• Title/Summary/Keyword: Depth-map Coding

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A Depth-map Coding Method using the Adaptive XOR Operation (적응적 배타적 논리합을 이용한 깊이정보 맵 코딩 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.274-292
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    • 2011
  • This paper proposes an efficient coding method of the depth-map which is different from the natural images. The depth-map are so smooth in both inner parts of the objects and background, but it has sharp edges on the object-boundaries like a cliff. In addition, when a depth-map block is decomposed into bit planes, the characteristic of perfect matching or inverted matching between bit planes often occurs on the object-boundaries. Therefore, the proposed depth-map coding scheme is designed to have the bit-plane unit coding method using the adaptive XOR method for efficiently coding the depth-map images on the object-boundary areas, as well as the conventional DCT-based coding scheme (for example, H.264/AVC) for efficiently coding the inside area images of the objects or the background depth-map images. The experimental results show that the proposed algorithm improves the average bit-rate savings as 11.8 % ~ 20.8% and the average PSNR (Peak Signal-to-Noise Ratio) gains as 0.9 dB ~ 1.5 dB in comparison with the H.264/AVC coding scheme. And the proposed algorithm improves the average bit-rate savings as 7.7 % ~ 12.2 % and the average PSNR gains as 0.5 dB ~ 0.8 dB in comparison with the adaptive block-based depth-map coding scheme. It can be confirmed that the proposed method improves the subjective quality of synthesized image using the decoded depth-map in comparison with the H.264/AVC coding scheme. And the subjective quality of the proposed method was similar to the subjective quality of the adaptive block-based depth-map coding scheme.

Adaptive Block-based Depth-map Coding Method (적응적 블록기반 깊이정보 맵 부호화 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.601-615
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    • 2009
  • This paper proposes an efficient depth-map coding method for generating virtual-view images in 3D-Video. Virtual-view images can be generated by the view-interpolation based on the depth-map of the image. A conventional video coding method such as H.264 has been used. However, a conventional video coding method does not consider the image characteristics of the depth-map. Therefore, this paper proposes an adaptive depth-map coding method that can select between the H.264/AVC coding scheme and the proposed gray-coded bit plane-based coding scheme in a unit of block. This improves the coding efficiency of the depth-map data. Simulation results show that the proposed method, in comparison with the H.264/AVC coding scheme, improves the average BD-rate savings by 7.43% and the average BD-PSNR gains by 0.5dB. It also improves the subjective picture quality of synthesized virtual-view images using decoded depth-maps.

Depth-map coding using the block-based decision of the bitplane to be encoded (블록기반 부호화할 비트평면 결정을 이용한 깊이정보 맵 부호화)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.232-235
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    • 2010
  • This paper proposes an efficient depth-map coding method. The adaptive block-based depth-map coding method decides the number of bit planes to be encoded according to the quantization parameters to obtain the desired bit rates. So, the depth-map coding using the block-based decision of the bit-plane to be encoded proposes to free from the constraint of the quantization parameters. Simulation results show that the proposed method, in comparison with the adaptive block-based depth-map coding method, improves the average BD-rate savings by 3.5% and the average BD-PSNR gains by 0.25dB.

Depth Map Coding Using Histogram-Based Segmentation and Depth Range Updating

  • Lin, Chunyu;Zhao, Yao;Xiao, Jimin;Tillo, Tammam
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.3
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    • pp.1121-1139
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    • 2015
  • In texture-plus-depth format, depth map compression is an important task. Different from normal texture images, depth maps have less texture information, while contain many homogeneous regions separated by sharp edges. This feature will be employed to form an efficient depth map coding scheme in this paper. Firstly, the histogram of the depth map will be analyzed to find an appropriate threshold that segments the depth map into the foreground and background regions, allowing the edge between these two kinds of regions to be obtained. Secondly, the two regions will be encoded through rate distortion optimization with a shape adaptive wavelet transform, while the edges are lossless encoded with JBIG2. Finally, a depth-updating algorithm based on the threshold and the depth range is applied to enhance the quality of the decoded depth maps. Experimental results demonstrate the effective performance on both the depth map quality and the synthesized view quality.

Fast Intra Mode Decision Algorithm for Depth Map Coding using Texture Information in 3D-AVC (3D-AVC에서 색상 영상 정보를 이용한 깊이 영상의 빠른 화면 내 예측 모드 결정 기법)

  • Kang, Jinmi;Chung, Kidong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.149-157
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    • 2015
  • The 3D-AVC standard aims at improving coding efficiency by applying new techniques for utilizing intra, inter and view predictions. 3D video scenes are rendered with existing texture video and additional depth map. The depth map comes at the expense of increased computational complexity of the encoding process. For real-time applications, reducing the complexity of 3D-AVC is very important. In this paper, we present a fast intra mode decision algorithm to reduce the complexity burden in the 3D video system. The proposed algorithm uses similarity between texture video and depth map. The best intra prediction mode of the depth map is similar to that of the corresponding texture video. The early decision algorithm can be made on the intra prediction of depth map coding by using the coded intra mode of texture video. Adaptive threshold for early termination is also proposed. Experimental results show that the proposed algorithm saves the encoding time on average 29.7% without any significant loss in terms of the bit rate or PSNR value.

Auto-Covariance Analysis for Depth Map Coding

  • Liu, Lei;Zhao, Yao;Lin, Chunyu;Bai, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.9
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    • pp.3146-3158
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    • 2014
  • Efficient depth map coding is very crucial to the multi-view plus depth (MVD) format of 3-D video representation, as the quality of the synthesized virtual views highly depends on the accuracy of the depth map. Depth map contains smooth area within an object but distinct boundary, and these boundary areas affect the visual quality of synthesized views significantly. In this paper, we characterize the depth map by an auto-covariance analysis to show the locally anisotropic features of depth map. According to the characterization analysis, we propose an efficient depth map coding scheme, in which the directional discrete cosine transforms (DDCT) is adopted to substitute the conventional 2-D DCT to preserve the boundary information and thereby increase the quality of synthesized view. Experimental results show that the proposed scheme achieves better performance than that of conventional DCT with respect to the bitrate savings and rendering quality.

Fractal Depth Map Sequence Coding Algorithm with Motion-vector-field-based Motion Estimation

  • Zhu, Shiping;Zhao, Dongyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.242-259
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    • 2015
  • Three-dimensional video coding is one of the main challenges restricting the widespread applications of 3D video and free viewpoint video. In this paper, a novel fractal coding algorithm with motion-vector-field-based motion estimation for depth map sequence is proposed. We firstly add pre-search restriction to rule the improper domain blocks out of the matching search process so that the number of blocks involved in the search process can be restricted to a smaller size. Some improvements for motion estimation including initial search point prediction, threshold transition condition and early termination condition are made based on the feature of fractal coding. The motion-vector-field-based adaptive hexagon search algorithm on the basis of center-biased distribution characteristics of depth motion vector is proposed to accelerate the search. Experimental results show that the proposed algorithm can reach optimum levels of quality and save the coding time. The PSNR of synthesized view is increased by 0.56 dB with 36.97% bit rate decrease on average compared with H.264 Full Search. And the depth encoding time is saved by up to 66.47%. Moreover, the proposed fractal depth map sequence codec outperforms the recent alternative codecs by improving the H.264/AVC, especially in much bitrate saving and encoding time reduction.

Depth Map Based Distributed Multi-view Video Coding Scheme through an Efficient Side Information Generation (효율적인 보조 정보 생성을 통한 깊이지도 기반의 분산 다시점 비디오 코딩 기법)

  • Yoo, Ji-Hwan;Lee, Dong-Seok;Kim, Tae-June;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1093-1103
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    • 2009
  • In this paper, we propose a new depth map based distributed multi-view video coding algorithm through an efficient side information generation. A distributed video coding scheme corrects errors between an original image and side information generated at a decoder by using channel coding techniques. Therefore, the more accurate side information is generated, the better performance of distributed video coding scheme is achieved. In the proposed algorithm, a distributed video coding scheme is applied to multi-view video coding based on depth map. Side information is also generated from images of adjacent views through 3D warping by using a depth map and is also combined with MCTI(motion compensated temporal interpolation) which uses images on a temporal axis, and 3D warping. Experimental results show that side information generated by using the proposed algorithm has 0.97dB better average PSNR compared with using MCTI and 3D warping separated. In addition, 8.01% of average bit-rate has been decreased while the same PSNR in R-D curves is kept.

Bit-plane based Lossless Depth Map Coding Method (비트평면 기반 무손실 깊이정보 맵 부호화 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.551-560
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    • 2009
  • This paper proposes a method for efficient lossless depth map coding for MPEG 3D-Video coding. In general, the conventional video coding method such as H.264 has been used for depth map coding. However, the conventional video coding methods do not consider the image characteristics of the depth map. Therefore, as a lossless depth map coding method, this paper proposes a bit-plane based lossless depth mar coding method by using the MPEG-4 Part 2 shape coding scheme. Simulation results show that the proposed method achieves the compression ratios of 28.91:1. In intra-only coding, proposed method reduces the bitrate by 24.84% in comparison with the JPEG-LS scheme, by 39.35% in comparison with the JPEG-2000 scheme, by 30.30% in comparison with the H.264(CAVLC mode) scheme, and by 16.65% in comparison with the H.264(CABAC mode) scheme. In addition, in intra and inter coding the proposed method reduces the bitrate by 36.22% in comparison with the H.264(CAVLC mode) scheme, and by 23.71% in comparison with the 0.264(CABAC mode) scheme.

Improved Contour Region Coding Method based on Scalable Depth Map for 3DVC (계층적 깊이 영상 기반의 3DVC에서 윤곽 부분 화질 개선 기법)

  • Kang, Jin-Mi;Jeong, Hye-Jeong;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.492-500
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    • 2012
  • In this paper, improved contour region coding method is proposed to accomplish better depth map coding performance. First of all, in order to use correlation between color video and depth map, a structure in SVC is applied to 3DVC. This can reduce bit-rate of the depth map while supporting the video to be transferred via various collection of network. As the depth map is mainly used to synthesize videos from different views, corrupted contour region can damage the overall quality of video. We hereby adapt a new differential quantization method when separating the contour region. The experimental results show that the proposed method can improve video quality by 0.06~0.5dB which translate the bit rate saving by 0.1~1.15%, when compared to the reference software.