• Title/Summary/Keyword: Design & Development Research

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LOS Stabilization Controller Design of EOTS and Performance Prediction Using Disturbance Model (EOTS 시선안정화 제어기 설계와 외란모델을 이용한 성능예측)

  • Hongwon Kim;Solyi Han;Jungwoong Jang;Kibeom Song
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.1
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    • pp.72-82
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    • 2023
  • The EOTS(Electro Optical Tracking System) must have stabilization performance to provide high-quality images under disturbance environment. In this paper, we present a controller that can minimize the LOS error and has a simple structure. Hence, to evaluate the performance of this controller, analysis in the frequency domain and LOS error measurement are performed. In order to measure the LOS error without a 'rate table' that requires a lot of facility investment, we propose a design method for disturbance model that considers the operating environment of the EOTS. Finally, the performance of the stabilization algorithm is evaluated by the proposed disturbance model.

Development of Market Distribution through Digital Marketing Transformation Trends to Maximize Sales Turnover for Traditional Beverage Products

  • Basrowi;Pertiwi UTAMI
    • Journal of Distribution Science
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    • v.21 no.8
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    • pp.57-68
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    • 2023
  • Purpose: The research aims to investigate the development of market distribution through digital marketing transformation trends with the support of universities. This development strategy is to maximize sales turnover of limited liability companies' typical traditional beverage products. Research design, data, and methodology: The research design uses descriptive qualitative methods. Data were obtained by participatory observation, in-depth interviews, FGDs, and documentation. Results: The result shows that the partner's traditional product market distribution strategy has been carried out by adopting science and technology and expertise possessed by partner universities. Universities that are Partners have benefited from the implementation of the Independent Campus program. Conclusions: The conclusion from the findings is that business actors must collaborate with universities through the Kedaireka Matchmaking Fund Program. The collaboration will create the right strategy development for the business. The government needs to provide more access to finance in the future. The hope is that the traditional beverage industry and higher education can realize the ease of synergy contributing to national development and the vision of the Indonesian Ministry of Education and Culture's independent campus.

Development of Upcycling Design Through Structural Transformation of Used Denim Clothing -Centered Around Liu Qing's Methodology of Structural Transformation- (중고 데님 의류의 구조 변형을 통한 업사이클링 디자인 개발 -Liu Qing의 구조 변형법 적용을 중심으로-)

  • Xiaofang Li;Youngjae Lee
    • Journal of Fashion Business
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    • v.28 no.1
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    • pp.1-19
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    • 2024
  • This study explores application of upcycling design methods in structural transformation of second-hand denim clothing, aiming to achieve sustainable design objectives. By drawing inspiration from Liu Qing's research methods in the field of circular utilization of denim clothing, this study collected and analyzed cases of structural transformation of used denim clothing from 2020 to 2023. It summarized structural transformation design methods for used denim clothing. Through the development of design works, this study aims to find out the best upgrading and renovation design strategy by applying the method of structural renovation design. This study aims to support the development of a sustainable fashion industry and promote recycling and upcycling of discarded clothing fabrics, thereby reducing resource waste and environmental impact.

Organizational Design for New Product Architecture Development: Comparative Analysis of Sharp and Casio on PDA Development (신규 제품아키텍처 개발을 위한 기업조직의 설계: PDA 개발에 있어 샤프와 카시오의 개발조직 비교 분석)

  • Wi John-H.
    • Journal of Technology Innovation
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    • v.14 no.1
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    • pp.1-30
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    • 2006
  • The purpose of this paper is to analyze the organizational design and management of product development in creating new product architecture by an established firm. For the purpose, the paper put up the organizational design in the process of PDA(Personal Digital Assistant) development of Sharp and Casio which were Japanese major PDA firms in 1990s. PDA is the product born through architectural change from Electronic Organizer. Prior research on the product architecture change and organizational adaptation emphasized that an established firm is difficult to adapt to new product architecture due to the restriction of prior technology or organizational inertia. For overcoming these problems and successful development of new product architecture, organizational design and management in the process of product development becomes essential. In case of Sharp, corporate development project team had been used to overcome the restrictions from architectural knowledge accumulated through previous product. After launching first new PDA by corporate development project team, Sharp created a new division and pushed an evolution of PDA, when new PDA market start to grow up rapidly toward a major market segmentation. As a result, Sharp was able to build up stable PDA project trajectory. However, Casio was late for three years in launching of new PDA architecture because previous division charging of Electronic Organizer tried to develop first new PDA. Casio's PDA development was prohibited by engineers of previous division because new PDA architecture was inferior on user interface and display definition. That is, Casio's first PDA development was restricted by architectural knowledge of previous product.

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Development of Detail Design Software for High Speed Catenary System (고속전차선로 상세설계 자동차 소프트웨어 개발)

  • Kim, Joo-Rak;Lee, Ki-Won;Chang, Sang-Hoon
    • Proceedings of the KIEE Conference
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    • 2002.04a
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    • pp.257-259
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    • 2002
  • This study presents a development of DeCatS which is software to design high speed catenary system automatically. This is developed by KRRI with the support of KHSR. This paper presents a process of developing this S/W and a comparison with LEXCAT is demonstrated a preciseness of this.

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A Study on Design Development of Wood & Metal Products Using Digital Data (디지털 데이터를 이용한 목제품 및 금속제품 디자인 개발에 관한 연구)

  • Yoon, Yeoh-Hang;Lee, Sung-Won
    • Journal of the Korea Furniture Society
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    • v.23 no.2
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    • pp.110-121
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    • 2012
  • With people's recent increasing interest in good design products, wood and metal products have gained great popularity. However, it was believed that it would be necessary to have a transformation to the manufacturing method based on digital data and equipments from existing analog-based manufacturing method, in order to meet consumers' demand. This study was aimed to seek for the possibility of mass-producing wood and metal products through the research on the type, usage and development conditions of digital data and the methods of utilizing digital equipments. As for research methods, the study analyzed the concepts and types of digital data through various internet and literature reviews and suggested perpetual calendar products as the final outcome of design development using computer data. Through this, the study summarized and organized actual design development processes by stage to provide basic data that could become the foundation of research on the design of wood and metal products using digital data. Through the outcome of this project, the following effects could be expected by developing wood and metal products through digital data. First, its accurate and precise process would help mass-produce complex forms of products and reduce their defective rate. Second, the compatible production of various types of digital equipments would lead to a cost reduction. Third, the diversity of design could be pursued by overcoming technical limitations. In order to satisfy the above expectation effects, such as realization of developing and producing various wood and metal products, there should be designers' creative experimental spirits, their active information exchange and cooperation with the companies concerned.

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Development of Re-design Digital Fashion Design Reflecting Surrealism (초현실주의를 반영한 리디자인 디지털 패션 디자인 개발)

  • Nayoung Shin;Min Ji Kim
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.3
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    • pp.81-98
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    • 2024
  • In modern society, environmental destruction and global warming are unaviodable issues. The fashion industry is also looking for various breakthroughs to protect the environment and promote sustainable development. Redesign has become a countermeasure worth considering. Therefore, the purpose of this study is to select and analyze surrealist characteristics that apply to fashion, and then create digital 3D clothing using used clothing to present new possibilities for redesign research. Based on literature research, this study examines the concepts of redesign and surrealism. After that, surrealist techniques and were analyzed study the surrealist technique which are applicable to modern fashion were identied. These techniques were selected based on data from 2008 to 2024, when designs reflecting surrealist characteristics began to become popular. Keyword searches related to surrealist fashion, such as "surrealism" and "surrealist fashion", were applied. The results of the study can be divided into trompe l'oeil, depaysment, and collage techniques. Subsequently, 12 inventory items were selected for second-hand platform sales and three sets of virtual redesign clothing were developed.

A Development of $Teaching{\cdot}Learning$ Program Based on Interior Design WBI ($\lceil실내설계\rfloor$ 관련과목 WBI 교수$\cdot$ 학습 프로그램 개발)

  • Ka Joog-Soon
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.206-216
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    • 2005
  • The purpose of this study is a development of $teaching{\cdot}learning$ program based on interior design WBI. WBI's meaning is Web Based Instruction. There can be several procedures that should be designed at the first step: Analyzing, Designing, Building, Testing, Recycling. These stages are constructed based on the theory of procedure about the computer and the $teaching{\cdot}learning$. Each stage is presented the contents of development, the contents of main, the method advantages and problem solving. These procedures and contents of development are the research method simultaneously with the result. Upon the completion of the system, it should undergo the same process continuously so that it can improve over a period of time, contribute to the interior design of students. In addition continuously repetitive requirements pop up in the phase. And it is necessary for this program try to map out a strategy developing and a policy support from university. It's very important that develop the contents of interior design from professor, students and field professor.

Selective Squib Activation and Check Circuit Design for Safeguarded Multi-Phase Missions (안전조치 포함 다단계 임무 수행을 위한 선택적 스퀴브 도화 및 점검 회로 설계)

  • Lee, Heoncheol;Kwon, Yongsung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.5
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    • pp.684-696
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    • 2018
  • The mission in missile systems can be conducted with multiple phases according to the characteristics of the systems and the targets. The safeguarded multi-phase mission includes a safeguarded phase before launch for considering the safety of operators in unexpected squib activation. However, the safeguard function should be disabled after launch to complete the mission. Therefore, the squib system needs to be selectively activated according to the phases. This paper presents a selective squib activation and check circuit design for safeguarded multi-phase missions in missile systems. The presented circuit design was implemented with various electronic components including a field-programmable gate array(FPGA). Its functions and performance were validated by both many ground tests and several flight tests.

The Study of Usability Evaluation Method for the Mobile Internet GUI -Based on design evaluation method development for improvement of Emotional satisfaction- (모바일 인터넷 표준 GUI 개발을 위한 사용성 평가 기술 연구 -감성만족도 향상을 위한 디자인 평가 기술 개발을 중심으로-)

  • 김종덕;정봉금
    • Archives of design research
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    • v.17 no.1
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    • pp.253-264
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    • 2004
  • The final goal of this research is development of graphic design evaluation methodology in elevation of a usability at the mobile internet services and of measurement model which can forecast user needs in interface design, and systemize evaluation basis. For this, we systemize core contents of GUI design evaluation methodology and embodied UI design support system that supports prototype layout and evaluation process directly. The sight language that can inform flow of controled information by the quick and implicated method so that user may complete task in a short time without overload of recognition in limited display environment of Small Screen device it must improve objectivity in the reflection of UI design with image. Thus evaluation methodology that can evaluate usability of mobile internet systematically is important and specially, graphic design evaluation model which can forecast user's design need and trend is meaningful because of special quality that can reflect sensitive aspect of user in interface design. Mobile internet GUI was done by the result of this design evaluation, and I hope this result can be utilized for the GUI development of Ubiquitous environment for the future research.

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