• Title/Summary/Keyword: Curriculum convergence

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Constructing Convergence Knowledge on Velocity with Family Resemblance Approach (가족 유사성 접근법을 적용한 물체의 빠르기 주제의 융합지식 구성 연구)

  • Lee, Sooah;Jhun, Youngseok
    • Journal of Korean Elementary Science Education
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    • v.37 no.2
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    • pp.188-205
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    • 2018
  • For STEM education science teachers usually choose topics which are related to both science and other disciplinary contents. Nevertheless it is not clear for the teachers to adopt what kind of criteria for their choices. Interdisciplinary teaching is not a mixture of science content with another one from different disciplines as resources for the content teaching. Instead the criteria and perspectives for the integration need to be clearly defined. In this study we investigated how to integrate science and other disciplines in terms of interdisciplinary teaching. Family resemblance approach by Wittgenstein, recently revised by Erduran and Dagher, was applied to comparative analysis of science, math, and physical education curriculum documents in Korea. Aim and value, methodological rules and methods, knowledge, and activities in each discipline were compared and analyzed with the view of FRA. Results of the study described alternative criteria of how to find appropriate topics for interdisciplinary teaching.

The Development of Creative Robot for Convergence Education in the Fourth Industrial Revolution (4차산업혁명에서의 융합교육을 위한 창의로봇개)

  • Yu, Su-Hong;An, Jong-Min;Kim, Woo-Rim;Lee, Jun Pyo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.347-348
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    • 2018
  • 4차 산업혁명시대가 도래함에 따라 대학에서의 창의력과 융합력 기반의 교육과정이 첨차 중요시 되고 있다. 이에 본 논문에서는 개발에 소요되는 시간이 짧고 비 공학 전공자도 쉽게 개발 가능한 동시에 창의성과 독창성을 갖춘 자율 로봇의 제작 과정을 제안한다. 제작되는 로봇에는 초음파 센서(ultrasonic sensor), 컬러센서(color sensor), 미디엄 모터(medium motor), 그리고 이를 동작하기 위한 그래픽 기반의 프로그램이 하나로 융합되어 최종 결과를 도출하고 제시되는 다양한 임무를 적절히 수행하는 것을 보인다.

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An Investigation on the Concepts of Teaching and Learning in Engineering Design (공학설계의 교수·학습적 개념 고찰)

  • Lee, Youngtae;Jung, Jaewon
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.3-10
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    • 2021
  • The purpose of this study was to explore the theory behind creative engineering design instructional characteristics. This study was conducted as a literature review to derive engineering design instructional characteristics. The results showed that there are three primary characteristics: learner-centered instructional activities, collaborative communication interactions, and multidisciplinary convergence to promote creative thinking. This study was meaningful in that it identified creative engineering design instructional characteristics based theoretical considerations of engineering design and engineering design education. Therefore, it is expected that the results of this study will contribute to the development of creative engineering design instructional models.

The Impact of Franchise Education on Corporate Performance and CEO Competency

  • Jun-Young Lee;Gi-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.24-31
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    • 2023
  • The purpose of this paper is to divide franchise education and restaurant education programs into three factors: educational content, educational techniques, and educational environment. After completing the franchise curriculum, we will identify what educational programs affect corporate performance and CEO's capabilities. A total of 99 copies were used as statistical analysis data by conducting a survey of those who completed the training from May 01 to May 15, 2023. The survey used the Likert 5-point scale, and for data analysis, hypothesis verification was conducted using frequency analysis, demographic analysis, and reliability analysis using SPSS23. As a result, it was confirmed that all three factors of franchise education are factors that affect performance and competency. Therefore, among franchise education programs, it is necessary to be faithful to the contents of education, use appropriate educational techniques, and prepare an educational environment well.

Effects of AI Convergence Education Program for Pre-service Teachers using Capstone Design Methods on AI Teaching Efficacy (예비교사를 위한 캡스톤 디자인 방법 활용 인공지능 융합교육 프로그램이 인공지능 교수효능감에 미치는 영향)

  • Yi, Soyul;Lee, Eunkyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.717-718
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    • 2022
  • 본 연구에서는 예비교사의 인공지능 융합교육 역량 강화를 위한 캡스톤 디자인 기법 활용 인공지능 융합교육 프로그램을 개발하고 효과를 검증하였다. 개발된 교육 프로그램은 예비교사들이 스크래치 프로그래밍과 머신러닝포키즈, 캡스톤 디자인의 이해를 바탕으로, 인공지능 활용 융합 수업을 위한 주제 선정, 수업 설계 및 개발 후, 마이크로티칭을 하고 동료 평가 및 피드백을 하도록 조직되었다. 이는 2022년 1학기 K대학의 교양 강좌를 수강하는 예비교사들에게 처치되었다. 그 결과, 실험 대상자들의 인공지능 교수효능감의 사전-사후 t-검정에서 통계적으로 유의한 효과가 있음을 확인되었다.

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Development of Team Project based Convergence Education Program for Improving Software Teaching Efficacy of Non-professional Teachers in Informatics (비 정보과 교사의 SW 교육 교수효능감 함양을 위한 팀 프로젝트 기반 융합교육 프로그램 개발)

  • Yi, Soyul;Lee, Eunkyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.387-388
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    • 2022
  • 본 연구에서는 비 정보과 교사들의 효과적인 SW 교육 교수효능감 함양을 위하여 팀 프로젝트 기반 융합 교육 프로그램을 개발하였다. 개발된 교육 내용은 융합교육 및 팀 프로젝트에 대한 이해를 바탕으로 수학, 과학, 정보 등이 융합된 다양한 프로젝트를 실습한 뒤, 직접 문제 해결을 위한 프로젝트의 설계 및 개발과 발표, 동료 평가 및 피드백의 과정으로 구성되어 있다. 이는 10주간 비 정보과 교사들에게 처치되었고, 사전-사후 t-검정 결과, 통계적으로 유의한 향상을 나타내었다. 하지만 본 연구의 실험은 단일집단을 대상으로 하였기 때문에 추후 통제집단과의 비교를 통하여 향상에 대한 통계적 비교가 필요로 된다.

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A Study Of Effective Operation and Learning Methods Of Intellectual Property Courses (Apply Core Competency Assessment)

  • Ju Hyun Jeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.233-238
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    • 2023
  • In the Fourth Industrial Revolution era, creative ideas are creating enormous value. This study conducted a case study on curriculum management plans aimed at protecting ideas and their results, recognizing the importance of intellectual property (IP), and cultivating basic knowledge about intellectual property. In particular, this study looked at ways to quickly learn related issues regarding new intellectual property rights related to computer software and artificial intelligence. In addition, research was conducted on ways to learn about efficient protection and utilization of inventions through actual examples. This study checked the importance and necessity of the interaction and communication between instructors and learners through the status of distance learning in domestic universities and a case study of distance learning of convergence subjects. We aim to continuously research effective class management methods and contribute to academic development through case studies of convergence subjects.

Study on the Curriculum standards model of Green Coffee Education (그린커피교육 교과과정 기준 모형 개발에 관한 연구)

  • Shin, Hye-Kyung;Baek, Hyeongi;An, Gansu
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.103-122
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    • 2013
  • It has been realized that the flavor of coffee depends on the coffee-producing region and the growing condition. It has also been realized that the species of coffee beans influence the taste of coffee. However, coffee education is currently underway mainly for the simple job training of baristas such as roasting, extracting and customer service, and very little education on green coffee is being done. Therefore, this study is to contribute to the basic research material for the curriculum development of green coffee education. Through surveys to coffee instructors and students to investigate the current situation of green coffee education and awareness level of green coffee, the requirements of green coffee education has been analyzed. Further, the teaching direction and learning factors of green coffee have also been analyzed through Interview Analysis to coffee professionals. Based on the result thereof, this study is to suggest systematic lecturing-learning standards by presenting an education goal of green coffee, selection of education contents, determination of subject name, and composition and listing of education units to be learned. This study will be one of the basic research materials to plan and design the curriculum for green coffee education.

A Study on the Feasibility of Special Classes Evaluation in General Schools in Three aspects of Curriculum and Class-Evaluation Integration (교육과정-수업-평가 일체화의 세 가지 측면에 근거한 일반학교 특수학급 학업성취도 평가의 타당성 고찰)

  • Shin, Seoyoung;Park, Changun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.7
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    • pp.175-185
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    • 2019
  • In order for learners with different characteristics to reach meaningful learning, the curriculum - class-assessment must be integrated. In this study, we classified the integration into three aspects: content compatibility, operator convergence, and institutional connectivity, and looked at the status of unifying special classes in general schools from each perspective. As a result of the study, in terms of content suitability, adjustment of the curriculum to those subject to special education-professorial revision-assessment adjustment was not performed well except for subjects where individualization professors were conducted. From an actor's perspective, the ambiguity of the roles of general and special teachers resulted in the inability of curriculum coordinators, educators, evaluators and others to agree or even minimal consultations. In terms of institutional linkage, the authority and role of curriculum coordination, professorial revision, and assessment coordination were unclear except for subjects where individualization professors were conducted. As an alternative to discuss and remedy these problems, it proposed increasing awareness of individualized education, compulsory consultation and institutional readjustment.

A study on coding mathematics curriculum and teaching methods that converges school mathematics and school informatics (수학교과와 정보교과를 융합하는 코딩수학 교육과정 및 교육방법 연구)

  • Kang, Ha Ram;Lim, Chae Lyeong;Cho, Han Hyuk
    • The Mathematical Education
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    • v.60 no.4
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    • pp.467-491
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    • 2021
  • This study is a study on the coding mathematics curriculum that converges elementary and middle school mathematics and information subjects and a minimum coding game-based education method for this. For the past 3 years, the coding mathematics curriculum and educational methods to effectively operate the curriculum were studied by applying them to 6th graders of elementary school and 1st graders of middle school. As a result of the first year of research, the coding mathematics curriculum was modified to a coding environment including the mathematical concept of a three-dimensional coordinate space, and the three-dimensional object was improved to be output as a real 3D print. As a result of the 2nd year study, it was improved so that even low-level students can build buildings by introducing different level commands for each component of the building so that self-directed learning is possible. As a result of the 3rd year study, a teaching-learning strategy based on a minimal coding game was designed to induce an increase in the level of computational thinking, and evaluation and feedback for diagnosing computational thinking were developed. Educational methods to promote self-directed learning and computing thinking ability, and researched coding mathematics curriculum are meaningful for the research and practice of the convergence education of school mathematics and informatics.