• 제목/요약/키워드: Customer knowledge

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An Empirical Study on the Interaction Effects between the Customer Reviews and the Customer Incentives towards the Product Sales at the Online Retail Store

  • Kim, J.B.;Shin, Soo Il
    • Asia pacific journal of information systems
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    • 제25권4호
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    • pp.763-783
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    • 2015
  • Online customer reviews (i.e., electronic word-of-mouth) has gained considerable interest over the past years. However, a knowledge gap exists in explaining the mechanisms among the factors that determine the product sales in online retailing environment. To fill the gap, this study adopts a principal-agent perspective to investigate the effect of customer reviews and customer incentives on product sales in online retail stores. Two customer review factors (i.e., average review ratings and the number of reviews) and two customer incentive factors (i.e., price discounts and special shipping offers) are used to predict product sales in regression analysis. The sales ranking data collected from the video game titles at Amazon.com are used to analyze the direct effects of the four factors and the interaction effects between customer review and customer incentive factors to product sales. Result reveals that most relationships exist as hypothesized. The findings support both the direct and interaction effects of customer reviews and incentive factors on product sales. Based on the findings, discussions are provided with regard to the academic and practical contributions.

생성형 AI는 인간 관리자를 대체할 수 있는가? 자동 생성된 관리자 응답이 고객에 미치는 영향 (Can Generative AI Replace Human Managers? The Effects of Auto-generated Manager Responses on Customers)

  • 박예은;안현철
    • 지식경영연구
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    • 제24권4호
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    • pp.153-176
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    • 2023
  • 최근 생성형 AI, 특히 ChatGPT와 같은 대화형 인공지능이 고객 서비스를 자동화하는 기술적 대안으로 주목받고 있다. 그러나 고객 서비스 자동화에 있어 현재의 생성형 AI 기술이 기존 인간 관리자를 효과적으로 대체할 수 있는지, 조건이나 환경에 따라 어떤 상황에서는 유리하고 다른 상황에서는 불리한지에 대한 연구는 아직 충분히 이루어지지 않은 상태이다. 이러한 배경에서 본 연구는 "고객 서비스 활동과 관련하여 생성형 AI가 인간 관리자를 대체할 수 있는가?"라는 질문에 답하기 위해, 음식 배달 플랫폼의 고객 온라인 리뷰에 대한 실험과 설문조사를 수행하였다. 또한 고객의 온라인 리뷰가 긍정적일 때와 부정적일 때에 따라 차이가 있는지 정교화 가능성 모델의 관점을 적용하여 가설을 도출하고 해당 가설이 지지되는지를 분석을 통해 확인하였다. 분석 결과, 긍정적인 리뷰에 대해서는 생성형 AI가 인간 관리자를 효과적으로 대체할 수 있지만, 부정적인 리뷰에 대해서는 완벽한 대체가 어려워 인간 관리자의 개입이 더 바람직한 것으로 확인되었다. 이러한 본 연구의 결과는 생성형 AI를 이용하여 고객 서비스 자동화하고자 하는 기업들에게 유의미한 실무적인 통찰을 제공해 줄 수 있을 것이다.

Plan for Construction and Utilization of Knowledge-Service Platform for Supporting Biomimicry Technology Development

  • Seo, Hyunjin;Bae, Haejin;Kim, Sun-Joong;Kim, Jinhee
    • Proceedings of the National Institute of Ecology of the Republic of Korea
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    • 제3권3호
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    • pp.178-186
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    • 2022
  • In order to support biomimicry technology development, it is necessary to develop an omnidirectional service platform which can recommend principles of biomimicry and business ideas, providing experts' networks and carrying out their relevant education and promotion on the ground of baseline data and application research materials related to biomimicry. This study was conducted to establish any probable plans for construction and utilization of the future open-platform which will collect and serve the technology of biomimicry. Accordingly, biological and ecological information databases were examined along with the appreciation of construction and management of major biomimicry DB, and, based on the materials from the interview of related experts, a customer journey map was schematized. Lastly, in order to suggest a mid-to-long-term target-model, the roles of a future biomimicry knowledge service-platform were determined along with the potential plans for its construction and management based on case analysis and customers' needs.

연관규칙을 이용한 고객의 구매경향에 관한 연구 (A Study on Customer's Purchase Trend Using Association Rule)

  • 임영문;최영두
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2000년도 추계학술발표논문집
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    • pp.299-306
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    • 2000
  • General definition of data mining is the knowledge discovery or is to extract hidden necessary information from large databases. Its technique can be applied into decision making, prediction, and information analysis through analyzing of relationship and pattern among data. One of the most important work is to find association rules in data mining. The objective of this paper is to find customer's trend using association rule from analysis of database and the result can be used as fundamental data for CRM(Customer Relationship Management). This paper uses Apriori algorithm and FoodMart data in order to find association rules.

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러프집합이론을 중심으로 한 감성 지식 추출 및 통계분석과의 비교 연구 (Knowledge Extraction from Affective Data using Rough Sets Model and Comparison between Rough Sets Theory and Statistical Method)

  • 홍승우;박재규;박성준;정의승
    • 대한인간공학회지
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    • 제29권4호
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    • pp.631-637
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    • 2010
  • The aim of affective engineering is to develop a new product by translating customer affections into design factors. Affective data have so far been analyzed using a multivariate statistical analysis, but the affective data do not always have linear features assumed under normal distribution. Rough sets model is an effective method for knowledge discovery under uncertainty, imprecision and fuzziness. Rough sets model is to deal with any type of data regardless of their linearity characteristics. Therefore, this study utilizes rough sets model to extract affective knowledge from affective data. Four types of scent alternatives and four types of sounds were designed and the experiment was performed to look into affective differences in subject's preference on air conditioner. Finally, the purpose of this study also is to extract knowledge from affective data using rough sets model and to figure out the relationships between rough sets based affective engineering method and statistical one. The result of a case study shows that the proposed approach can effectively extract affective knowledge from affective data and is able to discover the relationships between customer affections and design factors. This study also shows similar results between rough sets model and statistical method, but it can be made more valuable by comparing fuzzy theory, neural network and multivariate statistical methods.

프리미엄 디지털 컨버전스 제품의 수용과 확산에 대한 연구: 사회적 가치의 조절효과를 중심으로 (Exploratory Study of Adoption and Diffusion of Premium Digital Convergence Product: Moderating Effecting of Social Value)

  • 송영희;허원무
    • 지식경영연구
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    • 제12권1호
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    • pp.53-76
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    • 2011
  • This study aims to examine the effects of on premium convergence products buying behavior. This paper analyzed the positive attitude formation using the basic and extended TAM and also revealed how the positive premium convergence product attitude relate to relationship purchasing intention and word of mouth intention. The samples of 562 consumer indicate that the antecedents are consist of four dimension(perceived usefulness, perceived ease of use, social value) and attitude is developed into buying intention and word of mouth intention. We have reached the following conclusion about the antecedents and outcomes factors of customer attitude for the launch of premium convergence product. First, perceived usefulness, perceived delight, and social value had a positive effect on customer attitude but perceived ease of use did not. Second, we found that customer attitude had a positive effect on purchase intention and word-of mouth intention. Finally, interaction effect of perceived usefulness/perceived delight and social value had a positive effect on customer attitude. Our findings suggested that adoptian and diffusion of premium convergence product is influenced by several behavior factors. Managerially, our result emphasize that premium convergence products must satisfy not only the perceived usefulness/delight but also social value that consumers are seeking in order to be successful in the market. The theoretical and practical implications of these findings are discussed as well.

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모바일 캐주얼 게임 몰입이 만족도 및 충성도에 미치는 영향 (Characteristics of mobile casual games and their effects on flow experience and customer satisfaction, loyalty)

  • 백영석;이호;이동현
    • 지식경영연구
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    • 제16권4호
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    • pp.17-34
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    • 2015
  • 본 연구는 모바일 캐주얼 게임의 이용자가 모바일 캐주얼 게임에 몰입할 때 주로 어떠한 특성들에 의해 영향을 받는지 파악하고, 그 결과 이용자의 만족도와 충성도에 어떤 영향을 미치는지 실증적으로 검증하였다. 선행연구를 바탕으로 재미, 기술 숙련도, 이용 용이성, 즉시접속성, 도전감을 몰입의 중요 특성으로 선정하였으며, 몰입이 이용자의 만족도와 충성도에 미치는 영향을 설문조사를 통해 실증 분석하였다. 분석 결과, 재미, 이용 용이성, 도전감이 몰입에 영향을 미쳤고, 몰입은 만족도에만 영향을 미쳤으며, 만족도는 충성도에 영향을 미쳤다.

스캐너 패널 데이터를 이용한 유통업체와 제조업체간의 고객확보 및 유지 전략에 관한 연구 (The Strategies of Manufacturers and Retailers for Customer Acquisition and Retention Using Scanner Panel Data)

  • 이승연;손정민
    • 지식경영연구
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    • 제12권3호
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    • pp.73-96
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    • 2011
  • Recent market saturation makes the local retailers consider an attempt to innovate the market with the retailer's brand. This is the retailers' efforts to expand the market control through the enhancement of private brands. As the competition among manufacturers extends to the competition between manufacturers and retailers, the marketing knowledges of manufacturers need to be diversified to the ones that can be applied to the manufacturers and retailers due to their bilateral competition. This research concentrates on the customer acquisition strategy (attack strategy) and customer retention strategy (defense strategy) in the place of both sides of manufacturers and retailers. Also this research targets to develop the differential marketing strategies for target market's National Brand(NB)/Private Brand(PB) purchase by analyzing individual customer's purchase probability on repurchase and switch-purchase of NB and PB. This study is based on the data of frequently consumed product, tomato ketchup on scanner panel from the ERIM data of University of Chicago, USA. This study compares and analyzes the NB and PB repurchases and switch-purchase of 4 types. The comparisons provide the informations that which factors should be managed for the attack strategy, the defense strategy, and the differential marketing strategies both for manufacturers and retailers. This research is expected to contribute on cumulating the industrial knowledges of retailers' and manufacturers' survival strategy, expecially focusing on the effect of marketing factors and consumer-characteristic factors.

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병원 선택 속성간의 계층적 구조 분석 (An Hierarchical Structure Analysis of Hospital Selection Attributes)

  • 차재빈;이훈영
    • 보건행정학회지
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    • 제21권2호
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    • pp.263-278
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    • 2011
  • As the competition among hospitals become intensified, hospital management is required to carry out more effective marketing and positioning of the hospital. Successful positioning of a hospital requires the knowledge about how the concrete attributes inherent in the medical service associated with the customer values that customers seek eventually in the medical service. Thus, it is required for hospital management to understand which hospital attributes should be emphasized in order to improve the customer values. The hierarchical structure of service attributes can provide valuable information about effective positioning and advertising. To obtain such knowledge, we employed the order analysis technique as an objective means-end chain method. Order analysis is useful for identifying the causal structure among attributes. Thus, we can examine the underlying causal relationship and eventually the vertical structure of hospital selection attributes. For this study, we conducted a survey to obtain 370 responses for the analysis. The result suggests that hospital management had better increase the scale of hospital, improve the services of health care providers, and modernize the hospital facilities and equipments so as to enhance customer values and eventually to lead them to recommend the hospital to others. Our findings would provide the valuable information for hospital management to develop the more effective hospital positioning and marketing strategies.

위치기반 앱 서비스를 통한 인지된 가치와 평판 형성을 위한 소비자 지식 구조 (The Customer Knowledge Structure for Building Perceived Value and Reputation of Location-based App Service)

  • 손봉진;최재원
    • 지식경영연구
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    • 제18권1호
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    • pp.159-176
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    • 2017
  • Recently, the popularity of smartphones has led to a dramatic increase in the frequency of use of App(Application) services. LBS (Location-Based Service) App service adopts various methods such as push marketing and useful information by region through providing location-based service based on the location of the consumer. In particular, an enterprise or an App management company can provide necessary information to the consumer through the necessary information among the customer related knowledge information obtained by utilizing the location information of the consumer in real time. Nevertheless, since LBS is a service that can be performed only when the company obtains consent to provide location information voluntarily by the consumer, there is a case of privacy infringement due to consumers' use of personal information. The purpose of this study is to identify the characteristics of privacy related variables and the knowledge structure for consumer value formation based on the theory of privacy calculation. We also compared the characteristics of Korea with those of China in privacy issue. As a result of the analysis, it was confirmed that factors such as information utilization ability and information control ability were influential as a key factor of privacy calculation. In addition, perceived value influences the reputation of the LBS App service.