• 제목/요약/키워드: DISPLAY

검색결과 16,184건 처리시간 0.036초

고온 소결형 그라비어 오프셋용 Ag 페이스트의 물성 연구 (A Study on Properties on High Temperature Sintering Gravure Off-set Ag Paste)

  • 박창원;황보혁;조정우;남수용
    • 한국인쇄학회지
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    • 제29권2호
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    • pp.71-82
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    • 2011
  • Electronic display markets has been developed. The cathode ray tube of brown form recently celebrated their 100th by first display. Also LCD of flat form recently celebrated their 25th by second display and it has advantage of small volume, lower consumption power. But FPD has problem that is property of brittle and noncarrying by glass substrate. Therefore the arrival of portable electronics devices has put an increasing premium on durable, lightweight and inexpensive display components. It is flexible display by third display. Also electronics field such as printed wiring board, RFID, membrane switch prefer flexible display. The conductive pattern can be used mostly in field of electronic displays and electronics. This manufacture of conductive pattern in present used is screen printing. The the conductive pattern. It has advantages of flexibility, high conductivity, drying in low temperature, good conductivity. screen printing has problem that is low productivity and use not flexible substrate because of high fire temperature. This study was developed novel method to form the conductive pattern. It has advantages of flexibility, high conductivity, drying in low temperature, good conductivity.

Efficient White Organic Light-Emitting Diodes by Forming Major Excitons and Preventing T-T annihilation

  • Seo, Ji- Hoon;Kim, Jun-Ho;Seo, Ji-Hyun;Hyung, Gun-Woo;Lee, Kum-Hee;Kim, You-Hyun;Kim, Woo-Young;Yoon, Seung-Soo;Kim, Young-Kwan
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1399-1402
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    • 2007
  • We have demonstrated efficient white WOLEDs by using three emissive materials for primary colors (red, green, and blue). The characteristics of WOLEDs showed the maximum luminance of $37600\;cd/m^2$ at 13V, the maximum luminous efficiency of 20.6 cd/A, and the $CIE_{xy}$ coordinates of (x = 0.33, y = 0.33) at 10V.

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Device Characteristics of white OLED using the fluorescent and phosphorescent materials coupled with interlayer

  • Lee, Young-Hoon;Kim, Jai-Kyeong;Yoo, Jai-Woong;Ju, Byeong-Kwon;Kwon, Jang-Hyuk;Jeon, Woo-Sik;Chin, Byung-Doo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1437-1439
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    • 2007
  • We fabricated white organic light emitting device (WOLED) with the layered fluorescent blue material and phosphorescent green/red dye-doped materials. Addition of the non-doped phosphorescent host material between the fluorescent and phosphorescent light emitting layers provided the result of broadband white spectrum, with improved balance, higher efficiency, and lower power consumption. In our devices, there was no need of exciton-blocking layer between the each emission layer for the further confinement of the diffusion of excitons.

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동적 실물영상투사 카멜레온(다변) 멀티 서피스 콘텐츠 연구 (Development of Chameleonic Multi-Surface Display with Dynamic Projection Mapping)

  • 홍성대
    • 디지털콘텐츠학회 논문지
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    • 제18권1호
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    • pp.123-132
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    • 2017
  • 물리적 디스플레이 기술은 인간이 열망하는 궁극의 디스플레이 기술로서 전 세계가 레이저, 플라즈마 및 반사판 등을 이용한다. 또한 양한 입체 디스플레이 기술개발을 활발하게 진행하고 있으나 광학식으로 인한 주변광의 영향, 밝기 등으로 온전한 물리적 표현에는 한계가 존재한다. 본 논문에서는 기존의 광학식과는 다른 물리적 변형을 이용한 디스플레이 기술을 문화 감성적인 측면의 접근법으로 다가선다. 2차원 평면적인 디지털 사이니즈의 한계를 극복하여 물리적으로 다변화되는 스크린 위에 동적 영상을 투사하여 3차원 실감 입체 이미지를 만들어 낼 수 있는 카멜레온(다변)형 디스플레이 기술을 개발하고 이를 이용한 영상, 전시 및 공연에 적용이 가능한 방법을 연구하고자 한다.

완전시차 집적 영상 배경을 가지는 2D-3D 겸용 디스플레이 시스템 (2D-3D convertible display system having a background of full-parallax integral images)

  • 홍석표;신동학;김은수
    • 한국정보통신학회논문지
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    • 제13권2호
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    • pp.369-375
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    • 2009
  • 본 논문에서는 완전 시차 배경 영상을 가지는 새로운 형태의 2D-3D 겸용 디스플레이 시스템을 제안한다. 제안하는 시스템의 집적 영상 시스템과 기존의 2D 평면 디스플레이 구성이 되며, 3D 모드와 2D 모드에서 구동이 가능하다. 3D 모드에서는 집적 영상 기술을 이용하여 배경영상을 만들어서 주요 영상과 결합함으로써 3D 영상을 만든다. 2D 모드에서는 집적영상 시스템이 2D 평면 디스플레이의 백라이트 역할을 수행하고 2D 평면 디스플레이에 2D 영상이 표시된다. 제안하는 방법의 유용함을 보이기 위해서 기초 실험을 수행하고 성공적인 실험 결과를 보고한다.

Three-Dimensional Imaging and Display through Integral Photography

  • Navarro, Hector;Dorado, Adrian;Saavedra, Genaro;Corral, Manuel Martinez
    • Journal of information and communication convergence engineering
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    • 제12권2호
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    • pp.89-96
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    • 2014
  • Here, we present a review of the proposals and advances in the field of three-dimensional (3D) imaging acquisition and display made in the last century. The most popular techniques are based on the concept of stereoscopy. However, stereoscopy does not provide real 3D experience, and produces discomfort due to the conflict between convergence and accommodation. For this reason, we focus this paper on integral imaging, which is a technique that permits the codification of 3D information in an array of 2D images obtained from different perspectives. When this array of elemental images is placed in front of an array of microlenses, the perspectives are integrated producing 3D images with full parallax and free of the convergence-accommodation conflict. In the paper we describe the principles of this technique, together with some new applications of integral imaging.

Web-based Real-time 3D Video Communication System for Reality Teleconferencing

  • Ko, Jung-Hwan;Kim, Dong-Kyu;Hwang, Dong-Chun;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.II
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    • pp.1611-1614
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    • 2005
  • In this paper, a new multi-view 3D video communication system for real-time Reality teleconferencing application is proposed by usin gthe IEEE 1394 digital cameras, Intel Xeon server computer system and Microsoft's DirectShow programming library and its performance is analyzed in terms of image-grabbing frame rate and number of views. The captured two-view image data is compressed by extraction of disparity data between them and transmitted to another client system through the communication network, in which multi-view could be synthesized with this received 2-view data using the intermediate view reconstruction technique and displayed on the multi-view 3D display system. From some experimental results, it is found that the proposed system can display 16-view 3D images with a gray of 8bits and a frame rate of 15fps.

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Implementation of Object-based Multiview 3D Display Using Adaptive Disparity-based Segmentation

  • Park, Jae-Sung;Kim, Seung-Cheol;Bae, Kyung-Hoon;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.II
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    • pp.1615-1618
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    • 2005
  • In this paper, implementation of object-based multiview 3D display using object segmentation and adaptive disparity estimation is proposed and its performance is analyzed by comparison to that of the conventional disparity estimation algorithms. In the proposed algorithm, firstly we can get segmented objects by region growing from input stereoscopic image pair and then, in order to effectively synthesize the intermediate view the matching window size is selected according to the extracted feature value of the input stereo image pair. Also, the matching window size for the intermediate view reconstruction (IVR) is adaptively selected in accordance with the magnitude of the extracted feature value from the input stereo image pair. In addition, some experimental results on the IVR using the proposed algorithm is also discussed and compared with that of the conventional algorithms.

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의복구매시 소비자의 의사결정과정에서 디스플레이의 역할 (A Study of the Impact of Display on Decision Making Process of Consumers in Apparel Buying Situation)

  • 강경자
    • 복식
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    • 제25권
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    • pp.171-181
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    • 1995
  • The purpose of this study was to evaluate the display as an information source use, and to find out the reaction of adult women to dis-play and perceived risk and influence of it in apparel buying. 511 college students, housewives and work-ing women living in Masan, Jinju and Sam-chunpo were selected as samples for this re-search. The result of this research can be sum-marized as follows : 1. Display was in the second place as infor-mation sources use exercising influence on ap-parel buying. The most important imformation sources use was the apparels of other persons. The other's apparels provide valuable aid as an imformation sources use for housewives, and display are important for college students and working women. 2. The ways of response were different ac-cording to the sample. Working women said that looking at the display gives pleasure to them, and they were attracted to sight of dis-play and housewives usually walk into the dis-play room. The point of interest in display were also different according to the samples. 3. All respondent said they perceived some kinds of risks in display. Howsewives reco-gnized social and psycological risk and working women recognized the economic risk and fashionability loss. 4. In apparel buying, college students showed impulsive purchase, but housewives and working women made comparision with other shopping place before they buy it.

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촉각제시에 의한 시각장애인 보행안내에 관한 연구 (A Study of Walking Guide for the Blind by Tactile Display)

  • 윤명종;강정호;유기호
    • 제어로봇시스템학회논문지
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    • 제13권8호
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    • pp.783-789
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    • 2007
  • In this paper, firstly, we propose a generating method of the 3-D obstacle map using ultrasonic sensors. Secondly, we try to find the necessary stimulation conditions of compact tactile display device for effective transfer of obstacle information. The final goal of this research is the development of a walking guide system for the blind to walk safely. The walking guide system consists of a guide vehicle for the obstacle detection and a tactile display device for the transfer of the obstacle information. The guide vehicle, located in front of the walking blind, detects the obstacle using ultrasonic sensors. The processed information makes an obstacle map and transmits safe path and emergency situation to the blind by the tactile display. The tactile display device, located in the handle which is connected with the guide vehicle by cane, offers the processed obstacle information such as position, size, moving, shape of obstacle and safe path, etc. The concept of a walking guide system with tactile display is introduced, and experiments of 3-D obstacle detection and tactile perception are carried out and analyzed.