• Title/Summary/Keyword: Design Guideline

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A Study on Basic Analysis for Design Guideline of Traffic Separation Scheme (통항분리제도의 설계지침에 관한 기초적 연구)

  • Park, Young-Soo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.65-70
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    • 2006
  • Route Design & TSS(Traffic Separation Scheme) establishment are often used to improve the marine traffic safety in the heavy waters. There are several domestic and international route design guidelines, but there is no guideline of TSS design. So, TSS is designed by specialist's subjective opinion. Until now, when TSS is designed there are a few paper about the easiness effectiveness of marine accident, but there is no paper to design TSS guideline. This paper proposes the design guideline about TSS to improve the safety of navigation vessel by the quantitative assessment in the viewpoint of mariner.

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The Design Guideline of the Buses as the Transportation Means to the KTX of Small/Medium Cities (중소도시 KTX와 연계교통수단으로서의 버스 디자인 가이드라인)

  • Choi, Chul-Joo
    • Journal of the Korean Society for Railway
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    • v.14 no.5
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    • pp.461-469
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    • 2011
  • Considering the traffic condition of railroad 'KTX' links to lack of service's punctuality in nation's small/ medium cities, design guidelines with practical railroad transportation policies in terms of convenient railroadbus connection and improving comfortable ride is suggested. Following the guideline and policies, operational requirements of current railroad-bus connection system, the system's design consideration, and transportation policies and laws in relation to the bus operating companies should be analyzed to decide the practicality of the railroad-bus connecting infrastructure. Also, in order to achieve practical railroad-bus connection, connecting buses' design guideline is combined with suggested optimization method of the practicality transportation system. Lastly, the design guideline of buses as 'links,' and railroad transportation policies concerning the operation of connecting bus system for nation's small/medium cities are suggested.

Design Guidelines Drawn from passengers' behavior pattern Analyis at the Bus Terminal Waiting Space (버스터미널 승객 대기 공간에서 사람들의 행태 분석 및 Design Guideline 설정)

  • Yeom, Ji-Woong;Kim, Kyung-Hwan;Lee, Yoon-Sun;Kim, Jae-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.593-598
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    • 2007
  • Most of people still use the bus, which is one of transportation. But the space of cauch station where the passengers wait for the bus is still not enough for them in effect. Therefore, the space is analyzed through looking into the behaviors occurred in the waiting space .So, this paper defines the a primary factor affecting environmental from the existing environment and experience behaviors occurred in the existing environment, and suggests design guideline based on data and information from the result when redesigning.

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A Guideline for Educational Game Engagement based on a Review of Designing and Developing Non-Digital Games literature An Actual Implementation of a Tabletop Game

  • Villegas, Tatiana Rincon;Torres, Eric Avila;Jeong, Jong-In;Gang, Sin-Cheon;Kim, Chang-Seok;Kim, Ui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.193-196
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    • 2019
  • Digital Game design with educational purposes and User Experience measurement via game analytics has been extensively covered in literature, however non-digital games such as tabletops in education and its corresponding educational impact have limited research. In this paper, we propose a guideline to create non-digital educational games from scratch and evaluate them based on the know-how of developers and the investigation of scholars who have studied the engagement factors related to the digital games and applied their findings to non-digital games. Along with the guideline we provide an actual implementation, a game called HXGN_766, meant to serve as scaffolding of computational thinking and rudimentary Python programing concepts. We believe both, guideline and game, can be a useful reference for those interested on game design, educational content design, game quality control check, and unplugged computer science activities. This is the first in a series of papers where the game design concept, the evaluation methodology and the game itself will be presented with more detail.

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A Design Guideline of Sign System Based on DPD Concept in Traditional Heritage Villages

  • Noh, Hwang-Woo;Kitagawa, Keiko;Yoo, Jae-Soo;Park, Sun-Gyu;Oh, Sang-Hoon;Min, Byung-Won;Oh, Yong-sun
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.19-20
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    • 2015
  • Sign system currently used for traditional heritage villages in Korea does not have any well-defined concept and method so that somewhat improper signs can be developed like for general urban or tourism area. In this paper, we present a new method or guideline of sign system based on DPD(disaster prevention design) concept for our traditional heritage villages. We can enhance both safety of residents and satisfaction of visitors throughout this guideline. According to our investigations on the heritage villages, sign systems in Korea are mainly developed for tourism, on the other hand, sign development in Japan mainly focuses on prevention or protection against big disasters like earthquakes. Considering residents and their safety, we can submit a proper guideline to develop sign system for our traditional heritage villages based on the concept of DPD which can be applied to each space. Asan 'Oeam Village' and Beppu 'Onsen Village' are used as application sites compared between Korea and Japan.

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A Study on the Architectural Design Guideline for Intensive Care Unit - Focused on Cases of The US, The UK and Australia (중환자부 시설기준 수립을 위한 가이드라인 조사·분석연구 - 미국, 영국, 호주 사례를 중심으로)

  • Yun, Woo Young;Chai, Choul Gyun
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.21 no.4
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    • pp.17-25
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    • 2015
  • Purpose: At the moment, There is a facility standard for intensive care units on the Korea medical services Act. However, the contents of regulation are so limited and difficult to apply. Therefore, it is necessary to draw up the guideline to complement the regulation for efficient operation of intensive care units. This study aims to suggest basic data for guideline of intensive care units. Methods: 2 Methods have been used in this paper. 1) Comparative analysis between the national regulation of Korea with the design standard of the United States America, the United Kingdom and Australia. 2) A literature survey about operation method for intensive care unit, focused on materials published in intensive care medicine society of each country. Results: In comparison with guideline of abroad cases, additional supplement are required, with regard to item such as operation environment, size, nursing manpower ratio, bed space area, space program of intensive care units for healing environment. Implications: This study is a basic research for guideline of intensive care unit, and need to be followed by further study using various perspectives and methods.

Review of Literature on Development of a Design for Family Day Care Center (가정보육시설의 디자인 개발을 위한 문헌고찰)

  • Lee, You-Mi;Kim, Mi-Hee
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2006.11a
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    • pp.103-108
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    • 2006
  • Family day care centers, in apartment complexes, which are popular in korea, have merits as day care centers for young children due to their homey environments, closeness to children's homes, and available outdoor playground utilizing open space in the complexes. Thus, It is great potential to develop design guideline of family day care in apartment which are in demand now, The purpose of this study is to provide basic information for develop of design guideline family day care center. Therefore, this study aimed to investigate important the point of issues that influence the development of design family day care center. The study of the point of issues are environment behavior, Murtha & Lee' User Benefit Criteria, and Pattern theory. As a result, this study provide basic data of develop design guideline of family day care and important data of next study.

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A Study on the Interaction Design Guideline for Web2.0 Service Based on Ajax (Ajax 기반의 웹2.0 서비스를 위한 인터랙션 디자인 가이드라인에 대한 연구)

  • Lee, Ji-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.569-574
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    • 2010
  • After the beginning of Web2.0 era, newly developed interaction design patterns based on Ajax(Asynchronous JavaScript and XML) have been tried in various Web2.0 services. These new interaction design patterns enable web service to provide rich experience for users. However, it is very hard to find organized task based guideline about Web2.0 interaction design even though there are a lot of complicated interaction design techniques and patterns. It is essential to have Web2.0 interaction guide based on Ajax because it can guide designers to use appropriate interaction design patterns and to keep usability for ordinary users. Therefore, this research aims to establish task based interaction design guideline for Web2.0 service based on Ajax. The reason why this research focused on Ajax is that Ajax is most widely used language for Web2.0 service. First, primary five interaction design patterns were defined through analysis of various interaction design patterns from Web2.0 services. Second, detail interaction design tasks from five major patterns were analyzed based on the study of major Web2.0 services such as Gmail, Twitter, YouTube and Google maps. Third, general design guidelines such as heuristic guidelines for web service are studied through literature review. After all, this study proposed task based interaction design guide for Web2.0 service with Ajax. With this guide, designers and developers can choose appropriate Web2.0 interaction patterns and apply to their service and provide service to users with enhanced usability and satisfaction.

A study on the development of interface design evaluation method for web-based multimedia instructional system. - Focused on the user′s psychological language extraction.- (웹 기반 멀티미디어 교육사이트의 인터페이스 디자인 평가방법체계 구축에 관한 연구 -사용자의 심리적 불만족 언어 도출을 중심으로.)

  • 박순주;이종호
    • Archives of design research
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    • v.13 no.3
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    • pp.81-90
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    • 2000
  • There are a great number of difficulties without Interface Guideline, even though the utility of the web in the educational field has been increased. In spite of having a guideline there still remains problems, when the researcher develops a practical web design, because of uniformity and universality. The purpose of this research will give a good model and a guideline, developing a way of web-site assessment through psychological language. First, the researcher has to induce psychological language and recognize the relevance of the principle of device system. Second, they should build an assessment model based on an established system of classification. As a result, they recognized that an assessment model based on the system of psychological language can help in working out authentic design problems. The designer faces many difficulties when using Interface Guideline for the sake of the existing software developer because of specific terminology. On the contrary, these days, the guideline of psychological language system provides the designer with easy comprehension of language and also able to perceive problems in advance. In addition, the researcher can realize that it can be used, as a good source and data.

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Validation and Verification Process for the Computerized Procedure System in Nuclear Power Plant Control Room (전자식 절차서 시스템의 원전제어적합성 확인 및 검증절차)

  • Cha, Woo-Chang
    • Journal of the Korean Society of Systems Engineering
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    • v.5 no.1
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    • pp.33-41
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    • 2009
  • The analog or partly digital typed interface of main control room in nuclear power plant (NPP) is gradually being replaced to the totally digitalized interface suitable for the digital environment. SKN 3,4 Nuclear Power Plant is currently developed in such a way to employ advanced displays and controls such as computerized procedure system(CPS), large display panel(LDP), and Soft control. According to the developed design process, the main control room (MCR) of the SKN3,4 was aesthetically designed based on a design concept of the health and sustainability and technically evaluated with human factors guidelines, which somehow lack of the confidence on the evaluation for the rapidly changing digital environment. The suitable review guideline for the digitalized interface and the environment was developed such as the guideline for CPS with information displays on VDU. For the guideline development, tremendous guidelines and technical papers related to evaluation issues of digital environment has been collected, analyzed and transformed to electric database forms and then built on database management system, called Design Review Supporting System to retrieve the appropriate issues for the practical usage of evaluators-in-field.

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