• Title/Summary/Keyword: Culture Industrial Design

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Cruise Look Design Inspired by the Ocean Life Motif (해양 생물 모티브를 응용한 크루즈 룩 디자인)

  • JeKal, Mee;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.16 no.4
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    • pp.634-645
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    • 2008
  • The purpose of this study was to develop cruise look design inspired by the ocean life motif using by computer CAD system. Domestic and international brands were selected for this study researching cruise line collection. A variety of literature and online site for concept of cruise look and sustainable design was studied. Adobe Illustrator CS2 and Adobe Photoshop CS2 program were used for cruise look design through analysis of 07/08 S/S trend. The diffusion of cruise look reflects a societal trend to be changed life pattern. The results of this study are as below. First, as this society has become modernized with advancement of technology, people have been increasingly interested in the pursuit of happiness and the concept of 'quality of life', thereby creating a new trend of consumption culture. As a result, fashion market place changed targeting sensible and self-enrichment customers. Second, as combining rapid technological innovation and mass production, industrial design caused environmental pollution and the problems are being worsen. Fashion design has same problems and led to eco-friendly design by the large. Third, as the change of style influenced by economic and social condition, cruise look re-defined and became more common. The change of various fields led to fashion market place should be changed. The cruise look design using computer program will give more benefits to many designers.

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Human Motion Analysis for Designing Social Robots Based on Cultural Difference (문화적 차이를 중심으로 본 사회적 로봇 디자인을 위한 인간 동작의 분석)

  • Yang, Eui-Jung;Hwang, Won-Il
    • Journal of Korean Institute of Industrial Engineers
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    • v.38 no.2
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    • pp.133-143
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    • 2012
  • The study on social robots has been actively conducted in the robot research community. In the area of robot design, however, there are few studies regarding robot motions that are one of the methods for interaction between humans and robots. This is a preliminary study to find preferred human motions that can be applied to social robots. We conducted a two-phased empirical study about preferred human motions. In the first phase, four representative human motions, such as 'greeting', 'I don't know', 'positive answer', and 'giving', were captured through 28 body makers and video recording. 10 young and 6 elderly Singaporeans participated in the motion capture process. In the second phase, the communication efficiency, emotion, and satisfaction of the human motions recorded in the first phase were measured by a questionnaire and 31 young Koreans, 35 young Singaporeans participated to investigate cultural differences. We drew the conclusion that motions used in the same culture are efficient in communication and also give friendliness and satisfaction. In addition, regardless of user's culture, young people's motions and female motions were preferred in terms of communication efficiency, emotional aspect, satisfaction.

A Study on the Working space Lay-out for Working on Information in the Offices (정보성 업무특성 따른 업무공간 레이아웃(Lay-out)에 관한 연구)

  • 이상호;신동준
    • Korean Institute of Interior Design Journal
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    • no.32
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    • pp.64-71
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    • 2002
  • Today, term of ‘industrial society’means the totally changing society by new technical innovation through the Industrial Revolution begun in England at the mid-nineteenth century and it made social structure centering agricultural culture change with industrial culture with expansion of goods by the massive production. Information working area has to bo a space not just for improving business efficiency in industrial society but for developing efficiency in working in harmony with the information and structural aspects based on computer and communication technology. There are two kinds of environmental elements of working space : the tangible ones are the area and the structure of working space, lights, network, layout and information machines in office, the intangible ones are a feeling of satisfaction of management and arrangement of office information machines capability of information delivery, common ownership of documents and their files, the security and connection between office workers, and harmony. According to the wave of information begun from the late twentieth century, structural layout of working area has become various by the working type through network of new developed information communication machines. But it is hard to apply them in actually.

A Landscape Design Study on Chung Ra Pro-Environmental Park (청라환경공원 조성 설계연구)

  • 신현돈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.32 no.1
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    • pp.104-126
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    • 2004
  • The recognition of the environment and its importance have generated various types of parks, such as the ecological put the environmental put and the natural academy. They are considered the connecting media for the creation of space as a new paradigm in design for the 21st century from the late 1990s, environmental designs in space planning have been created from various angles of Perspectives including restoration of the natural ecosystem and introduction of natural circulation systems. Based on the aye facts and through theoretical examination of environmental park models, this research (1) establishes the concept and the significance of environmental parte; and, based on this, classifies the types of industrial sublimity; (2) presents environmental designing principles and standards; and (3) presents the "Chung Ra pro-Environmental Park plan" based on these ideas. The following is the summary of research results: First, while existing city parks are human-oriented, interior-oriented, and shape-centered, an environmental park considers human and nature equally and gives great importance to the relationship between the internal and external of the subject. It is a mark of environmental education that considers the natural ecosystem. Therefore, the environmental park is the 21st Century′s type of an open park for creating new forms of nature, as well as for incorporating culture and values through education. In such an environmental system, nature, culture, and human beings pursue balance, harmony, and security through mutual recognition. Second, in a broad sense, the types of environmental park can be classified into Cultural Restoration, Ecological Conservation, and Environmental Replacement. Third, by selecting Chung na environmental park in Incheon, which is a filtration plant lot, as a research subject, I have presented alternative planning for environmental parte in which culture and nature coexist on the basis of environmental planning principles and standards.

Philosophical Modernity Rooted in Modern Movement with Furniture

  • Moon, Sun-Ok;Cho, Sook-Kyung
    • Journal of the Korea Furniture Society
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    • v.18 no.2
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    • pp.120-128
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    • 2007
  • This study explored the philosophical Modernity with the Enlightenment in relation to cultural and aesthetic modernism rooted in Modern furniture, which directly reflected modern culture and society with rationality, science, individualism, progressive, universal truths, etc, using qualitative analysis about the related literature as the principal methodology. A fundamental philosophy of the modern furniture influenced by Industrial Revolution is that the dictates of function and industrial technology must be decided by form. The theory and practice of the International Style in modern furniture came from the modern aesthetics in the philosophy of Modernity. As a result, as influenced through the Enlightenment project and the relationship of individual to society in relation to cultural and aesthetic modernism, and the three modern movements with furniture, which are Arts and Crafts movement, Art Nouveau, and Art Deco, represented the beginning style of modern furniture design toward functionalism or minimalism.

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Extraction of Representative Emotions to Measure Emotions Expressed by Traditional Korean Clothes (Hanbok) (한복에서 표출되는 감성을 측정하기 위한 대표감성 추출)

  • Park, Eunjung;Seo, Jonghwan;Jeong, Sanghoon
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.61-72
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    • 2018
  • Different types of traditional Korean clothes (Hanbok) are appearing in the market with the increasing interest of culture consumers. In order to turn traditional Korean clothes into everyday clothes that adequately reflect various demands of culture consumers, it is important to satisfy both functional and emotional aspects of clothing. However, there is lack of existing studies on emotions of culture consumers while wearing traditional Korean clothes. In this study, 28 emotional words regarding traditional Korean clothes were extracted by applying the Delphi method and conformity rating survey to 182 emotional words reported in existing studies and references from areas such as psychology, linguistics, and sensibility engineering. The 28 selected emotional words can be used to express emotions felt by culture consumers about traditional Korean clothes. Also, words were grouped based on the correlation according to factor analysis. Based on common characteristics, the emotional words were classified into 6 categories of 'pleasure,' 'aesthetic sense,' 'harmony,' 'novelty,' 'likability,' and 'stability.' These 6 emotional categories were concluded to represent emotions of consumers about traditional Korean clothes. The 28 emotional words and 6 representative emotions noted in this study can be used as basic data for measuring emotions of culture consumers of traditional Korean clothes. A future study task is to design a detailed assessment scale to measure emotions of culture consumers about traditional Korean clothes using representative emotions.

A Study on Sensibility Approach in Industrial Design Focused on Industrial Design History from the 1960s to the 1980s (산업디자인의 감성적 접근에 관한 연구 - 1960-80년대 디자인사를 중심으로)

  • 김동하
    • Archives of design research
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    • v.17 no.3
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    • pp.293-302
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    • 2004
  • The austere standard for industrial design and the machine aesthetic reinforced modernism and lasted more than a half century. Pop art and Pop design movements, which were opposite of the elite culture, began to appear as anti-modernism in the late 1950s. With the development of technology, the movements helped to establish humanism design style that reflected the life style of young generation and their culture. From the 1960s. it was a try in order to fulfill psychologically users' needs beyond tasks for physical considerations. The efforts appeared as a various appearance in different contexts. It could settle down on industrial design, based on humanism both from the physical and psychological points ol views, through anti-modernism in the 1960s, commercialism, consumerism and hi-tech in the 1970s, and postmodernism in the 1980s. The design, as a specific style in industrial design, delivers both physical and psychological satisfaction to consumers by using a mixture of human emotions with high technology. Accordingly, this study is to find out and to define the design style that was applied by human emotion and sensibility in design history from the 1960s to the 1980s. It will be underpinnings for the next research about how the design style has developed nowadays.

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Object Recognition utilizing Complementary Feature-point-based descriptor containing color information (컬러 정보를 포함하는 보완적 특징점 기반 기술자를 활용한 객체인식)

  • Jang, Young-Kyoon;Kim, Ju-Whan;Moon, Seung-Geon;Nam, Tek-Jin;Kwon, Dong-Soo;Woo, Woon-Tack
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.341-343
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    • 2012
  • 본 논문에서는 기존의 특징점 기반 객체 인식 방법의 확장으로 보완적 특징점 기반의 컬러 정보를 포함하는 기술자를 활용하는 객체 인식 방법을 제안한다. 제안하는 방법은 무늬가 적은 객체에서도 에지의 위치를 샘플링함으로써 보완적 특징점을 생성해 낸다. 그리고 검출된 보완적 특징점으로부터 얻어지는 그레이 값 변화도방향 정보와 컬러 정보를 가지고 있는 기술자를 생성한다. 그리고 생성된 기술자를 객체 단위로 묶어 낼 수 있도록 하는 코드북(Codebook)을 학습함으로써 각 객체를 구분해 낼 수 있는 강건한 히스토그램를 생성한다. 생성된 코드북을 활용함으로써 제안하는 방법은 객체의 크기 및 환경 변화, 3차원 회전의 경우에도 기존의 방법보다 강건하게 인식한다. 실험 결과 제안하는 방법은 75.8% 인식률을 보이는 것을 확인하였다. 이 방법은 증강현실 응용에 정보 제시를 위해 가장 먼저 이루어지는 핵심 기술로써 활용될 수 있다.

Effects of Problem-Based Learning (PBL) in Fashion Design Classes

  • Park, HyeSook
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.222-228
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    • 2019
  • In recent years, in order to enhance the problem-solving skills required by the industrial field, universities have introduced the Problem-Based Learning(PBL) method to solve the problems caused by the lack of creativity, problem solving ability and self-directed learning. This study applied PBL class methods such as 'learning based on individual specific problems', 'self-directed learning', and 'small-group learning of small members' to practical design of fashion design. To do this, I conducted a questionnaire after conducting research based on the PBL module for one semester in a practical class of fashion design major at P University. As a result of the survey, the satisfaction and achievement of the class conducted by PBL learning method was improved than the existing teaching method. As such, if PBL class is used as a way of solving problems through close communication between professors and learners, it is expected to be established as a learner-centered education method that can improve creativity and professionalism.