• Title/Summary/Keyword: Deep-Neural-Network

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A Novel Vehicle Counting Method using Accumulated Movement Analysis (누적 이동량 분석을 통한 영상 기반 차량 통행량 측정 방법)

  • Lim, Seokjae;Jung, Hyeonseok;Kim, Wonjun;Lee, Ryong;Park, Minwoo;Lee, Sang-Hwan
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.83-93
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    • 2020
  • With the rapid increase of vehicles, various traffic problems, e.g., car crashes, traffic congestions, etc, frequently occur in the road environment of the urban area. To overcome such traffic problems, intelligent transportation systems have been developed with a traffic flow analysis. The traffic flow, which can be estimated by the vehicle counting scheme, plays an important role to manage and control the urban traffic. In this paper, we propose a novel vehicle counting method based on predicted centers of each lane. Specifically, the centers of each lane are detected by using the accumulated movement of vehicles and its filtered responses. The number of vehicles, which pass through extracted centers, is counted by checking the closest trajectories of the corresponding vehicles. Various experimental results on road CCTV videos demonstrate that the proposed method is effective for vehicle counting.

Development of Artificial Intelligence Janggi Game based on Machine Learning Algorithm (기계학습 알고리즘 기반의 인공지능 장기 게임 개발)

  • Jang, Myeonggyu;Kim, Youngho;Min, Dongyeop;Park, Kihyeon;Lee, Seungsoo;Woo, Chongwoo
    • Journal of Information Technology Services
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    • v.16 no.4
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    • pp.137-148
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    • 2017
  • Researches on the Artificial Intelligence has been explosively activated in various fields since the advent of AlphaGo. Particularly, researchers on the application of multi-layer neural network such as deep learning, and various machine learning algorithms are being focused actively. In this paper, we described a development of an artificial intelligence Janggi game based on reinforcement learning algorithm and MCTS (Monte Carlo Tree Search) algorithm with accumulated game data. The previous artificial intelligence games are mostly developed based on mini-max algorithm, which depends only on the results of the tree search algorithms. They cannot use of the real data from the games experts, nor cannot enhance the performance by learning. In this paper, we suggest our approach to overcome those limitations as follows. First, we collects Janggi expert's game data, which can reflect abundant real game results. Second, we create a graph structure by using the game data, which can remove redundant movement. And third, we apply the reinforcement learning algorithm and MCTS algorithm to select the best next move. In addition, the learned graph is stored by object serialization method to provide continuity of the game. The experiment of this study is done with two different types as follows. First, our system is confronted with other AI based system that is currently being served on the internet. Second, our system confronted with some Janggi experts who have winning records of more than 50%. Experimental results show that the rate of our system is significantly higher.

Impurity profiling and chemometric analysis of methamphetamine seizures in Korea

  • Shin, Dong Won;Ko, Beom Jun;Cheong, Jae Chul;Lee, Wonho;Kim, Suhkmann;Kim, Jin Young
    • Analytical Science and Technology
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    • v.33 no.2
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    • pp.98-107
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    • 2020
  • Methamphetamine (MA) is currently the most abused illicit drug in Korea. MA is produced by chemical synthesis, and the final target drug that is produced contains small amounts of the precursor chemicals, intermediates, and by-products. To identify and quantify these trace compounds in MA seizures, a practical and feasible approach for conducting chromatographic fingerprinting with a suite of traditional chemometric methods and recently introduced machine learning approaches was examined. This was achieved using gas chromatography (GC) coupled with a flame ionization detector (FID) and mass spectrometry (MS). Following appropriate examination of all the peaks in 71 samples, 166 impurities were selected as the characteristic components. Unsupervised (principal component analysis (PCA), hierarchical cluster analysis (HCA), and K-means clustering) and supervised (partial least squares-discriminant analysis (PLS-DA), orthogonal partial least squares-discriminant analysis (OPLS-DA), support vector machines (SVM), and deep neural network (DNN) with Keras) chemometric techniques were employed for classifying the 71 MA seizures. The results of the PCA, HCA, K-means clustering, PLS-DA, OPLS-DA, SVM, and DNN methods for quality evaluation were in good agreement. However, the tested MA seizures possessed distinct features, such as chirality, cutting agents, and boiling points. The study indicated that the established qualitative and semi-quantitative methods will be practical and useful analytical tools for characterizing trace compounds in illicit MA seizures. Moreover, they will provide a statistical basis for identifying the synthesis route, sources of supply, trafficking routes, and connections between seizures, which will support drug law enforcement agencies in their effort to eliminate organized MA crime.

MSaGAN: Improved SaGAN using Guide Mask and Multitask Learning Approach for Facial Attribute Editing

  • Yang, Hyeon Seok;Han, Jeong Hoon;Moon, Young Shik
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.37-46
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    • 2020
  • Recently, studies of facial attribute editing have obtained realistic results using generative adversarial net (GAN) and encoder-decoder structure. Spatial attention GAN (SaGAN), one of the latest researches, is the method that can change only desired attribute in a face image by spatial attention mechanism. However, sometimes unnatural results are obtained due to insufficient information on face areas. In this paper, we propose an improved SaGAN (MSaGAN) using a guide mask for learning and applying multitask learning approach to improve the limitations of the existing methods. Through extensive experiments, we evaluated the results of the facial attribute editing in therms of the mask loss function and the neural network structure. It has been shown that the proposed method can efficiently produce more natural results compared to the previous methods.

A study on the standardization strategy for building of learning data set for machine learning applications (기계학습 활용을 위한 학습 데이터세트 구축 표준화 방안에 관한 연구)

  • Choi, JungYul
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.205-212
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    • 2018
  • With the development of high performance CPU / GPU, artificial intelligence algorithms such as deep neural networks, and a large amount of data, machine learning has been extended to various applications. In particular, a large amount of data collected from the Internet of Things, social network services, web pages, and public data is accelerating the use of machine learning. Learning data sets for machine learning exist in various formats according to application fields and data types, and thus it is difficult to effectively process data and apply them to machine learning. Therefore, this paper studied a method for building a learning data set for machine learning in accordance with standardized procedures. This paper first analyzes the requirement of learning data set according to problem types and data types. Based on the analysis, this paper presents the reference model to build learning data set for machine learning applications. This paper presents the target standardization organization and a standard development strategy for building learning data set.

A Bottle Recognition and Classification Algorithm for Deposit Refund (병 인식 및 보증금 환불을 위한 분류 알고리즘)

  • Jeong, Pil-seong;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1744-1751
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    • 2017
  • We are striving to strengthen environmental regulations and reduce household waste in all countries around the world. Korea is also striving for the circulation of energy resources by enacting laws to promote resource saving and recycling. The government has implemented an empty bottle deposit system for the recycling of empty bottles, but there is a limit to the collection through manpower and the reverse vending machine is not localized. In this paper, we propose a recyclable bottle recognition and classification algorithm which is essential in the reverser vending machine to promote energy resource circulation. The proposed algorithm is a complex identification algorithm using OpenCV and CNN(Convolution Neural Network). In order to evaluate the effectiveness of the proposed algorithm, we implement a classification system that operates in an reverse vending machine, so that it can easily acquire information about bottles and reverse vending machine in various devices.

Performance Comparison Analysis on Named Entity Recognition system with Bi-LSTM based Multi-task Learning (다중작업학습 기법을 적용한 Bi-LSTM 개체명 인식 시스템 성능 비교 분석)

  • Kim, GyeongMin;Han, Seunggnyu;Oh, Dongsuk;Lim, HeuiSeok
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.243-248
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    • 2019
  • Multi-Task Learning(MTL) is a training method that trains a single neural network with multiple tasks influences each other. In this paper, we compare performance of MTL Named entity recognition(NER) model trained with Korean traditional culture corpus and other NER model. In training process, each Bi-LSTM layer of Part of speech tagging(POS-tagging) and NER are propagated from a Bi-LSTM layer to obtain the joint loss. As a result, the MTL based Bi-LSTM model shows 1.1%~4.6% performance improvement compared to single Bi-LSTM models.

Variation for Mental Health of Children of Marginalized Classes through Exercise Therapy using Deep Learning (딥러닝을 이용한 소외계층 아동의 스포츠 재활치료를 통한 정신 건강에 대한 변화)

  • Kim, Myung-Mi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.725-732
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    • 2020
  • This paper uses variables following as : to follow me well(0-9), it takes a lot of time to make a decision (0-9), lethargy(0-9) during physical activity in the exercise learning program of the children in the marginalized class. This paper classifies 'gender', 'physical education classroom', and 'upper, middle and lower' of age, and observe changes in ego-resiliency and self-control through sports rehabilitation therapy to find out changes in mental health. To achieve this, the data acquired was merged and the characteristics of large and small numbers were removed using the Label encoder and One-hot encoding. Then, to evaluate the performance by applying each algorithm of MLP, SVM, Dicesion tree, RNN, and LSTM, the train and test data were divided by 75% and 25%, and then the algorithm was learned with train data and the accuracy of the algorithm was measured with the Test data. As a result of the measurement, LSTM was the most effective in sex, MLP and LSTM in physical education classroom, and SVM was the most effective in age.

Speech Feature Extraction based on Spikegram for Phoneme Recognition (음소 인식을 위한 스파이크그램 기반의 음성 특성 추출 기술)

  • Han, Seokhyeon;Kim, Jaewon;An, Soonho;Shin, Seonghyeon;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.735-742
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    • 2019
  • In this paper, we propose a method of extracting speech features for phoneme recognition based on spikegram. The Fourier-transform-based features are widely used in phoneme recognition, but they are not extracted in a biologically plausible way and cannot have high temporal resolution due to the frame-based operation. For better phoneme recognition, therefore, it is desirable to have a new method of extracting speech features, which analyzes speech signal in high temporal resolution following the model of human auditory system. In this paper, we analyze speech signal based on a spikegram that models feature extraction and transmission in auditory system, and then propose a method of feature extraction from the spikegram for phoneme recognition. We evaluate the performance of proposed features by using a DNN-based phoneme recognizer and confirm that the proposed features provide better performance than the Fourier-transform-based features for short-length phonemes. From this result, we can verify the feasibility of new speech features extracted based on auditory model for phoneme recognition.

Design and Verification Standard for Safety and Cybersecurity of Autonomous Cars: ISO/TR 4804 (자율주행자동차의 안전 및 보안을 위한 설계 및 검증 표준: ISO/TR 4804)

  • Lee, Seongsoo
    • Journal of IKEEE
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    • v.25 no.3
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    • pp.571-577
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    • 2021
  • This paper describes ISO/TR 4804, an international standard to describe how to design and verify autonomous cars to ensure safety and cybersecurity. Goals of ISO/TR 4804 are (1) positive risk balance and (2) avoidance of unreasonable risk. It also 12 principles of safety and cybersecurity to achieve these goals. In the design procedures, it describes (1) 13 capabilities to achieve these safety and cybersecurity principles, (2) hardware and software elements to achieve these capabilities, and (3) a generic logical architecture to combine these elements. In the verification procedures, it describes (1) 5 challenges to ensure safety and cybersecurity, (2) test goals, platforms, and solutions to achieve these challenges, (3) simulation and field operation methods, and (4) verification methods for hardware and software elements. Especially, it regards deep neural network as a software component and it describe design and verification methods of autonomous cars.