• 제목/요약/키워드: Design Environment

검색결과 15,408건 처리시간 0.048초

A Study on Interior Designers' Attitudes and Application of Environment-Friendly Interior Design (친환경 실내디자인에 대한 실무자의 의식과 실천정도)

  • Ha, Hyun-Ju;Oh, Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • 제20권3호
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    • pp.13-21
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    • 2011
  • As the environmental pollution is intensified, the interest in the conservation and quality of global environment is also increasing. Interior design affects on environmental conservation as well as the quality of outdoor and indoor environment through all phases of interior design. Therefore, interior designers should do environment-friendly design. The purpose of this study was to examine the consciousness and application degree of environment-friendly interior design in actual project by interior designers. The study was conducted by a questionnaire survey. The subjects were 215 interior designers working in Seoul area. The major findings of this study were as follows: 1) The 33 representative elements of environment-friendly interior design were selected and categorized into 5 fields: resources and materials, energy savings, ecological environments, indoor environments, and space effectiveness. These would be useful to carry out environment-friendly interior design projects and related researches. 2) Many interior designers didn't understand what the environment-friendly interior design is correctly, even though they were interested in it. Therefore, the educational program of environment-friendly interior design should be developed. 3) Even though interior designers thought most elements of environment-friendly interior design very important, they didn't apply them well to actual projects. This implies that alternatives for activating them are needed.

Environment Design for Digitalized Main Control Room in Nuclear Power Plant

  • Cha, Woo Chang
    • Journal of the Korean Society of Systems Engineering
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    • 제7권2호
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    • pp.1-5
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    • 2011
  • The purpose of the Environment Design (ED) for Main Control Room (MCR) of Nuclear Power Plant (NPP) is to provide and create an optimal working space to be free from physical, physiological and mental stress as well as environmental discomfort, based on the previous environment design experiences and to recommend the best ED including the color, the lighting and the interior design. Environment Design consists of three main areas: Human factor engineering design, Interior design with color design, and Lighting design. These design areas have been interactively cooperated in a way that each design specialist would share the objectives and concepts of the Environment Design for MCR. The specialists for Human Factors Engineering design had a corporative role in such a way to provide the guidelines for MCR design suitability of Interior and Lighting design considering the Human System Interface (HSI) safety concerns. This paper describes fruitful efforts to create the best fit for MCR ED among several design proposals with the design recommendations, impacts, and contributions to NPP environment.

Design for Environment within Fashion Industry (패션 산업에서의 친환경 디자인)

  • Jang, Nam-Kyung;Kim, Yun-Jung;Joo, Zan-Na
    • The Research Journal of the Costume Culture
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    • 제15권6호
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    • pp.952-964
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    • 2007
  • This study is about the design for environment which is central social interest in recent days. This study focused on both experimental designs which convey meanings and practical designs which can be produced within the fashion industry and then influence on the wide range of consumer, human and surrounding environment. The purposes of this study are to categorize national and global fashion designs for environment, to analyze data based on the fashion pipeline from planning to discard, to suggest systematic actions, and to establish fashion design for environment model. Through these processes, this study helps in making fashion designs for environment more understandable, and demonstrates one future direction for using environment as fashion industry's innovative strategy. This study attempts to create business and at the same time suggests design actions based on social belief. The results of this study are following. Fashion designs for environment were categorized by organic fabric, new-to-the-world fabric, reduce, multi-function, reproduce, order-made, recycle, and reuse. The results show that fashion designs for environment have been implemented throughout the fashion pipeline, and applied the concepts of design for environment including green, sustainable slow, and natural design principles. Furthermore, labelling and service from supply side, green purchasing from demand side, and integration from both sides are suggested as company's and society's systematic actions.

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Optimal Design for Indoor Thermal Environment based on CFD Simulation and Genetic Algorithms (CFD 연성해석과 유전자 알고리즘을 이용한 실내 열환경 최적설계에 관한 연구)

  • 김태연;이윤규
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • 제16권2호
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    • pp.111-120
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    • 2004
  • The optimal design method of indoor thermal environment using CFD coupled simulation and genetic algorithms (GA) is developed in this study. CFD could analyze the thermal environment considering the distribution of temperature, velocity, etc. in a room. Therefore, It would be appropriate to use CFD for the optimal design method considering their distribution. In this paper, the optimal design means the most appropriate boundary conditions of the room among the conditions where the design target of indoor therm environment is achieved. Two step optimal indoor thermal environment design method is proposed. It includes the GA for searching the optimal indoor thermal environment design. To examine the performance of this method, the optimal design of hybrid ventilation system, which uses the natural cross ventilation and the radiation-cooling panel is conducted. The optimal design which satisfies the design target (thermal comfort, minimum cooling load, minimum vertical temperature difference) is found using two step optimal design method.

A Study on Characteristics of Well-being Fashion Design in Digital Environment (디지털 환경의 웰빙 패션 디자인에 관한 연구)

  • Kim, Ji-Eon
    • The Research Journal of the Costume Culture
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    • 제15권5호
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    • pp.796-809
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    • 2007
  • The viewpoint of growth pursuit is changed to that of life quality's and happiness' pursuit by modern people. Modern people in digital environment, tired of fast-changing and oppressive daily life, prefer well-being trend providing tranquility and relaxation. Well-being is related to digital, because negative influences of digital lead human-oriented, environment-friendly well-being design. Therefore the purpose of this study is to research and analyze the relation of well-being fashion design and digital environment through case study in contemporary well-being fashion design. The results of this study are as follows: 1. This study shows that the attributes of digital environment make up function-intensive, interactivity, mobility & nomad, human & emotion-oriented and environment-friendly. And this study shows the design characteristics of digital environment consist of function-intensive design by digital convergence, open structure design for interactivity, modular design for mobility & nomad, emotion-oriented & multi-sensory design and environment- friendly design. 2. Function-intensive design in modem well-being fashion composed of vogue of caports style(casual+sports), practical use of multi-functional new-healthy textiles, and popularity of many style's mixture at once. Open structure design consist of wrapover design, use of transparent materials. Modular design are layered styling, practical use of zipper and velcro. Emotion-oriented & multi-sensory design are constitute of fad of wrinkle materials, application of bright & vivid tone, personal color and family look. Environment-friendly design in contemporary well-being fashion are comprised in use of natural color, re-advent of natural floral motif and eco-design.

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Fashion Design for Environment using Pre-Consumer Textile Waste (폐원단을 이용한 친환경 패션디자인)

  • Kim, Eun-Jin;Jang, Nam-Kyung
    • The Research Journal of the Costume Culture
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    • 제17권2호
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    • pp.225-237
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    • 2009
  • This study started with the cognition of problem that design activities closely related to industries could cause damages to the environment. The purpose of this study was to suggest a new concept of fashion design for environment using pre-consumer textile wastes which are produced in cutting process and used to be disposed in landfill sites. To achieve the purpose of this study, the literatures about fashion design for environment were reviewed, and design process including design development, producing, and presentation was performed. As a result, three fashion designs for environment using textile wastes were suggested. The results of this study were followings. Using pre-consumer textile wastes, this study suggested realistic way of fashion design for environment which is not just showing environment image, but providing practical use as well as preventing the waste of resources. Second, through constructing textile wastes, both 2-dimensional and 3-dimensional designs were possible, and unexpected effects created new value of beauty. Third, because the amount and type of pre-consumer textile wastes are unlimited, this fashion design for environment could be considered as continuous profit model.

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Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

A study on the design characteristic of museum of natural environment - Focus on the expression trend of ecology design - (자연환경 전시관 디자인 특성에 관한 연구 - 생태학적 디자인 표현 경향을 중심으로 -)

  • Kang, Ho-Seop;Shin, Hong-Kyung;Lee, Byung-Sun
    • Korean Institute of Interior Design Journal
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    • 제16권3호
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    • pp.102-110
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    • 2007
  • According to change a generation, in modern society the view which looks at the nature the people and the space is changing. As recognition which the environment is the most important factor in our society, there are researches that environment has to preserve and there are methods that the environment is related with the human, therefore, in the space ecology design views that similar to modern society are being shift. Museum of natural environment is public and popular space that it is designed and composed by a method of ecology space design. Hence, on this study, the museum of natural environment is defined public space by ways of characteristics of ecology design and a design characteristic which the museum of natural environment basically has to arrange are examined. Gallery of natural environment is most related with subsidiarity of mutuality, unity of the totality and stablity and will need other factors such as diversity & balance and suitability. Characteristic of museum of natural environment will be understood method for extension of a sustainable and mutual public space based on the this study, and it will become a process that we will have to advance for not only the present day but also the future.

Design Guidelines of Convergent Education Environment Based on Design Thinking through STEAM Theory

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.56-63
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    • 2023
  • I proposed the architectural guideline for educational environment based on design thinking approach to integrate and enhance learners' activities and achievements. The physical environment of design education learning space should be applied by teaching methods and learning activities, especially for STEAM-based convergent education, the architectural space conditions should support the design process based on design thinking. The learning environment conditions influence design education with physical design factors and learners' communication, and the flexible environment based on design thinking, which is crucial for design education. The 3 steps of design thinking experiences also allow students to learn the context of ideas, skills and outcomes. Therefore, I argued that the learning surrounding based on design thinking needs flexible and mobile, connected, integrated, organized, and team-focused environments to support learners' understanding, participation, and collaboration, and to achieve the design process based on research findings. For spaces for convergent learning environments based on design thinking, common design principles should be reviewed, such as coexistence with technology, safety and security, transparency and spatial extension, multi-purpose space and outdoor learning.