• 제목/요약/키워드: Design Kit

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Design of Physics Simulator and Software Development Kit for 3D Game Developers (3차원 게임 개발자를 위한 물리 시뮬레이터 및 개발도구의 설계)

  • Kim, Seong-Chan;Kim, Dong-Kyun;Hwang, Yo-Han;Shin, Dong-Kyoo;Shin, Dong-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.269-272
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    • 2002
  • 본 논문에서는 3차원 게임 물리 엔진의 개발을 지원하는 물리 시뮬레이터 및 개발도구에 대해 설계하였다. 3차원 게임 물리 엔진을 개발하는 과정에서 다양한 물리 현상을 실시간으로 테스트하여 인터렉티브한 게임에서의 물리효과와 사용자가 물리 시뮬레이터를 이용하여 테스트한 환경을 시뮬레이터 개발도구를 통해 API를 생성하여 라이브러리 형태로 제공함으로써 좀더 정확한 물리 현상 구현과 개발기간의 단축 및 개발 공정을 효율적으로 처리할 수 있도록 하였다.

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Active Noise Control for Sound Propagation in a Duct (덕트 내부 소음의 능동 소음 제어)

  • Choi, Kyoung-Ho;Kim, Il-Hwan
    • Journal of Industrial Technology
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    • v.18
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    • pp.317-322
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    • 1998
  • The purpose of this present experiments was to simulate the Active noise control system using MATLAB Tool kit. The Least-Mean-Square algorithm is the most applicable one to optimize the ANC systems, even it has tight limitation. This paper shows the influence of choosing step size to the performance of the LMS adaptive filters. In addition to the simulation, this paper describes the method to design the filtered LMS algorithm to get the better performance in Active noise control. It contains the secondary-path modeling to realize the real Active noise control system in the requesting fields.

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Efficient customer management system design using the Beacon (Beacon을 이용한 효율적인 고객관리 시스템 설계)

  • Kim, Dong-Hyeon;Yoon, Seon-Jeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.29-30
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    • 2015
  • 본 논문에서는 블루투스 4.0(BLE) 기반의 비콘을 이용하여, 공항에서 물건을 찾을 때, 물건(가방)에 비콘을 장착하고 비콘의 신호를 받아 알림(Notification)을 주는 System으로써, 사용자의 편리성을 위하여 안드로이드 4.3이상 버전의 스마트 폰 Application으로 개발하였다. 스마트 폰과 비콘 사이에는 블루투스를 기술을 이용하여 통신하며, 비콘은 신호를 송신, 스마트 폰에서는 수신한다. 이러한 기능으로 Estimote사의 공개된 Software Development Kit(이하 SDK)를 바탕으로 개발을 진행하였다. SDK의 대표적인 기능으로 비콘의 정보와 연결 상태를 관리하는 객체, 그리고 Listener를 통해 범위 내 비콘을 탐색하는 기능을 정의할 수 있다. 또한 User Interface를 고려하여 사용자의 편이성과 접근성에 중점을 두어, 화면 구성에 많은 노력을 기울였다. 따라서 사용자의 배경지식, 연령대를 고려하더라도 쉽게 이용이 가능하도록 개발하였다.

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Implementation of GA Processor with Multiple Operators, Based on Subpopulation Architecture (분할구조 기반의 다기능 연산 유전자 알고리즘 프로세서의 구현)

  • Cho Min-Sok;Chung Duck-Jin
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.5
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    • pp.295-304
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    • 2003
  • In this paper, we proposed a hardware-oriented Genetic Algorithm Processor(GAP) based on subpopulation architecture for high-performance convergence and reducing computation time. The proposed architecture was applied to enhancing population diversity for correspondence to premature convergence. In addition, the crossover operator selection and linear ranking subpop selection were newly employed for efficient exploration. As stochastic search space selection through linear ranking and suitable genetic operator selection with respect to the convergence state of each subpopulation was used, the elapsed time of searching optimal solution was shortened. In the experiments, the computation speed was increased by over $10\%$ compared to survival-based GA and Modified-tournament GA. Especially, increased by over $20\%$ in the multi-modal function. The proposed Subpop GA processor was implemented on FPGA device APEX EP20K600EBC652-3 of AGENT 2000 design kit.

Development of 3D Application For Mobile Phone Based on J2ME

  • Lee, Song-Won;Kim, Il-Myung;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.455-458
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    • 2006
  • John Carmack who invented the 3D games let us know about the great 3D world and because of the MIDP 2.0(Mobile Information Device Profilers entering, it is not a fame to achieve playing 3D games with a mobile device. The data offered by iResearch market consultation show that the figure of mobile game players all around the world will take a steady increase from 290 million in 2005 to 1030 million in 2008, and the market income will mount up from $10,200 million to $52.000 million.3D games will be a current, the most famous kind of mobile games. In this paper I design 3D application based on J2ME (Java 2 Micro Edition) and implement a freely removable 3D object which happened in a 3D scene by receiving the keyboard response of mobile device with WTK (Wireless Too.Kit) simulator.

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Design of Wireless Game Engine and Software Development Kit Based on PDA (PDA 용 무선 게임엔진과 개발도구의 설계)

  • Jng, In-Gaul;Kim, Seong-Chan;Shin, Dong-Kyoo;Shin, Dong-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.225-228
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    • 2001
  • 본 논문에서는 PDA 기반의 Pocket PC 플랫폼에서의 무선 게임 엔진과 무선 게임 엔진을 지원하는 개발도구에 대한 설계를 하였다. 게임을 개발할 때마다 엔진을 개발하는 게임에 종속적인 기존의 무선 게임 엔진의 방식에서 벗어나 다양한 PDA 플랫폼을 지원하며 엔진을 응용할 수 있도록 개발도구를 라이브러리로 제공함으로써 사용자 혹은 개발자가 게임을 개발함에 있어 편의를 제공하도록 하며, 모듈 단위로의 설계를 통해 각각의 모듈이 독립적인 역할을 수행하여 약간의 조정만으로도 다른 시스템에서 이용이 가능토록 설계하였다. 또한 무선 게임엔진으로서의 기능뿐만 아니라 멀티미디어 컨텐츠를 처리하는 응용 어플리케이션의 제작이 가능하도록 하였다.

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Porting LLVM Compiler to a Custom Processor Architecture Using Synopsys Processor Designer

  • Jung, Hyungyun;Shin, Jangseop;Heo, Ingoo;Paek, Yunheung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.53-56
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    • 2014
  • Application specific instruction-set processor (ASIP) is a suitable design choice for system designers who seek both flexibility to handle various applications in the domain together with the performance. Successful development of an ASIP, however, requires a software development kit (SDK) to be provided along with the processor. Synopsys Processor Designer is an ASIP development tool, which takes as input a set of files written in a high-level architecture description language called LISA (Language for Instruction Set Architecture), and generates SDK as well as RTL. Recently, they have added support for the generation of LLVM compiler backend, though some manual work is required. In this paper, we introduce some details in porting LLVM compiler to a custom processor architecture in Synopsys Processor Designer.

Research on Improved Formability of High-Strength Steel Mounting Brackets and Springback Prediction (고강도강 마운팅브라켓의 성형성 향상 및 스프링백 예측에 관한 연구)

  • Lim, Kyu-seong;Choi, Seong-Dae
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.21 no.4
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    • pp.14-22
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    • 2022
  • To reduce the weight of the car and ensure the safety of the driver while driving, the existing 440 MPa-class mounting bracket was treated at 590MPa to improve collision safety and secure the weight of the vehicle body. The following conclusions were drawn from the tensile test, forming analysis, and springback prediction. In the formability and springback analyses using FLD, it could be confirmed that bending was an essential process because the formability and flatness were much better when bending was added than when bending was not applied. Based on the research results, it was deduced that the mold design was necessary so that the molding was carried out at a strain rate of 20% or less for stable molding.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Design and Implementation of a WiMAX Connection Management and Network Monitoring Software on Linux (리눅스 상에서 WiMAX 연결 관리 및 네트워크 모니터링을 위한 소프트웨어의 설계 및 구현)

  • Lee, Moonsup;Kim, Hyoungseok;Kim, Ikhwan;Kim, Taehyoun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.499-500
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    • 2009
  • 최근 차세대 휴대 인터넷 기술로 WiMAX (Worldwide Interoperability for Microwave Access)가 주목을 받고 있으며 성능 향상을 위한 많은 연구가 진행되고 있다. WiMAX의 성능향상을 위해서는 실제 네트워크 환경에서 연구가 수행되어야 하지만 아직 연구 목적으로 사용할 수 있는 소프트웨어가 부족하다. 본 연구에서는 WiMAX 네트워크의 연결을 관리하고, 연결된 WiMAX 네트워크의 환경 및 PHY/MAC 계층의 정보를 모니터링할 수 있는 소프트웨어인 WiMAX CM(Connection Manager)를 개발하였다. 개발된 WiMAX CM은 확장성을 고려하여 핵심 기능이 SDK(Software Development Kit)형태로 설계되었으며 다양한 WiMAX 네트워크 연결을 위해 접속 프로파일을 관리하고, 네트워크 정보를 실시간으로 모니터링하여 사용자에게 제공한다.