• 제목/요약/키워드: Design Environments

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퍼스널 클라우드 환경에서 사용자 관리를 위한 보안 프레임워크의 설계 및 평가 (Design and Evaluation of Secure Framework for User Management in Personal Cloud Environments)

  • 진병욱;김종화;차시호;전문석
    • 디지털산업정보학회논문지
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    • 제12권1호
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    • pp.81-87
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    • 2016
  • Cloud computing technologies are utilized and merged in various domains. Cloud computing technology-based personal cloud service technologies provide mobility and free access by using user centered storages and smart devices such like smart phones and table PCs. Therefore, we should overcome limits on the storage by solving the capacity problems of devices to provide security services in the personal cloud environments It can be addressable to provide the convenience of various security technologies. However, there are some security threats inherited from existing cloud environments and the possibilities of information leakage when devices are lost or stolen. Therefore, we designed a framework for providing secure cloud services by adding objects, such as user authorization, access tokens, set permissions by key generation, and key management assignments, for user management in personal cloud environments. We analyzed the stability of the proposed framework in terms of irreverent use and abuse, access to insiders, and data loss or leakage. And we evaluated the proposed framework in terms of the security with access control requirements in personal cloud environments.

온·오프라인 환경에서 소비자 감정 반응의 추출 및 구조화: 혼합감정을 중심으로 (Structuralization of Consumer's Emotional Responses in Online and Offline Environments: Focusing on Mixed Emotions)

  • 이은경;전중옥
    • 아태비즈니스연구
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    • 제13권2호
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    • pp.197-207
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    • 2022
  • Purpose - This study reestablished the concept of mixed emotions experienced in online and offline shopping environments, and structuralized emotional responses which manifest mixed emotions in each channel, and developed a method of measuring overall mixed emotions in consideration of the asymmetry of emotions. Design/methodology/approach - This study conducted a focus in-depth interview based on phenomenological research and exploratory preliminary survey using questionnaires. In addition, a survey was conducted as a quantitative survey. Findings - Qualitative and quantitative researches were conducted to derive major emotional responses items which manifest mixed emotions in online and offline shopping environments and determine differential emotional structure in each channel. As a result, it was confirmed that mixed emotions consisted of 5 factors in each channel and 21 emotional responses. In addition, a method of measuring overall mixed emotions considering the asymmetric of emotions was developed to prove the difference in behavioral responses. Research implications or Originality - This study is meaningful in that it helps companies efficiently manage and understand customer responses to their products by classifying and systemizing the emotional responses experienced by consumers in online and offline purchase and consumption situations according to the purchase environment.

도심지역의 거주환경평가에 관한 연구 - 대구 도심 지역 거주자를 대상으로 - (A Study on the Evaluation of the Dwelling Environment in the Types of Residential Area)

  • 신소영
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 1994년도 학술발표대회논문집 상
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    • pp.29-36
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    • 1994
  • The purpose of this study is to suggest the basic design elements for dwelling environment planning of downtown in Taegu.The evaluation of the dwelling environment should be approached from the satisfaction and the cognitive of the residents, that are based on their desire and various values on the conditions of residential area. This paper concerns the satisfaction and the congnitive image structure of the residents in the various dwelling types, from which design elements for dwelling environments can be derived. The results are as folIows: 1) The analysis on the satisfaction of dwell ins environment shows lots of displeasure about the lack of open-spaces and the housing low-quality, neighborhood in Mun-hwa, Korean style housing and the low-rise apartment areas. In order to make the variety types of dowelling in downtown district, the improvement of housing qualities and the expantion of the urban facilities for the open-spaces and communities are need. 2) The design elements of dwelling environments in downtown find out the important planning elements for urban design. The evaluation of the cognitive image structures about the safety and affection should be considered in design for urban dwelling areas.

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학습자 중심 웹 기반 교수-학습체제의 설계전략과 상호작용성 (Interactivity and User-Centered Design Strategies of Instructional Systems used in Web Environments)

  • 김미량
    • 정보교육학회논문지
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    • 제3권1호
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    • pp.13-21
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    • 1999
  • 구성주의적 관점에서 교수-학습의 과정을 설명하고자 하는 노력들은 웹 기반 교수-학습체제 설계 과정의 중심을 학습자에게로 옮겨 놓았고 웹 환경에서도 학습자에게 인간의 면대면 의사소통과 동질의 학습환경을 제공하고자 하는 설계적 관심은 최적정 상호작용성을 구현하기 위한 처방적 전략으로 제시되고 있다. 상호작용 설계의 과정은 학습자와 체제간의 기계적, 물리적, 외현적인 교류는 물론 인지적, 정의적, 내면적 측면의 암묵적 교환을 포괄하는 측면에서 이루어져야 하고 이것은 웹 기반 교수-학습체제의 설계에도 예외없이 적용된다. 학습목표, 학습내용 및 학습자 특성과 더불어 웹 고유의 환경적 특성이 상호작용 설계에 통합되어야 한다.

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아파트 거주 고령자의 운동실태 및 실내운동시설 평가 (Current Status of Exercise and Evaluation of Indoor Exercise Environment of Seniors Living in Apartment Complex)

  • 오찬옥;권현주
    • 한국실내디자인학회논문집
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    • 제27권2호
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    • pp.166-174
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    • 2018
  • This study examined the indoor exercise environment use and needs of older adults. The target population was seniors aged 60 years and older living in a newly developed apartment complex. Variables include demographic and housing characteristics, status of exercise, and indoor exercise environmental evaluation and needs. A total of 102 data items were analyzed using frequency, t-test and ANOVA. Noteworthy results are as below. First, community centers and community welfare centers were the most desirable exercise environments because of affordability, exercise programs/spaces. Such exercise environments should be developed in more locations for increasing numbers of seniors. Second, indoor exercise environments need to be improved based on seniors' physical capabilities and environmental behavior. Third, supportive spaces such as restrooms, shower rooms, locker rooms should be carefully designed. Fourth, seniors wanted to have walking trails and indoor swimming pools, the most desirable exercise spaces, within ten to 15 minutes walking distance.

분산 환경에서의 관계형 데이터베이스를 위한 XML-RPC 인터페이스 설계 및 구현 (Design and Implementation of XML-RPC Interface for Relational Database on Distributed Environments)

  • 신성욱;이영욱
    • 정보처리학회논문지D
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    • 제10D권4호
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    • pp.613-620
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    • 2003
  • RPC는 분산 시스템에서 가장 많이 활용되고 있는 통신 메커니즘 중의 하나이다. 본 연구는 현재 많이 활용되고 있는 RPC 프로토콜 중, XML-RPC를 이용하여 분산 환경하에서 데이터베이스를 활용하기 위한 단일화된 인터페이스 설계에 목적을 둔다. 기존의 RDB를 이용한 프로그램에 있어서 데이터베이스의 접근은 프로그래밍 언어, 플랫폼, 사용 데이터베이스의 종류 등에 따라서 특정한 API를 사용해야만 하는 프로그래밍 형태를 취했으나, XML-RPC 프로토콜을 이용하여 구현한 미들웨어를 둠으로써 데이터베이스 접근 인터페이스를 단일화하여 특정 언어와 환경에서 여러 상이한 데이터베이스에 대한 접근 및 조작을 용이하고 편리하게 하였다.

업무유형에 따른 유비쿼터스 오피스 계획 방향에 관한 연구 (A Study on the Direction of Ubiquitous Office with a Focus on Work Services)

  • 조명은;채희화;이주현;김미정
    • 한국실내디자인학회논문집
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    • 제21권2호
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    • pp.186-196
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    • 2012
  • Information technology has changed the human life as well as the societal and economic paradigm. New office environments have been proposed to cope with emerging changes and to support working performances by reducing costs of office operation and business. Recently, office environments have adopted ubiquitous computing with a focus on collaboration to promote real-time enterprises. They become equipped with various mobile devices and pervasive technologies in wireless networks. This study aims to propose a direction for the adoption of mobile and pervasive computing on the new office environment. We investigate relate works and analyze new office types including mobile offices, telework centers and home offices. Using a customized questionnaire, the current conditions of the office environments and officers' demands were investigated and analyzed. In the end, we propose the direction for a ubiquitous office environment with a focus on two attributes, ubiquity and mobility. This research will be a basis for the development of ubiquitous offices that support the professionalism of works in practices.

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염해환경 콘크리트 구조물의 확률론적 내구성 해석 (A Probability-Based Durability Analysis of Concrete Structures in Chloride Containing Environments)

  • 권기준;김동백;정상화;채성태
    • 한국안전학회지
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    • 제22권3호
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    • pp.51-56
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    • 2007
  • In recent years, many research works have been carried out in order to obtain a more controlled durability and long-term performance of concrete structures in chloride containing environments. In particular, the development of new procedures for probability-based durability analysis/design has proved to be very valuable. Although there is still a lack of relevant data, this approach has been successfully applied to some new concrete structures. In this paper, the equation used for modelling of the chloride penetration was based on Fick's Second Law of Diffusion in combination with a time dependent diffusion coefficient. The probability analysis of the durability performance was performed by use of a Monte Carlo Simulation. The procedure was applied to an example based on limited data gathered in this country. The influences of each parameter on the durability of concrete structures are studied and some comments for durability design are given. The new procedure may be very useful in designing an important concrete structures in chloride containing environments. Also it may help to predict the service life of concrete structures under a given probability of failure.

컴퓨터 게임 환경에서 에이전트들의 효율적인 협력을 위한 통신 프로토콜과 역할 배정 (Communication Protocol and Role Assignment for Efficient Agent Cooperation in Computer Game Environments)

  • 김인철
    • 인터넷정보학회논문지
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    • 제7권2호
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    • pp.137-149
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    • 2006
  • 본 논문에서는 컴퓨터 게임 환경에서 에이전트들의 효율적인 협력과 팀워크를 위한 메시지 기반의 통신 프로토콜과 동적 역할 배정 방법을 제시한다. 본 논문에서 제시하는 동적 역할 배정 방식은 설계단계 혹은 실행단계에서 역할 배정에 필요한 모든 사항을 결정하는 기존의 정적 역할 배정 방식이나 동적 역할 배정 방식과는 다른 새로운 역할 배정 방식이다. 이 역할 배정 방식에 따르면, 설계단계에서 가능한 역할집합들을 미리 결정하지만, 이 역할집합에 명시된 각각의 역할을 어느 에이전트가 맡아 수행할 것인가는 실행단계에 가서 결정한다. 이 방법은 역할배정에 필요한 실행단계의 협상을 최소화할 수 있는 방법으로서, 실시간 멀티 에이전트 환경에 매우 효과적인 방법이다. 본 본문에서는 실험을 통해 새로운 동적 역할 배정 방식의 우수성을 보인다.

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JXTA 네트워크 환경에서 효율적인 자원 검색을 위한 DHT 기반프락시 피어 알고리즘 설계 (The Design of Proxy Peer Algorithm based on DHT for Effective Resource Searching on JXTA Network Environments)

  • 이광;이준
    • 한국정보통신학회논문지
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    • 제11권8호
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    • pp.1486-1492
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    • 2007
  • P2P와 같은 분산 컴퓨팅 환경에서는 분산된 자원의 효율적인 검색이 매우 중요하다. 그러나 분산된 자원의 검색은 수많은 피어를 순회하며 정보를 검색해야 하므로 검색 횟수의 증가에 따른 시스템 부하와 많은 검색 시간을 소요하게 된다. 본 논문에서는 JXTA 네트워크 환경에서 분산된 자원의 효율적인 검색을 위해 DHT(Distributed Hash Table)를 기반으로 한 프락시 피어 알고리즘을 설계하였다. 랑데부 피어들의 정보를 프락시 피어에 유지하고 검색 성공 확률이 높은 랑데부 피어들을 우선 검색함으로써 검색 횟수를 줄여 발생될 수 있는 오버 헤드를 최소화 할 수 있었다.