• Title/Summary/Keyword: Crosstalk Cancellation

Search Result 16, Processing Time 0.019 seconds

An Implementation of a 3D Audio Production System Using Stereo Loudspeakers for Virtual Reality (가상현실을 위한 스테레오 스피커 기반 3차원 입체음향 재생 시스템 구현)

  • Kim, Yong-Guk;Lee, Young-Han;Kim, Hong-Kook
    • Proceedings of the KSPS conference
    • /
    • 2006.11a
    • /
    • pp.113-116
    • /
    • 2006
  • In this paper, we first implement an audio playback system for virtual reality by providing 3D audio effects to listeners. In general, such a 3D audio playback system utilizes a sound localization technique using head related transfer function (HRTF) to generate 3D audio effect. However, the 3D audio effect is degraded due to the crosstalk in the stereo loudspeaker environment. To enhance the 3D sound effect, we implement the crosstalk cancellation technique proposed by Atal and Schroeder and apply it to the 3D audio system.

  • PDF

FEXT cancellation for high-speed local transmission over twisted pair wiring (동축 선로에서의 초고속 근거리 전송을 위한 FEXT 제거기)

  • 우정수;강규민;임기홍
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.27 no.8C
    • /
    • pp.782-791
    • /
    • 2002
  • This paper discusses a far-end crosstalk (FEXT) canceller for twisted-pair transmission. Many twisted-pair systems such as fiber-to-the-curb (FTTC), very high-speed digital subscriber line (VDSL), and high-speed LAN systems, use frequency-division duplexing (FDD) for duplex transmission. It is shown that the maximum reach of FDD twisted-pair system is limited by the performance of its upstream channel, which is located at higher frequencies than the downstream channel. In order to improve the performance of such FDD transceiver, FEXT cancellation is introduced for the channel at higher frequencies. A system arrangement and its blind start-up procedure are studied when the FEXT canceller and equalizer are jointly adapted to combat channel intersymbol interference (ISI), FEXT, and other additive noise. The initial convergence and the steady-state behavior of the proposed twisted-pair system without requiring transmission of an ideal training sequence are investigated. Measured characteristics as well as analytical model of the FEXT channel are used to estimate the time span needed for the FEXT canceller. It is also shown that the memory span for the FEXT canceller is almost independent of the channel, thus making our results useful for the twisted-pair system over all different channels.

A New Robust Acoustic Crosstalk Cancellation Method with Sum and Difference Filter in 3D Audio System (3차원 오디오 시스템에서 합과 차 여파기를 이용한 새로운 광대억 간섭신호 제거 방법)

  • 김래훈;임준석;성굉모
    • The Journal of the Acoustical Society of Korea
    • /
    • v.20 no.4
    • /
    • pp.17-21
    • /
    • 2001
  • There are some methods to enhance the ‘sweet spot’in loudspeaker-based 3D audio systems. Most of them can be only applied to narrow frequency band inherently. In this paper, we introduce the more robust 3D sound reproduction system which has far wider robust bandwidth. The system applies a sum and difference filter to the conventional three loudspeaker-based one.

  • PDF

The Method of New Robust Inverse Filter Design in 2-Ch Audio System (2채널 오디오 시스템에서 전달계 변동에 강인한 역필터 설계 기법)

  • Park, Byoung-Uk;Kim, Hack-Yoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.1
    • /
    • pp.185-192
    • /
    • 2008
  • The crosstalk is the most serious problem in playing audio signals with more than two speakers. Usually an inverse filter is employed to remove such a Phenomenon. The LNS method, one of most effective design techniques for an inverse filter, has some advantages such as easy implementation and quick computation. However, the inverse filter designed by the LNS method is not easy to adapt immediately for the delivery system change since the pre-measured impulse response is used to design the filter. In this work, we present an adaptive algorithm for the inverse filter design. With the present algorithm. the inverse filter is initially designed by the LNS methods and continuously adjusted to cope with the delivery system changes. To verify the proposed method. some simulations were carried out and the results confirmed that the performance of the crosstalk calculation can be improved in entire frequency range.

  • PDF

A Space Skew and Crosstalk Cancellation Scheme Based on Indoor Spacial Information Using Self-Generating Sounds (자체발성음을 이용한 실내공간정보 획득 및 공간뒤틀림/상호간섭 제거기법)

  • Kim, Yeong-Moon;Yoo, Seung-Soo;Lee, Ki-Seung;Kim, Sun-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.2C
    • /
    • pp.246-253
    • /
    • 2010
  • In this paper, a method of removing the space skew and cross-talk cancellation is proposed where the self-generated signals from the subject are used to obtain the subject's location. In the proposed method, the good spatial sound image is maintained even when the listener moves from the sweet spot. Two major parts of the proposed method are as follows: listener position tracking using the stimuli from the subject and removal of the space skew and cross-talk signals. Listener position tracking is achieved by estimation of the time difference of arrival (TDoA). The position of the listener is then computed using the Talyer-series estimation method. The head-related transfer functions (HRTF) are used to remove the space skew and cross-talk signals, where the direction of the HRTF is given by the one estimated from the listener position tracking. The performance evaluation is carried out on the signals from the 100 subjects that are composed of the 50 female and 50 male subjects. The positioning accuracy is achieved by 70%~90%, under the condition that the mean squared positioning error is less than $0.07m^2$. The subjective listening test is also conducted where the 27 out of the 30 subjects are participated. According to the results, 70% of the subjects indicates that the overall quality of the reproduced sound from the proposed method are improved, regardless of the subject's position.

Spatial Audio Signal Processing Technology Using Multi-Channel 3D Microphone (멀티채널 3차원 마이크를 이용한 입체음향 처리 기술)

  • Kang Kyeongok;Lee Taejin
    • The Journal of the Acoustical Society of Korea
    • /
    • v.24 no.2
    • /
    • pp.68-77
    • /
    • 2005
  • The purpose of a spatial audio system is to give a listener an impression as if he were present in a recorded environment when its sound is reproduced. For this purpose a dummy head microphone is generally used. Because of its human-like shape, dummy head microphone can reproduce spatial images through headphone reproduction. However, its shape and size are restriction to public use and it is difficult to convert the output signal of dummy head microphone into a multi-channel signal for multi-channel environment. So, in this paper, we propose a multi-channel 3D microphone technology. The multi-channel 3D microphone acquire a spatial audio using five microphones around a horizontal plane of a rigid sphere and through post processing, it can reproduce various reproduction signals for headphone, stereo, stereo dipole, 4ch and 5ch reproduction environments. Because of complex computation, we implemented H/W based post processing system. To verily the Performance of the multi-channel 3D microphone, localization experiments were Performed. The result shows that a front/back confusion, which is the one of common limitations of conventional dummy head technology, can be reduced dramatically.