• Title/Summary/Keyword: Cyber Classroom

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A Study on the Influence of Learning Style and Instructional Method in Cyber-home Learning (사이버가정학습에서 학습 스타일과 교육 방법이 미치는 효과성 연구)

  • Han, Hee-Seop;Han, Seon-Gwan
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.81-89
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    • 2011
  • Cyber-home Learning aims to extend learning space from the classroom to real-life situations, and teachers of research schools on Cyber-home learning have indicated the importance of connection with school instruction in order to improve students' performance. The goal of this study is to evaluate the influence of the instructional method( blended-learning vs just cyber learning) and the learning styles by Kolb's LSI on Cyber-home learning. We carried out the experiment using two similar classes in the social and math subjects for 1 semester. The results statistically shows the instructional method is the most influence on learning score and the next element is the learning styles. Therefor this study proved again Cyber-home learning is effective when connecting with school instruction and also the more various contents on learning styles could be supportive to students. In other words teacher's role and the adaptive learning contents by learning styles are essential for Cyber-home Learning's success.

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Efficiency of Management Education in Cyber Space (사이버 교육에 있어서의 효율성에 관한 연구)

  • Jihwan Yum;Beumjun Ahn
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.2
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    • pp.166-173
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    • 2004
  • The new way of doing education in cyber space is not limited by time or locations. The students do not need to attend classroom physically on time. Networked computers allow students to study their subjects at any time and any where. This study tries to probe the relationships among demographic variables and instructional variables with students satisfaction in the management education. Pervious studies found out that the critical success factors of cyber educations are based on the demographic and instructional variables. The results of the study demonstrate that demographic variables are not significantly related with students satisfaction. Rather instructional variables such as personal interactions with professors, job related contents and careful reduction of difficulties countered during the class proceeding are more significantly related with learning satisfaction. The result shows the newly emerged internet based education system requires in-depth collaborations and coordination among professors, system engineers, education instrument designers, and students.

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Learner-Generated Digital Listening Materials Using Text-to-Speech for Self-Directed Listening Practice

  • Moon, Dosik
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.148-155
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    • 2020
  • This study investigated learners' perceptions of using self-generated listening materials based on Text to Speech. After taking an online training session to learn how to make listening materials for extensive listening practice outside the classroom, the learners were engaged in practice with self-generated listening materials for 10 weeks in a self-directed way. The results show that a majority of the learners found the TTS-based listening materials helpful to reduce anxiety toward listening and enhance self-confidence and motivation, with a positive effect on improving their listening ability. The learners' general satisfaction can be attributed to some beneficial features of TTS-based listening material, including freedom to choose what they want to learn, convenient accessibility to the material, availability of various native speakers' voices, and novelty of digital tools. This suggests that TTS-based digital listening materials can be a useful educational tool to support learners' self-directed listening practice outside the classroom in EFL settings.

Peer-revision in web-based English writing (웹기반 영작문교육에서의 동료수정 양상 연구)

  • Park, Eun-Young
    • English Language & Literature Teaching
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    • v.10 no.1
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    • pp.107-126
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    • 2004
  • This study is aimed at investigating the aspects of peer correction and responses of English composition in the web-based class. The participants for this study are students enrolled in the 'preparatory college cyber study center'. Two assignments were given--composition with no feedback and composition followed by student feedback. The participants' feedbacks, responses, and attitudes in peer interaction were analysed. The processes of these two assignments were also compared. The results were as follows: First, students' competitive attitude changed into cooperative attitude when peer-revision was followed. Second, both formal and content feedback were shown in the cyber composition class just as in the classroom composition class, but under no specific guidance, the majority of students' feedbacks were formal feedbacks. Third, some characteristics of web-based writing were found. In the web-based writing class where around a hundred students are enrolled. students' feedbacks were inevitable. The results of this study supported the use of students feedback.

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Java-Based Children's Computer Cyber-classroom on WWW (자바(Java)를 이용한 웹(Web)기반에서의 어린이 컴퓨터 교실)

  • 손형도;김윤홍;강승찬;박병수
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.679-681
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    • 1998
  • 인터넷이 급속히 확산되면서 인터넷을 이용한 원격학습 시스템의 개발이 활발히 이루어지고 있다. 본 논문에서는 멀티미디어 원격학습 서비스를 인터넷을 통해 받을 수 있도록 원격 CAI(Computer Assistant Instruction) 기술과 자바(Java) 기술을 이용하여 웹 브라우저상에서 코스웨어(Courseware) 및 문자강의 그리고 원격 OHP를 설계 및 구현하였다. 코스웨어는 오소웨어(Authorware)로 구축하였으며, 문자강의 및 원격 OHP의 서버/클라이언트 프로그램은 자바로 설계 및 구현하였다.

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Exploring ideas and possibilities of Second Life as an Advanced E-learning Environment (진보된 E-learning 환경으로써 Second Life의 탐색 아이디어와 가능성)

  • Baek, Young-Kyun
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.280-283
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    • 2009
  • Web 2.0 is changing the paradigm of using the Internet which is affecting the e-learning paradigm. E-learning 2.0 based on the Web 2.0 has a bottom-up approach which learners work on content with social networking and collaboration in their own cyberspace. Second Life is presented as a new e-learning environment. - Flexibility, - Strong social networking, - Residents’ creative activities of Second Life ⇨ Unlimited potential to educators Second Life is a classroom built in 3D cyber space.

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A Study on Cyber GIS education for Local Government Officers (GIS 사이버 교육에 관한 연구 : 공무원을 대상으로)

  • 강영옥;이영주
    • Spatial Information Research
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    • v.12 no.1
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    • pp.73-87
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    • 2004
  • The Ministry of Construction and local governments have spent lots of money to construct 1: 1,000 scale digital topographic map. However the digital map is used only in facility management departments and the department in charge of GIS. In local governments, almost 70 ∼ 80 % of data are related with maps, which represents GIS technique and the digital maps could be used 70 ∼ 80 % of local government tasks. In this circumstances, it is necessary to spread out GIS usage through GIS education. However, there are lots of limits in GIS education such as number of people which can take classes at one time, physical location and size of classroom, and curriculums etc. To overcome these limits, cyber GIS education is becoming more important. This study presents how the cyber GIS education should be composed for the local government officers. For this purpose, this study accomplished followings ; grasp current GIS education status, analyze the needs of GIS education for local government officers, propose cyber GIS courses and curriculums according to the level of officers.

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The Effective Method of Webpage Uses for Communication-rich Educational Environments (교육환경에서의 원활한 의사소통을 위한 웹페이지의 효과적 활용방안)

  • Kim, Mi-Rang
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.23-32
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    • 2000
  • For a Web, it can be a communication-rich environment that helps educaitonal dialogue among participants, including learners, instructors, and instructional materials. As an example, this study is intended to show a "classroom homepage" which provides even users with cyber place for educational communications. Within this Webpage, users can share available educational materials, experiences, opinions about specific matters and even their serious problems. The existence of this kind of communication channel helps to motivate every users to consider others' situations and understand one another. This Webpage called classroom homepage is suggested as a prototype for enjoying possible educational activities from the perspective of learners.

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A study on instruction consulting in cyber university content quality management center (사이버대학 콘텐츠품질관리센터에서 이루어지는 수업컨설팅에 관한 연구)

  • Suh, Young-Wan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.331-341
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    • 2017
  • This study analyzed cases of teaching consulting in the cyber university field and activated it in a remote university in the right direction to contribute to the development of high quality contents. This study analyzed the instructional consulting data of the Center for Content Quality Management at A Cyber University in Chungnam area and interviewed researchers working at the center using the phenomenological approach based on the data. This study showed that the professors participating in instructional consulting had many problems, but they were relatively active in improving the quality of the lectures. They wanted to know the teaching methods in the unfamiliar environment of remote universities. In addition, the researchers had difficulty in delivering feedback to the instructor through the process of exploring images taken several times with the objective framework of lecture evaluation. To allow better communication, it was necessary to form rapport between the instructor and researcher. Unlike general universities, cyber universities have features and limitations in that they only take cameras in the classroom without learners and proceed with class consulting. Therefore, the teachers have a feeling of burden about shooting and recording, but they are less than general university teachers, and are more willing to engage in class consultation more actively. In this study, the results of the research was discussed and the proposal of cyber universities' instruction consulting and the effective plan is proposed.

Development of A Virtual Classroom for Computer System Architecture Based on The Flash ActionScript (플래시 액션스크립트 기반의 컴퓨터 시스템 구조 가상 학습실 개발)

  • Seo, Ho-Joon;Kim, Dong-Sik;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2614-2616
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    • 2002
  • According to the appearance of various virtual websites using multimedia technologies for engineering education, the internet applications in engineering education have drawn much interests. But unidirectional communication, simple text/image based webpages and tedious learning process without motivation etc. have made the lowering of educational efficiency in cyberspace. Thus, to cope with these difficulties this paper presents a web-based educational Flash movies based on ActionScript language for understanding the principles of the computer system architecture. The proposed Flash movies provides the improved learning methods which can enhance the interests of learners. The results of this paper can be widely used to improve the efficiency of cyberlectures in the cyber university. Several sample Flash movies are illustrated to show the validity of the proposed learning method.

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