• Title/Summary/Keyword: Culture, Design

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Characteristic Trends of Vernacular Design Culture and Products in Post-industrial Society - a case of products: vernacular playing-culture of children and Infants - (후기산업사회의 버내큐러 디자인문화와 산물의 특징적 경향1 - 산물의 실례: 유소년 버내큐러 놀이문화 -)

  • 진선태
    • Archives of design research
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    • v.16 no.2
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    • pp.179-188
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    • 2003
  • We can discover some facts that vernacular design products with a property of volunteer culture coexist with ready-made products as an useful objects in the post-industrial society. Currently, few attempts had been made at studies of the vernacular design objects with understanding cultural context in post-industrial society, it is necessary to illuminate the relationships between the user with a role of design producer and the product viewed in culturally. In chapter 2, by examining documentary, t have been understood the definition, apprehensions, attributes linking creative use's culture with vernacular design culture, and distinctions between vernacular design and main stream design system. In chapter 3, by verifying products of everyday street and construction site, have been investigated the public characters and the differences compared with the past. In chapter 4, as a subtle example, have been analyzed design feathers and cultural characters of the products which children and infants culture generates by reflecting the socio-economic backgrounds and the culture from 60c and 70c to now according to the phases of the times. In conclusion, first, it seems quite probably that all of artificial objects exist a state of ready-made but that is not appropriate to correspond with user's whole behaviors. supplementally, it causes the phenomenon of vernacular design products. Secondly, it is reasonable to suppose that such main-stream design system and vernacular design go forward continually and crossly with coexistent relationships as high culture and sub culture. Third, three concepts: long-life design, ecology design and recycling revealed in vernacular design are useful distinguishing marks for the future design directions, moreover instant-response, fast and flexible process, three distinctions have a possibility of alternative process which can overcome the control-based process such as the systematic approach and the planning MTG in present. Finally, in children and infants culture, vernacular design products have changed the pure style products in the past into the modified techno playing products in the present. These should De a substitute product that supplyes variousness to ready-made design system and a design culture that maintains continually as a independent culture.

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The Traditional Pelangi Cloth of Malay Peninsula - A Study of Design and Identity -

  • Samin, Mohd. Azhar Bin
    • The Research Journal of the Costume Culture
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    • v.20 no.2
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    • pp.263-271
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    • 2012
  • Cultural products reflect a living culture and evolve despite being based on traditional forms only. It is known as traditional cultural expression that portray certain culture groups, materials, spiritual and creativity inspired from their living environment that characterize a society. The old Malay community had a close relationship with their surrounding and environment. Sensitivity towards the nature and surrounding environment moved them into creative people. In designing the local traditional textile, role of the motifs, design and product design play an important element in Malay cultural values. This reflects the symbols and philosophy of the arts and culture and thus becomes the identity of the Malay community, which in general practice their culture and tradition based on Islamic culture and religion. Kelantan and Terengganu are the pioneer states for most producers of Malay traditional textiles. In these states the Pelangi cloths, is one of the unique textiles use and inherited by the Malay communities. Base on history, the Malay rulers and Malay nobility used Pelangi cloth as complementing clothing and ornament in attending various ceremonies and customs in their daily life. In this paper will discuss the specific picture of Pelangi motifs, design and its usage in Malay society in Malay Peninsula through its identification aspect of representations. It shows that this textile represent certain insights of Malay customs and identity.

A Study on Design Elements and Infrastructure System of Library Space as a Place of Shared Culture (공유문화의 장으로서의 도서관 공간의 설계요소 및 인프라 체계 연구)

  • Hwang, Mee-Young
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.86-97
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    • 2018
  • In modern times, pluralistic social phenomena in which various values are pursed and recognized appear. The modern society called hyper-connected, intelligence information and zero marginal cost society in which shared value is commonly emphasized faces a paradigm shift to shared society system. In particular, sharing-based activities related with intelligence information sectors more prominently emerge in the high-tech informatization which has been accelerated. The purpose of this study is to understand design factors related with how attribution of the sharing culture is expressed in library spaces and examine how sharing infrastructure is established in users' spaces. As a research method, it initially conducted theoretical consideration of the sharing culture and information spaces, which can be regarded as sociocultural phenomena in modern times. Then, it drew sharing culture-based spatial design factors-access, openness and plurality. It analyzed configuration of spaces for sharing information-Cultural Commons (CC), Information Commons(IC) and Learning Commons (LC) - and infrastructure of information spaces, for library cases-five domestic and foreign public libraries-. The findings show that modern library spaces reflect historical needs for the sharing culture and actively serve their roles through spatial infrastructure including contents (programs) and services for sharing knowledge. The study is determined to be valuable as basic data in establishing the infrastructure of information spaces reflecting modern social trends and cultural phenomena, in expecting spatial structures in which knowledge is reproduced and planning spaces of libraries in the future.

Modern City and Public Design from the Perspective of Multiplex Culture-Focused on Case Study of Starfield in COEX (복합문화적인 측면에서 바라 본 현대도시와 공공디자인 -스타필드 코엑스 사례 분석을 중심으로)

  • LEE, Kyung ah
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.469-475
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    • 2017
  • This study explores the characteristics of modern city and public design viewed from the perspective of multiplex culture. This study applied positivist research methods such as relevant literature survey and various theoretical reviews for the study of modern city and culture. The purpose of this study is to discuss the culture and multiplex culture, and explore the relationship between modern city and public design accordingly. As a result, this study analyzed the case of Starfield COEX as a typical complex cultural space in Korea and reinterpreted it as a concept of public design. However, this study has limitations that cannot provide empirical cases to support the theoretical discussion in the concept definition of the complex culture of Korea. So, It will investigate and supplement actual cases through a follow - up study of the study on the multiplex cultural space of modern cities.

Organizational Factors of the Successful Adoption in User-Centered Design

  • Kim, Byung-Kwan;Lee, Seung-Yong;Choi, Young-Keun
    • Journal of Distribution Science
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    • v.15 no.1
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    • pp.43-49
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    • 2017
  • Purpose - This study is to integrate organizational factors into UCD process. For this research purpose, we investigated the organizational factors which influence people behaviors in the context of user-centred design practice(UCP). And this study presents organizational culture, organizational learning and change management as the organizational factors. Especially, this study is to investigate how change management influences the relationship between the organizational culture/learning and UCD performance. Research design, data, and methodology - Using the survey methodology with a questionnaire, this study distributed the questionnaire to the experienced 112 practitioners of user-centred design practice in 52 Korean small and medium companies. The organizations differed in range and size from medium-scale, which is under 100 of employees, and to small-scale, which is from 100 to 500. Results - Organizational culture and organizational learning have positive effects on user-centred design practice performance as expected. And change management strengthens the positive relationship between organizational learning and user-centred design practice performance but has no effect on the relationship between organizational culture and user-centred design practice performance. Conclusions - This is the first empirical study of investigating and demonstrating some key organizational factors' relationships and UCD performance of an organization, which will support to institutionalize UCD within an organization, providing theoretical foundations.

The Relationship between Dressing culture and Magic culture, Ritual culture in China

  • Hengxian TU
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.2
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    • pp.171-176
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    • 2005
  • 본 연구는 역사문화의 입장에서 중국 복식문화의 원류에 관해 연구한 것으로 무속과 예약문화가 그 형성에 영향을 미친것을 밝혔다. 중국복식문화는 고대 주술문화에서 중요한 역할을 했을 뿐 아니라 상당한 비중을 차지하였다. 중국 복식문화의 성숙기와 서주때의 중국 예약문화의 형성은 매우 밀접한 상관이 있다. 예약문화의 표현에서 계급성을 내용으로 하고 형 식 성을 특징으로 하는 체제에서 중요한 작용을 하였다 동시 에 복식문화 자체도 이 시 기 에 아주 풍요롭게 발전하여 중국 문화의 견고한 기초를 확립하였다.

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Designing the Indi Youth Culture on the Street (인디 청년문화의 가로공간 설계 - 홍대앞 청년문화의 거리 조성안 -)

  • 진양교;김경윤;정혁주
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.5
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    • pp.43-50
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    • 2001
  • This design proposal was accepted to a design competition for the improvement of Indi Youth Street, Mapo-Gu, which was held by the Seoul Metropolitan Government in June, 2000. The \`Hong-ik University District\` projected area consists of several streets, where the independent and youth culture unique to this area is blossoming-Indi music, underground arts, and historic meaning of the area as an estuary of Mapo. The site is also expected to attract many citizens and fereigners because of convenient accessibility of the new subway station to the Inchon International Airport and because of many attractions on the street- foods, music, art and people. Accordingly, the proposal set the main design concept of this project as \`the Street of Youth Culture\` considering its special and social status as well as the physical improvement of the street environment. With this concept in mind, the proposal designed the improvement of the physical conditions based on the motive of \`the Street of Youth Culture\`, having Indi/under art, Indi/ under music, Indi/under drama and Indi/multimedia animation. This design proposal of the Street of Youth Culture consist of three segments, which symbolize the millenium Youth Plaza, MultiMedia Animation Pocket and Arts Exhibition Pocket based on unity and balance. This plan has the ultimate aim of making the district one of the people\`s favorite streets in Seoul, which people love to visit again and find the vivacity of the new millennium youth culture.

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The Development of Fusion Textile Design by Using the Patterns Described in Buncheong Pottery and Mondrian's Works (한국 분청사기 문양과 몬드리안 작품을 이용한 퓨전 직물디자인 개발)

  • Jung, Jin-Soun
    • Fashion & Textile Research Journal
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    • v.8 no.5
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    • pp.505-512
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    • 2006
  • Today a new culture called fusion has been forming. And it is spreading at an alarming rate in our society. When people talk about the character of Korean beauty and Korean culture, they speak taking pottery as an example. We can speak that the pottery is a core of culture which represent our people. And I think its pattern can be a good material for fusion. Also, among many Western artists, Mondrian is an unique painter who is to do with our culture. So, in this study, I chose the patterns described in Buncheong pottery and the Mondrian's works for the development of fusion textile design. Patterns expressed on Buncheong pottery are, for the most part, abstract patterns simplified the shape of object. And the Mondrian's works is the geometrical abstract painting be made by vertical and horizon. Using those I intend to develop the fusion textile designs which mixed Oriental culture and Western culture. Also, I intended to simulate them on ties and clothes and present the possibility of culture merchandise development. The reasons for doing so to let other peoples of the world, know about our excellent culture.