• Title/Summary/Keyword: Creativity program

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The Development of Self Directed Astronomy Learning Program Based On the Web (웹을 기반으로 한 자기 주도적 천문학 학습 프로그램 개발)

  • Yoo, Kyoung-Ae;Ko, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.432-442
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    • 2001
  • It is necessary to Self Directed Astronomy Learning based on web to bring up individuality and creativity. Accordingly, the contents of this study is constructed by Astronomy which connects with our life but unable to observe actually. The contents is dynamic animation for learner's interest. The learners are able to decide their grade for themselves through the on-line evaluation according to their precedence learning. The Learner is able to evaluate by multiple-choice provide feedback by realtime. The contents is learned by themselves and introduced by the familiar contents in the real life, that is presented as the subject of experiment or observation connected with learning contents in the life.

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A Guide on Narrative Production Process in Computer Animation (컴퓨터 애니메이션의 나레이티브 제작과정에 관한 지침)

  • Kim, Sung-Yeon
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.555-562
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    • 2006
  • Computer animation is tile most advanced composite art to apply image, sound to the theme, Domestic technique is improved but still lacks creativity and content in theinternational market. In this paper, I'll notify the importance of planning and introduce narrative animation to produce their own style of animation. A successful career in the digital animation industry requires more than just technical expertise. It also demands creative mastery, a sense of wonder and boundless imagination. This unique hands-on program combines traditional, creative and technical skills and develops digital artists, not software technicians. Especially, people involved in the industry shouldrecognize a special quality of narrative animation in today's 3D animation and game- saturated climate. Therefore, they are able to create a new form of high-quality animation. It will be expected to promote digital animation education with a new index.

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A Study on the improvement plan of the domestic women's magazine - the analysis from the visual aspect - (국내(國內) 여성(女性)매거진의 개선방안(改善方案)에 관한 연구(硏究) - 시각적(視覺的) 측면(側面)에서의 분석(分析)-)

  • Min-Jung, Song
    • Journal of Fashion Business
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    • v.8 no.1
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    • pp.107-116
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    • 2004
  • In the modern society, magazine is a information communicating media which is an important element in assessing the whole of a nation's cultural standard. More subdivided fields of magazines are expanding according to the diversified concepts. As the variety of Korean edition of foreign magazines are increasing, the type of Women's magazines are also diversifying and expanding. By finding out the problems and analyzing the visual side of domestic women's magazines among the intense competition of the magazines, the design improvement program was requested. The analysis result from the visual side of domestic women's magazines tells us that the problem of current domestic women's magazines is that their identities are not clear. The cause can be divided into three reasons: First, it is the lack of creativity and originality. There is a limitation in arousing the readers' interests by designing the magazines with similar layouts. Second, there are no distinct design concepts in the magazines. It seems as if the uniformity is lacked as the impression the magazine gives is not clear. The diversification of layouts and the use of design elements could actually bring about a counter result. Third, the excessive advertisement pages is another reason. The ads that covers over 35% of the whole of the magazine can act as a factor that drops the readers' trust in the magazine.

A Study on the Necessity of Treatment-Centered Reading Activities for the Elderly (노년기 치료적 독서 활동 필요성에 관한 연구)

  • Lim, Seong-Gwan
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.1
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    • pp.79-93
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    • 2011
  • This study aims to analyzed the treatment factors in the reading activities in order to examine the possibility for such factors to applied to the actual life of the old, and sought for the utilization and direction of the reading program that is presented as the treatment and prevention of the emotional problems of the old people. Considering such circumstances, involving in reading activities improves the quality of the old people's life by meeting their internal desire by themselves and giving the meaning to their life with creativity. In addition, the reading activities helps the old people to express in-depth conflicts, emotion, desire and thinking that they are routinely experiencing, thus leading to the treatment of their agony, trauma, and pain. In such sense, it is very meaningful for the elderly to be joined in any reading activities.

The Promotion of Reading Books at the Public School in the Age of Information Technology (정보화 시대에 '책읽는 학교' 만들기의 방안)

  • 송정숙
    • Journal of Korean Library and Information Science Society
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    • v.33 no.3
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    • pp.281-310
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    • 2002
  • The aim of this paper is to explore the promotion of reading books at the public school. The promotion of reading books at the school is more important and useful for students than the Educational Information Project, which is setting computers and the Internet at the public school. Because watching TV and navigating the internet without reading books is not good for students to exercise creativity and sound personality. To promote reading books at the school, at first schools need to hire librarian-teachers, and build collection at school libraries as explained. And then schools need to conduct campaigns for promoting reading books, such as reading boots for students, reading books for 10 minutes every morning, and book flood program. In addition, the lesson on reading instruction will be helpful.

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A Study on the Method of Treatment-Centered Reading Activity for the Middle-aged (중년기 치료적 독서 활동 방안 제시에 관한 연구)

  • Lim, Seong-Gwan
    • Journal of Korean Library and Information Science Society
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    • v.47 no.3
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    • pp.261-288
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    • 2016
  • This study aims to analyzed the treatment factors in the reading activities in order to examine the possibility for such factors to applied to the actual life of the meddle-aged, and sought for the utilization and direction of the reading program that is presented as the treatment and prevention of the emotional problems of the meddle-aged people. Considering such circumstances, involving in reading activities improves the quality of the meddle-aged people's life by meeting their internal desire by themselves and giving the meaning to their life with creativity. In addition, the reading activities helps the meddle-aged people to express in-depth conflicts, emotion, desire and thinking that they are routinely experiencing, thus leading to the treatment of their agony, trauma, and pain. In such sense, it is very meaningful for the middle-aged to be joined in any reading activities.

Practical Insights that Designer Can Contribute to Corporate Social Value Management; through Changes in Samsung

  • Park, Junsang;Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.90-100
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    • 2020
  • Our overall society circulates in line with the economical situations characterized by production and consumption and companies play the role of providing products and services, thus taking very significant responsibilities for the socioeconomical and cultural aspects in society. Therefore, when designers attempt to think of a way to enable companies and society to share their values and propose specific concepts and visualize outcomes, it is very critical to be able to understand economical philosophy and management strategies that interconnect companies with society and seek out proper design approaches. Recently, the world's enterprise and management culture tend to connect products and services provided by companies through chains of social values. Based on the abovementioned shift in the management paradigm, the researcher investigates and analyzes actual cases of attempts by Samsung Electronics to achieve its social impacts and studies actual roles and approaches of in-house designers with creativity and insights of humanity with regard to these attempts. Each case is selected from various fields such as the company's products and service development, business systems, culture, and external strategies and the ultimate goal is to learn about actual insights and approaches of designers to make contributions to the company's management with social impacts. Especially, humanity and creative thinking of many designers working in the manufacturing industry can have significant contributions to achieving its management with social impacts and effects of sustainable management.

The Study on Extension of Regular Polygon Using Cabri Geometry II (기하프로그램을 활용한 정다각형 외연의 확장에 대한 연구)

  • Suh, Bo-Euk
    • Journal of the Korean School Mathematics Society
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    • v.15 no.1
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    • pp.183-197
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    • 2012
  • Geometry having long history of mathematics have important role for thinking power and creativity progress in middle school. The regular polygon included in plane geometry was mainly taught convex regular polygon in elementary school and middle school. In this study, we investigated the denotation's extension of regular polygon by mathematical basic knowledge included in school curriculum. For this research, first, school mathematical knowledge about regular polygon was analyzed. And then, basic direction of research was established for inquiry. Second, based on this analysis inductive inquiry activity was performed with research using geometry software(Cabri Geometry II). Through this study the development of enriched learning material and showing the direction of geometry research is expected.

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Theoretical Review on the Meaning and Importance of Autonomous Inquiries for the Gifted in Science Education (과학영재 교육에서 자율탐구활동의 의미와 중요성에 대한 이론적 고찰)

  • Lee, Hyonyong;Cho, Hyunjun
    • Journal of Science Education
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    • v.32 no.2
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    • pp.33-50
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    • 2008
  • This study was designed to raise the quality of education programs for those gifted students in science education. The authors suggest the importance of autonomous inquiries amongst various activities for those gifted in this study. For this purpose, we identified the meaning of autonomous inquiry by comparison with the open inquiry and presented the importance of the autonomous inquiries with the aim of the gifted in science education. From this, we emphasized the necessity of program development to cultivate the gifted adolescents' independence, creativity, and autonomy beyond previous programs.

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Effects of Forest Experience on Emotional Changes in Preschool Children Exposed to Smartphones (산림체험 프로그램이 스마트폰에 노출된 미취학아동의 정서 변화에 미치는 영향)

  • Lee, Juyoung
    • Journal of Environmental Science International
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    • v.25 no.9
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    • pp.1323-1328
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    • 2016
  • This study aims to identify the beneficial effects of forest experience on emotional changes in young children who are exposed to smartphones in daily life. This research was conducted on 41 children aged five and six years at a kindergarten in Chungcheongnamdo province. The children participated in a five-month forest experience program, conducted twice a week. Before beginning the study, its purpose and procedure were explained to the children's parents and kindergarten teachers, after which written content was collected. Before and after the five-month experience, questionnaires about smartphone use and emotional conditions were administered through the parents. The participants were divided into two groups, namely average-use and high-use groups, depending on the smartphone addiction proneness score. It was found that negative psychological subscales such as anxiety, impulse, and depression decreased following the five-month forest experience in both groups. Positive psychological attitudes such as sociability and creativity increased significantly after the forest experience. The high-use group showed a wider range of positive changes compared to the average-use group. Accordingly, forest experiences can be used as an effective solution for smartphone addiction problems among young children.