• Title/Summary/Keyword: Deep leaning

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Recent Trends and Prospects of 3D Content Using Artificial Intelligence Technology (인공지능을 이용한 3D 콘텐츠 기술 동향 및 향후 전망)

  • Lee, S.W.;Hwang, B.W.;Lim, S.J.;Yoon, S.U.;Kim, T.J.;Kim, K.N.;Kim, D.H;Park, C.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.4
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    • pp.15-22
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    • 2019
  • Recent technological advances in three-dimensional (3D) sensing devices and machine learning such as deep leaning has enabled data-driven 3D applications. Research on artificial intelligence has developed for the past few years and 3D deep learning has been introduced. This is the result of the availability of high-quality big data, increases in computing power, and development of new algorithms; before the introduction of 3D deep leaning, the main targets for deep learning were one-dimensional (1D) audio files and two-dimensional (2D) images. The research field of deep leaning has extended from discriminative models such as classification/segmentation/reconstruction models to generative models such as those including style transfer and generation of non-existing data. Unlike 2D learning, it is not easy to acquire 3D learning data. Although low-cost 3D data acquisition sensors have become increasingly popular owing to advances in 3D vision technology, the generation/acquisition of 3D data is still very difficult. Even if 3D data can be acquired, post-processing remains a significant problem. Moreover, it is not easy to directly apply existing network models such as convolution networks owing to the various ways in which 3D data is represented. In this paper, we summarize technological trends in AI-based 3D content generation.

Trends of Plant Image Processing Technology (이미지 기반의 식물 인식 기술 동향)

  • Yoon, Y.C.;Sang, J.H.;Park, S.M.
    • Electronics and Telecommunications Trends
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    • v.33 no.4
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    • pp.54-60
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    • 2018
  • In this paper, we analyze the trends of deep-learning based plant data processing technologies. In recent years, the deep-learning technology has been widely applied to various AI tasks, such as vision (image classification, image segmentation, and so on) and natural language processing because it shows a higher performance on such tasks. The deep-leaning method is also applied to plant data processing tasks and shows a significant performance. We analyze and show how the deep-learning method is applied to plant data processing tasks and related industries.

Sentiment Orientation Using Deep Learning Sequential and Bidirectional Models

  • Alyamani, Hasan J.
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.23-30
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    • 2021
  • Sentiment Analysis has become very important field of research because posting of reviews is becoming a trend. Supervised, unsupervised and semi supervised machine learning methods done lot of work to mine this data. Feature engineering is complex and technical part of machine learning. Deep learning is a new trend, where this laborious work can be done automatically. Many researchers have done many works on Deep learning Convolutional Neural Network (CNN) and Long Shor Term Memory (LSTM) Neural Network. These requires high processing speed and memory. Here author suggested two models simple & bidirectional deep leaning, which can work on text data with normal processing speed. At end both models are compared and found bidirectional model is best, because simple model achieve 50% accuracy and bidirectional deep learning model achieve 99% accuracy on trained data while 78% accuracy on test data. But this is based on 10-epochs and 40-batch size. This accuracy can also be increased by making different attempts on epochs and batch size.

Improved Deep Q-Network Algorithm Using Self-Imitation Learning (Self-Imitation Learning을 이용한 개선된 Deep Q-Network 알고리즘)

  • Sunwoo, Yung-Min;Lee, Won-Chang
    • Journal of IKEEE
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    • v.25 no.4
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    • pp.644-649
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    • 2021
  • Self-Imitation Learning is a simple off-policy actor-critic algorithm that makes an agent find an optimal policy by using past good experiences. In case that Self-Imitation Learning is combined with reinforcement learning algorithms that have actor-critic architecture, it shows performance improvement in various game environments. However, its applications are limited to reinforcement learning algorithms that have actor-critic architecture. In this paper, we propose a method of applying Self-Imitation Learning to Deep Q-Network which is a value-based deep reinforcement learning algorithm and train it in various game environments. We also show that Self-Imitation Learning can be applied to Deep Q-Network to improve the performance of Deep Q-Network by comparing the proposed algorithm and ordinary Deep Q-Network training results.

Development of deep learning-based rock classifier for elementary, middle and high school education (초중고 교육을 위한 딥러닝 기반 암석 분류기 개발)

  • Park, Jina;Yong, Hwan-Seung
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.63-70
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    • 2019
  • These days, as Interest in Image recognition with deep learning is increasing, there has been a lot of research in image recognition using deep learning. In this study, we propose a system for classifying rocks through rock images of 18 types of rock(6 types of igneous, 6 types of metamorphic, 6 types of sedimentary rock) which are addressed in the high school curriculum, using CNN model based on Tensorflow, deep learning open source framework. As a result, we developed a classifier to distinguish rocks by learning the images of rocks and confirmed the classification performance of rock classifier. Finally, through the mobile application implemented, students can use the application as a learning tool in classroom or on-site experience.

Empirical Performance Evaluation of Communication Libraries for Multi-GPU based Distributed Deep Learning in a Container Environment

  • Choi, HyeonSeong;Kim, Youngrang;Lee, Jaehwan;Kim, Yoonhee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.3
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    • pp.911-931
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    • 2021
  • Recently, most cloud services use Docker container environment to provide their services. However, there are no researches to evaluate the performance of communication libraries for multi-GPU based distributed deep learning in a Docker container environment. In this paper, we propose an efficient communication architecture for multi-GPU based deep learning in a Docker container environment by evaluating the performances of various communication libraries. We compare the performances of the parameter server architecture and the All-reduce architecture, which are typical distributed deep learning architectures. Further, we analyze the performances of two separate multi-GPU resource allocation policies - allocating a single GPU to each Docker container and allocating multiple GPUs to each Docker container. We also experiment with the scalability of collective communication by increasing the number of GPUs from one to four. Through experiments, we compare OpenMPI and MPICH, which are representative open source MPI libraries, and NCCL, which is NVIDIA's collective communication library for the multi-GPU setting. In the parameter server architecture, we show that using CUDA-aware OpenMPI with multi-GPU per Docker container environment reduces communication latency by up to 75%. Also, we show that using NCCL in All-reduce architecture reduces communication latency by up to 93% compared to other libraries.

A Review of Intelligent Self-Driving Vehicle Software Research

  • Gwak, Jeonghwan;Jung, Juho;Oh, RyumDuck;Park, Manbok;Rakhimov, Mukhammad Abdu Kayumbek;Ahn, Junho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5299-5320
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    • 2019
  • Interest in self-driving vehicle research has been rapidly increasing, and related research has been continuously conducted. In such a fast-paced self-driving vehicle research area, the development of advanced technology for better convenience safety, and efficiency in road and transportation systems is expected. Here, we investigate research in self-driving vehicles and analyze the main technologies of driverless car software, including: technical aspects of autonomous vehicles, traffic infrastructure and its communications, research techniques with vision recognition, deep leaning algorithms, localization methods, existing problems, and future development directions. First, we introduce intelligent self-driving car and road infrastructure algorithms such as machine learning, image processing methods, and localizations. Second, we examine the intelligent technologies used in self-driving car projects, autonomous vehicles equipped with multiple sensors, and interactions with transport infrastructure. Finally, we highlight the future direction and challenges of self-driving vehicle transportation systems.

A Study on Area Detection Using Transfer-Learning Technique (Transfer-Learning 기법을 이용한 영역검출 기법에 관한 연구)

  • Shin, Kwang-seong;Shin, Seong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.178-179
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    • 2018
  • Recently, methods of using machine learning in artificial intelligence such as autonomous navigation and speech recognition have been actively studied. Classical image processing methods such as classical boundary detection and pattern recognition have many limitations in order to recognize a specific object or area in a digital image. However, when a machine learning method such as deep-learning is used, Can be obtained. However, basically, a large amount of learning data must be secured for machine learning such as deep-learning. Therefore, it is difficult to apply the machine learning for area classification when the amount of data is very small, such as aerial photographs for environmental analysis. In this study, we apply a transfer-learning technique that can be used when the dataset size of the input image is small and the shape of the input image is not included in the category of the training dataset.

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A Study on Flame Detection using Faster R-CNN and Image Augmentation Techniques (Faster R-CNN과 이미지 오그멘테이션 기법을 이용한 화염감지에 관한 연구)

  • Kim, Jae-Jung;Ryu, Jin-Kyu;Kwak, Dong-Kurl;Byun, Sun-Joon
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1079-1087
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    • 2018
  • Recently, computer vision field based deep learning artificial intelligence has become a hot topic among various image analysis boundaries. In this study, flames are detected in fire images using the Faster R-CNN algorithm, which is used to detect objects within the image, among various image recognition algorithms based on deep learning. In order to improve fire detection accuracy through a small amount of data sets in the learning process, we use image augmentation techniques, and learn image augmentation by dividing into 6 types and compare accuracy, precision and detection rate. As a result, the detection rate increases as the type of image augmentation increases. However, as with the general accuracy and detection rate of other object detection models, the false detection rate is also increased from 10% to 30%.

Identification of the Structural Relationship between Goal Orientation, Teaching Presence, Approaches to Learning, Satisfaction and Academic Achievement of Online Continuing Education Learners (원격평생교육 학습자의 목표지향성, 교수실재감, 학습접근방식, 만족도 및 학업성취도 간의 구조적 관계 규명)

  • Joo, YoungJu;Chung, Aekyung;Choi, Miran
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.137-144
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    • 2016
  • The purpose of this study is to investigate the structural relationships among goal orientation, teaching presence, approaches to leaning, satisfaction and academic achievement. For this study, the web survey was administered to 235 learners who participated in distance lifelong education centers of A, B, and C university in South Korea. Structural equation modeling (SEM) analysis was conducted in order to examine the causal relationships among the variables. The results indicated that first, mastery-approach goal and teaching presence had positive effects on deep approach. Second, mastery-approach goal showed negative effects on surface approach, while teaching presence did not. Third, deep approach had positive effects on satisfaction, Fourth, surface approach had negative effects on satisfaction. Fifth, deep approach showed positive effects. Last, surface approach showed negative effects on academic achievement. Based on the result of the research, the study propose the constructive foundation for providing strategies raising the satisfaction and academic achievement in distance life-long education.