• Title/Summary/Keyword: Cyber training

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A Study on the Laws and Regulations in Korea through the Analysis of Cybersecurity Workforce Developing Laws and Regulations in U.S. (미국 사이버보안 인력 양성 법·규정 분석을 통한 국내 법·규정 개선 방안 연구)

  • Hong, Soonjwa;Kim, Joonsoo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.1
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    • pp.123-139
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    • 2020
  • In 1987, Computer Security Act was enacted, requiring computer security awareness and practical training for federal workforce. This is the beginning of US development of federal cybersecurity workforce. It has been strengthening the development of federal cybersecurity workforce policy by establishing OPM regulations and OMB circulation in cases where it is difficult to define by law. Through GISRA 2000 and FISMA 2002, which has been improved, it played a central role for development of federal cybersecurity workforce for more than 10 years. Since then, FISMA 2014 has been enacted as a necessity for supplementing technology and policy. In 2014, the importance of cyber security personnel in US federal agencies has been increased even more, by enacting a single law on cybersecurity workforce twice. We will review the current state of Korea's development of cybersecurity workforce by reviewing and analyzing the development and federal cybersecurity workforce in the United States.

Effectiveness of a Smoking Cessation Program for Adolescents

  • Kim, Soyaja;Nam, Kyoung-Ah;Seo, Mia;Lee, Hyun-Hwa
    • Journal of Korean Academy of Nursing
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    • v.34 no.4
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    • pp.646-654
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    • 2004
  • Purpose. The purpose of this study was to test the effectiveness of a comprehensive smoking cessation program for Korean adolescents. Method. The study design was quasi-experimental with one pre and three post-tests. The three posttests were done immediately after, three months later, and six months after the completion of the program. A total of 43 high school students who smoked participated in the study with 22 in the experimental group and 21 in the control group. The smoking cessation program consisted of 9 sessions with content on enhancement of self-efficacy, stress management, correction of distorted thoughts, consciousness raising, and assertiveness training. The study variables were urine cotinine levels, self-efficacy, stress, and stages of changed behavior. Results. Urine cotinine levels significantly decreased in the experimental group after the program (F=3.02, p=.06) but significantly increased in the control group (F=6.32, p=.004). Self-efficacy and the degree of stress did not change in either group. The stages of smoking cessation behavior tended to change when compared with raw data for the experimental group. For most participants, the stages of change had been precontemplation and contemplation, but changed to action and maintenance stage among the experimental group. Conclusion. The program was effective in smoking cessation and influencing stages of change but did not change psychosocial factors such as self-efficacy and stress. It is suggested a program should be developed to change psychosocial variables on a long-term basis. It is also desirable to involve peers and families of adolescents who smoke when planning programs to enhance social support.

Analysis on Factors Influencing Pay Satisfaction of Social Workers in the Private Sector (민간부문 사회복지사의 보수만족에 영향을 미치는 요인)

  • Park, Kyung Su;Choi, Young-Kwang
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.43-51
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    • 2017
  • The purpose of this study is to find influencing factors of the pay satisfaction of the social workers in the private sector and to suggest improvement plan. Therefore, we analyzed the overall condition of social workers' pay level and the factors affecting pay satisfaction. The main results are as follows. First, social workers had many female, advanced, disciplined, regular workers and were dissatisfied with the pay. Second, female, lower age, lower education level, higher level of pay, non - regular workers had higher pay satisfaction. Third, the main factors influencing pay satisfaction were the level of pay and welfare factors. Finally, we suggested practical and policy implications that reflect the factors of pay satisfaction of social workers.

The Impact of Job Satisfaction of Vocational Rehabilitation Professionals on the Quality of Life (장애인직업재활시설 종사자의 직무만족이 삶의 질에 미치는 영향)

  • Nam, Hee Soo
    • Journal of Agricultural Extension & Community Development
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    • v.20 no.1
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    • pp.41-69
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    • 2013
  • The analytical result indicates that their sociological variables including education background, age and marital status, and job satisfaction factors including employment term, job title, compensation, organization, promotion, colleague, job transfer have a significant impact on the quality of their life. This means that their job satisfaction affects the quality of life. In other words, it is necessary to create an environment which can offset their complaints about job environment and conditions and furthermore, generate a sense of pride and a rewarding experience. The study suggests transparent, fair HR system and continuous training and management in consideration of employees' qualification, experience and interest to boost a sense of pride and social recognition and increase the level of job satisfaction as a result. In line with this approach, their dedication to bringing positive changes in local communities is also essential.

Children's Social Behaviors in Relation to the Quality of Teacher-Child Interactions and Teachers' Beliefs

  • Choi, Hye-Yeong;Park, Ju-Hee;Shin, Hae-Young
    • International Journal of Human Ecology
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    • v.11 no.1
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    • pp.85-96
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    • 2010
  • This study examined how the quality of teacher-child interactions and the teachers' beliefs about their influence on children's social behaviors were related to children's social behaviors. The subjects were 206 children at the age of five and 52 of their teachers in 49 daycare centers. Children's social behaviors were recorded using observational categories. The quality of teacher-child interactions was measured by a rating scale that originated from the OSDCP (Rhee et al., 2003). The results were as follows: 1) Children who experienced high-quality interactions with their teachers showed fewer purposeless solitary behaviors and negative behaviors toward their peers and interacted toward their teachers more frequently than did those who experienced low-quality interactions with their teachers. 2) Children whose teachers believed that they had a great deal of influence on children's social behaviors displayed fewer purposeless solitary behaviors and more positive behaviors toward peers than did children whose teachers considered their influence less important. 3) After controlling the contributions of children's gender and teacher's training experience, the quality of teacher-child interactions and teachers' beliefs explained about 14% of the total variance of children's purposeless solitary behaviors. In addition, the quality of teacher-child interactions and teachers' beliefs accounted for 6% of the total variance of children's positive behaviors toward peers. Also, the amount of explanation of the predictive variables accounts for 9% of the total variance of children's behaviors toward their teachers.

A Study on Factors Affecting the Acceptance of E-Learning Class Using Technology Acceptance Model (기술수용모델을 이용한 사이버강의 수용의 영향요인)

  • Chang, Chung-Moo;Kim, Tae-Ung;Lee, Won-Jun
    • Journal of Technology Innovation
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    • v.12 no.3
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    • pp.1-24
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    • 2004
  • E-Learning is another way of teaching and learning. E-learning is a networked phenomenon allowing for instant revisions and distribution, and goes beyond training and instruction to the delivery of information and tools to improve performance. The benefits of e-learning are many, including cost-effectiveness, enhanced responsiveness to change, consistency, timely content, flexible accessibility, and providing customer value. The proponents of e-learning stress the importance of using communities of interest to support and enhance the learning process. They also emphasizes that people learn more effectively when they interact and are involved with other people participating in similar endeavors. Although the role of e-learning in higher education has significantly increased, the resistance to new technology by professors and lecturers in university and colleges worldwide remains high. The purpose of this study is to identify the determinants of attitude and planned behavior toward e-learning class in universities. A survey methodology was used to investigate a proposed model of influence, and structural equation modeling was used to analyze the results. The hypothesized model was largely supported by this analysis, and the overall results indicate that attitude toward e-learning systems is mostly influenced by the perceived ease of use as well as the level of perceived usefulness, where both factors are influenced by years of experiences in using cyber system and the technical support level. As in other TAM related research, it can be concluded that the perceived ease of use and perceived usefulness contribute to the future use of e-learning system.

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Are There Any Solutions for the Cybersecurity Education Gap in the Public Sector? (공공부문의 사이버보안 교육격차 해소를 위한 탐색적 연구)

  • Lee, Song-ha;Jun, Hyo-Jung;Kim, Tae-Sung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.973-985
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    • 2021
  • South Korea has been guaranteed the efficiency and the convenience of administrative work based on long-term experience and well-established ICT infrastructure. Vice versa, South Korea is always exposed to various scale cyber-attacks. It is an important element of national competitiveness to secure cybersecurity resilience and response in the public sector. For this, the well-trained cybersecurity professionals' retention and support for their capacity development through retraining are critical. As the Special Act on Balanced National Development, most public agencies moved to provincial areas, but the provincial areas are not ready for this, thus the workforce can't get enough retaining courses. We study to analyze whether there is a gap in cybersecurity educational opportunities or needs in the public sector depending on regions, institution type, and personal traits. This paper aims to suggest solutions for the cybersecurity education gap in the public sector based on the empirical analysis results.

The Effect of interpersonal competency based self-understanding and acceptance of others, self-leadership and stress-coping on military adjustment (자기이해와 타인수용에 기반한 대인관계능력과 셀프리더십, 스트레스대처수준이 군생활적응에 미치는 영향)

  • Lee, Jung-Won
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.51-60
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    • 2018
  • This study would like to know the relationship among interpersonal competency based self-understanding and acceptance of others, self leadership, stress-coping and military adjustment. For this, 1289 military trainee in the army training station were surveyed. In results, The first, the acceptance of others did not have a significant effect on the perform-will, but had a significant effect on the job satisfaction and self leadership. The self-understanding had a significant effect on perform-will, job satisfaction and self leadership. The second, self leadership mediated between interpersonal competency and military adjustment. The third, in case of the perform-will, the moderating effect was showed in self leadership when the stress coping level was high. But in case of the job satisfaction, it was showed in both high group and low. Implications of this study is that the interpersonal competency based self-understanding and acceptance of others, self leadership and stress coping can be the positive potential variables on the military adjustment.

Classification Performance Improvement of UNSW-NB15 Dataset Based on Feature Selection (특징선택 기법에 기반한 UNSW-NB15 데이터셋의 분류 성능 개선)

  • Lee, Dae-Bum;Seo, Jae-Hyun
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.35-42
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    • 2019
  • Recently, as the Internet and various wearable devices have appeared, Internet technology has contributed to obtaining more convenient information and doing business. However, as the internet is used in various parts, the attack surface points that are exposed to attacks are increasing, Attempts to invade networks aimed at taking unfair advantage, such as cyber terrorism, are also increasing. In this paper, we propose a feature selection method to improve the classification performance of the class to classify the abnormal behavior in the network traffic. The UNSW-NB15 dataset has a rare class imbalance problem with relatively few instances compared to other classes, and an undersampling method is used to eliminate it. We use the SVM, k-NN, and decision tree algorithms and extract a subset of combinations with superior detection accuracy and RMSE through training and verification. The subset has recall values of more than 98% through the wrapper based experiments and the DT_PSO showed the best performance.

A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.