• 제목/요약/키워드: DART

검색결과 199건 처리시간 0.026초

의복원형의 외관과 맞음새를 위한 관능평가 방법에 대한 연구 (A Study on the Sensory Evaluation of Appearance and Fit for Basic Apparel Patterns)

  • 최미성
    • 한국의류학회지
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    • 제26권11호
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    • pp.1627-1637
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    • 2002
  • The objective of this study is to analyze the images of basic bodice apparel displayed on the PC monitor connected to digital camera, and to suggest a more efficient alternative method that enables the expert judge to evaluate the subject both traditional method and displayed images on the computer. Appearance evaluation has traditionally been assessed using subjective method dependent upon expertjudges' senses with the naked eye after direct observation of a living model. This research faces the new challenge focusing on the sensory evaluation of appearance for basic apparel patterns, which can overcome the space and time limitations of the traditional feet methods. A total fifteen basic bodice garment (3 types of $pattern\;{\times}\;5$ subject) were constructed with same fabrics. The appearance evaluation items consist of lg questions of upper torso. The image takes font, back and side view of the dressed subject with three different situations. Data was analyzed using percentiles, standard deviation T-test and ANOVA. Taken together, the present result of appearance evaluation through digital camera image shows that there is a significant difference ($p{\leq}.001$) in the response to the placement of the neckline, the waist & shoulder dart, the general ease of the bust & waist area, the side seam, the perpendicular of the waist hem and general acceptability between the above three different situations; the image in the condition of greenish yellow background with front light showed the highest score through all questions. These results depend on the kind of background colors with the light.

ADHD 아동에 대한 놀이치료적 중재논문 고찰 (Literature Review of Play Therapy Intervention for Children with ADHD)

  • 최진아
    • 대한가정학회지
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    • 제50권5호
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    • pp.125-138
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    • 2012
  • The purpose of this study was to analyze the research literature on play therapy intervention for children with ADHD. Thirty-nine studies, conducted from 1995 to 2010, were analyzed. The results of the literature review are as follows: The most commonly studied subjects were elementary school children in grades 1-3. The most common subject selection method was to select ADHD tendency children. The most typical intervention setting used was a counseling center. The most frequent intervention was 11-15 sessions of group counseling. Pre-post experimental-control research designs were the most commonly used. In the analyzed studies, play therapy-game play therapy, CBPT, CCPT, sand play therapy, and theraplay- was used for ADHD children. The studies found that game play therapy and cognitive-behavior play therapy are effective for improving ADHD children's attention, impulsiveness, and self-control. The major game play therapy activities used were dart games, "Simon says" games, fishing games, dominoes, Jenga, Beat the Clock, the board game "Stop," and "Ice, break., ice, break." Based on these findings, this article presents implications and discussion for play therapy intervention for ADHD children.

성인 여성의 스커트 디자인선호에 관한 연구 (A Study on the Women's Preference to the Skirt Design)

  • 기희숙;서미아
    • 복식문화연구
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    • 제2권1호
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    • pp.123-143
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    • 1994
  • The aim of this research analyze women's preference in types and formation of skirt lines by their ages and body shapes. The aim of this study is for women to select clothing which can cover their shortcomings and to present the practical and positive data about skirt design to clothing maker. The results of this research are summarized as followed : Tight skirt is the beest preferred and flare is the next. Narred silhouettes re preferred about th width of each kind of skirt, but as for the gored and flare skirts middle-width silhouettes are preferred. Preferred lengths of the skirts are different from ages; the middle like minilines, the thirties like miniline, the thirties and the forties natural line, and the fifties midiline, and according to body shapes, the skinny or standard shape like natural line and the fat midiline. All age prefer natural waist line, and twenties and the skinny like high waist line and belt compared to fifties and the fat. All ages like dart-treated skirt waist and wrinkle-decoration with narrow vertical lines or tuck-decoration with narrow horizontal line. White and blue are preferred colors of skirts in spring and summer, the skinny and the standard like blue, whereas the fat like black. All ages like soft materials and one-colored skirts without patterns Adult women like jipper to open waist of a skirt. Most of them like back positioned one, but fifties and the fat prefer side positioned ones.

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여자대학생을 위한 토르소(Torso)패턴의 비교연구 (A Comparative Study on the Torso Patterns of Female College Students)

  • 최미성;안혜자
    • 한국가정과학회지
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    • 제1권2호
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    • pp.100-112
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    • 1998
  • The purpose of this study is to investigate the torso patterns by analyzing sensory evaluations. The anthropometric measurements for female college students were obtained between March and October in 1998, and a total of 197 anthropomatric data was used for the somatotype analysis. The appearance and fit of three kinds of torso patterns(ESMOD, FIT, and Muller & sohn) were evaluated by expert panel and the subjects. The results of the anthropometric measurements and sensory evaluations are as follows; The mean height of the anthropometric data for 197 students is 158.98cm. The largest proportion of the three somatotypes(H, M and A type) is big hip type(A type) consisting of 47.7% of all the respondents. The result of the torso pattern evaluations by expert panel indicates that the ESMOD pattern obtains the highest rating in general acceptability. A significant difference(p<.05) in the responses to two questions, the placement of the waist dart, and the gapping & creasing at back hip area was found. The ESMOD and Muller & sohn patterns are given the highest rating in the general acceptability. The result of the evaluation was obtained by the subjects. (Korean J. Human Ecology 1(2):100∼112, 1998)

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역할 분담을 위한 이동식 룰렛 시스템 설계 및 개발 (Design and Development of Moving Roulette System for Role Sharing)

  • 박성진;장준우;고현
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 추계학술대회
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    • pp.2-4
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    • 2018
  • 대부분의 사람들은 하기 싫은 일을 하지 않기 위하여 분쟁을 일으킨다. 이에 본 연구에서는 역할 분담을 쉽고 재미있게 하기 위하여 이동식 룰렛 시스템에 대한 연구를 진행하였다. 역할 분담을 하는 방식은 스마트폰에 설치된 모바일 애플리케이션을 통하여 룰렛을 회전시키고 다트를 던져 모바일 애플리케이션으로 결과를 확인하는 방법이다. 본 연구를 통하여 대부분의 사람들이 하기 싫어하는 역할 분담을 게임처럼 재미있게 정할 수 있고, 가족끼리의 역할 분담으로 인한 분쟁이 줄어들 수 있다. 또한 무조건 역할만 주어진 것이 아니라 여가 활동을 하는 부분에도 도움을 줄 것으로 기대된다.

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황성동 출토 여성토우의 복식 고증과 돌 코스튬 응용디자인 연구 (A Study on the Design for Doll Costume with Historical Research in Clay Female's Costume from Hwangsung-dong Tomb)

  • 최정
    • 복식
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    • 제61권7호
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    • pp.67-79
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    • 2011
  • This study is to design a ball-jointed doll costume with historical research in clay female doll's costume from Hwangsung-dong tomb of the Silla Dynasty[新羅] in 7C. This clay female doll's costume was characterized by slim silhouette, long sleeves, no neckline, side slit, high waistline, and bun on the back neck of representative of the early era. According to literature of 7-8C and textile relics, it is presumed that she wore short Jeogori[短衣, Dan-eui] with long sleeves and two layered skirt, and Dan-ryeong(團領) could be added as attachment that is reflective of the time era. For making design costume, Ra[羅, silk gauze] was used for long Dan-ryeong, plain silk and brocade[錦, Geum] for Dan-eui and skirt as a special textile of this period. Waist dart and small snap were added to the costume of ball-jointed doll because of hardness and curvy shape of doll's body, without contradicting traditional value. For better use of this study and cost reduction purposes, development of production system for traditional doll costumes should be considered.

Whole cut에 의한 패션디자인 연구 (Fashion Design Study by Whole Cut Way)

  • 박유신
    • 패션비즈니스
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    • 제19권5호
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    • pp.199-212
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    • 2015
  • Environmentally-friendly whole-cut designs can minimize carbon dioxide emissions which are harmful to the earth, and reduce energy, labor force and time in cutting or sewing clothes. The design and way of wearing clothing will be investigated by classifying whole-cut clothing appearing in the history of costume and past traditional outfits such as Drapery, a Pancho, Tunic, or Loincloth. According to the results from the analysis of whole-cut methods applied in design, they were classified as follows: whole-cut, utilizing square-panels as is, pleats, smoking, lip band, origami, cutting way, and subtraction-cutting whole-cut design. The whole-cut design utilizing square panel as it is can minimize the waste of energy and material but can also maximize the possibility of circulation by recycling. In utilizing an all square panel, it broke away from the existing whole-cut in the western pattern, namely, the pattern of clothes clinging to the body, and was found to have new aesthetic value with a new approach. Due to the whole-cut method having a restriction in the use of dart and line cutting in its designing process, there were only designs that did not show the body line, such as designs clinging to the body. Therefore we developed a design similar to those that cling to the body by whole-cut, In addition, the work produced was with high efficiency and variability, which produces simple designs but can be worn in a variety of ways.

여성 팬츠의 패턴 구조에 따른 스타일 분류 (A Study on the Classification of the Women's Pants Silhouettes by Their Pattern Construction)

  • 윤미경;남윤자
    • 한국의류학회지
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    • 제33권5호
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    • pp.741-751
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    • 2009
  • In order to design and develop the various silhouette of pants pattern for standardized pants patterns, this study is to classify the pants style by the silhouette and to characterize each pants pattern which are classified. Recent 37 ready-made pants patterns of various style were collected in order to analyze their silhouette from April to July 2007. Measurement of each region of the pants pattern were compared and analysed. After analyse the standard deviation, coefficient of variance, minimum, maximum, range about the measurement of each region of the pants pattern, major pattern design factors were extracted. Five major factors are the angle of center front line and center back line, the crotch extension, the position of center back line against center front line, the curvature of center back line, and amount of waist dart. As a result, pants style were grouped as the culottes, formal, basic and tight style after considering the extracted design factors, and analysing correlation, degree of dispersion of the measurement by part. As the silhouette of pants classification from culotte to tight, the fits are closer to the figure, crotch depth increases, crotch extensions are shorter, and angle of the center back increases. The shape of the connected front and back center lines is U-shape for culotte and is closer to V-shape as the silhouette becomes tight.

실시간 소프트웨어 분석 및 설계 기법을 이용한 뮤직 임베디드시스템 소프트웨어의 구현 (Implementation of Music Embedded System Software Using Real Time Software Analysis and Design Method)

  • 최성민;오훈
    • 정보처리학회논문지D
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    • 제15D권2호
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    • pp.213-222
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    • 2008
  • 기존의 뮤직 소프트웨어 설계에서는 실시간 태스킹 모델을 고려하지 않았기 때문에 주요 모듈의 실행 시간에 대한 시간적 제약을 고려하는 시스템의 성능 분석이 어려웠으며, 소프트웨어 구조가 복잡하고 확장성이 부족하였다. 이러한 문제를 종합적으로 해결하기 위하여 RTSA를 사용하여 뮤직 임베디드시스템을 분석하고 분석 사양에 DARTS를 적용하여 컨커런트 태스킹 아키텍처를 설계하였으며, 각 태스크가 갖는 시간적 제약을 만족될 수 있는지를 검증하기 위하여 RMA (Rate Monotonic Analysis)를 사용하여 시스템 성능을 분석하였다. 설계 결과는 임베디드리눅스를 탑재한 인텔 벌버드 (Bulverde) 마이크로프로세서 기반의 Xhyper272 보드에서 구현하였다.

온라인상의 소비자 기만 인터페이스 규제방안 연구: 다크패턴을 중심으로 (A Study on the Regulation of Consumer Deception Interface: Focusing on Dark Patterns)

  • 임지훈;김법연;권헌영
    • 한국IT서비스학회지
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    • 제21권6호
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    • pp.73-89
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    • 2022
  • After COVID-19, the percentage of digital consumption has soared. Meanwhile, as the online platform market grows in size and digital commerce is activated, controversy over the "dark pattern" that induces consumers to do unintended things online continues. Dark patterns are deceptive design patterns that cause consumer rights and financial damage and can result in damaging fair market competition. As a result, the need to regulate dark patterns is raised not only by overseas regulators but also in Korea, and there are growing calls for strengthening consumer protection against dark patterns, with amendments to related laws being proposed by the National Assembly. On the other hand, there is no agreed definition of dark pattern from a normative point of view, and there is a concern that even legitimate advertising marketing activities of companies may be regulated, so a review of dark pattern regulatory measures is required. In this study, dark patterns were reviewed from a normative point of view and appropriate regulatory measures were analyzed. In particular, the problem of the dark pattern can be applied in a way that the market regulates and controls itself in consideration of the characteristics of the online platform. This study reviewed the possibility of self-regulation for dart patterns and proposed the role of each subject.