• Title/Summary/Keyword: Depth-Based-Image Rendering (DIBR)

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2D/3D conversion method using depth map based on haze and relative height cue (실안개와 상대적 높이 단서 기반의 깊이 지도를 이용한 2D/3D 변환 기법)

  • Han, Sung-Ho;Kim, Yo-Sup;Lee, Jong-Yong;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.351-356
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    • 2012
  • This paper presents the 2D/3D conversion technique using depth map which is generated based on the haze and relative height cue. In cases that only the conventional haze information is used, errors in image without haze could be generated. To reduce this kind of errors, a new approach is proposed combining the haze information with depth map which is constructed based on the relative height cue. Also the gray scale image from Mean Shift Segmentation is combined with depth map of haze information to sharpen the object's contour lines, upgrading the quality of 3D image. Left and right view images are generated by DIBR(Depth Image Based Rendering) using input image and final depth map. The left and right images are used to generate red-cyan 3D image and the result is verified by measuring PSNR between the depth maps.

Applying differential techniques for 2D/3D video conversion to the objects grouped by depth information (2D/3D 동영상 변환을 위한 그룹화된 객체별 깊이 정보의 차등 적용 기법)

  • Han, Sung-Ho;Hong, Yeong-Pyo;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1302-1309
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    • 2012
  • In this paper, we propose applying differential techniques for 2D/3D video conversion to the objects grouped by depth information. One of the problems converting 2D images to 3D images using the technique tracking the motion of pixels is that objects not moving between adjacent frames do not give any depth information. This problem can be solved by applying relative height cue only to the objects which have no moving information between frames, after the process of splitting the background and objects and extracting depth information using motion vectors between objects. Using this technique all the background and object can have their own depth information. This proposed method is used to generate depth map to generate 3D images using DIBR(Depth Image Based Rendering) and verified that the objects which have no movement between frames also had depth information.

Synthesis of Multi-View Images Based on a Convergence Camera Model

  • Choi, Hyun-Jun
    • Journal of information and communication convergence engineering
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    • v.9 no.2
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    • pp.197-200
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    • 2011
  • In this paper, we propose a multi-view stereoscopic image synthesis algorithm for 3DTV system using depth information with an RGB texture from a depth camera. The proposed algorithm synthesizes multi-view images which a virtual convergence camera model could generate. Experimental results showed that the performance of the proposed algorithm is better than those of conventional methods.

A Study on Create Depth Map using Focus/Defocus in single frame (단일 프레임 영상에서 초점을 이용한 깊이정보 생성에 관한 연구)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.191-197
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    • 2012
  • In this paper we present creating 3D image from 2D image by extract initial depth values calculated from focal values. The initial depth values are created by using the extracted focal information, which is calculated by the comparison of original image and Gaussian filtered image. This initial depth information is allocated to the object segments obtained from normalized cut technique. Then the depth of the objects are corrected to the average of depth values in the objects so that the single object can have the same depth. The generated depth is used to convert to 3D image using DIBR(Depth Image Based Rendering) and the generated 3D image is compared to the images generated by other techniques.

Motion Depth Generation Using MHI for 3D Video Conversion (3D 동영상 변환을 위한 MHI 기반 모션 깊이맵 생성)

  • Kim, Won Hoi;Gil, Jong In;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.429-437
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    • 2017
  • 2D-to-3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) for producing a stereoscopic image. Further, motion is also an important cue for depth estimation and is estimated by block-based motion estimation, optical flow and so forth. This papers proposes a new method for motion depth generation using Motion History Image (MHI) and evaluates the feasiblity of the MHI utilization. In the experiments, the proposed method was performed on eight video clips with a variety of motion classes. From a qualitative test on motion depth maps as well as the comparison of the processing time, we validated the feasibility of the proposed method.

Hole-filling Based on Disparity Map for DIBR

  • Liu, Ran;Xie, Hui;Tian, Fengchun;Wu, Yingjian;Tai, Guoqin;Tan, Yingchun;Tan, Weimin;Li, Bole;Chen, Hengxin;Ge, Liang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.10
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    • pp.2663-2678
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    • 2012
  • Due to sharp depth transition, big holes may be found in the novel view that is synthesized by depth-image-based rendering (DIBR). A hole-filling method based on disparity map is proposed. One important aspect of the method is that the disparity map of destination image is used for hole-filling, instead of the depth image of reference image. Firstly, the big hole detection based on disparity map is conducted, and the start point and the end point of the hole are recorded. Then foreground pixels and background pixels are distinguished for hole-dilating according to disparity map, so that areas with matching errors can be determined and eliminated. In addition, parallaxes of pixels in the area with holes and matching errors are changed to new values. Finally, holes are filled with background pixels from reference image according to these new parallaxes. Experimental results show that the quality of the new view after hole-filling is quite well; and geometric distortions are avoided in destination image, in contrast to the virtual view generated by depth-smoothing methods and image inpainting methods. Moreover, this method is easy for hardware implementation.

2D/3D image Conversion Method using Simplification of Level and Reduction of Noise for Optical Flow and Information of Edge (Optical flow의 레벨 간소화 및 노이즈 제거와 에지 정보를 이용한 2D/3D 변환 기법)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.827-833
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    • 2012
  • In this paper, we propose an improved optical flow algorithm which reduces computational complexity as well as noise level. This algorithm reduces computational time by applying level simplification technique and removes noise by using eigenvectors of objects. Optical flow is one of the accurate algorithms used to generate depth information from two image frames using the vectors which track the motions of pixels. This technique, however, has disadvantage of taking very long computational time because of the pixel-based calculation and can cause some noise problems. The level simplifying technique is applied to reduce the computational time, and the noise is removed by applying optical flow only to the area of having eigenvector, then using the edge image to generate the depth information of background area. Three-dimensional images were created from two-dimensional images using the proposed method which generates the depth information first and then converts into three-dimensional image using the depth information and DIBR(Depth Image Based Rendering) technique. The error rate was obtained using the SSIM(Structural SIMilarity index).

Multi-view Image Generation by Depth Map Preprocessing (깊이영상의 전처리를 이용한 다시점 영상 생성 방법)

  • Lee, Sang-Beom;Kim, Sung-Yeol;Ho, Yo-Sung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.697-698
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images using a depth-image-based rendering (DIBR) technique. In order to improve the quality of multi-view images at newly exposed areas during mesh-based rendering, we preprocess the depth map using a Gaussian smoothing filter. Previous algorithms apply a smoothing filter to the whole depth map even if the depth map is collapsed. After extracting objects from the depth map, we apply the smoothing filter to their boundaries. Finally, we cannot only maintain the depth quality, but also generate high quality multi-view images. Experimental results show that our proposed algorithm outperforms previous works and supports an efficient depth keying technique.

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Object Segmentation Using Depth Map (깊이 맵을 이용한 객체 분리 방법)

  • Yu, Kyung-Min;Cho, Yongjoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.639-640
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    • 2013
  • In this study, a new method that finds an area where interesting objects are placed to generate DIBR-based intermediate images with higher quality. This method complements the existing object segmentation algorithm called Grabcut by finding the bounding box automatically, whereas the existing algorithm requires a user to select the region specifically. Then, the histogram of the depth map information is then used to separate the background and the frontal objects after applying the GrabCut algorithm. By using the new method, it is found that it produces better result than the existing algorithm. This paper describes the new method and future research.

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A Study on Preprocessing of Depth Image for 3D Service Based on Depth-Image-Based Rendering over T-DMB (지상파 DMB에서의 DIBR 기반의 3차원 서비스를 위한 깊이 영상 전처리 방법에 관한 연구)

  • Oh, Youngjin;Jung, Cheolkon;Kim, Joong Kyu;Lee, Gwangsoon;Hur, Namho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.67-70
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    • 2009
  • 본 논문에서는 지상파 DMB에서의 DIBR(깊이 영상 기반 렌더링) 기반의 3차원 서비스를 위한 깊이 영상 전처리 방법을 제안한다. 지상파 DMB 환경에서의 3차원 서비스는 HD급 화질의 3차원TV와 달리 작은 화면을 통해 3차원 영상이 출력되고, 3차원 영상의 전송량에 제약이 따르기 때문에 DIBR을 이용한 3차원 서비스 모델이 주목 받고 있다. 그러나 DIBR을 이용하여 3차원 서비스를 하는 경우에 획득된 깊이 영상을 그대로 사용하게 되면 비 폐색 영역으로 인한 홀이 발생하게 되고, 깊이 영상의 연속성으로 인해 객체 내에 홀이 발생되는 문제점을 가지게 된다. 이에 깊이 영상이 가지는 값을 화소의 이동거리와 특성에 따라 같은 값으로 조절하여 객체 내에 발생되는 홀의 수를 감소시키고, 경사도 방향 기반 평활화 필터를 이용하여 깊이 영상의 비연속성을 줄여 홀을 분산시킴으로서 렌더링된 3차원 영상의 입체감을 유지하면서 화질을 향상시켰다.