• Title/Summary/Keyword: Cycling Motion

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Development of Bib Pants Design and Pattern for Cycling Smart Wear (사이클링 스마트웨어 제작을 위한 빕 팬츠 디자인 및 패턴 개발)

  • Yunyoung, Kim;Byeongha, Ryu;Woojae, Lee;Kikwang, Lee;Rira, Kim
    • Journal of Fashion Business
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    • v.26 no.5
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    • pp.91-104
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    • 2022
  • In this study, a cycling smart wear for measuring cycling posture and motion was developed using a three-dimensional motion analysis camera and an IMU inertial sensor. Results were compared according to parts to derive the optimal smart device attachment location, enabling correct posture measurement and cycle motion analysis to design a pattern. Conclusions were as follows: 1) 'S-T8' > 'S-T10' > 'S-L4' was the most significant area for each lumbar spine using a 3D motion analysis system with representative posture change (90°, 60°, 30°) to derive incisions and size specifications; 2) the part with the smallest relative angle change among significant section reference points during pattern design was applied as a reference point for attaching a cycling smart device to secure detachable safety of the device. Optimal locations for attaching the cycling device were the "S-L4" hip bone (Sacrum) and lumbar spine No. 4 (Lumbar 4th); 3) the most suitable sensor attachment location for monitoring knee induction-abduction was the anatomical location of the rectus femoris; 4) a cycling smart wear pattern was developed without incision in the part where the sensor and electrode passed. The wearing was confirmed with 3D CLO. This study aims to provide basic research on exercise analysis smart wear, to expand the smart cycling area that could only be realized with smart devices and smart watches attached to current cycles, and to provide an opportunity to commercialize it as cycling smart wear.

Implementation of FES Cycling using only Knee Muscles : A Computer Simulation Study (슬관절 근육만을 이용한 FES 싸이클링 : 컴퓨터 시뮬레이션 연구)

  • 엄광문;김철승;하세카즈노리
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.8
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    • pp.171-179
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    • 2004
  • The purpose of this study is to generate cycling motion for FES (functional electrical stimulation) using knee muscles only. We investigated the possibility by simulation. The musculoskeletal model used in this simulation was simplified as 5-rigid links and 2 muscles (knee extensor and flexor). For the improvement of the present feedforward control in FES, we included feedback path in the control system. The control system was developed based on the biological neuronal system and was represented by three sub-systems. The first is a higher neuronal system that generates the motion command for each joint. The second is the lower neuronal system that divides the motion command to each muscle. And the third is a sensory feedback system corresponding to the somatic sensory system. Control system parameters were adjusted by a genetic algorithm (GA) based on the natural selection theory. GA searched the better parameters in terms of the cost function where the energy consumption, muscle force smoothness, and the cycling speed of each parameter set (individual) are evaluated. As a result, cycling was implemented using knee muscles only. The proposed control system based on the nervous system model worked well even with disturbances.

Smart LED Cycling Helmet using Arduino (아두이노를 이용한 스마트 LED 사이클링 헬멧)

  • Ahn, Sungwoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.386-389
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    • 2016
  • The number of cyclists is on the steady growing for leisure, sports and transportation with the increasing interest in health and environment. However, the number of cycling accidents is also increasing steadily due to the lack of safety awareness and regulations. Focusing on these issues, we propose and develop the smart LED cycling helmet in order to reduce a risk of cycling accident. To provide the motion information of the bicycle for others, we attach the LEDs on the helmet and control the LED lights using Arduino. The motion information is displayed on the LED helmet by using sensors of the smartphone. Communication between Arduino and the smartphone is performed through Bluetooth.

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Considerable Differences of Body Surface Area in the Preparation of Bicycle Wear (싸이클웨어의 패턴개발을 위한 체표면 변화에 관한 연구)

  • 김연행;김여숙
    • The Research Journal of the Costume Culture
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    • v.11 no.3
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    • pp.375-386
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    • 2003
  • The purpose of this study is to seek the change of body surface according to cycling motions and to give suggestions to the pattern and spare space between body and wear in each bodily parts to be heavily considered for making the bicycle wear. The cycling motions were analyzed by taking the sequential pictures of cycling covering motion by a digital camera. The experiments with gypsum were toward a woman in her twenties. We draw the line standard of the body's surface, separated their gypsum-replicated fragments of body's surface following the analyses of the change in their lengths. As the motions were made, we decided the degree of the changed length as spare space when compared the erected posture with the cycling posture, presenting the pattern of the cycling wear with the preparation of wears for testing. After that, the essential experiments were conducted toward three cycle players wore our experimental wears. Regards their evaluated appearance, evaluations over three points were obtained from all parameters except the width of front armhole. Accordingly, our experimental wears were remarkably understood as a relatively proper wear as bicycle wear.

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A Solution for Reducing Transmission Latency through Distributed Duty Cycling in Wireless Sensor Networks (무선 센서 네트워크에서 수신구간 분산 배치를 통한 전송지연 감소 방안)

  • Kim, Jun-Seok;Kwon, Young-Goo
    • 한국ITS학회:학술대회논문집
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    • v.2007 no.10
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    • pp.225-229
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    • 2007
  • Recently, wireless sensor networks are deployed in various applications range from simple environment monitoring systems to complex systems, which generate large amount of information, like motion monitoring, military, and telematics systems. Although wireless sensor network nodes are operated with low-power 8bit processor to execute simple tasks like environment monitoring, the nodes in these complex systems have to execute more difficult tasks. Generally, MAC protocols for wireless sensor networks attempt to reduce the energy consumption using duty cycling mechanism which means the nodes periodically sleep and wake. However, in the duty cycling mechanism. a node should wait until the target node wakes and the sleep latency increases as the number of hops increases. This sleep latency can be serious problem in complex and sensitive systems which require high speed data transfer like military, wing of airplane, and telematics. In this paper, we propose a solution for reducing transmission latency through distributed duty cycling (DDC) in wireless sensor networks. The proposed algorithm is evaluated with real-deployment experiments using CC2420DBK and the experiment results show that the DDC algorithm reduces the transmission latency significantly and reduces also the energy consumption.

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Dual Mode Feedback-Controlled Cycling System for Upper Limb Rehabilitation of Children with Cerebral Palsy

  • Cho, Seung-Yeon;Kim, Jihun;Seo, Seong-Won;Kim, Sung-Gyung;Kim, Jaehyo
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.231-236
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    • 2019
  • Background/Objectives: This paper proposes a dual mode feedback-controlled cycling system for children with spastic cerebral palsy to rehabilitate upper extremities. Repetitive upper limb exercise in this therapy aims to both reduce and analyze the abnormal torque patterns of arm movements in three- dimensional space. Methods/Statistical analysis: We designed an exercycle robot which consists of a BLDC motor, a torque sensor, a bevel gear and bearings. Mechanical structures are customized for children of age between 7~13 years old and induces reaching and pulling task in a symmetric circulation. The shafts and external frames were designed and printed using 3D printer. While the child performs active/passive exercise, angular position, angular velocity, and relative torque of the pedal shaft are measured and displayed in real time. Findings: Experiment was designed to observe the features of a cerebral palsy child's exercise. Two children with bilateral spastic cerebral palsy participated in the experiment and conducted an active exercise at normal speed for 3 sets, 15 seconds for each. As the pedal reached 90 degrees and 270 degrees, the subject showed minimum torque, in which the child showed difficulty in the pulling task of the cycle. The passive exercise assisted the child to maintain a relatively constant torque while visually observing the movement patterns. Using two types of exercise enabled the child to overcome the abnormal torque measured in the active data by performing the passive exercise. Thus, this system has advantage not only in allowing the child to perform the difficult task, which may contribute in improving the muscle strength and endurance and reducing the spasticity but also provide customizable system according to the child's motion characteristic. Improvements/Applications: Further study is needed to observe how passive exercise influences the movement characteristics of an active motion and how customized experiment settings can optimize the effect of pediatric rehabilitation for spastic cerebral palsy.

The Protocol of Basic Body Ability for 4D Cycling System (4D 사이클링에 대한 기초 신체능력 프로토콜)

  • Kim, Ki-Bong;Lee, Sung-Han
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.313-320
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    • 2013
  • The four-dimensional cycle simulator, which can recognize whether the road is ascent or descent, its gradient, and status of its surface on Virtual Reality, is introduced in this paper. On the base of these recognitions, various virtual motion path situations are displayed on LCD monitor attached ahead. These various situations may support not only the sense of realty but also an interest in a game in opposition to previous exercise cycles that might be monotonous. In this paper both analysis and estimation of basic bodily abilities for the four-dimensional cycling are addressed.

Correlation Between Knee Muscle Strength and Maximal Cycling Speed Measured Using 3D Depth Camera in Virtual Reality Environment

  • Kim, Ye Jin;Jeon, Hye-seon;Park, Joo-hee;Moon, Gyeong-Ah;Wang, Yixin
    • Physical Therapy Korea
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    • v.29 no.4
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    • pp.262-268
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    • 2022
  • Background: Virtual reality (VR) programs based on motion capture camera are the most convenient and cost-effective approaches for remote rehabilitation. Assessment of physical function is critical for providing optimal VR rehabilitation training; however, direct muscle strength measurement using camera-based kinematic data is impracticable. Therefore, it is necessary to develop a method to indirectly estimate the muscle strength of users from the value obtained using a motion capture camera. Objects: The purpose of this study was to determine whether the pedaling speed converted using the VR engine from the captured foot position data in the VR environment can be used as an indirect way to evaluate knee muscle strength, and to investigate the validity and reliability of a camera-based VR program. Methods: Thirty healthy adults were included in this study. Each subject performed a 15-second maximum pedaling test in the VR and built-in speedometer modes. In the VR speedometer mode, a motion capture camera was used to detect the position of the ankle joints and automatically calculate the pedaling speed. An isokinetic dynamometer was used to assess the isometric and isokinetic peak torques of knee flexion and extension. Results: The pedaling speeds in VR and built-in speedometer modes revealed a significantly high positive correlation (r = 0.922). In addition, the intra-rater reliability of the pedaling speed in the VR speedometer mode was good (ICC [intraclass correlation coefficient] = 0.685). The results of the Pearson correlation analysis revealed a significant moderate positive correlation between the pedaling speed of the VR speedometer and the peak torque of knee isokinetic flexion (r = 0.639) and extension (r = 0.598). Conclusion: This study suggests the potential benefits of measuring the maximum pedaling speed using 3D depth camera in a VR environment as an indirect assessment of muscle strength. However, technological improvements must be followed to obtain more accurate estimation of muscle strength from the VR cycling test.