• Title/Summary/Keyword: D2D

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Three-dimensional/two-dimensional convertible integral imaging display system using an active mask (동적 마스크를 이용한 3D/2D 변환 집적영상 디스플레이 시스템)

  • Oh, Yongseok;Shin, Donghak;Lee, Byung-Gook;Jeong, Shin-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3055-3062
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    • 2014
  • 3D integral imaging technique with an active mask is capable of displaying real 3D images with high resolution in space. In this paper, we present a novel 3D/2D convertible integral imaging display system using an active mask. For the proposed method, the principles of 3D, 2D, and 3D/2D composed operations are explained according to the displayed images through two LCD panels. In 3D mode, the elemental images and the mask images are displayed in two display panels. On the other hand, the light source image and 2D image are displayed in 2D mode. In addition, 3D/2D mode is obtained using the spatial separation for 3D and 2D modes. To show the feasibility of the proposed method, we carry out the preliminary experiments and present the optical results.

A Study on the producing of Non-realistic 3D Character Animation with the style of 2D Animation (비사실적 3D 캐릭터 애니메이션의 효과적인 2D 애니메이션 스타일 연출 연구)

  • Kim, Sungrae
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.894-898
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    • 2007
  • Now a day, lots of the animations include TV series Animations are made by the technique of 3D Animation. However, 3D Animation obstructs visual elements and deteriorates an acquaintance with the limit of unfamiliar material methods and dispersion of light. For this reason, a large of number of 3D Animations are repacked with the style of 2D Animation. Most of previous studies for the conversion of output 3D Animation to the style of 2D Animation are analysis for 2D rendering techniques. In case of Non-realistic 3D Character Animation, first and foremost it needs investigation of the basic producing method for the 2D Animation is different with the realistic expression way of the one for the 3D animation. For a case study, expression methods for the non-realistic and the non-actuality 2D Character Animation come with impossible ways in the real life. This study for the 3D Animation with the style of 2D Animation is to investigate on the keynote for effective expression methods, when we turn 3D Animation into the style of 2D Animation.

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Transmission and reception scheme for D2D communication in LTE-Advanced environment (LTE-Advanced 환경에서 D2D 통신을 위한 송수신 기법)

  • Seo, Bangwon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.83-88
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    • 2016
  • We treat device-to-device direct communication (D2D) by reusing cellular uplink resources in LTE-Advanced systems. Conventional schemes assume that D2D transmitter employs SC-FDMA scheme for the date transmission. In the conventional schemes, however, it is very difficult to reduce the interference between the users, D2D communication cannot be used when the interference caused by cellular uplink signal is high. In this paper, we propose D2D transmission scheme which employes MC-CDMA technology and D2D detection scheme which uses MMSE algorithm to reduce interference from the cellular uplink signal. Therefore, in the proposed scheme the D2D communication becomes possible even in the high interference scenario. Through simulation, we show that the proposed scheme has better BER performance than the conventional scheme.

Performance Evaluation of Device-to-Device Communications Based on System-Level Simulation in Cellular Networks (셀룰라 네트워크 환경에서 시스템 레벨 시뮬레이션 기반 단말간 직접통신 성능 분석)

  • Lee, Howon;Choi, Hyun-Ho;Jung, Soojung;Chang, Sung-Cheol;Kwon, Dong-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.4
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    • pp.229-239
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    • 2013
  • Recently, device-to-device (D2D) communications have been highlighted to improve the spectral efficiency and offer various user experiences in cellular networks. In this paper, we survey standards and literatures related to the D2D technology and address various advantages of D2D technology, and the problems to be resolved before practically implemented. Especially, by considering an important interference issue between cellular and D2D links, five resource allocation and interference management scenarios are provided and their performances are evaluated through the system level simulations. The simulation results show that the use of D2D significantly improve the cell capacity and the D2D user rate due to the effects of frequency reuse and data off-loading. Notably, it is also shown that an optimal D2D communication range exists to maximize the system performance.

Resource and Power Allocation Method for Device-to-Device Communications in a Multicell Network (다중 셀 네트워크에서 단말 간 직접 통신을 위한 자원 및 전력 할당 기법)

  • Kang, Gil-Mo;Shin, Oh-Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.1986-1993
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    • 2015
  • We investigate the optimal resource and power allocation for device-to-device (D2D) communications in a multicell environment. When D2D links reuse the cellular radio resources, each D2D user will interfere with a cellular link and other D2D links, in its own cell as well as in adjacent cells. Under such situation, we propose a coordinated resource allocation scheme that can handle the intercell interferences as well as the intracell interference. For a given resource allocation, we also formulate a power optimization problem and present an algorithm for finding the optimal solution. The resource and power allocation algorithms are designed to maximize the achievable rate of the D2D link, while limiting the generated interference to the cellular link. The performance of the proposed algorithms is evaluated through simulations in a multicell environment. Numerical results are presented to verify the coordination gain in the resource and power allocation.

Resource Allocation Scheme Based on Spectrum Sensing for Device-to-Device Communications Underlaying Cellular Networks (셀룰러 네트워크 환경에서 D2D 통신을 위한 스펙트럼 센싱 기반 자원 할당 기법)

  • Kang, Gil-Mo;Shin, Oh-Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.10
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    • pp.898-907
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    • 2013
  • For D2D communications underlaying cellular networks, it is essential to consider the mutual interference between the existing cellular communications and D2D communications as well as the spectral efficiency, as they need to share the same frequency. Accordingly, a resource allocation scheme should be designed in such a way that minimizes the mutual interference and maximizes the spectrum utilization efficiency at the same time. In this paper, we propose a resource allocation scheme based on cooperation of the base station and D2D terminals. Specifically, a D2D terminal senses the cellular spectrum to recognize the interference condition, chooses the best cellular resource, and reports the information to the base station. The base station allocates D2D resource such that the corresponding D2D link and cellular link share the same resource. The performance of the proposed resource allocation scheme is ated through compu under 3GPP LTE-Advanced scenarios.

A Study on the 3D Computer Graphics Application in Webtoons (웹툰에서의 3D컴퓨터그래픽스 적용에 관한 연구)

  • Moon, Hee Jeoung
    • Smart Media Journal
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    • v.4 no.3
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    • pp.31-37
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    • 2015
  • Recently, computer graphics has made possible a close representation of the due diligence. But, prefer the feel of a 2D computer graphics. 2D computer graphics and compositing of 3D computer graphics have already been produced for a long time. But, the virtual 3D computer graphics application in 2D image or live-action have been used to effect expression of a 2D computer graphics. Recently, 2D computer graphics content is being expanded through the cartoons. In some cases increase the efficiency by making a 3D computer graphics on the camera angle or temporal and spatial part. Through practical work and want to present the proper direction.

Communication Mode Selection for Supporting Cellular Communications at Densely Deployed D2D Regions (D2D 단말 밀집지역에서 셀룰러 통신 보장을 위한 D2D 단말의 통신 모드 선택기법)

  • Woo, Kong Tak;Kim, Jun Suk;Gu, Jaheon;Chung, Min Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.133-134
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    • 2014
  • 이동통신망 내에서 셀룰러 주파수를 공유하여 사용하는 D2D(Device-to-Device) 단말들이 밀집한 지역에서는 D2D 단말이 대부분의 자원을 점유하므로 셀룰러 단말이 통신을 할 수 없는 문제점이 있다. 본 논문에서는 이러한 환경에서 셀룰러 통신을 보장하기 위해 셀룰러 단말과 인접한 범위에 있는 일부 D2D 단말에 대한 모드 선택기법을 제안한다. 제안기법은 밀집된 D2D 단말들로 인해 가용자원이 없는 셀룰러 단말의 주변에 있는 D2D 단말을 셀룰러 모드로 전환한다. 이를 통해 셀룰러 단말은 D2D 단말이 밀집한 지역에서 셀룰러 통신에 사용할 자원을 확보하여 셀룰러 통신을 할 수 있다. 시뮬레이션을 통해 이동통신망에서 D2D 밀집지역에 있는 셀룰러 통신의 성능이 향상되었음을 확인하였다.

Performance Analysis on Cellular/D2D Communication According to the Location of D2D Communication Device in Cellular Networks (D2D 통신을 지원하는 이동통신망에서 D2D 단말 위치에 따른 이동통신 및 D2D 통신의 성능 분석)

  • Gu, Jaheon;Bae, Sueng Jae;Choi, Bum-Gon;Chung, Min Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.594-596
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    • 2012
  • D2D 통신은 이동통신 단말 간 직접통신을 지원함으로써 단말 간 통신 성능과 무선자원의 사용효율을 향상시킬 수 있는 기술이다. 본 논문에서는 D2D 단말이 기존 이동통신망의 무선자원을 재사용하는 경우 발생할 수 있는 간섭의 영향과 그로 인한 이동통신망의 통신성능을 분석한다. 시뮬레이션을 통해 D2D 단말의 위치, 송신전력, 페어 간 거리에 따른 이동통신 및 D2D 통신의 성능변화를 확인하였으며, 해당 결과는 향후 D2D 간섭완화 관련 연구를 위한 참고자료로 활용할 수 있을 것으로 기대된다.

Quantitative Analysis of Display Fatigue induced by 2D, 3D Videos (2D와 3D 영상의 정량적 영상피로 비교)

  • Han, Seung Jo
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.329-335
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    • 2016
  • This paper's objective is to investigate the display fatigue quantitatively according to watching 2D and 3D videos on the display. Though it has been known commonly that display fatigue by 3D is greater than one by 2D, there have been few researches with an aim to measure display fatigue scientifically. Flicker fusion frequency and cybersickness degree were measured before/after sixteen subjects(Male 8, Female 8) watch the 2D, 3D images. Two dependent variables affected by 2D and 3D videos were analyzed and compared statistically based on scientific evidences and researches. 3D showed a value 4 times as much as 2D in cybersickness increase rate, and the reduction rate of 3D was 2 times as much as that of 2D.