• Title/Summary/Keyword: Data glove

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The Database Development of 2-D and 3-D Hands Measurement for Improving Fitness of Gloves - Focused on the Classification of Hand Type and Analysis of 3-D Hand Shape - (장갑의 적합성 향상을 위한 손부의 2차원 및 3차원 계측정보 DB구축에 관한 연구 -손의 유형분석 및 3차원 입체형상 분석을 중심으로-)

  • 최혜선;김은경
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.910
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    • pp.1300-1311
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    • 2004
  • The aim of this study was to provide the 2 and 3 dimensional statistics requisite in the sizing system and design of gloves. The 64 2-dimensional static measurements were selected to provide information about hands. Participants in the study were 824 adults, aged between 18 and 64. To summarize the information from the measurement values, a Factor Analysis and a Cluster Analysis among multivariate analyses were performed. 3-D scanner was used for visual results of hand shape of each cluster. The results were as follows. Twenty-two items were used for the factor and cluster analysis in order to classify the adult hand shape. The variable quantities that are explained by a total of 3 factors amounted to under 79.37% of the variable quantities. The definition results of the factors related to the hands are as follows: Factor 1 is the horizontal dimension, the thickness of hand factor; Factor 2 is the height of the crotch; and Factor 3 is the vertical dimension of the hand. The adults' group hand was divided into 2 clusters according to a cluster analysis using factor scores. The characteristics according to hand type were as follows: Cluster 1 referred to high horizontal dimensions and thickness, rather small vertical dimensions and crotch height; and Cluster 2 represented the rather smaller horizontal dimensions and thickness but longer hand length than Type 1. To provide specific shape data of each cluster, 3-D scanner measurement was performed. 3-dimensional data base was developed for each cluster type and visual information was provided.

Systematic Review on the Type and Method of Convergence Study of Inertial Measurement Unit (관성 측정 장치의 융합연구 형태와 방법에 관한 체계적 고찰)

  • Lee, Hey-Sig;Park, Hae-Yean
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.119-126
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    • 2020
  • The purpose of this study is to identify trends in the type and method of Inertial Measurement Unit (IMU) by investigating studies on the type and method of convergence study of the IMU by systematic review. The study was conducted using PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. 23 studies that meet the selection criteria were selected from 630 studies identified by three databases. As a result of this study, showed that various research using IMU was being conducted around the world, and the type of IMU was strap, full body suit, belt, wrist watch, shoes and glove. Among them, the number of strap-type IMUs was the largest at 11. The IMU's strengths were simplicity, real-time data collection and ease of application, which were used as measurement methods such as task, walking, and range of joint. The result of this study is expected to be used as basic data for experts in the medical and rehabilitation fields that conduct IMU research.

Visual Multi-touch Input Device Using Vision Camera (비젼 카메라를 이용한 멀티 터치 입력 장치)

  • Seo, Hyo-Dong;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.6
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    • pp.718-723
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    • 2011
  • In this paper, we propose a visual multi-touch air input device using vision cameras. The implemented device provides a barehanded interface which copes with the multi-touch operation. The proposed device is easy to apply to the real-time systems because of its low computational load and is cheaper than the existing methods using glove data or 3-dimensional data because any additional equipment is not required. To do this, first, we propose an image processing algorithm based on the HSV color model and the labeling from obtained images. Also, to improve the accuracy of the recognition of hand gestures, we propose a motion recognition algorithm based on the geometric feature points, the skeleton model, and the Kalman filter. Finally, the experiments show that the proposed device is applicable to remote controllers for video games, smart TVs and any computer applications.

A Study on the Surgical Hand Scrub and Surgical Glove Perforation (외과적 손씻기 및 외과용 장갑의 천공율에 대한 연구)

  • 윤혜상
    • Journal of Korean Academy of Nursing
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    • v.25 no.4
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    • pp.653-667
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    • 1995
  • Post - operative wound infections have been a serious problem in nursing care in the operating room and appear to be strongly related to the infection occurring during the performance of operation. The purpose of this study is to identify patterns in duration of surgical hand scrub (SHS), to evaluate the method of SHS and to examine the rate of glove perforation. Subjects for this study include 244 doctors and 169 nurses working in the operative theatre of a hospital in Seoul area. Test samples and related data were collected from this medical facility between April 1, through 15, and July 1, through 5, 1995 by the author and a staff member working in the operating room. For the study, data on the SHS of doctors and nurses were obtained at the time of operation and multiple batches of surgical gloves worn by the operating doctors were collected after each operation. The duration of SHS was measured with a stop watch and the method of SHS was evaluated according to Scoring Hand Scrub Criteria (SHS Criteria) and expressed as SHS scores. For the analysis of the data, t-test was used to compare the differences in the duration and the SHS scores of doctors and nurses, and Pearson's correlation coefficient was used to examine the relationship between the SHS duration and the SHS scores. The results of the study are summarized as follows. 1) The mean time spent in each SHS was 167 seconds in nurses, and 127 seconds in doctors. The data comparing nurses and doctors indicated that there were significant differences in Our ation of SH S between these two groups (t=5.58, p=.000). 2) The mean time spent in the first SHS was 145 seconds and that in the End SHS, 135 seconds, and there was not a significant difference in the duration of the SHS between doctors and nurses (t=1.44, P=.156). 3) The mean time spent in the SHS by OS (Orthopaedic surgery) doctors was 162 seconds, 150 seconds by NS(Neurologic surgery), 121 seconds by GS(General surgery), 94 seconds by OPH(Opthalmology) and DS(Dental surgery), 82 seconds by URO(Urology), 78 seconds by PS(Plastic surgery) and 40 seconds by ENT(Ear, Nose & Throat) These also showed a significant difference in the duration of the SHS among the medical specialities (t=4.8, P=.0001). 4) The average SHS score of the nurses was 15.2, while that of doctors was 13.1. The statistical analysis showed that t-value was 3.66, p was. 000. This indicates that the nurses actually clean their hands more thoroughly than the doctors do. 5) The average SHS score of NS doctors was 15.5, 15.3 for doctors for OPH,14.3 for OS,12.7 for GS, 12.0 for DS, 11.7 for URO, 10.1 for PS, 7.5 for ENT. Comparison of the average SHS scores from 8 specialties showed that there was a significant differences in the patterns of the SHS (F=5.08, P=.000) among medical specialties. 6) It appears that the operating personnel scrub the palms and dorsum of their hand relatively well, however, less thorough the nails and fingers. 7) The more the operating personnel spend their time in hand scrubbing, the more correctly they clean their hands(r=.6427, P<.001). 8) The overall frequencies of perforation in all post-operative gloves tested was 38 out of 389 gloves (10.3%). The perforation rate for PS was 13%, 12.1% for GS,8.8% for 05, and 3.3% for NS.

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An Efficient Integration of 3D User Interface Device with Tiled Display System in PC Cluster Environment (3차원 사용자 인터페이스 장비와 PC 클러스터 환경 타일 가시화 시스템의 효율적인 연동)

  • Oh, Min-Hwan;Kim, Kwang-Sik;Choi, Yun-Hyuk;Yang, Jin-Oh;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.2
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    • pp.185-194
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    • 2008
  • In this paper, an efficient technique is proposed to integrate the 3D user interface with the tiled display system in PC cluster environment. In the developed 3D user interface software, various menus are provided to increase the user friendliness of the interface, including the several model-control-commands. To eliminate the noise produced from the 3D user interface devices, the box filtering algorithm is employed. Further, a communication splitting algorithm, which is a kind of asynchronous communication method, is proposed to reduce the motion delay between the 3D interface and the tiled display system, and its efficiency is validated through the benchmarking tests.

Determination of Iodide in spent PWR fuels (경수로 사용 후 핵연료 내 요오드 정량)

  • Choi, Ke Chon;Lee, Chang Heon;Kim, Won Ho
    • Analytical Science and Technology
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    • v.16 no.2
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    • pp.110-116
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    • 2003
  • A study has been done on the separation of iodide from spent pressurized water reactor (PWR) fuels and its quantitative determination using ion chromatography. Spent PWR fuels were dissolved with mixed acid of nitric and hydrochloric acids (80 : 20 molL%) which can oxidize iodide to iodate to prevent it from be vaporized. After reducing ${IO_3}^-$ ­to $I_2$ in 2.5 M $HNO_3$ with $NH_2OH{\cdot}HCl$, Iodine was selectively separated from actinides and all other fission products with carbontetrachloride and back-extracted with 0.1 M $NaHSO_3$. Recovered iodide was determined using the ion chromatograph of which the column was installed in a glove box for the analysis of radioactive materials. In practice, spent PWR fuel with 42,000~44,000 MWd/MtU was analyzed and its quantity was compared to that calculated by burnup code, ORIGEN2. The agreement was achieved with a deviation of -8.3~-0.5% from the ORIGEN 2 data, $324.5{\sim}343.6{\mu}g/g$.

The Effect of Cooling by using Hand on Body Temperature (손바닥을 이용한 쿨링이 심부 체온에 미치는 효과)

  • Kim, Jung-Hun;Park, Ji-Eun;Park, Yu-Jin;Won, Chul-Ho;Ji, In-Hee;Kim, Ji-In;Lee, Jong-Min
    • Journal of Biomedical Engineering Research
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    • v.38 no.4
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    • pp.163-167
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    • 2017
  • The purpose of this study is to perform integrated body temperature cooling of the arteriovenous anastomosis site. In the arteriovenous anastomosis site, heart cooling was performed using the palm of the hand, Cooling was achieved by using Peltier and copper plates to cool the palm of the hand with the heat transferred. The control range of the conducted heat is adjustable from 25 degrees to 30 degrees. The experimental environment was to place the treadmill in the house, The temperature in the house was set at 40 degrees and the experimenter treadmill at a speed of 5 Km. The subjects were exercised until the body temperature reached about $39^{\circ}C$. As a method to lower the body temperature after the experiment, the data of the body temperature was obtained by the general rest, onehand cooling, two-hand cooling. Experiment result better than normal rest when Two hands cooling and an average decrease of 0.66 degrees. if you develop a cooling glove with Peltier, it will be an epoch-making athletic assistant to achieve thermal fatigue.

Cyberspace Coordinate Create for Augmented Reality (증강현실을 위한 가상 공간좌표 생성)

  • Ban, KyeongJin;Ryu, NamHoon;Kim, KyeongOk;Han, JeaJung;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.765-769
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    • 2009
  • The Augmented Reality of existing for the interaction which the object and background is smooth used the data glove or marker. It is inconvenient to a use and it occurs the result of immersion feeling decrease. Immersion it will wind from Augmented Reality and the hazard which it strengthens the removal of the additional entry device which stands is necessary. It recognizes the space coordinates which is accurate even from the condition where the hazard marker which will reach does not attach in necessity. Immersion feeling improvement from Augmented Reality wearing the hazard additional entry device it proposes the space coordinate creation technique of the virtuality description below for a interaction without from the present paper. The method which is proposed the image which it acquires the object of virtuality reflected at 2D space and the characteristic line about under extracting the space coordinate which reflects about under calculating it reflected. The application is possible in markerless Augmented Reality and the mobile Augmented Reality.

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A convergence study on dental infection management awareness and experience of dental users (치과이용자의 치과 감염관리 인식과 경험에 관한 융복합 연구)

  • Kim, Seol-Hee;Oh, Se-Li;Lee, Seul
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.329-336
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    • 2020
  • The study investigated the perception and experience of infection control targeting dental users. During July-August 2020, 198 adults over the age of 20 were surveyed on general characteristics, infection control awareness and experience, and improvement. Analysis was performed using PASW Statistics ver 18.0. The research results, 91% of dental users recognized that infection control was important. In the recognition of infection control were highly investigated oral treatment equipment sterilization, hand hygiene and glove replacement before and after treatment by dental staff. And dental users was relatively low the replacement of disposable gowns and safety glasses for each patient by medical staff. The dental staff are doing well in personal protection and instrument sterilization. Surface disinfection and water quality management needed improvement. It was meaningful to suggest improvement in infection control based on the perception and experience from the perspective of dental users. It is expected to be used as basic data necessary for high-quality medical services through infection control in dental medical institutions.

PC based Immersive Virtual Environment(PIVE) System by Recognizing Human Motion (인체 동작 인식을 통한 PC 기반의 몰입 형 가상 환경 시스템)

  • Oh Young-Il;Jo Kyoung-Hwan;Lee Ji-Hong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.103-112
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    • 2006
  • In this paper, we propose a PC based immersive virtual environment system with expandability and compatibility in contrary to existing immersive virtual environment(IVE) systems which have been implemented by supercomputer or special computing system. The application based on commercial personal compute may have two major advantage: one is variety of resources, the other is user-friendly interface. This system intends to offer easy contact to IVE system, realistic images, and convenience. Also, the system can handle various virtual reality at real-time and make it easier to interface existing complicated haptic device. Geometric techniques are adopted to calculate and visualize the physical phenomenon to speed up the computing time. The proposed implementation method of PC based immersive virtual environment system is implemented to the example in which user move around inside of and interact with virtual office environment wearing data glove, behavior recognition devices, and HMD.