• 제목/요약/키워드: Definition of Systems Thinking

검색결과 6건 처리시간 0.03초

학생들의 시스템 사고 수준 측정을 위한 Framework와 Rubric의 개발 (Development of Framework and Rubric for Measuring Students' Level of Systems Thinking)

  • 이효녕;전재돈;이현동
    • 한국과학교육학회지
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    • 제38권3호
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    • pp.355-367
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    • 2018
  • 이 연구의 목적은 학생들의 시스템 사고 수준을 측정하는 문항을 개발하기 위하여 첫째, 문헌 분석을 통해 시스템 사고 수준과 정의를 제시하고 둘째, 시스템 사고 정의와 수준에 근거하여 문항 개발을 위한 Framework을 개발하고 셋째, 시스템 사고 측정을 위한 열린 응답형 검사지를 채점할 수 있는 루브릭을 개발하는 것이다. 이를 위하여 문헌 분석 틀을 적용하여 국외 논문 60편에 대한 문헌 분석을 실시하였으며 분석된 내용을 근거로 시스템 사고 수준과 정의를 제시하였다. 그리고 시스템 사고 수준과 정의에 근거하여 각 수준별 핵심 아이디어와 평가 요소를 포함한 Framework을 개발하였다. 또한 순위선다형 문항 외에 열린 응답형 검사 문항의 채점을 위한 루브릭을 개발하였다. 루브릭은 Hung(2008)이 개발한 시스템 사고 측정을 위한 루브릭에 기반하여 연구팀에서 시스템 사고 수준과 정의에 적합하도록 문항과 위계를 수정하였다. 그리고 각 문항마다 1~5점 척도로 변환이 가능하도록 각 점수에 대한 정의를 제시하였다. 연구팀이 개발한 시스템 사고 수준과 정의, 문항 개발을 위한 Framework, 열린 응답형 검사지 채점을 위한 루브릭에 대하여 과학교육 전문가 7인에게 내용 타당도 검증을 의뢰하였으며 그 결과 CVI가 세 도구에서 모두 .95이상이 확인되었다. 이 연구 결과를 바탕으로 앞으로 학생들의 시스템 사고 수준을 측정할 수 있는 문항을 개발하고 개발된 문항에 대한 구인 타당도 및 준거 타당도 검증을 실시하고자 한다. 나아가 2015 개정 교육과정에서 강조하는 핵심 역량과 관련된 시스템 사고수준의 체계적인 측정을 위한 타당화 연구도 진행하고자 한다.

소프트웨어개발 프로세스와 디자인씽킹 메커니즘의 접목을 통한 코딩화 적용 사례 (Applied Practices on Codification Through Mapping Design Thinking Mechanism with Software Development Process)

  • 서채연;김장환;김영철
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제10권4호
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    • pp.107-116
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    • 2021
  • 4차 산업혁명 시대가 도래함으로써 수많은 영역에 다양한 소프트웨어의 고품질화가 필수적이다. 특히 비전공자 및 기초 전공자들에게는 창의적 사고 기반으로 코드 할 수 있는 능력이 요구된다. 하지만 문제는 창의적 사고 기반의 소프트웨어에 대한 정의 및 아이디어가 부족하다는 것이다. 또한, 비전공자 및 기초 전공자를 위한 코딩 교육 영역에서, 창의적 사고 기반 디자인씽킹과 코딩화는 괴리가 존재한다. 즉 실질적으로는 창의적 사고기법을 통해서 소프트웨어 설계 및 코딩이 가능해야 한다는 점이다. 이런 문제를 해결하기 위해, 창의적 사고 기법과 소프트웨어 개발 프로세스 기법의 접목을 통해 비전공자의 소프트웨어공학 개념 없이도, 디자인씽킹 메커니즘 기반의 코드 템플릿을 제시한다. 이를 통해 창의적 설계의 코딩화를 기대한다.

Innovation and the Learning Organisation

  • Yoon, Joseph
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2006년도 춘계학술대회
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    • pp.57-64
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    • 2006
  • Arguably, the term "Learning Organisation" (LO) was coined in the 1970's, in the organisational learning context, by Chris Argyris. Certainly it has been around for many years. But it achieved new heights of popularity after the publication of Peter Senge's book "The Fifth Discipline the Art and Practice of the Learning Organisation". Now every respectable Government Agency and major company feels obliged to call themselves a L0. A review of the academic literature and organisation documents show many different concepts being described. Indeed, it seems that some organisations claiming to be a L0 have no clear idea of what they mean by the concept. This paper seeks to go behind the confusion to see whether there is still value for serious practitioners to continue using this concept, or whether it is now such a hackneyed phrase that more precise concepts are desirable. The Literature relating to the L0 is vast and it is beyond the scope of a conference presentation to give a comprehensive literature review. Instead, the paper gives an overview of the broad groups using the term and summarises their similarities and differences. It then reviews the key concepts in Senge's work in the light of this cacophony. The paper concludes that the diversity of definitions render the term "Learning Organisation" virtually meaningless. unless it is accompanied by a specific definition. The paper also concludes that the central tenet of Senge's work, which played a major role in popularising the concept, has been largely overlooked by the many organisations claiming this proud title "A Learning Organisation." It is argued that Senge's contribution to the literature in this field, the centrality of systems thinking to effective organisation learning remains a little understood, but critical insight.

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비즈니스 시뮬레이션으로 살펴본 스마트워크의 확산 기간과 생산성 연구 (The Diffusion Period and Productivity of Smartwork by Business Simulation)

  • 정병호
    • 디지털산업정보학회논문지
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    • 제17권1호
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    • pp.57-73
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    • 2021
  • The purpose of this study is to analyze the diffusion period and productivity of smartwork in an organization. Firms are increasingly interested in smartwork for non contact work and working from home because of the corona 19. The smartwork is a new technology that changes face-to-face work in an organization. It helps the work of individuals and organizations regardless of time and place. The theoretical background describes the complexity, system thinking, diffusion theory, smart work, organizational resistance, and productivity. This study analyzes the diffusion period and productivity of smart work through business simulation techniques. A simulation study progresses four stages. There are problem definition, hypothesis establishment and causal loop diagram, model construction and verification, and policy evaluation. The simulation models contain an individual's resistance variables organizational investment and leadership variables related to the operation of smartwork. The organizational investment variables include organizational culture, legal system, implement systems and technology investment. The individual resistance variables include cognitive, attitude, structure and technological resistance. The leadership includes leadership interest variables and performance linkage variables. The simulation executed the changes of a people number adopting smart work and the organizational productivity monthly. As a result of the simulation, many organization members have accepted the smart work innovation after 20 months. The organizational productivity through smart work showed very high value after 16 months. In scenario analysis, the individuals' awareness and attitude resistance showed very important variables to productivity and a personal change of smart work adoption. Meanwhile, The organizational investment showed that the high driving-force increased not productivity and the low driving-force showed decreased low productivity. Also, leadership variables showed a powerful driver for changing smart work productivity. The implication of the study has suggested extending complexity, diffusion theory and organization resistance theory based on simulation methods.

모바일 페이먼트 서비스의 게임화 구현에 관한 연구 (A Study on the Implementation of gamification in Mobile Payment Services)

  • 진자영;반영환
    • 한국융합학회논문지
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    • 제13권4호
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    • pp.213-226
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    • 2022
  • 게임화의 중요성은 기업들의 관심을 끌고 있다. 게임화는 비게임 영역에서 게임 역학과 사고를 사용하여 사용자 참여를 유도하는 것을 말한다. 문헌을 통해 게임화의 정의와 관련 연구를 검토함으로써 이론을 어떻게 실천하는지 그 주요 특징들을 정리하는 것이 목적이다. 다음으로, 모바일 페이먼트 게임화 마케팅의 현재 구현 방식을 이해하기 위해 인기 모바일 페이먼트 앱을 사례 연구로 선택하여 이에 대한 게임 메커니즘의 효과를 조사하여 브랜드 충성도와 고착성에 긍정적인 영향을 미치는지 여부를 분석한다. 그 결과는 게임화된 모바일 결제 시스템의 단점을 파악하는 데 사용된다. 마지막으로 모바일 결제를 위한 게임화 프레임워크 모델과 이전 사례에서 활용도가 낮은 게임 메카니즘을 위한 디자인을 제안한다. 향후 연구는 게임화된 모바일 페이먼트의 효과와 영향에 대한 심층 연구로 우리의 새로운 모델에 참고할 수 있다.

한국(韓國)과 일본(日本) 및 중국(中國)의 동양의학(東洋醫學)에 대한 비교연구(比較硏究) (The Comparative Study of Oriental Medicine in Korea, Japan and China)

  • 조기호
    • 대한한의학회지
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    • 제19권1호
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    • pp.271-298
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    • 1998
  • During these days of new understanding, western medicine has developed remarkably and a revaluation of traditional medicine has been achieved. This appears to have resulted from the sound criticisms of what western medicine has achieved up to now; excessive subdivisions of clinical medicine, severe toxicity of chemical drugs, lack of understanding about patients complaints which cannot be understood objectively, and etc. It is thought that the role of traditional medicine will be more important in the future than it is now. Someone said that the research methods of traditional medicine depends on the way of experimental science too much. That there was no consideration of a system for traditional medicine and the critic also went so far as to assert that in some cases the characteristics of eastern ideas is to permit irrationalism itself. In view of this thinking, the term traditional medicine seems to have been used somewhat too vaguely. However, traditional medicine is a medical treatment which has existed since before the appearance of modern medicine and it was formed from a traditional culture with a long history. One form of traditional medicine, oriental medicine based upon ancient Chinese medicine, was received in such countries as Korea, Japan, Thailand, Vietnam, Tibet, and Mongolia. Oriental medicine then developed in accordance with its own environment, race, national characteristics, and history. Although there are some simultaneous differences between them, three nations in Eastern Asia; Korea, Japan, and China, have especially similar features in their clinical prescriptions and medical literature. These three nations are trying to understand each others unique traditional medicines through numerous exchanges. Even though many differences in their ways of studying have developed over history exist, recent academic discussions have been made to explore new ways into oriental medicine. Therefore a comparative study of oriental medicine has gradually been thought to be more important. In Korea the formation of a new future-oriented paradigm for oriental medicine is being demanded. The purpose of the new paradigm is to create a new recognition of traditional culture which creates an understanding of oriental medicine to replace the diminished understanding of oriental medicine that was brought about by the self-denial of traditional culture in modem history and cultural collisions between oriental and occidental points of view. Therefore, to make a new paradigm for oriental medicine which is suitable for these days, and fortifies the merit of oriental medicine while compensating its defects, the author has compared the characteristics of oriental medicines in Korea, Japan, and China. The conclusions of this research are as follows: 1. The fundamental differences of the traditional medicines of these three nations are caused by the differences in the systems of Naekyung and Sanghannon. 2. The pattern-identification of illnesses is generally divided into two categories; the pattern identification of Zang-Fu and the pattern identification of prescription. 3. There are many differences in the definition of terms, such as Yin and Yang, Deficiency and Excess, and etc. 4. Chinese traditional medicine has some new concepts about pattern identification and epidemic febrile disease. 5. Japanese traditional medicine has some characteristics about pattern identification of the whole bodys condition and signs of abdominal palpation. 6. In terms of the effects of herbal drugs, Chinese traditional medicine attaches great importance to the experiential efficacy of the herb, and Japanese traditional medicine is taking a serious view of the effects of experimental medical actions.

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