• Title/Summary/Keyword: DEVS (Discrete EVent System Specification)

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System Theoretic Representation of UI System and DEVS Modeling (시스템 형식론에 의한 사용자 인터페이스 시스템 표현과 DEVS 모델링)

  • 김은하;조대호
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.137-154
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    • 1999
  • In this paper, we propose a software design method that will track the effects of modifications in a component to the rest of the components in the design phase. The prediction of the effects due to the design modifications before coding can be a valuable aid for the complex and large software development. Within the method, the target system is represented by the structured I/O system level specification which is one of the system representation level defined by the system theory. Then it is abstracted to the I/O system level. The DEVS (Discrete Event System Specification) model is constructed based on tile I/O system level specification. Finally, the DEVS model is simulated to generate the behavior of the software by the abstract simulator in DEVS simulation environment. As an application, the graphic user interface system of a metal grating production scheduling system is presented.

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Design, Implementation and Performance Analysis of Event-oriented Execution Environment for DEVS (이벤트 지향 DEVS 실행 환경의 설계, 구현 및 성능 비교)

  • Kwon, Se-Jung;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.87-96
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    • 2011
  • DEVS(Discrete Event Systems Specification) is a set theoretic formalism developed for specifying discrete event system. For execution of DEVS, we need an execution environment, which consists of simulation engine and models interpreted by the simulation engine. Common existing environments use hierarchical scheduling algorithm for DEVS execution. This hierarchical scheduling is a proper algorithm for DEVS execution because of hierarchical and modular characteristics. But this algorithm has overheads owing to message passing and time management. To overcome these overheads, we apply event-oriented simulation to DEVS execution and we remove hierarchical overheads. In eventoriented simulation, the scheduling of model execution is performed by events and event list. We propose three event-oriented execution environments for DEVS and experiment about the performance of our proposed environments in comparison with the existing execution environment using the hierarchical scheduling. The experimental results show our environments works better than existing environment using the hierarchical scheduling.

Discrete event simulation of Maglev transport considering traffic waves

  • Cha, Moo Hyun;Mun, Duhwan
    • Journal of Computational Design and Engineering
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    • v.1 no.4
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    • pp.233-242
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    • 2014
  • A magnetically levitated vehicle (Maglev) system is under commercialization as a new transportation system in Korea. The Maglev is operated by an unmanned automatic control system. Therefore, the plan of train operation should be carefully established and validated in advance. In general, when making a train operation plan, statistically predicted traffic data is used. However, a traffic wave often occurs in real train service, and demand-driven simulation technology is required to review a train operation plan and service quality considering traffic waves. We propose a method and model to simulate Maglev operation considering continuous demand changes. For this purpose, we employed a discrete event model that is suitable for modeling the behavior of railway passenger transportation. We modeled the system hierarchically using discrete event system specification (DEVS) formalism. In addition, through implementation and an experiment using the DEVSim++ simulation environment, we tested the feasibility of the proposed model. Our experimental results also verified that our demand-driven simulation technology can be used for a priori review of train operation plans and strategies.

Method for Detecting Modification of Transmitted Message in C/C++ Based Discrete Event System Specification Simulation

  • Lee, Hae Young
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.171-178
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    • 2021
  • In this paper, the author proposes a method for detecting modification of transmitted messages in C/C++ based Discrete Event System Specification (DEVS) simulation. When a message generated by a model instance is delivered to other model instances, it may be modified by some of the recipients. Such modifications may corrupt simulation results, which may lead to wrong decision making. In the proposed method, every model instance stores a copy of every transmitted message. Before the deletion of the transmitted message, the instance compares them. Once a modification has been detected, the method interrupt the current simulation run. The procedure is automatically performed by a simulator instance. Thus, the method does not require programmers to follow secure coding or to add specific codes in their models. The performance of the method is compared with a DEVS simulator.

Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

Event-based scenario manager for multibody dynamics simulation of heavy load lifting operations in shipyards

  • Ha, Sol;Ku, Namkug;Roh, Myung-Il
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.1
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    • pp.83-101
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    • 2016
  • This paper suggests an event-based scenario manager capable of creating and editing a scenario for shipbuilding process simulation based on multibody dynamics. To configure various situation in shipyards and easily connect with multibody dynamics, the proposed method has two main concepts: an Actor and an Action List. The Actor represents the anatomic unit of action in the multibody dynamics and can be connected to a specific component of the dynamics kernel such as the body and joint. The user can make a scenario up by combining the actors. The Action List contains information for arranging and executing the actors. Since the shipbuilding process is a kind of event-based sequence, all simulation models were configured using Discrete EVent System Specification (DEVS) formalism. The proposed method was applied to simulations of various operations in shipyards such as lifting and erection of a block and heavy load lifting operation using multiple cranes.

Simulation of a Mobile IoT System Using the DEVS Formalism

  • Im, Jung Hyun;Oh, Ha-Ryoung;Seong, Yeong Rak
    • Journal of Information Processing Systems
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    • v.17 no.1
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    • pp.28-36
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    • 2021
  • This paper proposes two novel methods to model and simulate a mobile Internet of Things (IoT) system using the discrete event system specification (DEVS) formalism. In traditional simulation methods, it is advantageous to partition the simulation area hierarchically to reduce simulation time; however, in this case, the structure of the model may change as the IoT nodes to be modeled move. The proposed methods reduce the simulation time while maintaining the model structure, even when the IoT nodes move. To evaluate the performance of the proposed methods, a prototype mobile IoT system was modeled and simulated. The simulation results show that the proposed methods achieve good performance, even if the number of IoT nodes or the movement of IoT nodes increases.

Modeling and Simulation for using Multiple Routing Protocols in Wireless Sensor Networks (무선 센서 네트워크에서 다중 라우팅 프로토콜 사용을 위한 모델링과 시뮬레이션)

  • Nam, Su Man;Cho, Tae Ho;Kim, Hyung Jong
    • Journal of the Korea Society for Simulation
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    • v.29 no.3
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    • pp.73-82
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    • 2020
  • In the fourth industrial revolution, wireless sensor networks (WSNs) are an important element of collecting and analyzing data in a variety of environments without human intervention. This sensor network is greatly affected by topology and routing protocols. Routing protocols, which affect energy consumption, are executed after deploying sensor nodes. Once built, they are difficult to change. Before the WSN is deployed, a routing protocol is carefully selected in view of various environments and the performance of the protocol is evaluated. In this paper, we propose a model to simulate multiple routing protocols using a discrete event system specification (DEVS). The DEVS-based proposed model simulates various situations without changes and structures of the its model as algorithms of the routing protocols are implemented in its coordinators model. To verify normal behaviors of the proposed model, the number of report delivery and the energy consumption of the sensor network were compared using representative protocols LEACH and Dijkstra. As a result, it was confirmed that the proposed model executes normally in both routing protocols.

Framework for Component-based Modeling/Simulation of Discrete Event Systems

  • Cho, Young-Ik;Kim, Jae-Hyun;Kim, Tag-Gon
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.484-484
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    • 2001
  • The sophistication of current software applications results in the increasing cost fur software development time. The component-based software development framework is proposed to overcome the difficulty and time-consuming requirements by modularity and reusability. As is the general software case, a component-based simulation framework encourages the reusability of the real system model based on the modularity of the applied simulation methodology. This paper presents a component-based simulation environment that is based on the DEVS/COM run-time infrastructure. The DEVS (Discrete Event System Specification) formalism provides a formal modeling and simulation framework for the generic dynamic systems [1] and Microsoft's COM (Component Object Model) is one of the strongest competitor fur the component standard. The reusability by the DEVS/COM simulation environment saves model development time remarkably and component technology make simulator itself to be a subparts of real application.

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Requirements Evaluation Method for Concurrent Development of Embedded System based on Discrete Event System Formalism (내장형 시스템의 동시적 개발을 위한 이산 사건 시스템 형식론 기반 요구사항 평가 방법)

  • Choi, Jae-ung;Choi, Chang-beom
    • Journal of the Korea Society for Simulation
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    • v.27 no.2
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    • pp.61-69
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    • 2018
  • As the technology of information and communication has developed over recent years, an embedded system is applied in multiple industries and becomes more complicated. For this reason, embedded system development cost and time are also increased. For decreasing the cost and time, this paper suggests requirement evaluation method for concurrent development of an embedded system based on Discrete Event System(DEVS) Formalism. This paper proposes a method of describing the requirements specification in the form of DEVS atomic model. Also, the paper proposes the evaluator model that compares evaluation target system and the requirements model that is an implementation of requirement specification and proposes the evaluation method using them. In addition, we propose a method to utilize the requirement model created for requirements evaluation in the concurrent development process of the embedded system. As the case study, this paper proceeds requirement evaluation of Kinect depth data processing system.