• Title/Summary/Keyword: Dart

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A Study on the Sensory Evaluation of Appearance and Fit for Basic Apparel Patterns (의복원형의 외관과 맞음새를 위한 관능평가 방법에 대한 연구)

  • 최미성
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.11
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    • pp.1627-1637
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    • 2002
  • The objective of this study is to analyze the images of basic bodice apparel displayed on the PC monitor connected to digital camera, and to suggest a more efficient alternative method that enables the expert judge to evaluate the subject both traditional method and displayed images on the computer. Appearance evaluation has traditionally been assessed using subjective method dependent upon expertjudges' senses with the naked eye after direct observation of a living model. This research faces the new challenge focusing on the sensory evaluation of appearance for basic apparel patterns, which can overcome the space and time limitations of the traditional feet methods. A total fifteen basic bodice garment (3 types of $pattern\;{\times}\;5$ subject) were constructed with same fabrics. The appearance evaluation items consist of lg questions of upper torso. The image takes font, back and side view of the dressed subject with three different situations. Data was analyzed using percentiles, standard deviation T-test and ANOVA. Taken together, the present result of appearance evaluation through digital camera image shows that there is a significant difference ($p{\leq}.001$) in the response to the placement of the neckline, the waist & shoulder dart, the general ease of the bust & waist area, the side seam, the perpendicular of the waist hem and general acceptability between the above three different situations; the image in the condition of greenish yellow background with front light showed the highest score through all questions. These results depend on the kind of background colors with the light.

Literature Review of Play Therapy Intervention for Children with ADHD (ADHD 아동에 대한 놀이치료적 중재논문 고찰)

  • Choi, Jin-Ah
    • Journal of the Korean Home Economics Association
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    • v.50 no.5
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    • pp.125-138
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    • 2012
  • The purpose of this study was to analyze the research literature on play therapy intervention for children with ADHD. Thirty-nine studies, conducted from 1995 to 2010, were analyzed. The results of the literature review are as follows: The most commonly studied subjects were elementary school children in grades 1-3. The most common subject selection method was to select ADHD tendency children. The most typical intervention setting used was a counseling center. The most frequent intervention was 11-15 sessions of group counseling. Pre-post experimental-control research designs were the most commonly used. In the analyzed studies, play therapy-game play therapy, CBPT, CCPT, sand play therapy, and theraplay- was used for ADHD children. The studies found that game play therapy and cognitive-behavior play therapy are effective for improving ADHD children's attention, impulsiveness, and self-control. The major game play therapy activities used were dart games, "Simon says" games, fishing games, dominoes, Jenga, Beat the Clock, the board game "Stop," and "Ice, break., ice, break." Based on these findings, this article presents implications and discussion for play therapy intervention for ADHD children.

A Study on the Women's Preference to the Skirt Design (성인 여성의 스커트 디자인선호에 관한 연구)

  • 기희숙;서미아
    • The Research Journal of the Costume Culture
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    • v.2 no.1
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    • pp.123-143
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    • 1994
  • The aim of this research analyze women's preference in types and formation of skirt lines by their ages and body shapes. The aim of this study is for women to select clothing which can cover their shortcomings and to present the practical and positive data about skirt design to clothing maker. The results of this research are summarized as followed : Tight skirt is the beest preferred and flare is the next. Narred silhouettes re preferred about th width of each kind of skirt, but as for the gored and flare skirts middle-width silhouettes are preferred. Preferred lengths of the skirts are different from ages; the middle like minilines, the thirties like miniline, the thirties and the forties natural line, and the fifties midiline, and according to body shapes, the skinny or standard shape like natural line and the fat midiline. All age prefer natural waist line, and twenties and the skinny like high waist line and belt compared to fifties and the fat. All ages like dart-treated skirt waist and wrinkle-decoration with narrow vertical lines or tuck-decoration with narrow horizontal line. White and blue are preferred colors of skirts in spring and summer, the skinny and the standard like blue, whereas the fat like black. All ages like soft materials and one-colored skirts without patterns Adult women like jipper to open waist of a skirt. Most of them like back positioned one, but fifties and the fat prefer side positioned ones.

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A Comparative Study on the Torso Patterns of Female College Students (여자대학생을 위한 토르소(Torso)패턴의 비교연구)

  • 최미성;안혜자
    • Korean Journal of Human Ecology
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    • v.1 no.2
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    • pp.100-112
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    • 1998
  • The purpose of this study is to investigate the torso patterns by analyzing sensory evaluations. The anthropometric measurements for female college students were obtained between March and October in 1998, and a total of 197 anthropomatric data was used for the somatotype analysis. The appearance and fit of three kinds of torso patterns(ESMOD, FIT, and Muller & sohn) were evaluated by expert panel and the subjects. The results of the anthropometric measurements and sensory evaluations are as follows; The mean height of the anthropometric data for 197 students is 158.98cm. The largest proportion of the three somatotypes(H, M and A type) is big hip type(A type) consisting of 47.7% of all the respondents. The result of the torso pattern evaluations by expert panel indicates that the ESMOD pattern obtains the highest rating in general acceptability. A significant difference(p<.05) in the responses to two questions, the placement of the waist dart, and the gapping & creasing at back hip area was found. The ESMOD and Muller & sohn patterns are given the highest rating in the general acceptability. The result of the evaluation was obtained by the subjects. (Korean J. Human Ecology 1(2):100∼112, 1998)

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Design and Development of Moving Roulette System for Role Sharing (역할 분담을 위한 이동식 룰렛 시스템 설계 및 개발)

  • Park, Seongjin;Jang, Junewoo;Ko, Hyeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.2-4
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    • 2018
  • Most people cause disputes not to do things they do not want to do. Therefore, in this study, the mobile roulette system was studied to make role sharing easy and fun. The role sharing method is to rotate the roulette through the mobile application installed on the smartphone and throw the dart to check the result with the mobile application. Through this study, it is possible to set the role sharing that most people do not like to be as fun as the game, and the conflict due to the role sharing between family members can be reduced. It is also expected that it will contribute to leisure activities, not just unconditional roles.

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A Study on the Design for Doll Costume with Historical Research in Clay Female's Costume from Hwangsung-dong Tomb (황성동 출토 여성토우의 복식 고증과 돌 코스튬 응용디자인 연구)

  • Choi, Jeong
    • Journal of the Korean Society of Costume
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    • v.61 no.7
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    • pp.67-79
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    • 2011
  • This study is to design a ball-jointed doll costume with historical research in clay female doll's costume from Hwangsung-dong tomb of the Silla Dynasty[新羅] in 7C. This clay female doll's costume was characterized by slim silhouette, long sleeves, no neckline, side slit, high waistline, and bun on the back neck of representative of the early era. According to literature of 7-8C and textile relics, it is presumed that she wore short Jeogori[短衣, Dan-eui] with long sleeves and two layered skirt, and Dan-ryeong(團領) could be added as attachment that is reflective of the time era. For making design costume, Ra[羅, silk gauze] was used for long Dan-ryeong, plain silk and brocade[錦, Geum] for Dan-eui and skirt as a special textile of this period. Waist dart and small snap were added to the costume of ball-jointed doll because of hardness and curvy shape of doll's body, without contradicting traditional value. For better use of this study and cost reduction purposes, development of production system for traditional doll costumes should be considered.

Fashion Design Study by Whole Cut Way (Whole cut에 의한 패션디자인 연구)

  • Park, You Shin
    • Journal of Fashion Business
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    • v.19 no.5
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    • pp.199-212
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    • 2015
  • Environmentally-friendly whole-cut designs can minimize carbon dioxide emissions which are harmful to the earth, and reduce energy, labor force and time in cutting or sewing clothes. The design and way of wearing clothing will be investigated by classifying whole-cut clothing appearing in the history of costume and past traditional outfits such as Drapery, a Pancho, Tunic, or Loincloth. According to the results from the analysis of whole-cut methods applied in design, they were classified as follows: whole-cut, utilizing square-panels as is, pleats, smoking, lip band, origami, cutting way, and subtraction-cutting whole-cut design. The whole-cut design utilizing square panel as it is can minimize the waste of energy and material but can also maximize the possibility of circulation by recycling. In utilizing an all square panel, it broke away from the existing whole-cut in the western pattern, namely, the pattern of clothes clinging to the body, and was found to have new aesthetic value with a new approach. Due to the whole-cut method having a restriction in the use of dart and line cutting in its designing process, there were only designs that did not show the body line, such as designs clinging to the body. Therefore we developed a design similar to those that cling to the body by whole-cut, In addition, the work produced was with high efficiency and variability, which produces simple designs but can be worn in a variety of ways.

A Study on the Classification of the Women's Pants Silhouettes by Their Pattern Construction (여성 팬츠의 패턴 구조에 따른 스타일 분류)

  • Yoon, Mi-Kyung;Nam, Yun-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.5
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    • pp.741-751
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    • 2009
  • In order to design and develop the various silhouette of pants pattern for standardized pants patterns, this study is to classify the pants style by the silhouette and to characterize each pants pattern which are classified. Recent 37 ready-made pants patterns of various style were collected in order to analyze their silhouette from April to July 2007. Measurement of each region of the pants pattern were compared and analysed. After analyse the standard deviation, coefficient of variance, minimum, maximum, range about the measurement of each region of the pants pattern, major pattern design factors were extracted. Five major factors are the angle of center front line and center back line, the crotch extension, the position of center back line against center front line, the curvature of center back line, and amount of waist dart. As a result, pants style were grouped as the culottes, formal, basic and tight style after considering the extracted design factors, and analysing correlation, degree of dispersion of the measurement by part. As the silhouette of pants classification from culotte to tight, the fits are closer to the figure, crotch depth increases, crotch extensions are shorter, and angle of the center back increases. The shape of the connected front and back center lines is U-shape for culotte and is closer to V-shape as the silhouette becomes tight.

Implementation of Music Embedded System Software Using Real Time Software Analysis and Design Method (실시간 소프트웨어 분석 및 설계 기법을 이용한 뮤직 임베디드시스템 소프트웨어의 구현)

  • Choi, Seong-Min;Oh, Hoon
    • The KIPS Transactions:PartD
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    • v.15D no.2
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    • pp.213-222
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    • 2008
  • The existing approaches for the music application have not considered a real-time multi-tasking model. So, it suffers from a high complexity and a low flexibility in design as well as lack of predictability for the timely execution of critical tasks. In this paper, we design a new concurrent tasking architecture for a real-time embedded music system and examine if all real-time tasks can finish execution within their respective time constraints. The design is implemented on the Linux based Xhyper272 Board that uses the Intel Bulverde microprocessor.

A Study on the Regulation of Consumer Deception Interface: Focusing on Dark Patterns (온라인상의 소비자 기만 인터페이스 규제방안 연구: 다크패턴을 중심으로)

  • Ji Hun, Lim;Beop Yeon, Kim;Hun Yeong, Kwon
    • Journal of Information Technology Services
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    • v.21 no.6
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    • pp.73-89
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    • 2022
  • After COVID-19, the percentage of digital consumption has soared. Meanwhile, as the online platform market grows in size and digital commerce is activated, controversy over the "dark pattern" that induces consumers to do unintended things online continues. Dark patterns are deceptive design patterns that cause consumer rights and financial damage and can result in damaging fair market competition. As a result, the need to regulate dark patterns is raised not only by overseas regulators but also in Korea, and there are growing calls for strengthening consumer protection against dark patterns, with amendments to related laws being proposed by the National Assembly. On the other hand, there is no agreed definition of dark pattern from a normative point of view, and there is a concern that even legitimate advertising marketing activities of companies may be regulated, so a review of dark pattern regulatory measures is required. In this study, dark patterns were reviewed from a normative point of view and appropriate regulatory measures were analyzed. In particular, the problem of the dark pattern can be applied in a way that the market regulates and controls itself in consideration of the characteristics of the online platform. This study reviewed the possibility of self-regulation for dart patterns and proposed the role of each subject.