• Title/Summary/Keyword: Depthmap

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Depthmap Generation with Registration of LIDAR and Color Images with Different Field-of-View (다른 화각을 가진 라이다와 칼라 영상 정보의 정합 및 깊이맵 생성)

  • Choi, Jaehoon;Lee, Deokwoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.28-34
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    • 2020
  • This paper proposes an approach to the fusion of two heterogeneous sensors with two different fields-of-view (FOV): LIDAR and an RGB camera. Registration between data captured by LIDAR and an RGB camera provided the fusion results. Registration was completed once a depthmap corresponding to a 2-dimensional RGB image was generated. For this fusion, RPLIDAR-A3 (manufactured by Slamtec) and a general digital camera were used to acquire depth and image data, respectively. LIDAR sensor provided distance information between the sensor and objects in a scene nearby the sensor, and an RGB camera provided a 2-dimensional image with color information. Fusion of 2D image and depth information enabled us to achieve better performance with applications of object detection and tracking. For instance, automatic driver assistance systems, robotics or other systems that require visual information processing might find the work in this paper useful. Since the LIDAR only provides depth value, processing and generation of a depthmap that corresponds to an RGB image is recommended. To validate the proposed approach, experimental results are provided.

3D Panorama Generation Using Depth-MapStitching

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Park, Kyoung-Wook;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.9 no.6
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    • pp.780-784
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    • 2011
  • As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. In this paper, we propose 3D panorama system using vanishing point locationbased depth map generation method. 3D panorama using depthmap stitching gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

Examination for Methodology of Design of Emergency Lightings by Using Space Syntax Theory (공간구문론을 이용한 지하공간 비상유도등의 효율적인 위치선정 방법론 검토)

  • Won, Seul-Ki;Kim, Young-Uk;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.20 no.10
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    • pp.1-9
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    • 2006
  • The emergency lighting plan for underground space should be done with consideration of characteristics of the space. In terms of utilizing the Depthmap program from the Space Syntax theory, it is possible to analyze space quantitatively. Integration and intelligibility are major induces of this theory and we can use them as emergency lighting design parameters. For this study, human behaviors and survivor's evacuation routes in fire emergencies are analyzed through literature review. Based on those results, this study suggests the methodology of emergency lighting plan in underground space.

A study on image segmentation for depth map generation (깊이정보 생성을 위한 영상 분할에 관한 연구)

  • Lim, Jae Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.707-716
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    • 2017
  • The advances in image display devices necessitate display images suitable for the user's purpose. The display devices should be able to provide object-based image information when a depthmap is required. In this paper, we represent the algorithm using a histogram-based image segmentation method for depthmap generation. In the conventional K-means clustering algorithm, the number of centroids is parameterized, so existing K-means algorithms cannot adaptively determine the number of clusters. Further, the problem of K-means algorithm tends to sink into the local minima, which causes over-segmentation. On the other hand, the proposed algorithm is adaptively able to select centroids and can stand on the basis of the histogram-based algorithm considering the amount of computational complexity. It is designed to show object-based results by preventing the existing algorithm from falling into the local minimum point. Finally, we remove the over-segmentation components through connected-component labeling algorithm. The results of proposed algorithm show object-based results and better segmentation results of 0.017 and 0.051, compared to the benchmark method in terms of Probabilistic Rand Index(PRI) and Segmentation Covering(SC), respectively.

Integration of Depthmap Images from Microscopic Hologram System (다수의 홀로그램 깊이 영상 합성을 통한 완벽한 3D 데이터의 취득에 대한 연구)

  • Cho, Jung-Gyn;Lee, Ho-Dong;Son, Jung-Young;Park, Min-Chul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.331-332
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    • 2011
  • 디저털 홀로그래피는 CCD를 이용하여 간섭 패턴을 기록하고 기록된 간섭무늬에 담겨진 물체의 정보로 입체영상을 복원하는 기술을 말하며, 현미경을 이용한 디지털 홀로그래피 기술은 3D 형상 복원이나 바이오포토닉스 등 다양한 분야에서 사용되고 있다. 하지만, 디지털 홀로그래피 기술은 촬영된 간섭패턴에서 픽셀의 위상차가 레이저 파장의 1/2 이상일 경우, 기존의 phase unwrapping 알고리즘으로는 해당 픽셀의 위상차이를 계산할 수 없는 문제가 있다. 이와 같은 문제를 해결하기 위해 본 논문에서는 다수의 홀로그램 영상과 깊이맵을 사용하여 완전한 형태의 깊이맵을 구하는 방법을 제안한다.

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Workspace Visibility Graph Analysis (VGA) for Concentration Privacy and Group Relations in the Open-Plan Office Environment

  • Hong, Yeon-Koo;Yoo, Uoo-Sang
    • Architectural research
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    • v.12 no.1
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    • pp.9-14
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    • 2010
  • The present study explored the applicability of Visibility Graph Analysis (VGA) techniques to workplace design research. Six types of VGA measures in Depthmap encompassing visual connectivity, three types of visual integration, mean depth, and visual entropy were employed for the analysis of individual privacy for task concentration and group relationship behavior in the open-plan office environment. Data comprised 136 workers in 6 open-plan offices filled with low-paneled (1.2-1.5m) cubicle workspaces. For the statistical analysis, Spearman's rho correlations and t-tests were applied for the spatial and behavioral measures. The results showed that workspace VGA measures have a potential to be useful information to account for workers' concentration privacy and, limitedly, also informal relationships with team members. Visual entropy values especially offer reliable information to predict various aspects of office workers' privacy behavior while visual integration can be used to account for the workers' sense of trust in group relations. The study also discussed the limitation of VGA applications to the workplace context.

A Study on Ward of Public Hospital for Spatial Composition of Efficient Integrated Nursing Care Service - Focused on the Regional Public Hospital - (효율적 간호·간병통합서비스 공간 조성을 위한 공공병원 병동부에 관한 연구 - 지역거점 지방의료원을 중심으로 -)

  • Han, Suk-Bum;Park, Jae-Seung
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.71-80
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    • 2017
  • The purpose of this study is identify the status of the ward of public hospital for integrated nursing care service. Integrated nursing care service has been expanding on a national scale from 2016 but most of public hospitals are currently unable to operate due to nursing shortage. In this study 8 wards of public hospital have been chosen and analyzed. The measure of space program and area distribution(patient area percentage, staff area percentage, circulation area percentage), nurses's walking distance(distance from ns to patient room, distance from ns to core) were calculated by depthmapX and autocad programs. The result of this study is as follows. Nurse's walking distance is more than 24m so the efficiency of nurse's patient care is reduced. The percentage of patient area in double-corridor is higher and the patient feels more comfortable but the Nurse's walking distance is longer and the accessibility is lowered. NS should be located in the center of the ward and close to the core but some wards are not composed of proper space-separation and flow of human trrafic is overlapped. This study may serve as basic research for the architectural plan for future integrated nursing care ward.

A Study on the spatial factors in $M\'{e}diath\'{e}ques$ -focused on the interaction in $M\'{e}diath\'{e}ques$ in France- (미디어테크의 공간구성요소에 관한 연구 -인터랙션 관점에서 프랑스 미디어테크를 중심으로-)

  • Lim, Ho-Kyun;Lim, Che-Zinn
    • Korean Institute of Interior Design Journal
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    • v.16 no.4
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    • pp.89-98
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    • 2007
  • This paper studied the spatial factors activating the personal interaction based on case studies of $M\'{e}diath\'{e}ques$ in France. The spatial factors are analyzed into material factors and dematerial factors. The material factors have physical features in space and directly or indirectly activate the personal interaction. They consist of 8 elements including pocket space, balcony, atrium, stairs, elevators, windows, conference rooms and furnitures. The dematerial factors consist of 6 elements including polycentrism, continuance, mixture, interpenetration, dematerialization, transparency. They are compounded of material factors and explain them conceptually. But dematerial factors are abstract concepts. To provide reliability I confirm the relationship with dematerial factors by using a connections, topology, a phased depth of the Depthmap as the framework of the visual recognition of the space syntax covering the characteristic of dematerial factors. The result of the quantitative analysis human-behavior in $V\'{e}nissieux$ $M\'{e}diath\'{e}que$ and the result of applying the spatial factors of $M\'{e}diath\'{e}ques$ as the community center to the $V\'{e}nissieux$ $M\'{e}diath\'{e}que$ proved that the spatial factors are significant factors of the $M\'{e}diath\'{e}ques$ as the community center.

A Study on the Visual Perception Space Structure Analysis of Exhibition Contents Organization in Natural History Museum (자연사박물관 전시내용구성의 시지각적 공간구조분석에 관한 연구)

  • Kim, Eun-Jung;Hong, Kwan-Seon
    • Korean Institute of Interior Design Journal
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    • v.18 no.2
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    • pp.80-92
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    • 2009
  • Natural history museums preserve and manage the creatures living in each country, so they play unique roles for bio-diversity, and in fact, their roles are really instrumental for the collection, preservation, research, exhibition and education of creatures in the 21st century. Therefore, this research has the purpose to survey the status of our country's existing natural history museums, analyze their visual perception space structural characteristics, and ultimately utilize their characteristics as basic data in planning out and designing spaces of natural history museums to be established later on. As for the research scope, the research selected as research subjects 7 natural history museums that currently have composite set of open type and mixed type and have been accommodating comparatively active exhibitions since 2000 among 10 or so natural history museums in our country. Research method is that the research analyzed the exhibition spaces of 7 natural history museums by using depthmap program which can analyze space with visual graph analysis function, and analyzed the visibility among unit areas by each natural history museum integration and exhibition contents composition. In such analysis method, the research was able to quantitatively analyze the visual characteristics of exhibition space that induces and adjusts the motion of audience. Visual perception quantitative analysis as in this research will enhance exhibition design by considering the correlation between audience and exhibited items when planning out natural history museums space to be established later on.

A study for the establishment of analysis tool for the visible area of three dimensional space - Based on the Raster operation using 3D game engine - (다시점 가시영역 분석도구설정에 관한 기초연구 - 3D게임엔진을 이용한 래스터 연산방식을 중심으로 -)

  • Kim, Suk-Tae;Jun, Han-Jong
    • Korean Institute of Interior Design Journal
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    • v.16 no.5
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    • pp.38-46
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    • 2007
  • In the late 1970s, the method of quantitative and scientific space structural analysis based on graph theory was introduced to the process of space design, which arranges design and functional elements, as relying heavily on intuition could produce errors due to unverified experiences and prejudices of the designer. As the method of space analysis is complex and hard to express visually and requires repetitive operations, it was discussed theoretically only. However, with the development of computer performance and graphic in recent years, visualization became possible. But the method of visual structural analysis of space is at the level of two dimensions and it is not easy to get accurate data when it is applied to limited three dimensional space such as an interior space. For the visual structural analysis of space, this study presents 4 indices including visibility volume level, pure visibility connection frequency, effective visibility connection frequency, and path visibility connection frequency. This study also presents space division using three dimensional arrangement rather than the existing vector operation method and raytracing algorithm at the lattice constant. Based on this, an analysis tool for the visible regions of three dimensional space that is capable of evaluating at multiple points by using three dimensional game engine and presentation tool that allows the analyzer to interpret the data effectively is made. It is applied to 2 prototype models by displacing Z axis, and the results are compared with UCL Depthmap to verify the validity of data and evaluate its usefulness as a multidimensional, multi-view space analysis tool.