• Title/Summary/Keyword: DEVS model

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Development of Battle Space Model Based on Combined Discrete Event and Discrete Time Simulation Model Architecture for Underwater Warfare Simulation (수중운동체 교전 시뮬레이션을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 모델 구조 기반의 전투 공간 모델 개발)

  • Ha, Sol;Ku, Namkug;Lee, Kyu-Yeul;Roh, Myung-Il
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.11-19
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    • 2013
  • This paper presents the battle space model, which is capable of propagating various types of emissions from platforms in underwater warfare simulation, predicting interesting encounters between pairs of platforms, and managing environmental information. The battle space model has four components: the logger, spatial encounter predictor (SEP), propagator, and geographic information system (GIS) models. The logger model stores brief data on all the platforms in the simulation, and the GIS model stores and updates environmental factors such as temperature and current speed. The SEP model infers an encounter among the platforms in the simulation, and progresses the simulation to the time when this encounter will happen. The propagator model receives various emissions from platforms and propagates these to other "within-range" platforms by considering the propagation losses and delays. The battle space model is based on the discrete event system specification (DEVS) and the discrete time system specification (DTSS) formalisms. To verify the battle space model, simple underwater warfare between a battleship and a submarine was simulated. The simulation results with the model were the same as the simulation results without the model.

Web-based Distributed Experimental Frame for Discrete Event Simulation System (이산사건 시뮬레이션 시스템을 위한 웹 기반 분산 실험 틀)

  • Jung, Inho;Choi, Jaewoong;Choi, Changbeom
    • Journal of the Korea Society for Simulation
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    • v.26 no.2
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    • pp.9-17
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    • 2017
  • The problem of social phenomenon is getting more complicated than past decades, and the simulation engineers need more computation power to solve the problem. Therefore, the needs of the computational resources of the modeling and simulation environment are increasing. In the perspective of the simulation, it is necessary to allocate computational resources flexibly so that the simulation can be performed per the available budget range. As an alternative to the simulation environment to accommodate these requirements, cloud service has emerged as an environment in which computing resources can be used flexibly. This paper proposes a web-based simulation framework which consists of a front-end that reconstructs the simulation model using the web, and a back-end that executes the discrete event simulation. This paper also carried out a case study which shows web-based simulation framework has better overall runtime than standalone simulation framework.

Fuzzy-based Threshold Controlling Method for ART1 Clustering in GPCR Classification (GPCR 분류에서 ART1 군집화를 위한 퍼지기반 임계값 제어 기법)

  • Cho, Kyu-Cheol;Ma, Yong-Beom;Lee, Jong-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.167-175
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    • 2007
  • Fuzzy logic is used to represent qualitative knowledge and provides interpretability to a controlling system model in bioinformatics. This paper focuses on a bioinformatics data classification which is an important bioinformatics application. This paper reviews the two traditional controlling system models The sequence-based threshold controller have problems of optimal range decision for threshold readjustment and long processing time for optimal threshold induction. And the binary-based threshold controller does not guarantee for early system stability in the GPCR data classification for optimal threshold induction. To solve these problems, we proposes a fuzzy-based threshold controller for ART1 clustering in GPCR classification. We implement the proposed method and measure processing time by changing an induction recognition success rate and a classification threshold value. And, we compares the proposed method with the sequence-based threshold controller and the binary-based threshold controller The fuzzy-based threshold controller continuously readjusts threshold values with membership function of the previous recognition success rate. The fuzzy-based threshold controller keeps system stability and improves classification system efficiency in GPCR classification.

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Design of ILS M&S for RAM Analysis in Guided Weapon System (유도무기체계 RAM분석을 위한 ILS M&S 설계)

  • Lee, Yong-Bin;Lee, Dong-Wook;Lee, Joo-Hyung;Um, Chun-Sup;Park, Jang-Won
    • Journal of the Korea Society for Simulation
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    • v.24 no.2
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    • pp.19-29
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    • 2015
  • M&S techniques are utilized for various purposes on the national defense, and its importance is increasing than ever. For analyzing RAM (Reliability, Availability and Maintainability) of weapon system, using M&S techniques can be more effective and practical way than deterministic approach, because M&S approach can consider uncertain variables and various constraints in the ILS (Integrated Logistics support) field. For design of ILS M&S, we first set up a purpose of M&S, attributes of real system and other similar ILS M&S tool. Then, we convert real system into model which consists of mathematical formula and logical expression. In this thesis, we introduce modeling procedures of M&S that describes total life cycle of 'OO guided weapon system' and the contents proposed in this paper can provide references for developing other M&S tool.

Study of Situation Prediction Simulation for Navigation Information System of Ship (선박의 항행정보시스템을 위한 상황 예측 시뮬레이션 방안 연구)

  • Yi, Mi-Ra
    • Journal of the Korea Society for Simulation
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    • v.19 no.3
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    • pp.127-135
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    • 2010
  • Modern marine navigation requires officers on the bridge to monitor a torrent of data on both the insides and outsides of the ship from numerous useful devices. But despite these tools, navigators can still find it difficult to make a safe decision for two reasons: one is that too much data if provided too quickly tends to cause fatigue and overwhelm the officer, and the other is that any inconsistency across data from several different types of devices can lead to confusion. Indeed, the fact remains that the many marine accidents can be attributed to human error, and hence there is a strong need for decision-support tools for marine navigation. One technique of providing decision support is through the use of simulation to evaluate or predict system dynamics over time using an accurate model. This paper, as a simulation method for risk prediction for a navigation safety information system of ship, suggests a navigation prediction simulation system using various knowledge bases and discrete event simulation methodology, and supports the validity of the system through the examples of components in a restricted navigation situation scenario.

Modeling Environment for Distributed Simulation with Hierarchical Animation (계층적 애니메이션이 가능한 분산 시뮬레이션 모델링 환경)

  • Yi, Mi-Ra;Kim, Hyung-Jong
    • Journal of the Korea Society for Simulation
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    • v.17 no.1
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    • pp.33-42
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    • 2008
  • In general, simulation is to predict or evaluate some systems that are hard to be executed in real world, and so usually the target systems to be modeled are large and complex. Trying to observe the dynamics of the systems results in similar level of animation complexity, the model and animation has the same complexity as the system. Trying to display all the graphic objects representing the dynamics of the models being simulated, however, causes the distraction of focus, which results in solving the above listed problems difficult. The redundant graphic objects also increase the computer computation overhead. To solve the problem, a research about a hierarchical animation environment has been proposed a few years ago. In the research, the users can have better focus on the dynamics of system components by selectively choosing the hierarchical level and components within a level of the hierarchically structured model. However, the research has not a modeling methodology for modelers to describe systematically animation part corresponding to dynamics of simulation in a model. This research has defined the modeling methodology of DESHA and defined DESHA-C++, improving the previous research output, as an execution environment of DESHA models. In addition, to use hierarchical animation environment in various problems, this research proposed and developed the distributed simulation modeling environment that connects DESHA environment and HLA.

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