• Title/Summary/Keyword: DRM+

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A Study on DRM Model Using Electronic Cash System (전자화폐 시스템을 적용한 DRM 모델에 관한 연구)

  • Lee, Deok-Gyu;Oh, Hyung-Geun;Lee, Im-Yeong
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1107-1119
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    • 2004
  • There is Electronic-cash system as important payment means in Electronic-commerce and the requirement of electronic cash is independence, transferability, divisibility etc. This is important requirement in DRM to provide contents as a same requirement to contents. Because contents itself can see that requirement of Electronic-cash can be transferred the control of to contents requirement as monetary concept. Can apply equally in reproduction and copy for contents, anonymity user's access etc, and several relations. In this paper, wish to put by value that is equal about Electronic-cash and contents, and apply concept of Electronic-cash through this and present DRM model after examine requirement of Electronic-cash and DRM's requirement. Concept used in this paper left copy use authority to use hierarchic tree structure and endowed anonymity for contents and anonymity about user for anonymous user. Finally, examines and compares and analyzes proposed existing methods.

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A Service Scenario Development for Digital Comics Content using DRM Technology (DRM 기술을 활용한 디지털 만화 콘텐츠 서비스 시나리오 개발)

  • Oh, Sang-Hoon;Cho, Hyun-Joo;Kang, Ji-Hoon
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1213-1224
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    • 2003
  • In recently, digital comic content distribution was not stable for illegal distribution and the weak of intellectual property right in the internet. The research activities of suggest the distribution model and secure intellectual property right are going in international standard communities, not yet in Korea. As the basis of the research, the general framework of international projects and standards such as MPEG-21, IMPREMATUR, FILIGRANE was analysed. Targeting on the domain of digital comics industry, the digital comics distribution structure and business flow model are defined adapting secured distribution system, DRM. The detail content of this research consist of three themes. The first, survey and analysis of the international standard & leading DRM project's models. The second, suggestion of the service scenario on the digital comic content distribution. The third, suggestion of the model on the secured distribution of digital comics. Through this research targeting at the digital comics business, we found that standards technical items and requirements was well adapted into target domain, and would affect other domain in digital content industry.

A High-Speed Synchronization Method Robust to the Effect of Initial SFO in DRM Systems (DRM 시스템에서 초기 샘플링 주파수 옵셋의 영향에 강인한 고속 동기화 방식)

  • Kwon, Ki-Won;Cho, Yong-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.1A
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    • pp.73-81
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    • 2012
  • In this paper, we propose a high-speed synchronization method for Digital Radio Mondiale (DRM) receivers. In order to satisfy the high-speed synchronization requirement of DRM receivers, the proposed method eliminate the initial sampling frequency synchronization process in conventional synchronization methods. In the proposed method, sampling frequency tracking is performed after integer frequency synchronization and frame synchronization. Different correlation algorithms are applied to detect the first frame of the Orthogonal Frequency Division Multiplexing (OFDM) demodulation symbol with sampling frequency offset (SFO). A frame detection algorithm that is robust to SFO is selected based on the performance analysis and simulation. Simulation results show that the proposed method reduces the time spent for initial sampling frequency synchronization even if SFO is present in the DRM signal. In addition, it is verify that inter-cell differential correlation used between reference cells is roubst to the effect of initial SFO.

Detection Method for Digital Radio Mondiale Signal in FM-band (FM 대역에서 Digital Radio Mondiale Plus 신호 검출 기법)

  • Kim, Seong-Jun;Wee, Jung-Wook;Jeon, Won-Gi;Lee, Kyung-Taek;Choi, Hyung-Jin
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.823-834
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    • 2013
  • In this paper, we propose a detection method for Digital Radio Mondiale (DRM) Plus suitable for hybrid mode broadcasting which services both DRM Plus and analog FM within the same frequency band. The guard-interval correlation method of Orthogonal Frequency Division Multiplexing (OFDM) is good for DRM Plus signal detection, but the possibility for false alarm increases when FM signal is received. The proposed method includes a reference block in the guard-interval correlation which increases the identification rate of weak DRM Plus signals and decreases the possibility of false alarm when analog FM is received. The performance of the proposed method is verified through simulations.

Design of DRM System for Contents Redistribution in Home Domain (홈 도메인에서의 콘텐츠 재배포를 위한 DRM 시스템 설계)

  • Moon, Ju-Young;Lee, Chang-Bo;Kim, Jung-Jae;Jun, Moon-Seog
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.59-65
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    • 2007
  • In this paper, we proposed the DRM(Digital Rights Management) system that allows to redistribute contents safely based on home domain. This DRM system for contents redistribution within home domain can solve the restriction and the inconvenience occuring in using contents and at the same time protect the right of contents producer and provider as well. To play contents using home digital device, we must build home domain for contents redistribution among devices. That is to say, devices that are registered with home domain can redistribute contents to other devices at same domain. The domain must send redistribution-specifics to DRM server, so that user can pay reasonable amount for using the contents. Futhermore, by restricting within domain the right of contents redistribution, one can strictly prohibit the illegal redistribution.

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S.O.S : Shield of Steam Protection Based on API Call Birthmark in Online Game ESD DRM (S.O.S : Shield of Steam API 콜 버스마크 기반의 온라인 게임 ESD DRM 보호)

  • Oh, Dong Bin;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.6
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    • pp.1297-1307
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    • 2018
  • The rise of Online game ESD(Electronic Software Distribution) like Steam, the method of game piracy are more diversified. In Online Game ESD, Software DRM is applied to game because we have to play in offline situation, but it is easily bypassed due to low security level. In this study, we analyze crack files of pirated games to learn how to bypass Steam DRM and to establish countermeasures for based on API call birthmark. The generated birthmark showed more than 85% resilience in representing crack groups and 95% credibility in detecting cracked games. With this study, it is possible to enhance the security of the online game Electronic Software Distribution platform, and to provide a high level of game piracy protection for indie game developers, especially those who can not purchase Third Party DRM to protect their own games.

DRM Implementation by Multimedia Fingerprint (멀티미디어 핑거프린트에 의한 DRM 구현)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.3
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    • pp.50-56
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    • 2009
  • Recently, according to the product variety of multimedia content some problems are occurred as like an illegal copying, an illegal distribution and a copyright infringement etc. So, for the solution of these problems, some methods were proposed as like watermarking which inserts the information of copyright to the content and the cipher for authentication to DRM which prevents an illegal copying using RSA. In this paper, the multimedia fingerprint based on BIBD code is inserted to the bit-plane of the image content for DRM with RSA, and while the decoding processing. The experiment is operated with the consideration of the image transmission and the transformation. As a result it confirmed that the multimedia fingerprint code inserted in image is detected 60% upper at AWGN 7dB and detected completely 100% at AWGN 10dB upper on PSNR 30, 40, 70 and 80 of Stirmark attacks.

A Study on Contents Sharing using Domain in Digital Home (디지털 홈에서 도메인을 이용한 콘텐츠 공유에 대한 연구)

  • Lee, Jung-Soo;Kim, Jeong-Hyun;Park, Ji-Hyun;Yoon, Ki-Song;Suh, Young-Ho
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.745-748
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    • 2009
  • DRM(Digital Rights Management) and CAS(Conditional Access System) have been used for preventing the illegal use of contents. These schemes had caused inconvenience to even legal users about contents, however, as restricting movement and playing. As going increment of requirement about the flexible usage of the content in digital home recently, we propose a new method that can easily share and use the DRM applied contents using domain concept. As setting the domain license in the extent of license that the existing DRM has been provided, the proposed system can cut off the illegal use and distribution of the content.

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Design of a Small Conditional Access System with DRM (DRM을 적용한 소규모 제한수신시스템 설계)

  • Jung, Seok-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10C
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    • pp.1051-1058
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    • 2007
  • Digital Broadcasting Services get abroad from satellite services to terrestrial services and cable services. As broadcasting services become digital from analog, diverse services such as multi-channel, high quality, time-shift function and so on can be possible. It also generates new digital businesses. The Conditional Access System(CAS) is a technology for providing prevention of illegal access to digital contents. It was applied to digital satellite services at Europe and America from the beginning of 90's. In 2002, a domestic digital satellite service provider adopt a CAS system to their broadcasting services. DRM technologies protect intellectual properties and digital rights of digital contents. This paper suggests a design method to construct a CAS system with DRM which can be applied to a CAS for a small digital broadcasting service.

Protection of Windows Media Video Providing Selective Encryption (선택적 암호화가 가능한 윈도우 미디어 보호 방법)

  • Park, Ji-Hyun;Ryou, Jae-Cheol
    • The KIPS Transactions:PartB
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    • v.16B no.2
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    • pp.101-108
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    • 2009
  • As content serviced for IP set-top boxes is streamed over IP network, the existing hacking tools for IP network can be used to capture the streamed content. Until recently, most of the content serviced on IP set-top boxes has been MPEG-2 TS. However, this content will be gradually moved to WMV, MPEG-4 or H.264 because of the relatively low compression efficiency and overhead of the TS packet. In this paper, we propose a DRM scheme other than WMRM for streamed WMV content. Our approach is to design a DRM scheme independent to the existing WMV streaming system. We also design this scheme in order to provide the feature for controlling the DRM processing time considering device performance. We verified it through the experiment.