• Title/Summary/Keyword: Design Activities

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Research on the Wearing Conditions of Rash Guard in Marine Leisure Activities (해양 레저활동에 따른 래시가드의 착용실태 연구)

  • Lee, Myung Hee
    • Fashion & Textile Research Journal
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    • v.14 no.6
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    • pp.977-982
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    • 2012
  • We investigated the characteristics of subjects in marine leisure activities and the wearing conditions of a rash guard through a consumer survey. The questionnaire examined the number of rash guards owned by different styles, wearing size, choice of rash guard compared with ordinary clothes, and the satisfaction in a rash guard (color, textile, size, quality, price, function, and design) using Likeret Scales. The subjects were 105 adult men and the data analysis utilized an SPSS 20.0 Package. The results were significant for wearing conditions correspondent with the marine leisure activities. More years of experience resulted in a higher number of rash guards owned. A higher level of participation in sport resulted in more different styles of rash guards. More years of experience resulted in an increase preference for tight rash guards. In the case of wearing L and XL size that selected the smaller rash guard over the ordinary clothes, it was evaluated at "satisfaction" level in color, textile, size, quality, function, design. In the case of wearing XS, S and M size that did the larger and same as ordinary, it was at "ordinary" level and bellow.

Development of a Solid Fuel Design Automation Program Using Configuration Design Method (편집 설계 방법을 이용한 고체 추진제 형상 설계 자동화 프로그램 개발)

  • Kim, Bo-Hyun;Lee, Kang-Soo;Yang, Joon-Seo;Lee, Do-Hyeong;Oh, Seok-Jin;Kwon, Hyuk-Sun;Kim, Sung-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.5
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    • pp.372-381
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    • 2008
  • We developed a design automation system to reduce the lead time and help engineers in designing a solid fuel, or a grain, for rocket missiles. First, we analyzed design activities and shapes of a grain, which resulted in the standard of design process and shape. We decided development process which consisted of two typical activities such as constructing master library and implementing design system. We constructed some master models for typical external shapes and core shapes of grains which were used in modeling the shape of a designing grain. Also we implemented a design automation program to use the master models according to the pre-defined design process. It can calculate some design parameters such as mass, mass center, volume and combustion area that are used in analyzing a proposed grain. Finally, we could reduce the design time dramatically and increase design quality by automating many routine and difficult works.

A Study on the Preferences of the Kindergarten Uniform Design for the Parents (학부모의 유치원복 디자인에 대한 선호 경향 - 부산지역을 중심으로 -)

  • Moon, Myeng-Ok;Ham, Youn-Ja
    • Fashion & Textile Research Journal
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    • v.13 no.5
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    • pp.686-694
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    • 2011
  • The purpose of this study was to understand the preferences of the uniform design for the preschool student's parents. 97 parents became subjects for the research and questionaries were analysed by distribution of frequency and percentage using SPSS V. 18.0. The results of this study could be summarized as followings. First, most of the parents preferred to wearing preschool uniform and expected further improvement in function, material and design. Second, the preferred form was semi formal style consisting of shirt, knit vest, knit cardigan, and coat. Third, the preferred colors were the mixing together bright colors and quiet colors in vivid and pastel tone. Fourth, functional materials to comfort in children's physical activities and to serve convenience in cleaning were preferred. In Conclusion, the preferred design characteristics were combined function to enhance comfort and convenience in children's physical activities with esthetics to present loveliness and modesty as preschool students.

Exploration of Optimal Product Innovation Strategy Using Decision Tree Analysis: A Data-mining Approach

  • Cho, Insu
    • STI Policy Review
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    • v.8 no.2
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    • pp.75-93
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    • 2017
  • Recently, global competition in the manufacturing sector is driving firms in the manufacturing sector to conduct product innovation projects to maintain their competitive edge. The key points of product innovation projects are 1) what the purpose of the project is and 2) what expected results in the target market can be achieved by implementing the innovation. Therefore, this study focuses on the performance of innovation projects with a business viewpoint. In this respect, this study proposes the "achievement rate" of product innovation projects as a measurement of project performance. Then, this study finds the best strategies from various innovation activities to optimize the achievement rate of product innovation projects. There are three major innovation activities for the projects, including three types of R&D activities: Internal, joint and external R&D, and five types of non-R&D activities - acquisition of machines, equipment and software, purchasing external knowledge, job education and training, market research and design. This study applies decision tree modeling, a kind of data-mining methodology, to explore effective innovation activities. This study employs the data from the 'Korean Innovation Survey (KIS) 2014: Manufacturing Sector.' The KIS 2014 gathered information about innovation activities in the manufacturing sector over three years (2011-2013). This study gives some practical implication for managing the activities. First, innovation activities that increased the achievement rate of product diversification projects included a combination of market research, new product design, and job training. Second, our results show that a combination of internal R&D, job training and training, and market research increases the project achievement most for the replacement of outdated products. Third, new market creation or extension of market share indicates that launching replacement products and continuously upgrading products are most important.

The Distribution Industry's Social Responsibility and Ethics Management: Effects on Corporate Trust and Loyalty

  • Yoon, Nam-Soo;Kim, Young-Ei
    • Journal of Distribution Science
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    • v.12 no.7
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    • pp.23-35
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    • 2014
  • Purpose - This study aims to explore the effects of social responsibility activities and business ethics practices on corporate trust and loyalty in the context of a large retail distribution business. Research design, data, and methodology - The data collected was analyzed using PASW Statistics 18.0. In order to verify the demographic characteristics, frequency analysis was conducted on the data. Results - The results of the study were as follows. First, social responsibility activities had a significant effect on corporate trust. Second, both corporate social responsibility activities and business ethics practices had significant effects on loyalty. Third, corporate trust had a significant effect on loyalty. Fourth, corporate social responsibility activities and consumer protection activities had a partial mediation effect, while environmental protection activities and social contribution activities had complete mediation effects. Conclusions - This study clarified and explained the factors of corporate social responsibility activities and business ethics practices that customers value, and analyzed the influence of these factors on corporate trust and loyalty.

The Effects of Creative Hands-on Activities using Effective Microorganisms on Elementary School Students' Environmental Literacy (유용미생물을 활용한 창의적 체험활동이 초등학생들의 환경소양에 미치는 영향)

  • Hwang, Young-Ho;Park, Jae-Keun
    • Journal of Korean Elementary Science Education
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    • v.33 no.3
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    • pp.524-535
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    • 2014
  • The purpose of this study was to develop the creative hands-on activities using EM (effective microorganisms) that can enhance the environmental literacy of learners, and to examine the effect of its application. The program was composed of 10 sessions, including biological knowledge and ecosystem status of microorganisms, practical activities that stimulate the environmental behavior and emotion of elementary school students, and career design related to their aptitude and occupation in future. This program can also be connected to the domains of creative hands-on activities, that is, career activities, club activities, self-regulated activities and voluntary service activities. In this study, two classes of 3th grades of elementary school in Seoul were selected and divided into two groups. The experimental group to undergo the program of creative hands-on activities using EM showed higher environmental literacy than the control group. In the concrete, it is proven that this program contributed to the improvement of learners' environmental emotion, skill, and behavior. When interviewed with experimental group, we found that sustained EM hands-on activities were conducted in collaboration with their families, and they became more aware of the utilities of EM and could participate in the activities more interestingly. In conclusion, the creative hands-on activities program was very effective and helped elementary students to change their environmental literacy in positive ways.

A Construction of Collaborative System Architecture for Supporting Collaborative Design (협력 설계 지원을 위한 협업 시스템 아키텍처 구축)

  • 박홍석;윤인환;이규봉
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.159-162
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    • 1997
  • Since customer's demand is various and product life cycle is getting shorter, many manufacturing company is trying to reduce product development time and cost. For that reason they make an effort to design product on collaborative environment. The various activities in a product development are highly distributed. This distributed nature of the activities implies that teams will be working indifferent place and technical environments. Thus at a given time, teams might work on he same product from different perspectives. This will require efficient communication amongst the various individuals and the various softwaretools that are used by them. Therefore, there is a need for a computerized frame work that can support distributed design such that participants from different backgrounds collaborate towards one common goal. This paper presents the architecture of a collaborative design system. It then reports on the study of computerized frame work focused on collaboration for product development.

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A Study on Louis I. Kahn's 'form' of Exeter Library through the Analysis of the Sketch (루이스 칸의 엑서터 도서관 스케치 분석을 통한 기본형식에 관한 연구)

  • Oh Kwang-Suek
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.36-45
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    • 2005
  • The aim of this study is to understand the meaning of Form drawing in which Louis 1. Kahn's principal thought is immanent through the detail analysis on design process of the Phillips Exeter Academy Library, based on his sketches and writings. The basic form is composed of three different space: one where students come together in the presence of books, another for the storage of books, and a third for reading in the light. Through the design process in the Exeter library, the basic form is maintained and it is derived from the consideration of the human activities in the library Particularly, the basic form is shaped around the idea that learning necessarily Involved two complementary activities: on the one hand, the quiet introspective act of reading, and the other, the interpersonal exchange of ideas. And the basic form plays an important role in controlling the relationship between program requirements and formal transformations in the design.

Information Security Activities of The Design Phase (설계단계의 정보보호 활동)

  • Shin, SY;Kim, DK;Lee, CW;Lee, HC;Lee, TW;Park, KH
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.745-746
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    • 2016
  • The design phase is a process that is embodied to be interpreted and implemented in a requirement of the system information in the analysis phase. In the design phase, the design privacy, information security test plan is established, activities are carried out.

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