• Title/Summary/Keyword: Design Environments

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InterCom : Design and Implementation of an Agent-based Internet Computing Environment (InterCom : 에이전트 기반 인터넷 컴퓨팅 환경 설계 및 구현)

  • Kim, Myung-Ho;Park, Kweon
    • The KIPS Transactions:PartA
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    • v.8A no.3
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    • pp.235-244
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    • 2001
  • Development of network and computer technology results in many studies to use physically distributed computers as a single resource. Generally, these studies have focused on developing environments based on message passing. These environments are mainly used to solve problems for scientific computation and process in parallel suing inside parallelism of the given problems. Therefore, these environments provide high parallelism generally, while it is difficult to program and use as well as it is required to have user accounts in the distributed computers. If a given problem is divided into completely independent subproblems, more efficient environment can be provided. We can find these problems in bio-informatics, 3D animatin, graphics, and etc., so the development of new environment for these problems can be considered to be very important. Therefore, we suggest new environment called InterCom based on a proxy computing, which can solve these problems efficiently, and explain the implementation of this environment. This environment consists of agent, server, and client. Merits of this environment are easy programing, no need of user accounts in the distributed computers, and easiness by compiling distributed code automatically.

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A Study on the Smartcard-Based Authentication Protocol Design with Advanced Security in the Multiple Server Environments (다중 서버 환경에서 안전성이 향상된 스마트카드 기반 인증 프로토콜 설계에 관한 연구)

  • Bae, Won-il;Kwak, Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.2
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    • pp.329-341
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    • 2017
  • A multi-server architecture has been proposed to increase the efficiency of resources due to the rapid growth of computer networks and service providing servers. The smartcard-based authentication protocol in the multi-server environments has been continuously developed through various studies. Recently, Chun-Ta Li et al proposed an authentication protocol that solves Xiong Li el al's authentication protocol vulnerability to user impersonation attack and session key disclosure attack. However, Chun-Ta Li et al's authentication protocol has a problem with user impersonation in the vulnerability analysis and has an unsuitable authentication process. Therefore, this paper proposes a smartcard-based authentication protocol in the multi-server environments that solves the denial of service attack and replay attack vulnerabilities of the authentication protocol proposed by Xiong Li et al.

Design and Performance Analysis of Caching Algorithms for Distributed Non-uniform Objects (분산 이질형 객체 환경에서 캐슁 알고리즘의 설계 및 성능 분석)

  • Bahn, Hyo-Kyung;Noh, Sam-Hyeok;Min, Sang-Lyul;Koh, Kern
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.6
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    • pp.583-591
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    • 2000
  • Caching mechanisms have been studied extensively to buffer the speed gap of hierarchical storages in the context of cache memory, paging system, and buffer management system. As the wide-area distributed environments such as the WWW extend broadly, caching of remote objects becomes more and more important. In the wide-area distributed environments, the cost and the benefit of caching an object is not uniform due to the location of the object; which should be considered in the cache replacement algorithms. For online operation, the time complexity of the replacement algorithm should not be excessive. To date, most replacement algorithms for the wide-area distributed environments do not meet both the non-uniformity of objects and the time complexity constraint. This paper proposes a replacement algorithm which considers the non-uniformity of objects properly; it also allows for an efficient implementation. Trace-driven simulations show that proposed algorithm outperforms existing replacement algorithms.

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A Ubiquitous Workflow Language based on Web Services (웹 서비스 기반의 유비쿼터스 워크플로우 언어)

  • Han, Joo-Hyun;Cho, Yong-Yoon;Choi, Jae-Young
    • The KIPS Transactions:PartA
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    • v.12A no.6 s.96
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    • pp.485-492
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    • 2005
  • Currently workflows in business processes and distributed computing environments have provided service automation by connecting many tasks with rules and/or orderings. The services in ubiquitous computing environments have to automatically provide users with adaptive services according to dynamically changing contort information, which is obtained from both the users and their environment. To adapt these workflows to ubiquitous computing, we must specify the situation information on the transition conditions. In this paper, we propose uWDL, Ubiquitous Workflow Description Language, based on Web Services to use the situation information on the transition constraints of workflow's services. uWDL can select adaptive services according to contexts, profiles, and events information, which are situation information. Furthermore, we verified the execution of a scenario document described with uWDL using the parser and the context handler for uWDL. The scenario developers can use the uWDL scenario editor for a design of scenarios, and they can easily specify the transition condition of the services according the situation information of ubiquitous environments using the uWDL.

Sensor Network System for Littoral Sea Cage Culture Monitoring (연근해 가두리 양식장 모니터링을 위한 센서네트워크 시스템)

  • Shin, DongHyun;Kim, Changhwa
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.247-260
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    • 2016
  • Sensor networks have been used in many applications such as smart home, smart factory, etc. based on sensor data. Sensor networks can change system requirements and architectures depending on their application areas. Currently, sensor network application cases in ocean environments are very rare because the ocean environments have much difficult accessibility more poor conditions, higher wave heights, more frogs, much heavier salinity, etc., compared with ground environments. In this paper, we propose the requirements, architecture and design of a sensor network system for the littoral sea cage culture monitoring and we also introduce its operation results through the development. The developed system based on our research provides users with functionalities to extract, monitor, and manage underwater environmental conditions suitable to littoral sea cage culturing of fishes.

A Navigation Algorithm of Modular Robots with 3 DOF Docking Arm in Uneven Environments (3자유도 결합 팔을 가진 모듈형 로봇의 비평탄 지형 주행 알고리즘)

  • Na, Doo-Young;Min, Hyun-Hong;Lee, Chang-Seok;Noh, Su-Hee;Moon, Hyung-Pil;Jung, Jin-Woo;Kim, Yong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.3
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    • pp.311-317
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    • 2010
  • In the paper, we propose an improved mobility method of modular robots by physical docking in the uneven environments. The modular robot system consists of autonomous docking device, 3 DOF robotic arm, motion controller, and main controller. Real-time location and direction of the robot are estimated using inner GPS and they are used to control direction and path of each robot for physical docking between modular robots. We design a navigation algorithm of modular robot using physical docking and cooperative navigation in the environment with broken road and low stair. The proposed method is verified by navigation experiments of three developed modular robots in the uneven environments.

The User Experience Evaluation of VR/AR Technology in the FEM/CFD Simulation (구조/유체 시뮬레이션에서 VR/AR기술의 사용자 경험 평가)

  • Seo, Dongwoo;Park, Sangjin
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.1-7
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    • 2019
  • This study focused on the usability and the difference between VR and AR technology in the FEM/CFD simulation environments. First, this paper explains the current status and prospect of the VR/AR technology and conducted a case study on the VR and AR service in the FEM/CFD simulation environments. In addition, we made the evaluation strategies for usability by a review of previous research. And then, after Interviewers participants who use of simulation at a specific site C to we investigated the usability of the VR and AR service based on the mobile device in the FEM/CFD simulation environments. The result of this study is look forward to be used as a design service to form a VR and AR service in the future.

An Optimization Method for Hologram Generation on Multiple GPU-based Parallel Processing (다중 GPU기반 홀로그램 생성을 위한 병렬처리 성능 최적화 기법)

  • Kook, Joongjin
    • Smart Media Journal
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    • v.8 no.2
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    • pp.9-15
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    • 2019
  • Since the computational complexity for hologram generation increases exponentially with respect to the size of the point cloud, parallel processing using CUDA and/or OpenCL library based on multiple GPUs has recently become popular. The CUDA kernel for parallelization needs to consist of threads, blocks, and grids properly in accordance with the number of cores and the memory size in the GPU. In addition, in case of multiple GPU environments, the distribution in grid-by-grid, in block-by-block, or in thread-by-thread is needed according to the number of GPUs. In order to evaluate the performance of CGH generation, we compared the computational speed in CPU, in single GPU, and in multi-GPU environments by gradually increasing the number of points in a point cloud from 10 to 1,000,000. We also present a memory structure design and a calculation method required in the CUDA-based parallel processing to accelerate the CGH (Computer Generated Hologram) generation operation in multiple GPU environments.

Walkability Evaluation for Elderly People using Wearable Sensing (웨어러블 센싱 기반 고령자를 위한 보행 편의성 평가)

  • Yang, Kanghyeok;Hwang, Sungjoo;Kim, Hyunsoo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.7
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    • pp.119-126
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    • 2019
  • The active living of the elderly leads to improve their lives and enhance social networks. In the view of the active living, the walkability is an essential factor for the elderly's daily life. To support the active living, making age-friendly environment is important. Considering that the elderly mainly carry out activities through walking, making the age-friendly walking environment is a preliminary action. The existing studies applied various methods such as surveys by experts. In spite of the benefits in theirs, there is still a limitation that current walkability measurement methods did not incorporate the actual elderly's walking activity. Thus, the purposes of this study is to measure the elderly's walking quantitatively using a wearable sensor, and to investigate the feasibility of comparing several walking environments based on the data collected from the actual elderly's walking. To do this, experiment was conducted in four types environments with 22 senior subjects. The walkability was measured by walking stability represented quantitatively as Maximum Lyapunov Exponent (MaxLE). Through the experiment results, it was confirmed that the stability of the elderly walking was different according to the walking environment, which also meant that bodily responses (walking stability) is highly related to walkability. The results will provide an opportunity for the continuous diagnosis of walking environments, thereby enhancing the active living of the elderly.

Deep Learning Frameworks for Cervical Mobilization Based on Website Images

  • Choi, Wansuk;Heo, Seoyoon
    • Journal of International Academy of Physical Therapy Research
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    • v.12 no.1
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    • pp.2261-2266
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    • 2021
  • Background: Deep learning related research works on website medical images have been actively conducted in the field of health care, however, articles related to the musculoskeletal system have been introduced insufficiently, deep learning-based studies on classifying orthopedic manual therapy images would also just be entered. Objectives: To create a deep learning model that categorizes cervical mobilization images and establish a web application to find out its clinical utility. Design: Research and development. Methods: Three types of cervical mobilization images (central posteroanterior (CPA) mobilization, unilateral posteroanterior (UPA) mobilization, and anteroposterior (AP) mobilization) were obtained using functions of 'Download All Images' and a web crawler. Unnecessary images were filtered from 'Auslogics Duplicate File Finder' to obtain the final 144 data (CPA=62, UPA=46, AP=36). Training classified into 3 classes was conducted in Teachable Machine. The next procedures, the trained model source was uploaded to the web application cloud integrated development environment (https://ide.goorm.io/) and the frame was built. The trained model was tested in three environments: Teachable Machine File Upload (TMFU), Teachable Machine Webcam (TMW), and Web Service webcam (WSW). Results: In three environments (TMFU, TMW, WSW), the accuracy of CPA mobilization images was 81-96%. The accuracy of the UPA mobilization image was 43~94%, and the accuracy deviation was greater than that of CPA. The accuracy of the AP mobilization image was 65-75%, and the deviation was not large compared to the other groups. In the three environments, the average accuracy of CPA was 92%, and the accuracy of UPA and AP was similar up to 70%. Conclusion: This study suggests that training of images of orthopedic manual therapy using machine learning open software is possible, and that web applications made using this training model can be used clinically.