• Title/Summary/Keyword: Data Access Object

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Mapping from XML DTD to RDB Schema based on Object Model (객체모델을 기반으로 한 XML DTD의 RDB 스키마로의 변환 방법)

  • 이상태;이정수;주경수
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.113-116
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    • 2001
  • XML (extensible Markup Language) is a flexible way to create common information formats and share both the format and the data on the World Wide Web, intranets, and elsewhere. A document type definition (DTD) is a specific definition of the rules of the Standard Generalized Markup Language. A relational database management system (RDBMS) is a program that lets you create, update, and administer a relational database. An RDBMS takes Structured Query Language (SQL) statements entered by a user or contained in an application program and creates, updates, or provides access to the database. This paper has been studied a method of mappings from XML DTD to RDB schemas based on object model.

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Performance Evaluation for Scheduling Policies on a Realtime Database (실시간 데이터베이스에 대한 스케쥴링 정책의 성능 평가)

  • Kim, Suhee;Han, Kwangrok;Kim, Hwankoo;Son, Sang-Hyuk
    • Convergence Security Journal
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    • v.4 no.3
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    • pp.57-82
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    • 2004
  • The confluence of computers, communications, and databases is quickly creating a distributed database where many applications require real-time access to temporally consistent sensor data. We have developed an object-oriented real-time database system called BeeHive to provide a significant improvement in performance and functionality over conventional non-real-time database and object management systems. In this paper, the performance of two data-deadline cognizant scheduling policies EDDF and EDF-DC and the baseline EDF policy with/without admission control are evaluated through extensive experiments on BeeHive. The ranges where data-deadline cognizant scheduling policies are effective and where admission control plays a role are identified.

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An Efficient Spatiotemporal Index Unifying Temporal and Spatial Dimensions (시간과 공간의 단일화를 통한 효율적 시공간 색인)

  • Sin, Ye-Ho;Kim, Dong-Ho;Ryu, Geun-Ho
    • Journal of KIISE:Software and Applications
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    • v.26 no.9
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    • pp.1039-1051
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    • 1999
  • 시공간 데이타베이스는 현실세계의 객체에 대하여 효율적인 공간 관리와 이력 관리를 지원한다. 이러한 시공간 데이타베이스는 시간차원과 공간차원이라는 이질적 데이타 공간을 관리하여야 하는 대단히 복잡한 시스템이다. 따라서 데이타에 대한 효율적 접근 방법에 대한 연구가 필수적이며, 이는 효율적 색인 기법의 개발을 통하여 이룰 수 있다. 그러나 시공간 데이타에 대한 접근방법 연구는 거의 이루어지지 않고 있으며 극소수의 사례들마저도 공간 객체의 이력 개념을 지원하는 것이 아니라 멀티미디어 객체의 상대적 시간만을 지원하고 있다. 따라서 이 논문에서는 공간 데이타의 이력을 표현하는 시공간 데이타에 대하여 효율적으로 색인하기 위한 방안으로서 시간과 공간을 단일화된 색인 영역으로 통합하는 단일화된 시공간 색인 모델을 제시하고, 이를 기존의 R-트리를 기반으로 확장한 색인을 설계 및 구현하였으며, 아울러 다양한 유형의 시공간 연산에 대한 색인의 성능을 평가하였다.Abstract Spatiotemporal databases are able to support an efficient spatial management as well as historical management for an object in the real world. It is very complex to manage these two dimensions why there exists on difference of inborn property of temporal and spatial dimensions. Therefore an efficient access method should be studied, and it can be done by means of development of efficient indexing technology.However, there is a few related work in the research of access methods of spatiotemporal data. Also the previous works do not support the concept of history for spatial object, and only support the relative time among multimedia objects. Therefore, in this paper, we propose a unified Spatiotemporal index model as an efficient index for Spatiotemporal data. And we not only design Spatiotemporal index that has been extended to historical management facility on the basis of conventional R-tree, but also implement it. Finally we have evaluated performance of index for the various kinds of Spatiotemporal operations.

The SOTDMA Algorithm Development and Verification for AIS (AIS용 SOTDMA알고리즘 구현 및 검증에 관한 연구)

  • Lee, Sang-Hoey;Lee, Hyo-Sung;Lim, Yong-Kon;Lee, Heung-Ho
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.3037-3039
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    • 2005
  • The AIS(Automatic Identification System) transmits the position of ships and other information to prevent accidents which could occur in the sea. It has to be developed SOTDMA(Self-Organized Time Division Multiple Access) Algorithm which is important on wireless communication method for the AIS because It is based on ITU(International Telecommunication Union) M.1371-1 of the international standard therefore, we need to develop a performance evaluation simulator efficiently to develop and analyze SOTDMA Algorithm. this paper shows the method of designing it. Real ships access The VHF maritime mobile band but in this performance evaluation simulator several ship objects access the shared memory. Real ships are designed as the object and the wireless communication channel is designed as the shared memory. The ships apply for real virtual data which got from assistance hardware and The SOTDMA Algorithm driving state verifies the performance evaluation simulator by IEC(International Electrotechnical commission) 61993-2. After verifying results the performance evaluation simulator is correctly satisfied with IEC 61993-2. So we expect that it helps not only the AIS technology developed but also verify new SOTDMA Algorithm

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Development of Simulator for AIS Algorithm Verification (AIS 알고리즘 검증용 시뮬레이터 개발)

  • Lee, Hyo-Sung;Lee, Seung-Min;Lee, Heung-Ho
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.478-480
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    • 2005
  • The AIS(Automatic Identification System) transmits the position of ships and other information to prevent accidents which could occur in the sea. It has to be developed SOTDMA(Self-Organized Time Division Multiple Access) Algorithm which is important on wireless communication method for the AIS because It is based on ITU(International Telecommunication Union) M.1371-1 of the international standard therefore, we need to develop a performance evaluation simulator efficiently to develop and analyze SOTDMA Algorithm. This paper shows the method of designing it. Real ships access The VHF maritime mobile band but in this performance evaluation simulator several ship objects access the shared memory. Real ships are designed as the object and the wireless communication channel is designed as the shared memory. The ships apply for real virtual data which got from assistance hardware and The SOTDMA Algorithm driving state verifies the performance evaluation simulator by IEC(International Electrotechnical commission) 61993-2. After verifying results the performance evaluation simulator is correctly satisfied with IEC 61993-2. So we expect that it helps not only the AIS technology developed but also verify new SOTDMA Algorithm.

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Applications of Java Computing Technology to GPS/GIS-based AVL(Automated Vehicle Location) System

  • Kim, Kwang-Soo;Kim, Min-Soo;Lee, Jae-Yeon;Lee, Ki-Won;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
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    • 1998.09a
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    • pp.149-152
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    • 1998
  • Nowadays, GIS, as multi-discipline information system, is closely linked with GPS application in conjunction with GIS-T or Logistics GIS. With this R&D trend. CPS/GIS application system for AVL is newly developed in this study. This AVL is designed and implemented by using pure Java computing technology towards com ing Car-equipped wireless Internet PC age, and main features of Java are included at this system: Platform independence, Multi-thread processing, and Object-oriented paradigm. While, because core modules of this AVL are based on GIS spatial engine, unlike other commercial AVLs, large spatial database problem handling digital image/spatial information and attribute information and direct access problem of GIS data is easily dealt with. this system can directly access external database by using JDBC: MS Access for desktop version and Oracle for W/S version. Finally, it is thought that Java-based AVL, one of CPS/CIS applications, can be easily extended into other prospective GIS applications: Land surveyor supporting system, Flight tracking system, 3D facility management system with CPS, and so forth.

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A Design and Implementation of the Cyber Fossil Museum Based on WWW (웹 기반 사이버 화석 박물관의 설계 및 구현)

  • Han, Seol-Heum;Choi, Yong-Yub;Hong, Sung-Soo
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.278-285
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    • 1998
  • Computer users frequently request large scale multimedia data such as images. voice, video rather than conventional formal data. Data in virtual fossil museum are represented as points, shape, location in multidimensional space and interrelation with other spatial object. Informations in virtual fossil museum should be maintained to manipulate spatial object and non-spatial object. In this report we propose virtual fossil museum which is consisted of two parts. In the first step, basic system is implemented in internet for non-specialist such as primary students. This system is implemented based on visual multimedia information system so that non-specialist about computer can access easily. In the second step, expert system is designed which allows computer users can store, magnify, reduce, and retrieve the spatial data. This expert system uses animation, spatial query and VRML.

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Distribution of CAE System Based on Network and STEP Data Standard (네트워크와 STEP 데이터 표준을 이용한 CAE 시스템의 분산화)

  • Kim, Y.;Kwon, K.;Cho, S.W.;Choi, Y.
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.71-78
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    • 2000
  • The growths of the World Wide Web and the advances in high-speed network access have greatly changed existing CAD/CAE environment. The m has enabled us to share various distributed product data and to collaborate on a design work. An international standard for the product model data, STEP, and a standard fur the distributed object technology, CORBA, are becoming very important components in the advanced design and manufacturing environment. These two technologies provide background for the sharing of product data and the integration of applications on the network. This study describes a prototype CAD/CAE environment that is integrated on the network by STEP and CORBA. Several application servers servers and client software were developed to verify the proposed concept.

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Development of RESTful Web Service for Loading Data focusing on Daily Meteorological Data (데이터 로딩 자동화를 위한 RESTful 웹서비스 개발 - 일별 기상자료 처리를 중심으로 -)

  • Kim, Taegon;Lee, JeongJae;Nam, Won-Ho;Suh, Kyo
    • Journal of The Korean Society of Agricultural Engineers
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    • v.56 no.6
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    • pp.93-102
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    • 2014
  • Generally data loading is a laborous job to develop models. Meteorological data is basic input data for hydrological models, it is provided through websites of Korea Meteorological Administration (KMA). The website of KMA provides daily meteorological observation data with tabular format classified by years, items, stations. It is cumbersome to manipulate tabular format for model inputs such as time series and multi-item or multi-station data. The provider oriented services which broadcast restricted formed information have caused inconvenient processes. Tim O'Reilly introduces "Web 2.0" which focuses on providing a service based on data. The top ranked IT companies such as google, yahoo, daum, and naver provide customer oriented services with Open API (Application Programming Interface). A RESTful web service, typical implementation for Open API, consists URI request and HTTP response which are simple and light weight protocol than SOAP (Simple Object Access Protocol). The aim of this study is to develop a web-based service that helps loading data for human use instead of machine use. In this study, the developed RESTful web service provides Open API for manipulating meteorological data. The proposed Open API can easily access from spreadsheet programs, web browsers, and various programming environments.

Design and Implementation of An MP4 File Streaming System over IP Networks (IP망을 통한 MP4 파일 스트리밍 시스템의 설계 및 구현)

  • 김현철;민승홍;서덕영;김규헌;김진웅
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.205-214
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    • 2001
  • In this Paper, we present an MP4 file streaming system over IP networks. Using the proposed system a user can access MP4 contents in the servers via H) networks and interact with the contents. The MP4 file format is designed to contain the media information of MPEG-4 and is object-oriented. The presented streaming server system contains GUI, session manager, splitter, SL- packetizer and transmitter. In addition, we knave implemented the client system based on the GUI -2D player, the MPEG-4 reference software. The Presented streaming system is designed use RTF for the media data requiring real-time streaming RTCP for QoS management and TCP for the data such as IOD(Initial Object Descriptor), OD(Object Descriptor) BIFS(Binary Format for Scene), which should be transmitted for the streaming and the data, such as still image and text, which can be entirely transmitted in a packet.

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