallel mechanism. In this paper a parallel mechanism design method is described using commercial simulation program. Firstly strokes of the assembled parallel mechanism's active joints are simulated from kinetic simulation mode to get required workspace, Secondly, dynamic parameters(velocity, acceleration, force, moment) are simulated for the gravity, friction and exit load. Finally, workspace of moving platform is displayed and workspace of area is simulated by motion analysis. The results of this paper will help engineer to design parallel mechanism with optimize workspace.

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Research on Gamification Incentive Mechanism of E-commerce Platform

  • Zhao, Qiu-Yue;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.973-982
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    • 2022
  • As a new marketing tool, gamification design has been used in marketing practice by e-commerce platforms, aiming to motivate consumers to participate. Based on this, by sorting out relevant domestic and foreign literature, analysis of actual business cases, in-depth interviews with users, experiments and data analysis, this study extracts and describes in detail the elements of the e-commerce platform gamification incentive mechanism. Draw conclusions through research: (1) The incentive mechanism of gamification design of e-commerce platform contains four main dimensions : The richness of symbols, The fun of gamification, The contagiousness of Social and The seduction of achievement. (2) The four elements are closely related, and these can work on a system at the same time and have significant mutual effects. (3) Achievement and fun can bring intrinsic motivation to consumers, while sociability and symbols can bring external motivation to consumers and promote internal motivation through external motivation. (4) The seduction of achievement and the richness of symbol are most closely related.

SMOOTHING METHOD OF AUTO-BODY PART CONTOUR FOR THE DIE-FACE DESIGN SYSTEM BASED ON THE CAE PLATFORM

  • Gong, K.J.;Guo, W.;Hu, P.
    • International Journal of Automotive Technology
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    • v.7 no.7
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    • pp.853-858
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    • 2006
  • The method of die-face design based on the CAE platform for automobile panels can fast modify the die addendum. In contrast with the process of the die-face design based on the CAD platform, there are some special steps for the die-face design based on the CAE platform. The most obvious difference is that the auto-body part contour needs smoothing arlier than the design of addendum surfaces does. It is helpful to improve the design quality of addendum surface. In spite of extensive researches on the smoothing technique, here is still dearth of the published solutions about smoothing the part contour with additional surface. This paper attempts to analyze the difficulties and provides practical solutions. Main results include the algorithm to calculate the segments needing to be smoothed on boundary, the strategy to create the smoothing curve and the procedure of surface generation. The relevant function modules for parametric design are developed. A few examples and suggestions for future work conclude the paper.

A Study on the Application of SE Approach to the Design of Health Monitoring Pilot Platform utilizing Big Data in the Nuclear Power Plant (NPP) (원전 상태 감시 및 조기 경보용 빅데이터 시범 플랫폼의 설계를 위한 시스템 엔지니어링 방법론 적용 연구)

  • Cha, Jae-Min;Shin, Junguk;Son, Choong-Yeon;Hwang, Dong-Sik;Yeom, Choong Sub
    • Journal of the Korean Society of Systems Engineering
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    • v.11 no.2
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    • pp.13-29
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    • 2015
  • With the era of big data, the big data has been expected to have a large impact in the NPP safety areas. Although high interests of the big data for the NPP safety, only a limited researches concerning this issue are revealed. Especially, researches on the logical/physical structure and systematic design methods for the big data platform for the NPP safety were not dealt with. In this research, we design a new big data pilot platform for the NPP safety especially focusing on health monitoring and early warning services. For this, we propose a tailored design process based on SE approaches to manage inherent high complexities of the platform design. The proposed design process is consist of several steps from elicitate stakeholders to integration test via define operational concept and scenarios, and system requirements, design a conceptual functional architecture, select alternative physical modules for the derived functions and assess the applicability of the alternative modules, design a conceptual physical architecture, implement and integrate the physical modules. From the design process, this paper covers until the conceptual physical architecture design. In the following paper, the rest of the design process and results of the field test will be shown.

Design of Embedded Processor Architecture Applicable to Mobile Multimedia (Mobile Multimedia 지원을 위한 Embedded Processor 구조 설계)

  • 이호석;한진호;배영환;조한진
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.5
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    • pp.71-80
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    • 2004
  • This paper describes embedded processor architecture design which is applicable to multimedia in mobile platform The main description is based on basic processor architecture and consideration about energy efficiency when used in mobile platform To design processor data path architecture (pipeline, branch prediction, multiple issue superscalar, function unit number) which is optimal to multimedia application and cache hierarchy and its structure, we have nut the simulation with variant architecture using MPEG4 test bench as multimedia application. We analyzed energy efficiency of architecture to check if it is applicable to mobile platform and decide basic processor architecture based on analysis result. The suggested basic processor architecture not only can be applied to mobile platform but also can be applied to basic processor architecture of configurable processor which is designed through automatic design environment.

A Study on Development Direction of Convenience Store Living Platform -Focusing on domestic and overseas cases- (편의점 생활 플랫폼 발전 방향에 관한 연구 -국내외 사례를 중심으로-)

  • Lee, Kaha;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.203-213
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    • 2017
  • The purpose of this research is to suggest the direction of the domestic convenience store platform in the aging society and the fourth industrial revolution. Recently, convenience stores have been providing various lifestyle platforms by seeking new growth engines based on the reputation that the number of convenience stores has reached the saturation. In order to present the direction of development, It conducted a questionnaire survey of 78 people from domestic teenagers to 60s or older and case study of domestic and overseas convenience store platforms. Through this survey, it was found that convenience stores in Korea provide users with a convenient lifestyle platform, but the service for the elderly was found to be in shortage compared to other countries. Convenience stores should offer lifestyle platform services for the elderly, as they provide lifestyle platform services for people in 20s and 30s. This will make the convenience store a competitive lifestyle platform service in the 4th industrial revolution. In addition, it is necessary to continuously study the CVS living platform service according to the changing social phenomenon in the future.

A Study on Development of Food Delivery Platform based on O2O -Focusing on Domestic and Overseas Cases (O2O 기반 식품 배달 플랫폼 발전 방안 연구 -국내외 사례를 중심으로-)

  • Park, Seojin;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.159-165
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    • 2018
  • In this research, the researcher is seeking how to develop growing O2O food delivery platform service. The food delivery platform is newly creating the profit system which wasn't exist before by adding up IT and new technologies, and young generations who are used to mobile environment have became main consumers. For the methodology of research, internal and external delivery platform cases research is used to suggest the development idea. Food delivery platform market is showing an active development like business expansion by M&A of IT, distribution, manufacturing, circulation and it still has to attract the constant use of consumer through zero commission, discount events. Further research is required for various delivery platform channel and consumer's value of overall experience, above hereafter food delivery platform based on this research.

The Influence of a Mobile Platform for Food Delivery Services on Perceived Ease of Use and Customer Satisfaction (모바일 배달 전문 플랫폼의 서비스 특성이 지각된 용이성과 고객 만족도에 미치는 영향)

  • Kim, Gyu-sik;Choi, Jae-boong
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.119-132
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    • 2019
  • This study aims to analyze how specific features of a mobile platform such as economic feasibility, interactivity, safety, and design are correlated with perceived ease of use and customer satisfaction, targeting those who purchase delivery food on a mobile platform dedicated to delivery services. A survey was conducted on customers who had bought delivery food on a mobile platform and the data collection was conducted from August 19, 2019 to September 18, 2019, using 300 mobile platform service users. A total of 300 copies were retrieved. 249 valid samples of 300 copies were analyzed with SPSS 23.0 and AMOS 23, and In addition, programs including SPSS and AMOS were used for the analysis of frequency, confirmatory factor, reliability and validity, correlation and structural equation model. Major findings of such analysis are as follows. First, design characteristic of a mobil platform had relevant impacts on perceived ease of use. However, economic feasibility, interactivity, and safety did not significantly affect perceived ease of use. Second, perceived ease of use had a significantly influenced on the extent of customer satisfaction. Hence, from practical and academical point of views based on the results of this analysis, this study is expected to provide directions and some practical and useful implications for a mobile platform for food delivery services.