• Title/Summary/Keyword: Data editing

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Multi-attribute Face Editing using Facial Masks (얼굴 마스크 정보를 활용한 다중 속성 얼굴 편집)

  • Ambardi, Laudwika;Park, In Kyu;Hong, Sungeun
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.619-628
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    • 2022
  • Although face recognition and face generation have been growing in popularity, the privacy issues of using facial images in the wild have been a concurrent topic. In this paper, we propose a face editing network that can reduce privacy issues by generating face images with various properties from a small number of real face images and facial mask information. Unlike the existing methods of learning face attributes using a lot of real face images, the proposed method generates new facial images using a facial segmentation mask and texture images from five parts as styles. The images are then trained with our network to learn the styles and locations of each reference image. Once the proposed framework is trained, we can generate various face images using only a small number of real face images and segmentation information. In our extensive experiments, we show that the proposed method can not only generate new faces, but also localize facial attribute editing, despite using very few real face images.

Media Production Environment Using Metadata based on Advanced Authoring Format (Advanced Authoring Format기반에서 메타데이터를 활용한 영상제작환경)

  • Mok, Seon-Ah;Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.13 no.2
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    • pp.274-282
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    • 2008
  • In this paper, we propose from media production environment using meta-data based on advanced authoring format(AAF). The media production system becomes digitalized since the image degradation and data storage should be minimized. For transmitting various contents without loss of meta-data. Editing decision list(EDL)is used in the current broadcasting and cinema environment, which results in inefficient performance. We compared the proposed AAF with the existing EDL cut, and tested successful transmission of the metadata. Based on the experimental results, the proposed AAF contains more video information than EDL.

Deforming the Walking Motion with Geometrical Editing (주 관절 경로의 변형을 통한 걷기 동작 수정)

  • Kim, Meejin;Lee, Sukwon
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.1
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    • pp.1-8
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    • 2021
  • This paper proposes a simple deformation method for editing the trajectory of a walking motion with preserving its style. To this end, our method analyzes the trajectory of the root joint into the graph and deforms it by applying the graph Laplace operator. The trajectory of the root joint is presented as a graph with a vertex defined the position and direction at each time frame on the motion dataThe graph transforms the trajectory into the differential coordinate, and if the constraints are set on the trajectory vertex, the solver iterative approaches to the solution. By modifying the root trajectory, we can continuously vary the walking motion, which reduces the cost of capturing a whole motion that is required. After computes the root trajectory, other joints are copied on the root and post-processed as a final motion. At the end of our paper, we show the application that the character continuously walks in a complex environment while satisfying user constraints.

Motion Animation using orthogonal parameters (직교 파라미터 조합을 이용한 모션 애니메이션)

  • 이칠우;진철영;배기태;정민영
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2283-2286
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    • 2003
  • This paper has expressed human's motion data into orthogonal parameters in low dimension, and created new motion data through this. We have reconstructed a new model consisting of orthogonal parameters from dividing human body data into three parts - hand, leg, and body to make new motions. Mixing these parts of body from different motions has leaded to new good motion data. It will be possible to use this motion editing not only for Animation Technology, but also for a three dimensional gesture recognition skill.

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Vocabulary Generation Method by Optical Character Recognition (광학 문자 인식을 통한 단어 정리 방법)

  • Kim, Nam-Gyu;Kim, Dong-Eon;Kim, Seong-Woo;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.943-949
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    • 2015
  • A reader usually spends a lot of time browsing and searching word meaning in a dictionary, internet or smart applications in order to find the unknown words. In this paper, we propose a method to compensate this drawback. The proposed method introduces a vocabulary upon recognizing a word or group of words that was captured by a smart phone camera. Through this proposed method, organizing and editing words that were captured by smart phone, searching the dictionary data using bisection method, listening pronunciation with the use of speech synthesizer, building and editing of vocabulary stored in database are given as the features. A smart phone application for organizing English words was established. The proposed method significantly reduces the organizing time for unknown English words and increases the English learning efficiency.

A Motion Editing System for Handling Autonomous Creation of Character Animation

  • Lee, Ji-Hong;Kim, In-Sik
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.117.1-117
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    • 2001
  • A motion handling technique that transforms existing animation motion data to a mathematically well-defined form. The transformed data can be utilized in any kind of autonomous motion creation process that handles such cases as changed environment, structure (kinematic / dynamic) modification, or changed constraints. To overcome the computational burden of traditional spacetime optimization, we divide full motion data frame into several parts, and we applied the transformation technique to each part using an optimizing tool(CFSQP). To show Ire feasibility of the proposed method, a comparison study results with traditional technique is included.

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The study of stereoscopic editing process with applying depth information (깊이정보를 활용한 입체 편집 프로세스 연구)

  • Baek, Kwang-Ho;Kim, Min-Seo;Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.225-233
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    • 2012
  • The 3D stereoscopic image contents have been emerging as the blue chip of the contents market of the next generation since the . However, all the 3D contents created commercially in the country have failed to enter box office. It is because the quality of Korean 3D contents is much lower than that of overseas contents and also current 3D post production process is based on 2D. Considering all these facts, the 3D editing process has connection with the quality of contents. The current 3D editing processes of the production case of are using the way that edits with the system on basis of 2D, followed by checking with 3D display system and modifying, if there are any problems. In order to improve those conditions, I suggest that the 3D editing process contain more objectivity by visualizing the depth data applied in some composition work such as Disparity map, Depth map, and the current 3D editing process. The proposed process has been used in the music drama , comparing with those of the film . The 3D values could be checked among cuts which have been changed a lot since those of , while the 3D value of drew an equal result in general. Since the current process is based on an artist's subjective sense of 3D, it could be changed according to the condition and state of the artist. Furthermore, it is impossible for us to predict the positive range, so it is apprehended that the cubic effect of space might be perverted by showing each different 3D value according to cuts in the same space or a limited space. On the other hand, the objective 3D editing by applying the visualization of depth data can adjust itself to the cubic effect of the same space and the whole content equally, which will enrich the 3D contents. It will even be able to solve some problems such as distortion of cubic effect and visual fatigue, etc.

A Method for Creating Natural Animation by Interaction with Operators

  • Lee, Ji-Hong;Kim, Sung-Su
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.117.3-117
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    • 2001
  • This paper deals with a method for creating animation by interaction with animation operators. Operators are able to edit/transform any given motion data to more natural animations by the motion editing method proposed in this paper. The proposed technique is especially useful when some paris of character structure are changed. The system to be proposed is designed to fully utilize the experience of animation operators as well as to accomodate semi-automation process with spline interpolation. An example for retargeting a given motion data to a new character of dramatically changed kinematic structure.

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The Motion Transformation of Character Included Contrained Optimization Problem (구속조건을 고려한 캐릭터의 움직임 변경)

  • 이지홍;이원희;조인성
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.223-226
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    • 2002
  • If one can easily modify the existing motion data to a new motion in making an animation movie, he can save a lot of time for graphic design. To implement this kind of system, we propose a PC-based system composed of low cost commercial animation tool (3D Studio Max) for visualization of the animation and motion editing module that handles optimization process during the motion transform. Researchers studying advanced motion transform techniques only have to focus on the mathematical manipulation of the motion data

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